Multiplayer.it's Scores

  • Games
For 8,412 reviews, this publication has graded:
  • 59% higher than the average critic
  • 10% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II
Lowest review score: 5 Big Rigs: Over the Road Racing
Score distribution:
8424 game reviews
    • tbd Metascore
    • Critic Score
    Forza Horizon 6 is exactly what the community has been dreaming of for a decade: the pinnacle of arcade driving transposed onto the backdrop of Japan. Playground Games' Tokyo is dense and technically superb—capable of delivering breathtaking vistas even on the Series S—yet it is impossible to ignore a sense of "stagnation" that feels perhaps a bit excessive. The structure, progression, and even the prologue faithfully mirror what was already seen in the Mexico of Forza Horizon 5; this risks making the sequel feel more like a majestic expansion than a true revolution. Not that this is a bad thing! [Hands-On Impressions]
    • 37 Metascore
    • 45 Critic Score
    Fire Emblem Shadows is not only a poor Fire Emblem game, but also a game that isn’t very fun. The strategic possibilities during matches are reduced to a minimum, and even the investigative component, meant to uncover the team’s traitor, fails to trigger engaging dynamics.
    • 58 Metascore
    • 40 Critic Score
    Hotel Barcelona is unfortunately a big disappointment. Technically, it needs improvement, the plot and characters have nothing to say to us, and there is never that madness or strangeness that one would expect from Swery and Suda51. The gameplay is banal and gets in its own way with poor design choices or choices that cancel each other out, resulting in a linear roguelite that can be completed in 5 hours.
    • 6 Metascore
    • 5 Critic Score
    Simply one of the worst games ever made, in all of his glory.
    • 39 Metascore
    • 30 Critic Score
    MindsEye is a lesson for present and future game designers on everything not to do in a videogame: this game and it's making need to be studied tu understand how so many things can go wrong in one place.
    • 69 Metascore
    • 45 Critic Score
    Tron: Catalyst is, ultimately, this: a beautiful promise poorly fulfilled. Leave it in the metaverse.
    • 65 Metascore
    • 45 Critic Score
    Synduality Echo of Ada is a recipe for what not to do with a live service game: pay to win mechanics, artificial barriers and story content locked behind hours of grind.
    • 58 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 90 Metascore
    • Critic Score
    The PC version of Final Fantasy 7 Rebirth adopts some bizarre solutions regarding the graphics settings and certain options are still missing, but in terms of performance the game already appears very well optimized and potentially scalable on different types of configurations...Of course, beyond the purely technical aspects there is the great substance of an adventure that will certainly be able to involve you for dozens and dozens of hours, thanks to an almost always brilliant narrative section, an even more exciting hybrid combat system and the charm of an open world full of things to do and see.
    • 59 Metascore
    • 40 Critic Score
    The Spirit of the Samurai is a project born from an aesthetic idea: creating a stop motion action game. However, this vision failed to translate into enjoyable gameplay, plagued by control issues, a combat system that never truly shines, and forgettable platforming sections.
    • 60 Metascore
    • 45 Critic Score
    Flint: Treasure of Oblivion is riddled with issues, particularly in its fundamental gameplay aspects.
    • 51 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 40 Critic Score
    Squirrel with a Gun is a flawed game with some fun jokes and an abysmal gameplay.
    • tbd Metascore
    • Critic Score
    Lightyear Frontier is a solid game already in Early Access, but still poor in content. A dozen hours or so are enough to get to the 'finale', but the problem is that the gameplay loop repeats itself too linearly, with no surprises or variations on the theme. It remains an enjoyable game for a few hours and absolutely succeeds in its intention of not being stressful, but those who are experts in the genre will find it too limited and may want to wait for a few more updates before approaching it. [Early Access Review Score = 65]
    • tbd Metascore
    • 40 Critic Score
    The Walking Dead: Destinies is a real disaster. Graphics, level design, combat system, game physics, it's hard to find anything that works as it should. The possibility of changing the story from that of the TV series is interesting, but this is not enough to recommend it to even the most die-hard fan of the brand.
    • tbd Metascore
    • Critic Score
    It's unclear if Fntastic genuinely attempted to bring their dreams to life, paying the price for their inexperience, or if the project was conceived from the beginning as an asset flip. The game is simply terrible being poor in every of its aspects, although we can't deny that The Day Before, as many games released on Steam in early access, had an hidden potential. Unfortunately, we will never see it realized. [Early Access Score = 2/10]
    • 35 Metascore
    • 30 Critic Score
    All things considered, it's better to pretend that this game doesn't exist and go back to considering Fade to Black the official sequel to the first Flashback.
