Nintendo Life's Scores

  • Games
For 5,858 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Horace
Lowest review score: 10 153 Hand Video Poker
Score distribution:
5866 game reviews
    • tbd Metascore
    • 50 Critic Score
    The Shadowrun Trilogy is a superb trio of RPG classics that we were psyched to get stuck into all over again on Nintendo Switch. However, constant performance issues, including stuttering frame rates, long loading times, unresponsive and sticky controls, and a serious bug that freezes your game entirely at points, means that this is a series of ports we find it very difficult to recommend picking up as things currently stand at launch. Let's hope there's a significant patch on the way ASAP as these are games that deserve to be played by as many people as possible.
    • 40 Metascore
    • 50 Critic Score
    Chronus Arc is competent RPG that fails to deliver on one of the most important aspects of the genre: the story.
    • tbd Metascore
    • 50 Critic Score
    4 TRAVELLERS – Play Spanish is fun to mess around with at first but grows boring all too rapidly, and without something to keep you coming back, you won't be able to exercise what little knowledge you've gained.
    • 69 Metascore
    • 50 Critic Score
    Given the high standard of gameplay that Inti Creates has shown in many other titles it’s released over the last several years, it’s hard not to be disappointed by Dragon: Marked for Death. Although the art direction is a definite plus, this is merely an inoffensive and unimaginative co-op side-scrolling RPG at best. But looking at the bigger picture, particularly the archaic design elements and baffling exclusion of split-screen play, makes this a release that’s admittedly hard to recommend to anyone that’s not a die-hard fan of the company. If you liked the Mega Man Zero series, this is a passable attempt at recreating that series’ gameplay style and it might resonate with some of you, but we’d otherwise recommend you take a pass on this one.
    • tbd Metascore
    • 50 Critic Score
    Aliisha: The Oblivion of Twin Goddesses is a bright and colourful co-op puzzle adventure that brings some unique and interesting ideas to the table. There are some decent puzzles, likeable characters, a reasonably engaging story, and we love to see games going out on a limb to incorporate the Switch's abilities into their setup. However, there's an overall clunkiness and lack of polish here, too, with little to no obvious direction in most puzzles, and far too much focus on meticulously studying every inch of rooms, resulting in an adventure that's too often an exercise in frustration. It's a shame as well that co-op mode is only available via local play that requires two consoles and two copies of the game, as going it solo is a much less enjoyable experience. Admirable, then, but flawed.
    • tbd Metascore
    • 50 Critic Score
    It feels clunky and lifeless by comparison, but there's a serviceable game to be found here beneath a layer of modest graphics and awkward controls.
    • tbd Metascore
    • 50 Critic Score
    Like yesterday's pizza that just doesn't taste the same when heated up in the microwave, Ninja Pizza Girl is a decent game that doesn't excel in any area.
    • 53 Metascore
    • 50 Critic Score
    Young children who loved the film will have some fun with it, but for anyone else you won’t need to race out and pick up a copy.
    • 47 Metascore
    • 50 Critic Score
    Summing it up Bit Boy!! is a great concept for a game and it was interesting to see the interpretation of each gaming generation. The core gameplay in Bit Boy!! isn't terrible, but features serious flaws in the sheer volume of enemies on screen at one time and also the amount of life-sapping dead ends – a hallmark of poor game design.
    • 42 Metascore
    • 50 Critic Score
    Block Factory is an attempt to do something different, and it manages it competently while using some of 3DS' functionality well. However, more than anything it's a greatest hits package of some existing block-dropping games with creation options that feel limited. With more fleshed out customisation, even on a stylistic level alone, it could have been something much bigger than it is.
    • 51 Metascore
    • 50 Critic Score
    For what it's worth, there's maybe an hour or so of decent fun here if you don't mind your insults making very little actual sense, and the price is just about in line with that. Not to be insulting, but it feels like maybe this game could have used a little more work, and its mother was a louse-ridden socialite who married an ambidextrous vole.
    • tbd Metascore
    • 50 Critic Score
    Karnov's Revenge can provide some entertainment, but attacks don't flow together with ease, sometimes making button mashing more effective (and quicker) than a well-timed series of planned moves. The weak point system can add a bit of strategy as you target certain spots on an opponent, but with some characters more susceptible to attacks than others it's not a system that works that well or is particularly balanced. Ultimately, more accomplished fighters are available on the Neo Geo (any entry from Fatal Fury, Samurai Shodown or King of Fighters series will do), and a number of these can be downloaded on Switch. Pick one of those over this rather limp and uninspired title.
    • tbd Metascore
    • 50 Critic Score
    Teenage Mutant Ninja Turtles is an incredibly hard sell to anyone who isn’t heavily invested in the show already, but there’s probably just enough content in here to keep fans entertained for a few hours.
    • 56 Metascore
    • 50 Critic Score
    Transformers Prime feels most at home on Wii U: increased visual fidelity makes it more striking and true to the cartoon than the cruder Wii and 3DS editions, and predictable yet appreciated flexibility offered by the GamePad brings a bundle of convenience. Just as on other platforms, though, the game is aimed squarely at the younger/casual Transformers crowd.
