Nintendo Life's Scores

  • Games
For 5,856 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Mario & Luigi: Bowser's Inside Story
Lowest review score: 10 153 Hand Video Poker
Score distribution:
5864 game reviews
    • tbd Metascore
    • 40 Critic Score
    The driving and shooting are both unsatisfying, the mission structures lack variety and the writing shows off every negative stereotype under the sun.
    • tbd Metascore
    • 40 Critic Score
    The tricks are fun for a short amount of time, but given how quickly the novelty wears off, this is not likely to be a title you'll spend much time with.
    • tbd Metascore
    • 40 Critic Score
    The Trail: Frontier Challenge is too much of a barebones experience for us to give it anywhere near a solid recommendation. The act of getting about is minimal when it comes to interaction, and the performance issues turn the game into far too much of a slog. The skill tree and the art style itself are two brief high points, but they’re not enough to make us recall this trip through the countryside with any degree of fondness.
    • tbd Metascore
    • 40 Critic Score
    Tomy has succeeded in converting Pop-Up Pirate! to a video game through the Pop-up Party game mode. Although it works well, it doesn’t go far enough due to a lack of variety in the gameplay. This is the case for the game as a whole, you’ll only get a few hours of entertainment out of it at maximum.
    • 50 Metascore
    • 40 Critic Score
    Sports Island could have been a great addition to the Wii catalogue, but sadly the lack of polish and emphasis put on fine tuning the controls drags it way below its potential.
    • 59 Metascore
    • 40 Critic Score
    Baldo: The Guardian Owls is a beautiful looking Ghibli-esque adventure that draws you in with its wonderful art style and atmosphere and then beats you into submission with its bewildering gameplay. This is an excruciatingly frustrating game filled with bad design choices, clunky combat and traversal, a terrible UI and map and instant, unfair death waiting around every corner. For a small number of gamers who thrive on pointless, unfair punishment, there may be some joy to be found here. For everyone else this is one adventure you'd do well to avoid taking.
    • 39 Metascore
    • 40 Critic Score
    On a platform that is destined to become almost overcrowded with colourful, vibrant, ‘happy’ games, having a burst of horror as an option is very welcome indeed. Unfortunately, this isn’t the game to showcase the genre, nor is it one to showcase games in general. Some promising early moments left us with high hopes for this title – there were times where we felt genuine, edge-of-your-seat fear – but it soon becomes clear that it cannot live up to the standards it is trying to achieve. If you’re looking for a horror fix, maybe wait until something else comes along.
    • 54 Metascore
    • 40 Critic Score
    Hamsterdam is a mobile title through-and-through. It's got all of the tropes normally associated with mobile games, such as limited gameplay mechanics and a heavy focus on purchasing cosmetic items, with none of the depth you should come to expect from your average Switch title. There's a lot of potential in the game's premise and presentation that could well be capitalised on for any future games, but here it feels like a bit of a wasted opportunity. Add to this the lengthy load times and technical issues, and this is game you'd be best off avoiding.
    • tbd Metascore
    • 40 Critic Score
    Nanda's Island is a tedious and frustrating physics puzzler featuring raindrops that act nothing like water and an interface that turns every horizontally flat surface or slight dip into a level-ruining trap.
    • 52 Metascore
    • 40 Critic Score
    It is a shame that Rango on the Wii cuts corners and, worst of all, is over all too quickly.
    • 31 Metascore
    • 40 Critic Score
    Copter Crisis is another example of a good concept for WiiWare that has been poorly executed. With bland visuals, repetitive gameplay and an absurd Pay and Play pricing plan, there's little that speaks in this title's favour.
    • tbd Metascore
    • 40 Critic Score
    If you can look past the blatant consumerism and potentially damaging image-crafting effect that the classic line of dolls has on children, Barbie Dreamhouse Party has a lot going for it when scrutinized with an eye for metaphor.
    • 33 Metascore
    • 40 Critic Score
    It feels harsh to draw so many comparisons between Back in 1995 and the classic survival horror games of the '90s, but then again, the former is an intentional attempt to replicate the latter, so it's unavoidable. Unfortunately, by staying so rigidly faithful to the typical survival horror tropes – like tank controls and fixed camera angles – the developer has left out important elements like plot and art direction. As it is, Back in 1995 only succeeds in reminding you why its ancestors were so good in the first place – but perhaps more importantly, why some of them should be left back in the '90s.
    • 66 Metascore
    • 40 Critic Score
    We were, as you can tell from the body of this review, consistently frustrated with Beautiful Desolation, another ambitious and lovely-looking game whose Switch incarnation just wasn't an acceptable way to experience it - shades of Genesis Noir's port (though that was better). It's especially unfortunate because this is exactly the sort of different that the Switch needs, but it needs to run better than what's on offer here. If you can muscle past the problematic controls, excessive loading and weak performance, you may be able to get into Beautiful Desolation. There is a lot to like in its worldbuilding, gorgeous backgrounds and interesting premise. But we felt like it just asked us to overlook way, way too many problems for the privilege.
