NGC Magazine UK's Scores
- Games
For 28 reviews, this publication has graded:
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57% higher than the average critic
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3% same as the average critic
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40% lower than the average critic
On average, this publication grades 0 points lower than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Animal Crossing: Wild World | |
|---|---|---|
| Lowest review score: | Top Spin 2 |
Score distribution:
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Positive: 16 out of 28
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Mixed: 10 out of 28
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Negative: 2 out of 28
28
game
reviews
- By Date
- By Critic Score
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- Critic Score
While being mostly traditional in substance and style, its use of stylus and internet play makes the old feel pretty new. [JPN Import; June 2006, p.30]- NGC Magazine UK
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- Critic Score
A mixed bag of seen-it-all-before RPG standards, totally weird plot devices and unspeakable gaming in-jokes. Both like and unlike everything you've played before. [Nov 2006, p.67]- NGC Magazine UK
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- Critic Score
View this as a new game and not a remake of a classic one and you'll find some colourful, stylus-waving fun. [Apr 2006, p.47]- NGC Magazine UK
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- Critic Score
Half of it is flashy, imposing and slightly annoying. The other half demands your blood, sweat and tears. [June 2006, p.48]- NGC Magazine UK
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- Critic Score
A pleasure to play at first, but too many easy wins and duplicate goals mean it won't last much past the 30 days' finals. [June 2006, p.34]- NGC Magazine UK
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- Critic Score
Like nothing you've ever played before and, for that reason, a great talking point in the pub. Plus, it's good for you. [June 2006, p.40]- NGC Magazine UK
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- Critic Score
Cross-breeding between a pinball table and strategy game hasn't lead to a thoroughbred. This one is pure ass. [May 2006, p.28]- NGC Magazine UK
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- Critic Score
A rewarding, challenging and compelling sim, but once you come off the grass, it can be as punishingly serious and uncharismatic as an Andrew Murray interview. [May 2006, p.45]- NGC Magazine UK
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- Critic Score
You wouldn't believe hitting a ball could be so annoying. Go out and get "Mario Tennis" instead. [May 2006, p.40]- NGC Magazine UK
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- Critic Score
Persistence is one thing that Magical Melody does reward - both materially and spiritually. [June 2006, p.22]- NGC Magazine UK
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- Critic Score
It's not going to offer you the strategic wonder of "Advance Wars," but with its refreshing silliness (we like the scouse worms best) and turn-based carnage, it remains an oddball tactical treat, and a reminder that, in these days of incredible technical advances, sometimes good game design is all you need. [Apr 2006, p.30]- NGC Magazine UK
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- Critic Score
If you're one of the many who rarely got to play multiplayer "Tetris," you'll love this. It's a thing of beauty. [May 2006, p.52]- NGC Magazine UK
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- Critic Score
This is easily equatable with PC shooters or even classics like "GoldenEye." [May 2006, p.22]- NGC Magazine UK
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- Critic Score
Immediately compelling and addictive but only short-term. It's enjoyable but there are already better options on DS. [May 2006, p.48]- NGC Magazine UK
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- Critic Score
It's terribly unforgiving; the early battles - and there are plenty of random encounters as you wander around the game world - can be tough as nails, and the enjoyment of simply exploring is often spoilt by yet another scuffle with Bugbears or Giant Bees. [May 2006, p.33]- NGC Magazine UK
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- Critic Score
Tilted too far into fantasy, FIFA has become as unbalanced as Didier Drogba on ice. [Apr 2006, p.48]- NGC Magazine UK
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- Critic Score
Quite straightforward but solid enjoyment - it's not just for girls who like crying, though they'll probably like it too. [June 2006, p.33]- NGC Magazine UK
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- Critic Score
Fast, furious and frustrating, this Sonic is full of spectacle but sadly lacking in subtlety. [Apr 2006, p.24]- NGC Magazine UK
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- Critic Score
Sequels can't be unique, and without any novelty, there isn't enough fun to last the day. Less than the sum of its slick parts. [Apr 2006, p.48]- NGC Magazine UK
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- Critic Score
It's all over pretty quickly and there isn't much in teh way of extras, but Drill Dozer's a little beauty all the same. And not a Pokemon in sight. [Apr 2006, p.45]- NGC Magazine UK
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- Critic Score
If you buy into the weirdness and air of wonder you'll find this as soothing as it is soulful. [May 2006, p.34]- NGC Magazine UK
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- Critic Score
Simple, wistful, funny and charming, yet grindingly tedious at the same time. A curious contradiction - but fun. [May 2006, p.30]- NGC Magazine UK
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- Critic Score
Forget the weird controls and it's just Bust-A-Move all over again. A reliable, sensible puzzle choice. [Apr 2006, p.40]- NGC Magazine UK
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- Critic Score
The ultimate Animal Crossing: despite its familiarity, this retains the ability to charm your socks off. [Apr 2006, p.34]- NGC Magazine UK
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- Critic Score
Sadly, the game loses its way in the later levels, devolving into overly difficult and repetitive combat. [May 2006, p.48]- NGC Magazine UK
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- Critic Score
Wackier than Ally McBeal, but in a good way. Addictive and amusing lawyerly hi-jinks. [Apr 2006, p.38]- NGC Magazine UK
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- Critic Score
Original, clever, cute, frustrating, too bloody hard and slavishly linear. Love and hate wrapped up in one antiseptic pack. [Apr 2006, p.32]- NGC Magazine UK
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- Critic Score
Neat and enjoyable, but surpassed by flashier, more compelling puzzlers. Feels like a launch game because it was. [June 2006, p.39]- NGC Magazine UK