    • tbd Metascore
    • 50 Critic Score
    While it's not a bad Electroplankton release to pick up, you'll either love it or you'll wish you'd bought a calculator or clock instead.
    • tbd Metascore
    • 50 Critic Score
    We don't see many games coming out of the Indonesian development scene on Nintendo Switch, so it's a shame Azure Saga: Pathfinder Deluxe Edition doesn't bring anything new to a genre that's packed to the rafters with familiar mechanics and only the occasional glimmer of innovation. It's an enjoyable little JRPG with a serviceable battle system and enough genre tropes (including exploration, the occasional puzzle and the odd fishing mini-game) to at least satisfy veteran genre fans, but it's an adventure in dire need of an 'X factor' to help it stand apart on the eShop.
    • tbd Metascore
    • 50 Critic Score
    We wouldn't necessarily give this one a recommendation, but it's an okay choice for people that are looking for some cheap, mindless entertainment.
    • 65 Metascore
    • 50 Critic Score
    The biggest problem with Yoshi’s New Island is that it feels stripped of the style, substance, and ingenuity that once made the series such treasured property.
    • 50 Metascore
    • 50 Critic Score
    Robox is a game with some good ideas that unfortunately aren't capitalised on nearly enough.
    • 65 Metascore
    • 50 Critic Score
    Bluey: The Videogame successfully emulates the look and feel of the iconic TV show, but unfortunately it fails to recapture the same family magic. The gameplay is incredibly repetitive across the one-to-two-hour experience, relying on locating items dotted around the five core environments. Minigames break up the monotony somewhat, but even these fail to maintain attention for too long. That said, young children are going to get a kick out of simply existing within this world and playing as their favourite Bluey characters. If that's all you're looking to get out of this game, this does a decent job. But when you compare it to the all-ages magic of the show itself, and other family-focused games on Switch, this falls well short of the source material.
    • tbd Metascore
    • 50 Critic Score
    Aahh! Spot the Difference is by no means a terrible experience, but it is forgettable in practically every way.
    • 43 Metascore
    • 50 Critic Score
    Asphalt 3D's flaws are mostly minor but there are too many to ignore, and it doesn't have enough of its own personality to make amends. Its twitchy handling does it no favours – half the fun of powersliding is wrestling control back from your car, but here the cars all bounce back to a central position as if spring-loaded.
    • 63 Metascore
    • 50 Critic Score
    In just a short period of time it becomes a rather tedious experience with little incentive for the player to continue on. Newcomers to video games may be inclined to tolerate the minor stuttering and frame rate issues, but for anyone else out there it's perhaps worth looking around for a superior endless runner.
    • 48 Metascore
    • 50 Critic Score
    Session: Skate Sim is a valiant attempt to recreate the trials and tribulations of actual, real-life skateboarding that eschews the arcade flashiness of other skating games in favour of slow and methodical repetition and mastery of both your board and your environment. There's a deep and involving game here for skate fans who want something to really sink their teeth into, or at least there would be if it wasn't for blurry visuals, control issues, poor mission design, and frame rate issues that make for an uphill struggle that just doesn't feel worth the pain in the end. If you've got a ton of patience there's still some joy to be found here, but it's gonna take some patches and updates to get this particular port to the place it needs to be in order to earn a full recommendation.
    • 52 Metascore
    • 50 Critic Score
    Offering no variety and serving as little more than a quick way to play a game of Chess against a computer opponent, Silver Star Chess should be viewed as nothing more than a place holder to give you your Chess fix until a better representation of the game comes along.
    • 60 Metascore
    • 50 Critic Score
    SiNG Party feels like it was designed for commercials: It's flashy and light, heavy on that kind of wholesome party fun that impossibly well-groomed human-like people seem to have all the time but of which the grubby masses never finds itself a part. By trying to please everyone at the same time, though, the game sacrifices a lot of identity and ends up with modes that are either just plain adequate or downright puzzling. With the right group of like-minded people you could find yourself having a great time with SiNG Party, but then again you can achieve the same effect cranking up the radio and belting along at the top of your lungs.
    • 55 Metascore
    • 50 Critic Score
    It's not a tense, open-world survival game and it's not a zany, action-packed zombie kill-a-thon. How To Survive falls somewhere in between the two, and will likely appeal only to die-hard fans of the genre, or anyone willing to spend cash on a cheap thrill or two.
    • tbd Metascore
    • 50 Critic Score
    As a budget distraction it works just fine, although a lack of imagination makes it difficult to recommend; there are better quick-play experiences to be had on the eShop at a similar price.
    • tbd Metascore
    • 50 Critic Score
    For now, we'd steer clear of another disappointing port for Harebrained Schemes' stellar series.
    • 55 Metascore
    • 50 Critic Score
    While its main components aren't bad, the whole thing's repetitive and ends up evening out with about as many flaws as it has positive features.

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