Nintendo Life's Scores

  • Games
For 5,879 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Super Mario Maker
Lowest review score: 10 153 Hand Video Poker
Score distribution:
5888 game reviews
    • 74 Metascore
    • 80 Critic Score
    A pacey, exciting game, MindSeize excels when it pits you one-on-one against one of its varied, aggressive bosses, but there are no elements of this little gem that aren't up to scratch. You're constantly moving forward and getting better at it, and the level design is good stuff. We don't feel like the Metroidvania backtracking really adds much to the experience, but it didn't spoil our fun. What we have here, ultimately, is a fantastic action game that's been forced into the shape of a markedly less brilliant Metroidvania, a format that doesn't play to the game's strengths. So, very good indeed, but could definitely have been a classic with a little more structure.
    • 80 Metascore
    • 80 Critic Score
    Crown Trick is a stylish and strategic roguelite that slows the usually frenetic pace of its genre down and introduces some rhythmic turn-based battling to proceedings. Elle's ability to blink around arenas, combined with the plethora of powers she gains from the many weapons, relics and familiars she encounters along the way, also adds plenty of variety and flexibility to the runs you'll make here. There are some UI niggles that need addressing, the inherently random nature of the core gameplay can plague proceedings now and again and busy battles can become hard to read at times but, overall, this one's a very solid effort that fans of roguelites should definitely check out.
    • 82 Metascore
    • 100 Critic Score
    Horace is something very special — the only vaguely negative thing we can say about it is the fact that there are so many spectacularly brilliant indie games on Switch already vying for your attention that we fear Horace may fall somewhat by the wayside. If you have any interest in superb level design, excellent storytelling, terrific art, evocative music, great characters, hilarious situations and emotional gut-punches, Horace is a no-brainer. It's moving without being manipulative, clever without being smug, and nostalgic without being a lazy rehash. So yes, Horace is another indie masterpiece, and every gamer who enjoys quality experiences should play it; a masterpiece that owes so much to its medium, but has the strength, creativity and identity to stand alone as something very, very special. Buy this.
    • 72 Metascore
    • 70 Critic Score
    Shantae: Risky’s Revenge – Director’s Cut still holds up reasonably well, offering up a mid-length Metroidvania experience with plenty of charming dialogue, secrets to uncover, and enemies to furiously whip with long purple hair. That being said, it’s also beginning to show its age, with a weird map system and more simplistic gameplay keeping it somewhat held back in the past. It's still an easy recommendation if you’re a fan of Shantae or are looking for a cheap entry into the franchise, but we’d also recommend that you first look into one of the other entries on Switch to see which is most right for you.
    • 54 Metascore
    • 40 Critic Score
    Cloudpunk on Switch is a hugely disappointing port that struggles technically and ultimately fails to deliver the game in a satisfactory manner on Nintendo's hybrid platform. Merge Games have made drastic cuts all over, with a massively reduced draw-distance sucking much of the life out of Nivalis, volumetric effects missing entirely, pixellation rampant and a framerate that still chugs along in the face of all of these concessions. If you've got a PC capable of playing this one we'd highly recommend you play on that platform as this is an adventure that's well worth experiencing in its original form. This particular version, however, should probably be avoided.
    • 80 Metascore
    • 90 Critic Score
    ScourgeBringer is a wonderfully slick and addictive roguelite adventure that flings its players headlong into non-stop frenetic combat and never lets up. This is an unapologetically tough game and if you struggle with the constant repetition and death inherent in the roguelite genre you may find it all a little hard to put up with. However, if you're not put off by a challenge, or if you're a Celeste or Dead Cells fan who is craving more, what Flying Oak Games has conjured up with this one is sure to absolutely delight.
    • 70 Metascore
    • 60 Critic Score
    Some will get a lot out of The Survivalists, and we'd find it difficult to argue that it isn't fun – but your mileage will seriously vary on how quickly you burn out on its lackadaisical approach to the danger that really defines the survival genre. As an entry-level take on the principles it's pretty good, but even the least experienced survivor will reach endgame gear quickly and find there's just not a whole lot left to do. Updates could (and hopefully will) mitigate this issue, but The Survivalists – as it is now – feels a little... well... deserted.
