Multiplayer.it's Scores

  • Games
For 8,412 reviews, this publication has graded:
  • 59% higher than the average critic
  • 10% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II
Lowest review score: 5 Big Rigs: Over the Road Racing
Score distribution:
8424 game reviews
    • 50 Metascore
    • 55 Critic Score
    1348 Ex Voto has proven to be a largely disappointing project. Not everything should be discarded, and some enthusiasts of medieval history might even find it interesting. However, none of the aspects of the production fully manages to convince.
    • tbd Metascore
    • 80 Critic Score
    Rainbow Six Mobile is a solid and well-crafted adaptation of Ubisoft's tactical shooter, starting with a deliberately compact selection of modes, maps, and Operators, but aiming to expand over time alongside its players' experience. The framework, made more agile and faster for mobile play, works very well and offers a huge number of settings to accommodate a wide range of preferences, whether using a touch screen or a controller.
    • 72 Metascore
    • 75 Critic Score
    John Carpenter's Toxic Commando is a solid and entertaining cooperative shooter that takes the classic Left 4 Dead formula and introduces several important twists, from open maps (though they do end up looking a bit too similar to one another) to the use of vehicles, as well as special powers and a customizable arsenal. The starting content offering is fairly generous, especially considering the relatively low price, and the Swarm Engine puts truly massive and spectacular hordes on screen, creating a chaotic battlefield that is a real pleasure to tackle alongside friends.
    • 74 Metascore
    • 75 Critic Score
    Fatal Frame II: Crimson Butterfly is not afraid of what it has always been. Despite its new and pleasant visual makeover, its heart draws heavily from old-school survival horror, where even the clumsiness of the controls and the feeling of never being fully in control played a fundamental role in unsettling the player. This remake, directed by the series’ original creator, deliberately aims to put you in a difficult position, casting you in the role – far from agile – of a young girl facing hell armed only with a flashlight and a camera. Everything contributes to this sense of discomfort: from the uneven difficulty balance to the rusty combat mechanics, issues that eventually start to weigh on the overall experience. In this sense, too, it remains pure, and as such it deserves respect. Just be aware that it may not be a game for everyone. It speaks to a very specific niche that will love it, just as it has loved every one of its reincarnations.
    • 81 Metascore
    • 95 Critic Score
    Monster Hunter Stories 3: Twisted Reflection is the crown jewel of a series that has always been somewhat underrated, despite having succeeded in the extremely difficult task of effectively translating the original series into a turn-based JRPG. Every refinement to the formula was carefully considered by studying the genre's modern landscape and what has worked in the most important games released in recent times, and the result is a balanced and satisfying Japanese RPG from every perspective, yet still deliberately aimed at a fairly specific audience. Ultimately, if you enjoyed the previous games and love Monster Hunter, prepare to spend countless hours hunting for eggs, combining genes, and battling monsters with spectacular abilities alongside memorable characters.
    • 79 Metascore
    • 70 Critic Score
    WWE 2K26 is without a doubt the most content-rich entry ever produced by 2K Games for the series, thanks to a massive roster, new match stipulations, and a robust set of modes that could keep you busy for hundreds of hours. The Showcase dedicated to CM Punk is genuinely enjoyable and entertaining, while MyRise can't rely on a storyline as compelling as last year's. Meanwhile, The Island once again highlights the issues of a scenario that proves surprisingly difficult to manage for a game that continues to experience ups and downs, both on a technical level and - above all - in terms of gameplay.
    • 70 Metascore
    • 70 Critic Score
    Styx: Blades of Greed is a game recommended for fans of the stealth genre, despite several rough edges. The story is not particularly engaging, the control system is far from flawless, and frame-rate drops are frequent. And yet, Styx proves to be a sufficiently charismatic protagonist, and the level design is genuinely compelling.
