Next Generation Magazine's Scores
- Games
For 96 reviews, this publication has graded:
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30% higher than the average critic
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5% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Madden NFL 2002 | |
|---|---|---|
| Lowest review score: | Shrek |
Score distribution:
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Positive: 49 out of 96
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Mixed: 31 out of 96
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Negative: 16 out of 96
96
game
reviews
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- Critic Score
While manga-style characters may not substitute for the real-world boxers in "Knockout Kings," this game does a better job capturing the speed and drama of the sport. [Dec 2001, p.108]- Next Generation Magazine
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- Critic Score
The seamless merger of the old and new Star Wars worlds creates a beautiful, highly detailed game that will keep you enthralled for weeks. [Jan 2002, p.93]- Next Generation Magazine
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- Next Generation Magazine
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- Critic Score
The ease of control and built-in tutorials keep everything surprisingly accessible – a very nice balance. [Jan 2002, p.31]- Next Generation Magazine
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- Critic Score
Graphically solid, slickly presented, and sporting a solid selection of mission types in a complex storyline, SF3 is perhaps the last great PSX action title. [Jan 2002, p.88]- Next Generation Magazine
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- Critic Score
It’s not as polished as we’d like it to be, but it still has that “one more level” draw that keeps you going past midnight. [Jan 2002, p.90]- Next Generation Magazine
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- Critic Score
The game looks quite nice, and it’s by no means bad, but it falls far short of its intriguing potential. [Jan 2002, p.42]- Next Generation Magazine
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- Critic Score
It earns our admiration for simply being different and is likely to have everybody crowding around the television at your next party. [Nov 2001, p.105]- Next Generation Magazine
- Read full review
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- Critic Score
Once the truly tricked-out sport trucks are unlocked, the speed, fun, and Metallica-heavy soundtrack are hard to actively dislike. [Nov 2001, p.108]- Next Generation Magazine
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- Critic Score
What keeps FF from being a truly superb game are the vague onscreen instructions and the confusion that often results from cramming too many special effects onto the screen. [Jan 2002, p.26]- Next Generation Magazine
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- Critic Score
To be blunt, ‘80s flashbacks come with the territory here. Both whip-wieldin’ play and archaic visuals evoke images of an NES cartridge on steroids. [Nov 2001, p.112]- Next Generation Magazine
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Undoubtedly the best baseball game in the Dreamcast history. [Nov 2001, p.109]- Next Generation Magazine
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- Critic Score
Everything carries with it an amazing sense of speed, and the detail on the planes is staggeringly good. [Nov 2002, p.113]- Next Generation Magazine
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- Critic Score
The clunky construction interface offers no way to replace a section of track other than erasing and rebuilding every single piece that comes after it, making spontaneous adjustments a chore. [Dec 2001, p.115]- Next Generation Magazine
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- Critic Score
Fun but frustrating. Ultimately, the steep learning curve (formations? Don’t even ask ...)and increased micromanagement keep the game from being a "Diablo II" killer. [Dec 2001, p.115]- Next Generation Magazine
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- Critic Score
These intriguing elements can only offset, and not make up for, the often frustrating gameplay. [Dec 2001, p.100]- Next Generation Magazine
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- Critic Score
A pleasant diversion, but it’s about as deep as a puddle, and frustratingly finicky. [Jan 2002, p.93]- Next Generation Magazine
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Differentiates itself as a faster-paced action title, and holds its own with a few minor problems. [Nov 2001, p.100]- Next Generation Magazine
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Worst of all, the load times are horrendous. [Dec 2001, p.100]- Next Generation Magazine
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Mad Dash has an incredibly steep learning curve for a game featuring a cartoon boar named Chops. [Jan 2002, p.42]- Next Generation Magazine
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The biggest problem is that the weapons are far too powerful, resulting in a near-constant cycle of death and respawning. [Jan 2002, p.26]- Next Generation Magazine
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Suffers from shallow gameplay and outright boring level design throughout its six-hour adventure. [Nov 2001, p.108]- Next Generation Magazine
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The Xbox version boasts improved controls over its PS2 counterpart, but the basic gameplay is just as dull. [Jan 2002, p.31]- Next Generation Magazine
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This excellent PlayStation effort restores some of the shine to the franchise. [Nov 2001, p.112]- Next Generation Magazine
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It’s not bad, but there’s really not anything new to see here. [Jan 2002, p.26]- Next Generation Magazine
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Significant only as the most shameless incident of design burglary in recent memory. [Jan 2002, p.35]- Next Generation Magazine
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- Next Generation Magazine
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It isn’t bad, just eccentric – perhaps too much for its own good. [Jan 2002, p.82]- Next Generation Magazine
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The lack of multiplayer combat consigns this one to mediocrity. [Nov 2001, p.108]- Next Generation Magazine
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Standard automotive thrills with a mildly amusing twist – vehicle design options. [Jan 2002, p.82]- Next Generation Magazine