    • 61 Metascore
    • 40 Critic Score
    Zoids Wild: Blast Unleashed is a button-mashy, overly simplistic fighter that's aimed at young kids but doesn't even manage to lift its game enough to satisfy a junior audience on any level outside of very basic fan service. There's a serious lack of modes or variety here, especially for the not-insignificant price tag, and what is included is let down by a lazy story mode and some shockingly simple enemy AI. Serious Zoids fans may derive some fleeting pleasure from seeing their favourite characters battle it out, but, for everyone else, this is a mega-hard sell and a fighter that absolutely fades into insignificance when compared to other examples of its genre.
    • 77 Metascore
    • 80 Critic Score
    Hardcore Mecha is a superb 2D side-scrolling adventure that marries some spectacularly OTT anime storytelling with explosively satisfying robot combat. There's a surprisingly meaty story here set across eighteen wonderfully varied levels with plenty of depth to RPG elements allowing you to customise your mech's attack and defence capabilities. An unlockable survival mode, online PvP, local multiplayer and mission rankings also add plenty of replayability to proceedings. It's a shame that this Switch port has some framerate issues that can see intense battles stutter, however, if RocketPunch can rectify this with a patch pretty sharpish you can feel free to add a point or two to the score below.
    • tbd Metascore
    • 50 Critic Score
    It’s difficult to score a release such as Ben 10: Power Trip!, as it belongs to a unique class of games that are known for being half-baked and it’s primarily marketed towards children. As far as tie-in games go, Ben 10: Power Trip! is pretty decent. The character variety makes for some nicely varied control styles, while the open-world design allows for a strong gameplay loop centred around chasing quest. That said, Ben 10: Power Trip! also has several glaring flaws – like shallow gameplay and poor performance – that really sink its image. If your child happens to be a fan of the show, Ben 10: Power Trip! has enough redeeming qualities to be worth the punt, but we’d advise everyone else to take a pass.
    • 79 Metascore
    • 70 Critic Score
    A very interesting game indeed, I Am Dead isn't top-tier indie magic but it's a hide-and-seek sandbox that will reward you the deeper you go. It's refreshingly content-rich, what with the Grenkins to find and riddles to solve for committed players. An appealing sense of place and strong visuals are only spoiled by some misplaced attempts at quirkiness and some minor control issues. Overall, though, I Am Dead makes us long for the sweet embrace of the reaper. Wait, no. It's just a rather enjoyable game. That's it. Not that other thing. Good god.
    • 75 Metascore
    • 80 Critic Score
    Mario Kart Live: Home Circuit is a startlingly authentic "mixed reality" recreation of Nintendo's most popular racing series which encourages you to be inventive with your course designs and does an excellent job of combining your real-world surroundings with the fantasy environments of the Mushroom Kingdom; add in a second player (or three) and it becomes even more compelling. The tech side of things is undeniably impressive and it's impossible to not raise a smile the first time you play; the question is how long that magic will last, especially if your home limits your track designs and you've only got the budget to cover the cost of a single car.
    • 62 Metascore
    • 70 Critic Score
    It’s quite a challenging game from the get-go, so anyone seeking a more relaxed experience would do better to look elsewhere, but Space Crew makes for a solid follow up to its predecessor. Though it retains Bomber Crew's flawed control scheme, it ultimately proves to be quite enjoyable, bringing some in-depth spaceship management to the table.
    • tbd Metascore
    • 40 Critic Score
    Let's be clear – this is no disaster like Gleamlight. This is a well-crafted, carefully designed and fantastic-looking game. It's just such a damn shame that the central shadow-casting mechanic is so fussy, so irritating and so downright broken that we can't recommend it without the strongest of caveats. It's very clear that the developers put their heart and soul into Projection: First Light, and that effort deserves to be recognised. Unfortunately, we suggest you recognise it from afar. We don't think that a patch alone could solve this game's problems, and if there's ever a Projection: Second Light, we'd be surprised.
