Nintendo Gamer's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Mighty Milky Way
Lowest review score: 0 Monochrome Racing
Score distribution:
1482 game reviews
    • 85 Metascore
    • 100 Critic Score
    Will the Large Hadron Collider end the world? Probably not. Ignoring MaBoShi on the other hand... that's a totally different story. You must get this. [Dec 2008, p.75]
    • Nintendo Gamer
    • 85 Metascore
    • 88 Critic Score
    Potent Mario magic, and, by God, that 2D-3D idea is brilliant. But it's got what we call the Pikmin effect: the sense that it'll take a sequel to really bring the concept to full fruition. [July 2007, p.36]
    • Nintendo Gamer
    • 85 Metascore
    • 86 Critic Score
    Lots of variety, good use of the touch screen. [May 2008, p.73]
    • 85 Metascore
    • 94 Critic Score
    As complete a racing game as you could hope to play. [Christmas 2011, p.54]
    • Nintendo Gamer
    • 85 Metascore
    • 90 Critic Score
    The perfect package for Metallica fans, though putting together a full set of instruments could be costly. [July 2009, p.90]
    • Nintendo Gamer
    • 85 Metascore
    • 87 Critic Score
    The best puzzle game on Wii and one of the most satisfying things we've played in ages. Smashing stuff is good. Very good. [July 2008, p.54]
    • Nintendo Gamer
    • 85 Metascore
    • 81 Critic Score
    With Wi-Fi battles and Global Trade, D/P is essential. [Sept 2007, p.81]
    • Nintendo Gamer
    • 85 Metascore
    • 75 Critic Score
    A brilliantly made challenge, but rarely much fun. [Jan 2009, p.64]
    • Nintendo Gamer
    • 85 Metascore
    • 85 Critic Score
    It's brilliant, compelling, and the Wi-Fi score stakes are high. [May 2008, p.65]
    • Nintendo Gamer
    • 85 Metascore
    • 81 Critic Score
    Lacking only an RPG mode and the option to wander off into the woods and play a Duck Hunt minigame. [Apr 2011, p.55]
    • Nintendo Gamer
    • 84 Metascore
    • 83 Critic Score
    A brilliant portable fix for PC Peggle-heads and a treat for newcomers to the world of peg-toppling. [June 2009, p.63]
    • Nintendo Gamer
    • 84 Metascore
    • 86 Critic Score
    Fully featured and complex, this could well keep you busy until next year's game. [July 2010, p.64]
    • Nintendo Gamer
    • 84 Metascore
    • 90 Critic Score
    FC Konami deliver another excellent game of football. The additions and on-pitch improvements mean this is well worth forking out for. The lads done good.
    • 84 Metascore
    • 84 Critic Score
    A deep, dark role-playing title with an unusually excellent story. [Oct 2009, p.65]
    • Nintendo Gamer
    • 84 Metascore
    • 89 Critic Score
    Adds brains to action fans' brawn, and brawn to obsessive collectors' brains. Ignore the first few clunky hours, and get ready to enjoy the next 300.
    • 84 Metascore
    • 90 Critic Score
    A Suda51 game anyone can enjoy. [Mar 2010, p.44]
    • Nintendo Gamer
    • 84 Metascore
    • 88 Critic Score
    If you can crack our ultra-difficult score riddle, this is definitely a game for you. [Nov 2009, p.61]
    • 84 Metascore
    • 79 Critic Score
    A stern memory and reflex test. [Nov 2011, p.69]
    • 84 Metascore
    • 75 Critic Score
    Another strong offering for RPG fans to sink their teeth into, with some great graphical updates, but be warned: this is two parts work, one part play.
    • 84 Metascore
    • 89 Critic Score
    Builds (hoho) on the brilliance of its predecessor with improved flying, busier levels - and all the best bits from the only Star Wars trilogy worth bothering with. Pure gaming. [Oct 2006, p.52]
    • Nintendo Gamer
    • 83 Metascore
    • 84 Critic Score
    The extra dimension brings more generalised puzzling, but the game is more satisfying all round. Three-dimensional nonogram? Yesyesgram, we think. [Feb 2010, p.64]
    • Nintendo Gamer
    • 83 Metascore
    • 92 Critic Score
    A daring reinvention of a hero too long on the subs bench. [Apr 2012, p.85]
    • Nintendo Gamer
    • 83 Metascore
    • 94 Critic Score
    Like the Wii, none of it should work, but like the Wii, everything does. Brilliantly... No More Heroes is a love letter to videogames that never grows old, tired, or dull. All games deserve to be designed with such lunacy. [JPN Import; Feb 2008, p.56]
    • 83 Metascore
    • 90 Critic Score
    Like a supercharged Ace Attorney, Ghost Trick positively thunders forwards with an awesome narrative drive. Dead clever. Dead pretty. Dead good.
    • 83 Metascore
    • 60 Critic Score
    You'll get your money's worth if you put in the hours, but some would say that life's too short. [Dec 2008, p.73]
    • Nintendo Gamer
    • 83 Metascore
    • 82 Critic Score
    Gives you the freedom to keep the game going indefinitely, if that's your thing. [June 2008, p.60]
    • Nintendo Gamer
    • 83 Metascore
    • 80 Critic Score
    Works really well within the sometimes frustrating limitations of the DSi, providing reasonably user-friendly access to a set of fun, creative, flexible animation tools. [July 2012, p.106]
    • Nintendo Gamer
    • 83 Metascore
    • 83 Critic Score
    You turn on the DS at 5pm. Next thing you know, it's 11:30pm and the stylus has worn a bloody groove into your finger. Forget The Matrix: it's Picross's grids that'll enslave us all. [JPN Import]
    • Nintendo Gamer
    • 83 Metascore
    • 80 Critic Score
    A hefty online-enabled super-retro collection. [Dec 2006, p.38]
    • Nintendo Gamer
    • 83 Metascore
    • 83 Critic Score
    Smooth Moves has the best and worst of WarioWare. What can be done with the remote will amaze you, but the games are a bit lightweight and you'll miss the mad multiplayer of old. [Feb 2007, p.50]
    • Nintendo Gamer

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