Nintendo Life's Scores

  • Games
For 5,858 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Horace
Lowest review score: 10 153 Hand Video Poker
Score distribution:
5866 game reviews
    • tbd Metascore
    • 50 Critic Score
    It's a little hit-and-miss and quite generic, but card-loving gamers may want to give it a go.
    • 51 Metascore
    • 50 Critic Score
    V-Rally 4 is an old-school rally game at heart, for better and worse (but mainly the latter). If you stick with it you’ll eventually start to master and enjoy it, but the slippery handling and unforgiving ‘no mistakes allowed’ rally races make getting to that point a real slog. On top of this, its numerous performance issues are so severe that they aren’t just ugly, they’re downright distracting: the result being that although this is now the best rally game on Switch by default, pretty much every aspect of it leaves acres of room for improvement.
    • tbd Metascore
    • 50 Critic Score
    By no means is it a poor game, it's just shallow to the point where even a unique and compelling concept such as this, one that utilizes both the Wii Remote and GamePad, becomes dull rather quickly.
    • 47 Metascore
    • 50 Critic Score
    With more polish, Hometown Story could have been a worthy successor to Harvest Moon, but sadly the final product doesn't come close to matching the highs of that famous franchise.
    • tbd Metascore
    • 50 Critic Score
    Puzzle Fever isn't bad, just completely mediocre.
    • tbd Metascore
    • 50 Critic Score
    For just 200 Nintendo Points, Escape the Virus: Shoot 'em Up! certainly isn't a bad game – it just doesn't particularly excel either.
    • tbd Metascore
    • 50 Critic Score
    Word Searcher Deluxe isn't a bad game, but it's not a particularly practical one either, and as such it comes recommended only to word-search fanatics who are keen on doing their puzzles on the big screen.
    • tbd Metascore
    • 50 Critic Score
    Its status as a hard-to-find title may have amplified its status with collectors, but in reality this is actually a very average racing title which lacks longevity and won't keep you occupied for very long. The range of different vehicles is a nice touch and the game controls well, but outside of cutting seconds off your time and finding every shortcut there's little to keep you coming back for more.
    • 54 Metascore
    • 50 Critic Score
    Unfortunately, Ascent of Kings can at times feel sparse, and it doesn't exactly scream replayability; that's an issue for a game that can be completed so quickly.
    • 69 Metascore
    • 50 Critic Score
    Pathway is a competent game. Just competent. Definitely not great, maybe not even good, but certainly competent. It’s blend of randomized storytelling and XCOM-style combat is well done, but it doesn’t prove to remain consistently entertaining in the long run. Those of you who are absolutely starved for this kind of game may want to cautiously investigate. Otherwise, just pick up the XCOM 2 Collection or Mario + Rabbids for a much more enjoyable take on the genre.
    • tbd Metascore
    • 50 Critic Score
    Jambo! Safari could have been a pretty solid game if the animal-capture or animal-care sections were cut out and more time was spent polishing the remaining parts.
    • 46 Metascore
    • 50 Critic Score
    For the money you ultimately get two figurines, three cards and a game package with snippets of fun and charm - it's ultimately up to you whether that's worthy of your cash.
    • tbd Metascore
    • 50 Critic Score
    Unfortunately, the chess clock option is about the only real option available in Chess Challenge. The rest is barebones to the point of being as straight of a no-frills chess game imaginable.
    • 57 Metascore
    • 50 Critic Score
    We didn't hate Elrentaros Wanderings' grindy dungeon-crawling gameplay. There are things to like, even if those moments are interspersed with long stretches of boring, repetitive enemy-bashing. There are hints of the trademark Rune Factory charm here and there, and the art is genuinely lovely, but this sparse action RPG feels like a new skin stretched far too thinly over the skeleton of a much better game.
    • 71 Metascore
    • 50 Critic Score
    Performance issues could be (at least, partially) ironed over with likeable, interesting characters and a compelling mystery, but Dread Nautical just doesn't deliver one. It's all rather trite and lacking in atmosphere. Yet despite the generally negative tone of this review, there is fun to be had here. It doesn't seem to do anything new whatsoever, and even Mario + Rabbids (ostensibly a game for children) has more tactical depth to it – nonetheless, it's occasionally fun to nip onto one of the bite-sized decks and wail on some Thralls. We just wish it was a little deeper; this kind of thing is acceptable on Dread Nautical's original home of Apple Arcade, but not on Switch, where the likes of Mutant Year Zero vie for the same audience.
    • tbd Metascore
    • 50 Critic Score
    One thing's for certain, though – DSiWare is not the knight's most appropriate suit of armour.
    • 47 Metascore
    • 50 Critic Score
    If you're a big fan of the movie and you can take advantage of the multiplayer with your kids, the exploration aspect of How to Train Your Dragon 2 is a soothing, enjoyable romp through a detailed island gameworld accompanied by a triumphant soundtrack. As a retail game, though, it's a steep asking price for a dragon adventure with repetitive minigames and little depth.
    • 40 Metascore
    • 50 Critic Score
    Like so many action-RPGs before it, Moonfall Ultimate is driven by the minutia of its combat model, but considering battles often rely on one attack (regardless of weapon) and a handful of special moves, you’re left feeling oddly unempowered and frustratingly disconnected. There’s your usual mix of quests to undertake, various medieval-style locations to explore and loot to collect, but none of it ever offers an interpretation you haven’t seen done better elsewhere; while the game calls upon the likes of Golden Axe and Dungeons & Dragons for inspiration, it never hits the same heights. A serviceable experience, but one that won’t linger in the memory for long.