    • 83 Metascore
    • 85 Critic Score
    Planet of Lana 2 is a real gem—a delightful adventure in a dangerous, fragile world that has lost its memory; in a word, beautiful. It is a sequel that can be enjoyed without any problems by newcomers, although it is still recommended to have played the first chapter, if only to appreciate all the new features. Planet of Lana 2 innovates, enriches, and consolidates everything seen in the past, taking on a more multifaceted (yet consistent) and, above all, less frustrating identity. It is an adventure designed to be completed by everyone, provided they engage enough with the environmental puzzles. Its aesthetic aims to reach everyone's heart, prompting reflection on vital themes such as identity, nature, loss, and growth. We hope that in addition to being entertaining (which every good video game must always be), its message does not go unheard.
    • 72 Metascore
    • 70 Critic Score
    iRacing Arcade is a fascinating experiment with solid foundations but a slight identity crisis. It offers great licensed content and surprising strategic depth, yet the handling feels too simplified, often rewarding aggressive 'door-banging' over precision. The career mode is perfect for quick, casual sessions, but veterans might find the challenge a bit bland and repetitive long-term. A fun diversion for experts and a great entry point for newcomers.
    • 76 Metascore
    • 80 Critic Score
    In the ever-growing landscape of modern beat 'em ups, Scott Pilgrim EX undoubtedly manages to carve out a prominent spot for itself, thanks to a structure that cleverly blends classic genre mechanics with various RPG elements. While it isn't the first side-scrolling brawler to take this path, and certain aspects still need polishing—specifically a perhaps excessive number of random encounters and a rather pronounced grinding component—the overall result is more than solid. Indeed, we are presented with an excellent combat system that is deeper than it first appears, supported by seven playable characters, all of whom are well-differentiated in their style and approach to combat. This is further bolstered by a good variety of enemies and well-crafted boss battles that succeed in keeping the challenge level high. For fans of the graphic novel (or the animated series), the witty dialogue and numerous Easter eggs provide significant added value. The collaboration with the original creator is reflected in the care given to the atmosphere, while the art and sound design convincingly capture the work's identity, showcasing the development team's passion and attention to detail.
    • 89 Metascore
    • 90 Critic Score
    Behind the surface of a game as cozy as Animal Crossing and as customizable as Minecraft lies a long Pokémon adventure full of surprises, with even a bittersweet aftertaste. It is an experience that is easy to pick up, yet hides multiple layers of interpretation and a fair amount of depth, featuring increasingly complex tasks to complete and an almost infinite endgame—thanks to the ability to build a cloud-based island with three friends. That is, of course, if you choose to do so rather than simply losing yourself in these worlds awaiting reconstruction, free from instructions or requests.
    • 62 Metascore
    • 70 Critic Score
    The Reigns formula is applied in an interesting way to the world of The Witcher through a curious narrative device that actually features Dandelion more than Geralt. The result is an adventure full of choices that does not sacrifice the irony typical of the Nerial series and manages to entertain with its unpredictable narrative, except that this randomness often becomes almost excessive.
    • tbd Metascore
    • 70 Critic Score
    SpongeBob: Patty Assault 2 is a colorful, solid, and entertaining platformer, especially if you play it with a controller. Unfortunately, the touch controls work rather poorly and likely pushed the developers to lower the overall difficulty of the experience, slightly trivializing gameplay that is certainly traditional but benefits greatly from physical controls.
    • 77 Metascore
    • 70 Critic Score
    Tales of Berseria was one of the most innovative titles in the series, if only for its cynical narrative that challenged the player's perspective with far from trivial themes and twists. But already in 2016, Bandai Namco's game suffered from technical limitations that a remaster can only partially address. That being said, we obviously recommend Tales of Berseria Remastered to fans of action-packed JRPGs who have never played it or who feel bereft of the series, awaiting better times.