    • tbd Metascore
    • 40 Critic Score
    Gargoyles Remastered was a chance to improve on a game that was more beautiful to look at than to play through. Instead it's still beautiful to look at and even worse to play through.
    • 46 Metascore
    • 40 Critic Score
    Space Cats Tactics is clearly a project of a passionate person, but one who was unable to provide a sufficient product. The Kickstarter page shows how there were many other ideas that would perhaps have made the game a little deeper and more interesting, but the funds did not come through. The end result is a dull strategy game at the best of times and at the mercy of the randomness of enemy AI at the worst of times. Add in a few technical problems, an ignorable storyline, and an amateurish graphical presentation at various junctures, and we have on our hands a game that we just cannot recommend even to the biggest fan of the genre.
    • 40 Metascore
    • 35 Critic Score
    If it weren't for the combat system and all the other systems connected to it, Testament could have been interesting. It's a pity that fighting is the core of the experience (it will occupy more than 80% of the gameplay time), so you'll understand that we're not talking about a secondary issue that can be overlooked. However, resources don't seem to be lacking, in the sense that if it were modulated differently, it could have been an excellent independent title. It just needed to aim lower, avoiding getting entangled in trying to imitate models that are simply too advanced for it.
    • tbd Metascore
    • Critic Score
    Mars First Logistics is a game with a clear idea and puts it across very well. It is designed for those who like to create, for those who are patient and don't mind a low paced adventure. It is never too complex and never too easy, although it is certainly not extremely varied either since you "only" have to lift and move from start to finish. Its Early Access nature also promises to expand an already adequate content package. [Early Access Score = 85]
    • tbd Metascore
    • 40 Critic Score
    Bum Simulator is a poorly executed and highly repetitive game that doesn't know what it wants to be. It feels like an accumulation of different elements added just for the sake of quantity, losing almost immediately all its potential and resulting in a mundane pursuit of patterns that one cannot afford to look at. Let it go.
    • 44 Metascore
    • 30 Critic Score
    NightCry controls are a mess, its graphics are outdated and the tension is broken by the monster spawn points. Remember the good old Clock Towers and forget this game.
    • tbd Metascore
    • 45 Critic Score
    There's little to be saved in Emoji Kart Racer: its very genre is somehow enjoyable, but the game does almost nothing right, in its uninspiring and bland design, further flawed by lack of modes.
    • 41 Metascore
    • 40 Critic Score
    ALTAIR BREAKER is a real disaster. From the level design and graphics to the difficulty level and online multiplayer, there is virtually nothing about this game that borders on sufficiency.
    • tbd Metascore
    • 40 Critic Score
    ONI: Road to be the Mightiest Oni has some good ideas at its core, but is not capable of bringing them forth in a constructive manner, being marred by repetitiveness in every aspect of its design. Even if Kisejima has a modest extension, KENEI DESIGN and SHUEISHA GAMES haven’t been able to build a lively and convincing setting, using abused tools, like invisible walls, to put on rails an experience that results underwhelming overall.
    • 58 Metascore
    • 45 Critic Score
    Ultimately, Wanted: Dead appears to be a frankly negligible game, which has the narrative side as its only reason of interest. Too bad, because when we started it for the first time we really hoped to find ourselves in front of a modern emulator of Ninja Gaiden, but as we played we ended up only wishing more and more intensely to get to the end as soon as possible to be able to use the uninstall function and forget it.
    • tbd Metascore
    • 40 Critic Score
    Trenches had all the potential to be scary and sobering with its setting and the structure of its gameplay but its developer failed almost everywhere it was possible to fail.
    • 53 Metascore
    • 40 Critic Score
    Colossal Cave reminded us of those fathers who, having found their old toy in the attic, repair it and clean it up and then give it to their children, who don't want to play with it.
    • tbd Metascore
    • 45 Critic Score
    When everything clicks, Gungrave GORE shows a bit of potential, due to the solidity and over the top coolness of the original formula. Unfortunately this happens rarely, due to some horrible level and encounter design, and unreliable game mechanics. Truly a missed occasion.

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