NGC Magazine UK's Scores

  • Games
For 28 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 92 Animal Crossing: Wild World
Lowest review score: 40 Top Spin 2
Score distribution:
  1. Positive: 16 out of 28
  2. Negative: 2 out of 28
28 game reviews
    • 83 Metascore
    • 79 Critic Score
    While being mostly traditional in substance and style, its use of stylus and internet play makes the old feel pretty new. [JPN Import; June 2006, p.30]
    • NGC Magazine UK
    • 68 Metascore
    • 80 Critic Score
    Half of it is flashy, imposing and slightly annoying. The other half demands your blood, sweat and tears. [June 2006, p.48]
    • NGC Magazine UK
    • 77 Metascore
    • 80 Critic Score
    Like nothing you've ever played before and, for that reason, a great talking point in the pub. Plus, it's good for you. [June 2006, p.40]
    • NGC Magazine UK
    • 83 Metascore
    • 91 Critic Score
    Persistence is one thing that Magical Melody does reward - both materially and spiritually. [June 2006, p.22]
    • NGC Magazine UK
    • 64 Metascore
    • 76 Critic Score
    It's not going to offer you the strategic wonder of "Advance Wars," but with its refreshing silliness (we like the scouse worms best) and turn-based carnage, it remains an oddball tactical treat, and a reminder that, in these days of incredible technical advances, sometimes good game design is all you need. [Apr 2006, p.30]
    • NGC Magazine UK
    • 84 Metascore
    • 90 Critic Score
    If you're one of the many who rarely got to play multiplayer "Tetris," you'll love this. It's a thing of beauty. [May 2006, p.52]
    • NGC Magazine UK
    • 85 Metascore
    • 90 Critic Score
    This is easily equatable with PC shooters or even classics like "GoldenEye." [May 2006, p.22]
    • NGC Magazine UK
    • 74 Metascore
    • 78 Critic Score
    Immediately compelling and addictive but only short-term. It's enjoyable but there are already better options on DS. [May 2006, p.48]
    • NGC Magazine UK
    • 76 Metascore
    • 75 Critic Score
    It's terribly unforgiving; the early battles - and there are plenty of random encounters as you wander around the game world - can be tough as nails, and the enjoyment of simply exploring is often spoilt by yet another scuffle with Bugbears or Giant Bees. [May 2006, p.33]
    • NGC Magazine UK
    • 59 Metascore
    • 75 Critic Score
    Fast, furious and frustrating, this Sonic is full of spectacle but sadly lacking in subtlety. [Apr 2006, p.24]
    • NGC Magazine UK
    • 81 Metascore
    • 82 Critic Score
    It's all over pretty quickly and there isn't much in teh way of extras, but Drill Dozer's a little beauty all the same. And not a Pokemon in sight. [Apr 2006, p.45]
    • NGC Magazine UK
    • 75 Metascore
    • 90 Critic Score
    If you buy into the weirdness and air of wonder you'll find this as soothing as it is soulful. [May 2006, p.34]
    • NGC Magazine UK
    • 86 Metascore
    • 92 Critic Score
    The ultimate Animal Crossing: despite its familiarity, this retains the ability to charm your socks off. [Apr 2006, p.34]
    • NGC Magazine UK
    • 71 Metascore
    • 80 Critic Score
    Sadly, the game loses its way in the later levels, devolving into overly difficult and repetitive combat. [May 2006, p.48]
    • NGC Magazine UK
    • 81 Metascore
    • 82 Critic Score
    Wackier than Ally McBeal, but in a good way. Addictive and amusing lawyerly hi-jinks. [Apr 2006, p.38]
    • NGC Magazine UK
    • 81 Metascore
    • 77 Critic Score
    Original, clever, cute, frustrating, too bloody hard and slavishly linear. Love and hate wrapped up in one antiseptic pack. [Apr 2006, p.32]
    • NGC Magazine UK

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