Next Generation Magazine's Scores

  • Games
For 96 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Madden NFL 2002
Lowest review score: 20 Shrek
Score distribution:
  1. Positive: 49 out of 96
  2. Negative: 16 out of 96
96 game reviews
    • 87 Metascore
    • 60 Critic Score
    Insanely difficult. Non-masochists need not apply. [Jan 2002, p.90]
    • Next Generation Magazine
    • 72 Metascore
    • 60 Critic Score
    It’s not as polished as we’d like it to be, but it still has that “one more level” draw that keeps you going past midnight. [Jan 2002, p.90]
    • Next Generation Magazine
    • 81 Metascore
    • 60 Critic Score
    On the whole, this definitely delivers the rush speed freaks crave. [Dec 2001, p.105]
    • Next Generation Magazine
    • 74 Metascore
    • 60 Critic Score
    The ease of control and built-in tutorials keep everything surprisingly accessible – a very nice balance. [Jan 2002, p.31]
    • Next Generation Magazine
    • 58 Metascore
    • 60 Critic Score
    It isn’t bad, just eccentric – perhaps too much for its own good. [Jan 2002, p.82]
    • Next Generation Magazine
    • 74 Metascore
    • 60 Critic Score
    Not as exceptional as the original. [Nov 2001, p.112]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    Fun but frustrating. Ultimately, the steep learning curve (formations? Don’t even ask ...)and increased micromanagement keep the game from being a "Diablo II" killer. [Dec 2001, p.115]
    • Next Generation Magazine
    • 87 Metascore
    • 60 Critic Score
    Not unlike "Crazy Taxi," you’ll have fun every time you play, but the concept gets tiring pretty quickly and you’ll want to step away for a while. [Dec 2001, p.83]
    • Next Generation Magazine
    • 66 Metascore
    • 60 Critic Score
    Worst of all, the load times are horrendous. [Dec 2001, p.100]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    These intriguing elements can only offset, and not make up for, the often frustrating gameplay. [Dec 2001, p.100]
    • Next Generation Magazine
    • 81 Metascore
    • 60 Critic Score
    An excellent title that manages to bring the middle-age “hobby” of castle building to the modern-day gamer. [Jan 2002, p.93]
    • Next Generation Magazine
    • 87 Metascore
    • 60 Critic Score
    On rare occasions it does clug slightly for a brief second, but only very rarely. [Dec 2001, p.105]
    • Next Generation Magazine
    • 83 Metascore
    • 60 Critic Score
    Gamers not hooked on star jaunts and sci-fi melodrama may find the slow physics and steep learning curve too daunting. [Nov 2002, p.113]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    The clunky construction interface offers no way to replace a section of track other than erasing and rebuilding every single piece that comes after it, making spontaneous adjustments a chore. [Dec 2001, p.115]
    • Next Generation Magazine
    • 77 Metascore
    • 60 Critic Score
    There are fleeting moments when you’ll have absolutely no idea where you are or what just happened before eventually realizing that it’s impossible to really wipe out or "come off" the track. [Dec 2001, p.105]
    • Next Generation Magazine
    • 77 Metascore
    • 60 Critic Score
    Hews so closely to the now four-year-old formula, it’s disappointing. [Dec 2001, p.108]
    • Next Generation Magazine
    • 67 Metascore
    • 60 Critic Score
    Differentiates itself as a faster-paced action title, and holds its own with a few minor problems. [Nov 2001, p.100]
    • Next Generation Magazine
    • 71 Metascore
    • 60 Critic Score
    It earns our admiration for simply being different and is likely to have everybody crowding around the television at your next party. [Nov 2001, p.105]
    • 76 Metascore
    • 60 Critic Score
    Your mileage will vary with your patience. [Dec 2001, p.105]
    • Next Generation Magazine
    • 75 Metascore
    • 60 Critic Score
    The Dreamcast version gives you the best of all possible worlds: sharp, solid 3D graphics, along with reasonably familiar Resident Evil-style gamepad control. [Jan 2002, p.86]
    • Next Generation Magazine
    • 45 Metascore
    • 40 Critic Score
    An ordinary experience that’s as routine as a metronome. [Dec 2001, p.100]
    • Next Generation Magazine
    • 65 Metascore
    • 40 Critic Score
    Suffers from shallow gameplay and outright boring level design throughout its six-hour adventure. [Nov 2001, p.108]
    • Next Generation Magazine
    • 64 Metascore
    • 40 Critic Score
    The Xbox version boasts improved controls over its PS2 counterpart, but the basic gameplay is just as dull. [Jan 2002, p.31]
    • Next Generation Magazine
    • 76 Metascore
    • 40 Critic Score
    Chock full of uninspiring graphics, plodding gameplay, and clumsy controls. [Jan 2002, p.35]
    • Next Generation Magazine
    • 59 Metascore
    • 40 Critic Score
    Mostly, 4x4 Evo 2 is just bland. [Dec 2001, p.96]
    • Next Generation Magazine
    • 43 Metascore
    • 40 Critic Score
    Few things are more tedious than a "sprawling RPG" without any real wit, style, or engaging characters. [Dec 2001, p.108]
    • Next Generation Magazine
    • 61 Metascore
    • 40 Critic Score
    It’s not bad, but there’s really not anything new to see here. [Jan 2002, p.26]
    • Next Generation Magazine
    • 46 Metascore
    • 40 Critic Score
    With only a single path through six quick levels, there’s no way for us to recommend this to anyone but gun game collectors. [Dec 2001, p.112]
    • Next Generation Magazine
    • 58 Metascore
    • 40 Critic Score
    The lack of multiplayer combat consigns this one to mediocrity. [Nov 2001, p.108]
    • Next Generation Magazine
    • 76 Metascore
    • 40 Critic Score
    More realistic, but not more fun. [Dec 2001, p.112]
    • Next Generation Magazine

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