    • 78 Metascore
    • 80 Critic Score
    It’s a clichéd summary, but Avicii: Invector is better than it has any right to be, and a fitting tribute to an artist who died tragically young. It’s a huge boost if you already enjoy his music, but even haters will have to respect the work that’s gone into this fast-paced, well-designed rhythm action title. It’s just a shame that Tim Bergling never had a chance to see it come together so nicely. Still, until we get Pet Shop Boys: Invector, it’s the best single-artist music game we’ve had the pleasure of playing.
    • 73 Metascore
    • 80 Critic Score
    Ikenfell is a charming little turn-based tactical RPG that hooks you in quickly with a well-written story and strong cast of characters and keeps you locked in for its duration with a surprisingly complex combat system. There are accessibility options here to suit all levels of player, a good idea considering how tough some of the battles can be along the way, and, overall, this is a heart-warming and unique entry to its genre that comes highly recommended.
    • 86 Metascore
    • 70 Critic Score
    Despite minor flaws with presentation and control, UnderHero proves itself to be a rewarding experience that frequently surprises with its ingenuity and writing. This isn’t exactly a ‘go out and buy it now’ kind of gam, but if you like the sound of it, you likely won’t be disappointed by the content on offer here. It's not perfect, but a well-paced story, engaging combat system, and beautiful world make UnderHero a game that rarely disappoints, and we’d recommend it to anybody looking for a good ‘deep cut’ for their Switch library.
    • 33 Metascore
    • 20 Critic Score
    FIFA 21 is the straw that breaks the camel's back. After initially impressing us with FIFA 18 (despite it being based on the previous year's outing, FIFA 17), EA has completely shut up shop and made no effort whatsoever to improve the series on Switch. By now giving us a second Legacy Edition in a row, while also removing the previous games from the eShop to ensure this is the only option that remains, EA has inadvertently created another, more realistic option: ignore this game entirely, and don't give out your hard-earned cash in return for being insulted.
    • 70 Metascore
    • 70 Critic Score
    Let's Sing Queen is a straight-up, no-frills entry in the series that throws you into the legendary super group’s awesome back-catalogue of hits across the same selection of modes you'll be accustomed to from previous titles in the series. There are absolutely no surprises here and a definite lack of variety when compared to other offerings in the franchise; however, with thirty (mostly) excellent tracks, accompanied by their highly entertaining original music videos and an official app that turns your mobile phone into an impressively robust mic, this is a solid good time for fans of the titans of rock, karaoke fiends and anyone who just loves to warble along to some classic rock anthems while re-enacting the best bits of Live Aid 1985 in the comfort of their own sitting room.
    • 65 Metascore
    • 60 Critic Score
    On its own, Falcon Age for the Switch is still a fun experience, but when held up against its VR sibling, it’s an objectively lesser game. Nevertheless, we’d still recommend giving it a shot if only for its remarkably unique premise; after all, it’s probably the closest most of us will get to owning a pet falcon.
    • 69 Metascore
    • 50 Critic Score
    While it’s possible to get into the retro groove of Prinny’s perilous platforming, neither game does anything interesting enough to earn your patience. And collecting two games together only reveals how much of the same ground is covered by both. If anything, additions in the sequel water down the formula. If you simply must experience an unathletic penguin falling to its death again and again, stick with the simpler original. Or better yet, search for ‘penguin falling over’ on YouTube. Cheaper and a lot more entertaining.
    • tbd Metascore
    • 30 Critic Score
    Whilst the N64-era aesthetic will appeal to some, Macbat 64 just isn’t worth your time. Diploducus Games seem to be relying on little more than nostalgia as it’s selling point, but when it utterly fails to deliver on gameplay, we can’t recommend this to even the most die-hard platforming fans.
