Next Generation Magazine's Scores
- Games
For 96 reviews, this publication has graded:
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30% higher than the average critic
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5% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Madden NFL 2002 | |
|---|---|---|
| Lowest review score: | Shrek |
Score distribution:
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Positive: 49 out of 96
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Mixed: 31 out of 96
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Negative: 16 out of 96
96
game
reviews
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- Critic Score
On the whole, this definitely delivers the rush speed freaks crave. [Dec 2001, p.105]- Next Generation Magazine
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- Critic Score
It’s a surefire blast any time you can get two or more people around the TV. [Dec 2001, p.112]- Next Generation Magazine
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- Critic Score
There are over 1500 different tricks possible in this game, and it never gets boring trying to find every one. [Dec 2001, p.100]- Next Generation Magazine
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- Critic Score
Yes, at times it can be frustrating with its meandering, endless execution, but few titles can match its eerie atmosphere. [Jan 2002, p.81]- Next Generation Magazine
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- Critic Score
Munch has risen above its storied past to provide a unique, ultimately fulfilling gaming experience. [Jan 2002, p.41]- Next Generation Magazine
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- Critic Score
The eye-catching graphics, solid sound effects, easy interface, and some nice multiplayer options more than make up for missing skirmishes. [Nov 2002, p.113]- Next Generation Magazine
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- Critic Score
An undeniable blast to play..., [but] most of the tracks are just higher-poly versions of those in "Wave Race 64," and while they’ve been tweaked with new details and shortcuts, it still feels like a rehash. [Dec 2001, p.83]- Next Generation Magazine
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- Critic Score
Graphically…it is superior to both [Madden and 2K2], with the textures on the field looking particularly amazing. [Jan 2002, p.36]- Next Generation Magazine
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- Next Generation Magazine
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- Next Generation Magazine
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- Critic Score
Dolby Digital 5.1 support means that viewing the game from the driver’s perspective is about as close as any of us will ever come to actually driving in a NASCAR race. [Dec 2001, p.96]- Next Generation Magazine
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- Critic Score
The only serious knock you can make against it is that (ironically) having been designed primarily with the notoriously problematic joypad control in mind, the gameplay is a lot less challenging when attacked with a mouse and keyboard. [Dec 2001, p.115]- Next Generation Magazine
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- Critic Score
The best “wacky” sports game we’ve played in years. [Jan 2002, p.81]- Next Generation Magazine
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- Critic Score
The most old-school, hardcore RPG we’ve played in years…the new game’s scale is simply gargantuan. [Jan 2002, p.88]- Next Generation Magazine
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- Critic Score
The game gets a little repetitious. Luigi’s Mansion is short and fairly easy; it took us about 8 hours to beat it. [Dec 2001, p.82]- Next Generation Magazine
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- Critic Score
The new levels are good, but they aren’t that good. [Dec 2001, p.96]- Next Generation Magazine
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- Critic Score
The first next-generation game to “get” what snowboarding is all about. [Jan 2002, p.32]- Next Generation Magazine
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- Critic Score
There are fleeting moments when you’ll have absolutely no idea where you are or what just happened before eventually realizing that it’s impossible to really wipe out or "come off" the track. [Dec 2001, p.105]- Next Generation Magazine
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- Next Generation Magazine
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- Critic Score
Hews so closely to the now four-year-old formula, it’s disappointing. [Dec 2001, p.108]- Next Generation Magazine
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- Critic Score
Only the most extreme fanatics of the stunt genre will get much joy out of this. [Jan 2002, p.32]- Next Generation Magazine
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- Critic Score
Your mileage will vary with your patience. [Dec 2001, p.105]- Next Generation Magazine
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- Critic Score
Add an incredibly robust level editor, great multiplayer options, and the ability to rip your own tunes to Xbox’s hard drive, and you have a pretty damned cool game. [Jan 2002, p.32]- Next Generation Magazine
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- Next Generation Magazine
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- Critic Score
Inside the ring the experience is dulled by a horribly unpredictable camera and terribly flat, disjointed commentary. [Jan 2002, p.82]- Next Generation Magazine
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- Critic Score
Chock full of uninspiring graphics, plodding gameplay, and clumsy controls. [Jan 2002, p.35]- Next Generation Magazine
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- Critic Score
It’s a blast to play while it lasts. [Jan 2002, p.35]- Next Generation Magazine
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- Critic Score
Palpably incomplete…[yet] the deepest mech game yet made for a console. [Nov 2001, p.100]- Next Generation Magazine
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- Critic Score
The Dreamcast version gives you the best of all possible worlds: sharp, solid 3D graphics, along with reasonably familiar Resident Evil-style gamepad control. [Jan 2002, p.86]- Next Generation Magazine
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- Critic Score
Yet another checkpoint-to-checkpoint semi-sim, and racers yearning for something new will run out of gas quickly. [Nov 2001, p.105]- Next Generation Magazine