Next Generation Magazine's Scores
- Games
For 96 reviews, this publication has graded:
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30% higher than the average critic
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5% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Madden NFL 2002 | |
|---|---|---|
| Lowest review score: | Shrek |
Score distribution:
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Positive: 49 out of 96
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Mixed: 31 out of 96
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Negative: 16 out of 96
96
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's that eclectic mix of gameplay and personality that makes this a must-play. [Nov 2001, p.105]- Next Generation Magazine
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- Critic Score
Everything carries with it an amazing sense of speed, and the detail on the planes is staggeringly good. [Nov 2002, p.113]- Next Generation Magazine
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- Critic Score
Add an incredibly robust level editor, great multiplayer options, and the ability to rip your own tunes to Xbox’s hard drive, and you have a pretty damned cool game. [Jan 2002, p.32]- Next Generation Magazine
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- Next Generation Magazine
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- Critic Score
Munch has risen above its storied past to provide a unique, ultimately fulfilling gaming experience. [Jan 2002, p.41]- Next Generation Magazine
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- Next Generation Magazine
Posted May 5, 2021 -
- Critic Score
Adding to the frustration is the fact that your targeting system is practically useless, and the vehicle physics model is annoyingly floaty. [Jan 2002, p.78]- Next Generation Magazine
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- Critic Score
The most authentic feeling (not to mention the prettiest) soccer sim on the market. [Jan 2002, p.78]- Next Generation Magazine
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- Critic Score
This is not another button-mashing game; skill and artistry are equally involved. Give it a try and you’ll be hooked. [Jan 2002, p.78]- Next Generation Magazine
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- Critic Score
The game gets a little repetitious. Luigi’s Mansion is short and fairly easy; it took us about 8 hours to beat it. [Dec 2001, p.82]- Next Generation Magazine
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- Critic Score
The most old-school, hardcore RPG we’ve played in years…the new game’s scale is simply gargantuan. [Jan 2002, p.88]- Next Generation Magazine
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- Critic Score
The eye-catching graphics, solid sound effects, easy interface, and some nice multiplayer options more than make up for missing skirmishes. [Nov 2002, p.113]- Next Generation Magazine
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- Critic Score
The first next-generation game to “get” what snowboarding is all about. [Jan 2002, p.32]- Next Generation Magazine
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- Critic Score
Approached as an interactive and emotionally satisfying bedtime story, Ico succeeds wonderfully. Just be aware that it’s a very short story. [Nov 2001, p.105]- Next Generation Magazine
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- Critic Score
Yes, at times it can be frustrating with its meandering, endless execution, but few titles can match its eerie atmosphere. [Jan 2002, p.81]- Next Generation Magazine
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- Critic Score
Graphically, a solid game, with great reflections, sun wash, damage modeling, persistent skid marks, and more. [Jan 2002, p.28]- Next Generation Magazine
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- Critic Score
Graphically solid, slickly presented, and sporting a solid selection of mission types in a complex storyline, SF3 is perhaps the last great PSX action title. [Jan 2002, p.88]- Next Generation Magazine
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- Critic Score
The new levels are good, but they aren’t that good. [Dec 2001, p.96]- Next Generation Magazine
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- Critic Score
There are over 1500 different tricks possible in this game, and it never gets boring trying to find every one. [Dec 2001, p.100]- Next Generation Magazine
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- Critic Score
Yet another checkpoint-to-checkpoint semi-sim, and racers yearning for something new will run out of gas quickly. [Nov 2001, p.105]- Next Generation Magazine
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- Critic Score
Standard automotive thrills with a mildly amusing twist – vehicle design options. [Jan 2002, p.82]- Next Generation Magazine
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- Critic Score
Inside the ring the experience is dulled by a horribly unpredictable camera and terribly flat, disjointed commentary. [Jan 2002, p.82]- Next Generation Magazine
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- Critic Score
Mad Dash has an incredibly steep learning curve for a game featuring a cartoon boar named Chops. [Jan 2002, p.42]- Next Generation Magazine
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- Critic Score
What keeps FF from being a truly superb game are the vague onscreen instructions and the confusion that often results from cramming too many special effects onto the screen. [Jan 2002, p.26]- Next Generation Magazine
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- Critic Score
A pleasant diversion, but it’s about as deep as a puddle, and frustratingly finicky. [Jan 2002, p.93]- Next Generation Magazine
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- Critic Score
To be blunt, ‘80s flashbacks come with the territory here. Both whip-wieldin’ play and archaic visuals evoke images of an NES cartridge on steroids. [Nov 2001, p.112]- Next Generation Magazine
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- Critic Score
Once the truly tricked-out sport trucks are unlocked, the speed, fun, and Metallica-heavy soundtrack are hard to actively dislike. [Nov 2001, p.108]- Next Generation Magazine
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- Critic Score
The only serious knock you can make against it is that (ironically) having been designed primarily with the notoriously problematic joypad control in mind, the gameplay is a lot less challenging when attacked with a mouse and keyboard. [Dec 2001, p.115]- Next Generation Magazine
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- Critic Score
The game looks quite nice, and it’s by no means bad, but it falls far short of its intriguing potential. [Jan 2002, p.42]- Next Generation Magazine
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- Critic Score
While manga-style characters may not substitute for the real-world boxers in "Knockout Kings," this game does a better job capturing the speed and drama of the sport. [Dec 2001, p.108]- Next Generation Magazine