    • tbd Metascore
    • 40 Critic Score
    We commend the approach taken with this game. It’s a thoughtful take on a real-life murder mystery, and although the stealth sections felt a bit unnecessary, the experience as a whole at least felt relatively authentic. Ultimately, though, the gameplay and visuals just aren’t up to scratch at all, and there are far better examples of the genre on Switch that you’d be much better off playing.
    • 72 Metascore
    • 70 Critic Score
    After the disaster that was the first game, this is a remarkable turnaround. With far more Nickelodeon series represented, improved track designs and a power-up customisation feature that lets you enhance your personal racing style, Nickelodeon Kart Racer has gone from one of the most disappointing racing series on the Switch to probably the best one that doesn't feature plumbers or hedgehogs.
    • 69 Metascore
    • 70 Critic Score
    Warsaw's a disheartening experience through and through, and normally that would be enough for a low score and some harsh words. But we think that, here, the futility is rather the point of the exercise. It's not going to be for everyone by any means, but fans of Valiant Hearts or This War of Mine will get a kick out of its stark, unforgiving world. War is hell. Warsaw is hell. But it's a pretty good hell, which makes it at least a seven.
    • 51 Metascore
    • 40 Critic Score
    Is Umihara Kawase BaZooKa! fun to play? Sure, a little. It's inoffensive, but it never grabbed us. Even though it's a short game, we never felt that burning desire to get to the end that is typically present in other titles. There are many characters, but none of them was really interesting. Cute, yeah. But not enough to mitigate the central problem that this isn't an interesting game. We're not sure why this is the direction the series has gone in, but could it go back to the lovingly-crafted, intricate rope courses, please? Far be it for us to call for a regression, but sometimes going back to the well is a good idea.
    • tbd Metascore
    • 60 Critic Score
    Castlestorm II is a mixed bag; a combination of some equally intense highs and lows which almost feels worse than if it was simply not a good game. The issue is that it is a good game on a fundamental design level. The integration of several strategy elements alongside the hands-on gameplay makes for a thrilling and fun experience that is truly unlike anything else out there. That level of quality and innovation, however, is hamstrung by frequently poor controls, performance, and presentation which dramatically lowers the pedigree of the experience. Unfortunately, Castlestorm II feels like a step back from its predecessor, as it acquires more new problems than it fixes the old. Even so, we still feel it’s worth a light recommendation as a ‘buy it on a deep sale’ title. There’s always a chance that patches will fix up the rough edges, and if you can get past the issues in execution, there’s a legitimately great game to experience here.
    • 62 Metascore
    • 40 Critic Score
    Lost Ember attempts to be an artistic experience, yet struggles to be an enjoyable game. The story is uninteresting and predictable, the gameplay is boring and sometimes frustrating, and the huge performance issues on Switch makes this game close to unplayable at times. While there is clearly potential here, Lost Ember fails to deliver on nearly every front. There are plenty of other artsy games on Switch to pick up over this one.
    • tbd Metascore
    • 80 Critic Score
    Rivals of Aether is a deep and addictive platform fighter that borrows its base concepts from Super Smash Bros. and then runs off in its own direction, resulting in a surprisingly complex indie alternative to Nintendo's brawling behemoth. There's a fantastic roster of characters here each with their own special moves and unique abilities to dig into, every one of which is wonderfully animated in the game's crisp and clean 16-bit graphical style. Solo and local party play are well served with a bevvy of fun and flexible modes for up to four players and, if the developer can get the currently problematic online aspects of things in order, this all amounts to a game that can stand shoulder to shoulder with Smash or any other platform fighter we've played on Switch thus far.
    • tbd Metascore
    • 50 Critic Score
    A greedy price tag, poor performance and an incredibly short campaign make Goosebumps: Dead of Night more likely to be dead on arrival. It's a shame, because it's a well-constructed and entertaining lite survival horror adventure that's probably perfect for kids. Even then, we'd recommend either waiting for a deep, deep sale, or simply renting the excellent 2015 movie. There's a lot to like here, but unfortunately, it's buried under a lot of ugliness. Much like, say... a scary ghoul! Wooooo! Or something.

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