    • 38 Metascore
    • 40 Critic Score
    As hard as it tries, Blades of Time rarely comes close to emulating the success of any of its obvious muses. Its mixture of third-person melee combat, environmental puzzles and platforming are entertaining for a while, but they lack the nuance of Capcom’s long-running Devil May Cry series or Sony Santa Monica’s refreshed God of War. Only the ability to control time, creating a co-operative element as you team up with your past self, offers something truly rewarding to use in battle or as part of a puzzle solution. The MOBA-style overhaul of the game's Onslaught mode offers an improved take on multiplayer, but the wonky combat and lacklustre presentation are impossible to overlook.
    • tbd Metascore
    • 40 Critic Score
    MUJO is a decent casual puzzler with a pleasant aesthetic, but the total lack of effort made to bring the game in line with its new platform is deeply disappointing. The game's poorly optimised user interface and ill-fitting legacy in-app purchase system smack of a rush job. We've got no problem with developers bringing mobile games across to Switch. This is a portable system that's built on mobile technology, and there are plenty of top mobile games out there that would make for a good fit with just a little effort. MUJO, however, is a deeply lazy and cynical port.
    • tbd Metascore
    • 40 Critic Score
    Unless you're one of the biggest DreamWorks fans on the planet, you'll struggle to fall in love with DreamWorks All-Star Kart Racing. Its attempts at authenticity and its numerous references are admirable, but it really lets itself down on the track with frustrating design choices, unstable performance, and a forgettable range of power-ups.
    • tbd Metascore
    • 40 Critic Score
    As a small, short experience, it's not entirely without merit, but if you enjoy lightly randomised action then the Switch already has the likes of Enter the Gungeon, Dead Cells, and Hades for you to play. Heaven's Machine is sadly best left for collectors to keep safely sealed away.
    • 36 Metascore
    • 40 Critic Score
    Twisted Fusion misses its potential. The skeleton of a solid game is here, but it falls short in various regards and is plagued with issues. What fun you might have from searching for secrets and gaining new abilities is completely marred by tedious combat, a shaky camera and movement, a lack of navigational help, and overall boring gameplay. The variety of technical issues suggest that perhaps this game could have used some more time in development.
    • 37 Metascore
    • 40 Critic Score
    Fire Emblem Shadows is a turgid mobile game that serves up dull automated battles involving pay-to-win nonsense, timers, and cooldowns. The main selling point of a unique social experiment/turn-based battle hybrid is very weak in its setup, with neither enough players nor time in combat to create any semblance of actual strategy, and the game itself looks and plays poorly on the battlefield. There are a few nice cutscenes for fans who persist, and outfits for the outfits fans. But beyond this, it's thumbs down as far as the eye can see for this failed experiment.
    • tbd Metascore
    • 40 Critic Score
    It’s a shame that a game as idiosyncratic and thematically dense as Indika arrives on Switch in such a dire state. Its story and ideas linger long after the credits, offering plenty to reflect on. Still, this version is marred at every turn by technical shortcomings and visual compromises that diminish the impact of an experience that deserves far better.
    • 49 Metascore
    • 40 Critic Score
    Instead of being a brand new platformer, Ice Age: Scrat’s Nutty Adventure feels like a remaster of a game from the early 2000s, and not a very good one either. On the positive side, the level design is pretty good, with areas connecting to one another in a way that feels large-scale, but remains comfortably linear. Otherwise, Ice Age: Scrat’s Nutty Adventure completely lacks challenge, is extremely repetitive and runs on the Switch about as well as Manny the Mammoth runs after gorging on a bunch of peaches. In short, it's exactly what you’d expect from a licensed game of this type.
    • tbd Metascore
    • 40 Critic Score
    While there is some fun to be had, a purchase is only recommended for creative players who can turn straw to gold - otherwise, stick with a portable version of Minecraft.
    • 49 Metascore
    • 40 Critic Score
    SuperMash is a great idea that feels squandered thanks to poor execution. The idea of mashing together different genres is a fun one, but the reality is that the resulting games are only mildly amusing at best, and infuriatingly broken at worst. Procedural generation certainly has its place in the industry, with many games using it to fine effect. Unfortunately, in the case of SuperMash the concept is so inelegantly and heavily implemented, we’d much rather sit down with a deliberately handcrafted game any day of the week.
    • 43 Metascore
    • 40 Critic Score
    The gameplay is passable and there is a high level of challenge for completionists, but the title falls over in almost every other area.
    • tbd Metascore
    • 40 Critic Score
    Remote Racers is disappointing on so many different levels that it is difficult to find anything good to say about it.