    • 89 Metascore
    • 75 Critic Score
    Resident Evil Requiem is a creature split in two. Within itself it preserves some of the finest moments the Resident Evil saga has ever put on display: it’s rich in detail, brimming with love for the genre, and outstanding at staging horror, building it room by room, corridor by corridor—zombie by zombie. Like no one else in the world of video games knows how to do it. This talent comes through most fully in the moments featuring Grace Ashcroft. The first half of Requiem is the culmination of a journey that began thirty years ago. On the other hand, when the ball passes to Leon Kennedy, it fails to find the same balance. The second half is sloppy—adequate at best—with action that shatters the equilibrium between tension and release. What is unforgivable is that it forgets everything good it built in the first part. There is very little beneath the dusty surface of nostalgia—only the bitterness of having squandered the chance to deliver a new modern classic, in the usual, futile attempt to please everyone.
    • 70 Metascore
    • 80 Critic Score
    Squanch Games couldn't have made a better comeback with High on Life 2, the second installment of what has now become a full-fledged franchise, successfully getting back on track even without its creator. The narrative has seen the most significant leap in quality, featuring truly hilarious moments and genuinely unexpected twists, not to mention the numerous parodies of other games, movies, and anime that were so funny they forced us to pause the game. The gameplay refines everything seen in its predecessor; while there are no major overhauls, it expands our hunter’s toolkit with new sentient weapons and a handy skateboard that speeds up exploration, even if it isn't quite as effective in combat. On a technical level, there are still some minor issues that we hope will be patched soon, but there is no doubt that this is a shooter that—despite its flaws—knows its stuff and, above all, knows how to keep you laughing at every turn.
    • 70 Metascore
    • 76 Critic Score
    Rage is astonishing from a technical perspective but it has several problems with the gameplay starting from a lack of contents and the total absence of Game Center's support. However the game can be really enjoyable for short game sessions.
    • 64 Metascore
    • 65 Critic Score
    God of War: Sons of Sparta is a very traditional metroidvania, enjoyable for those who appreciate the genre but unable to bring anything truly compelling to the screen, as one would theoretically expect given the use of such an important intellectual property. As it has been put together, the project feels somewhat peculiar and inevitably suggests scenarios in which the decision to move forward was driven more by the need to fill a production gap than by the genuine merits of a project defined by these particular values.
    • 83 Metascore
    • 80 Critic Score
    Continuing directly in the vein established by the previous chapter, Paranormasight: The Mermaid's Curse offers another interesting and disturbing tale, immersed in a Japanese maritime atmosphere. The writing is good and, as usual, the world-building draws us perfectly into the situation, although the more strictly playful parts are even more diluted and less interesting than those in Seven Mysteries of Honjo.
    • tbd Metascore
    • 65 Critic Score
    Unemployment Simulator 2018 is a very unusual interactive experience. Its gameplay is limited and its narrative is confusing. It’s not a game for everyone, nor is it a game designed purely to entertain the player. Yet it remains a distinctive and original adventure, even enlightening, thanks to the many themes it explores.
    • 80 Metascore
    • 80 Critic Score
    Reanimal aimed to represent Tarsier Studios’ coming of age and to create a spiritual successor to Little Nightmares. While it draws on some of the conventions of their previous work, it is clear that the vision here is decidedly more mature: it strips away the charming imagery that permeates the dark fairy tale overseen by Bandai Namco, resulting in an adolescent nightmare that is far more unsettling, typical of someone beginning to grow up and leaving childhood behind. The protagonists are older and angrier; they are able to rebel against the horror, refuse to be overwhelmed, and often fight back with a level of force and aggression equal to —if not greater than— that of their enemies. It is an intriguing first piece of the puzzle, boasting a remarkable visual imagination, yet for nearly half of its short lifespan it still seems to be searching for its own identity.
    • 74 Metascore
    • 65 Critic Score
    Atmospheric, intricate, absolutely unhinged: there are many terms that come to mind to describe Romeo is a Dead Man, but the most appropriate is "what a shame". It would have been fantastic to see Suda bring his vision to life with the support of adequate resources, rather than having to improvise a thousand workarounds and emergency solutions to make the numbers add up for a work that fights hard and shows commitment, yet starts from far too disadvantaged a position.