    • tbd Metascore
    • 50 Critic Score
    If Grill-Off with Ultra Hand had a Weber-bound equivalent then it would be a cheap hot dog: it's okay to indulge in once in a while but not something you'll care to have again very often.
    • 53 Metascore
    • 50 Critic Score
    Little Friends: Dogs & Cats invites comparisons with the Nintendogs series with its structure and overall presentation. However, once you’ve enjoyed petting your fill of digital 'good bois', you’ll be left marvelling at how little there is to do even compared to that most lightweight (though fondly remembered) of Nintendo offerings.
    • tbd Metascore
    • 50 Critic Score
    Let's Create! Pottery sets out to offer a relaxing and easily accessible experience, but unfortunately misses the mark. While the improved controls do make this a more playable experience than its DSiWare counterpart, Let's Create! Pottery is still far from being the zen-like experience that it sets out to offer. If you really enjoy spinning virtual clay then this might be the game for you, but the daunting lack of fun here is enough to make any potential potters turn away.
    • tbd Metascore
    • 50 Critic Score
    VectorRacing is graphically impressive, with its deliberately understated visual design allowing for smooth animation and impressive draw distances. When that's the best thing about your racing game, however, there's a problem. Uneventful tracks and a dire lack of variety means that racing on any one level feels like racing anywhere else, and that gets dull fast. Online leaderboards and local multiplayer are welcome additions, but the experience feels a bit slight for the cost of entry.
    • tbd Metascore
    • 50 Critic Score
    Among the Sleep benefits from a fresh setting and the odd spooky set-piece, but it's let down by disappointingly generic puzzles and stilted gameplay. It takes a number of baby steps in the direction of Firewatch and Gone Home, but it's got a lot of growing up to do before it deserves to be mentioned in the same breath.
    • tbd Metascore
    • 50 Critic Score
    Lollipop Chainsaw RePop's zombie-killing mayhem is just as childish, stupid and fun as it was in 2012. This remaster brings with it a streamlined experience and decent visual polish. Unfortunately, RePop suffers from poor optimisation, lapsed musical licenses and an extra mode that brings nothing new to the table. If you can, seek out the original.
    • 65 Metascore
    • 50 Critic Score
    SolSeraph is a tale of two games; it manages to successfully add some depth to the strategy elements of its inspiration, creating a fun little top-down side to things whilst falling way short of that game in its platforming sections. Even if you're a diehard Actraiser fan and you've been chomping at the bit for this day to come and even if you're willing to put up with the shoddy action sections, there's the matter of the extremely blurry, odd-looking graphics and unstable framerate to contend with. It genuinely feels like an unfinished game in places, and it’s a real shame. If Ace Team had managed to put together any sort of decent side-scrolling action here it would have been on to a winner but, as it stands, this only goes to highlight what a miracle, what a classic for the ages Actraiser really is, whilst confirming itself as, unfortunately, one to avoid.
    • 56 Metascore
    • 50 Critic Score
    Buried deep within Neverwinter Nights' loins remains an entertaining, engrossing and lengthy RPG adventure, bundled with oodles of extra campaigns and one-off adventures. But to enjoy that you're going to have to put up with some of the most stuttery, bug-riddled nonsense we've seen on the Switch. Fun and frustrating in equal measure.
    • 59 Metascore
    • 50 Critic Score
    Bright Memory Infinite is a short but could-be-much-sweeter shooter, and a hard one to recommend. It's glitchy, it has an incoherent story that ends abruptly, the AI is inconsistent, and the whole thing is over in just about two hours. And yet, in spite of all of that, we still had fun due to its strong core gameplay and frankly, ridiculous story and setpiece moments. For a game made by just one person, it has a really solid foundation and some impressive production values despite the glitches. However, it desperately needs further iteration to be worthy of recommendation for anyone outside of a select few.
    • tbd Metascore
    • 50 Critic Score
    Fans of the WiiWare release might be pleased to see this one landing on a new platform, but be warned that it hasn't carried over well.
    • 69 Metascore
    • 50 Critic Score
    We like the Oddworld series, and we wish Soulstorm were better. The ingredients are there: the world itself and Abe’s story have a uniquely grimy charm. No section of Soulstorm’s 15-hour adventure feels quite like the last, with enough new enemies and mechanics introduced to keep things both interesting and challenging. Yet at the same time, technical issues mar the experience much like the dirt and rust that covers Oddworld, and small inconveniences add up to make completing the game much more trying than it should be. We hope one day an Oddworld game will be a must-play adventure worthy of the series’ late-'90s prestige, but Soulstorm on Switch hasn’t quite freed Abe and the Mudokons from the fetters of poor performance and archaic design.
    • tbd Metascore
    • 50 Critic Score
    PlataGo! has some value as a learning tool for would-be designers of all ages, and it offers a surprising depth of tweakable options to help you put an individual stamp on your levels (and campaigns). However, if the low quality, generic feel of the graphical and audio assets don’t quickly sap your enthusiasm, the frustration of wrestling with the interface to fine-tune more complex creations will.

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