    • 42 Metascore
    • 40 Critic Score
    Don’t let the fact that the game is developed by WayForward fool you; The Smurfs 2 is mostly lackluster licensed fluff. While it is nice that it isn't as disjointed as other games of its type, it’s hard to recommend something this uninspired. If you’re thirsting for a kid-friendly platformer, you’d probably be better off keeping your smurfberries in your wallet and waiting for alternatives in the coming weeks and months.
    • tbd Metascore
    • 40 Critic Score
    The cheesy music, dull story and lacklustre graphics complete an uninspired package that is guaranteed not to win any in its second time around.
    • 38 Metascore
    • 40 Critic Score
    Fans of the Touhou Project might get some enjoyment purely from seeing their favourite characters on the big (or little) screen once more, but this isn’t a quality fighting spin-off. The game’s slow pace, disinteresting plot, and lack of any serious fighting credentials leave an awful lot to be desired. If the game was considerably cheaper you could potentially justify a purchase for having quick, easy-to-set-up fighting rounds; as it stands, though, this may well be best left alone.
    • 59 Metascore
    • 40 Critic Score
    Games like this can work very well if they’re backed up by visually stunning graphics and clever gameplay, but unfortunately, Spirit of the North has neither.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 72 Metascore
    • Critic Score
    We’re hoping that as soon as the online functionality is live Nintendo Switch Sports will make a lot more sense, but as a purely local game there’s a lot to be desired to make this a worthwhile purchase. If you’re keen on simply playing some motion-controlled Wii Sports-like games on your Switch then Nintendo Switch Sports might bring you a good bit of enjoyment, but if you’re looking for something a little deeper and with a bit more variety than the game you first played on Wii, you’ll probably be left somewhat disappointed. [Review in Progress]
    • tbd Metascore
    • Critic Score
    Other than the odd camera-darkening problem we experienced – which can hopefully be fixed with an update for those it affects – we definitely like Pokémon Smile. It isn’t going to give Smash Bros. a run for its money or anything like that, but it isn’t trying to: much like the recently released Jump Rope Challenge on Switch, it’s a light-hearted, free way of trying to inject a little fun into an otherwise mundane task. Just bear in mind that it can be a little harsh when it comes to judging your brushing, and so you need to prepare your child for the reality that they won't be catching a Pokémon every time they play.
    • tbd Metascore
    • Critic Score
    The Garden Path is a labour of love for both developer carrotcake and the player. It targets for a specific audience that is accepting of a slower pace and a soft, cosy vibe. Unfortunately, that meticulous, mellow life is both The Garden Path's selling point and its weakness, with vague directions, advice, and control issues on Switch weighing down the experience even more. The Garden Path may grow on you over time, but whether you have the patience for that will be the real test. [Review in Progress]
    • 63 Metascore
    • Critic Score
    NBA Playgrounds is a flawed game, but a fun one. Single player modes are playable but can feel like a bit of a slog for all but the most hardcore fans. Multiplayer fares much better, delivering an enjoyable local multiplayer experience that we’re hopeful can be recreated well online. If you’re thinking of picking this one up, then, we recommend you do your homework and proceed with caution; perhaps wait until the online multiplayer is live, too.
    • 59 Metascore
    • Critic Score
    There are lots of great ideas here, and every now and then you can see glimpses of what kind of potential those ideas have, but this is a gaming equivalent of what happens when you pull a tray of cookies out of the oven too early, leaving you underdone treats. The core concept behind LEGO Worlds isn’t the problem, but the execution is. Perhaps in future updates (or sequels) Tt Games will figure out how to better refine it, but we would advise you to hold off on this one for now. Creative players will get a little more utility out of this game due to its sandbox mode, but on the whole there’s not much here that you’ll be missing out on by passing.
    • tbd Metascore
    • Critic Score
    Palia isn’t really anything special, but it doesn’t necessarily have to be. There’s a fun gameplay loop to engage with here that fans of farm sims will be sure to enjoy, and though the MMO elements feel rather underbaked in this pre-1.0 release, the microtransactions don’t feel overbearing and there’s enough solo-focused content here to make it worth trying out. It would be tough to recommend you pick this one up were it a full-price retail release, but you’re sure to get at least an afternoon or two of good fun if you choose to try it out. At the end of the day, it costs nothing but time and storage space to give Palia a shot; we’d suggest you download it and see if it’s for you—especially if you can’t get enough of farm sims. We'll be back to see how this shakes out in 2024. [Review in Progress]
    • 74 Metascore
    • Critic Score
    Its current status means that we can’t give NBA 2K18 a score until the situation is remedied (or at least clarified). If it gets patched soon we’ll happily declare this one a highly recommended game, but in its current state we simply can’t recommend it at all.

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