    • 76 Metascore
    • 80 Critic Score
    Mario Tennis Fever, compared to Mario Tennis Aces, feels like a more accessible and engaging game - more “tennis-like” - but also less deep, stripped of the beat-’em-up dynamics that made its predecessor, in some respects, almost too complex for the broader audience Camelot and Nintendo are aiming for.
    • 58 Metascore
    • 70 Critic Score
    I Hate This Place is an interesting isometric horror adventure. The open-world level design creates an intriguing setting to explore, where players can encounter different quests. Hiding from the monsters that patrol each area fills the experience with tension and anxiety. Unfortunately, an imperfect control system and a few bugs slightly lower the overall evaluation of the game.
    • 86 Metascore
    • 80 Critic Score
    Mara Whitefish's new adventure is sometimes irreverent, at other times sentimental, but it's always genuinely true. So much so that you find yourself getting angry at one character or another, only to realize that, as teenagers, we probably behaved the same way.
    • 74 Metascore
    • 80 Critic Score
    Yakuza Kiwami 3 & Dark Ties fulfills a long-standing wish of SEGA series fans, finally delivering a proper remake of the third chapter in Kazuma Kiryu's saga, brought up to date with the latest entries both technically and in terms of gameplay and content. The main campaign is improved in many respects, the extra activities are highly enjoyable, and the Dark Ties expansion, despite its limitations, stands as an additional bonus to an already solid and convincing package.
    • 81 Metascore
    • 70 Critic Score
    RIDE 6 confirms itself as an extremely solid racing game in terms of gameplay, technically convincing and backed by impressive numbers, even though the new career mode falls short due to some balancing issues that end up undermining the enjoyment of progression, trivializing tuning and failing to meaningfully differentiate between the two available riding styles.
    • 88 Metascore
    • 95 Critic Score
    Edmund McMillen and Tyler Glaiel have delivered a simply outstanding roguelike, an adventure that unabashedly aims to seize the absolute pinnacle of the genre. Over 200 hours of core content, more than 100 bosses, upwards of 200 enemy types, more than 1,200 abilities, and 1,000 pieces of equipment: these are the cold numbers behind Mewgenics, but a boiling blood runs through its veins. By embracing the turn-based tactical RPG formula and distilling an explosive blend of cats and genetics, the authors have crafted a video game of extraordinary depth—a journey that leaves you slack-jawed almost entirely on the strength of its mechanics and pure game design, further elevated by irreverent writing and a completely unhinged soundtrack. There isn’t much else to add, because it is practically the Holy Grail for any fan of tactical RPGs and roguelikes: approach with caution, as it demands a considerable time investment and shows very little concern about kicking you squarely in the ass.
    • 82 Metascore
    • 75 Critic Score
    A step forward and a step back: that, in essence, is Octopath Traveler 0, a work by Acquire and Square Enix that presents itself as a sweeping tribute to the medieval fantasy tradition and that—miraculously—manages to turn what was once a mobile gacha title into a fully fledged JRPG. With an extraordinary wealth of content—over seventy hours of story campaigns and more than thirty playable characters—it opens a window onto the series’ past while offering an ideal point of entry for absolute newcomers. Yet it continues to suffer—partly for reasons of age alone—from several of the very issues that affected the original instalment. This is a colossal adventure that excels in many of the genre’s essential elements, particularly on the artistic front, and yet there is no facet of the experience that does not cast a faint shadow, from the narrative presentation to the ensemble cast, all the way to certain anachronistic systems. In short, it is Octopath Traveler in its near-purest form—but rather than looking ahead, it opts to keep its roots firmly planted in the past.
    • 70 Metascore
    • 75 Critic Score
    If Terminator 2 is one of your favorite films and you have a soft spot for early ’90s arcade titles, then Terminator 2D: No Fate is exactly what you’re looking for. The attention to detail in reimagining the movie as an arcade experience is remarkable: three distinct playable characters, run ’n gun sections, high-speed chases, and even stealth and beat ’em-up levels. Every scene is brought to life with gorgeous pixel art. It’s only a shame that, despite its variety, the gameplay remains a bit too basic in each of its different forms.

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