MondoXbox's Scores

  • Games
For 1,855 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Immortal: Unchained
Score distribution:
1856 game reviews
    • 72 Metascore
    • 55 Critic Score
    Directive 8020 is one of Supermassive Games' weakest projects. While the sci-fi premise is fascinating and the audiovisual presentation is solid, the experience collapses under the weight of weak writing, a lack of true horror tension, and poorly implemented stealth mechanics. Despite a surprising plot twist, it fails to capitalize on its potential, resulting in a fragile narrative adventure.
    • 74 Metascore
    • 70 Critic Score
    MotoGP 26 offers its usual and appreciated driving model, now embellished with numerous details and realistic riders. The driving modes can satisfy both demanding players seeking a ruthless simulation and those who just want to have fun. However, it lacks in content: the renewed Career convinces when using a custom rider, but it disappoints with real ones due to unnecessary limitations. And the removal of historical features adds to a worrying list of cuts over the years, undermining its overall value for long-time fans.
    • 78 Metascore
    • 65 Critic Score
    Invincible VS brings Robert Kirkman's world into a video game and brings attention back to the 3vs3 fighting game genre. Battles are frantic, extremely violent, and make good use of tag mechanics with accessible controls. Unfortunately, balancing issues and a severe lack of single-player content with a disappointingly short Story mode, hold the game back. It is a recommended purchase only for hardcore fans of the series or genre.
    • 66 Metascore
    • 70 Critic Score
    DON'T NOD delivers a linear, narrative-driven space adventure focused on the connection between its two protagonists. While it shows excellent direction and great characterization, it stumbles on a basic level design, repetitive gameplay, and an underdeveloped story plot. A flawed yet very fascinating interstellar journey.
    • 80 Metascore
    • 70 Critic Score
    Life is Strange: Reunion drives us through a nostalgic trip back in time, bringing Max and Chloe together again in a comfortable and familiar adventure. However, its heavy reliance on recycled assets, overly conservative gameplay, and a lack of true narrative courage prevent it from reaching the emotional heights of its predecessors.
    • 73 Metascore
    • 70 Critic Score
    Towerborne impresses with its stunning art direction and simple, lighthearted, and intuitive gameplay, but it leaves the impression that, in the transition to its final form, it lost something along the way, resulting in a game that’s less engaging and captivating than it was during its early access period. The result is a title that’s visually stunning and enjoyable to play, but less immersive than it could have been.
    • 75 Metascore
    • 65 Critic Score
    Screamer is a game of contrasts: on one hand, it offers a very deep and crafted story mode, supported by great art direction and a good technical execution. On the other hand, the gameplay feels too basic and unrewarding, with the novelty represented by the dual stick steering system quickly wearing out, and limited power-ups that fail to deliver the chaotic fun that we'd expect from an arcade racer.
    • tbd Metascore
    • 70 Critic Score
    My Hero Academia: All's Justice brings Bandai and Byking’s fighting saga to a close with mixed results. Reliving the final story arc is thrilling for fans, supported by a large roster and accessible yet rewarding combat. Team Up Missions add welcome variety, though many ideas lack polish. Primarily suited for dedicated followers, it hints at a future installment that could fully realize the series’ potential.
    • 68 Metascore
    • 70 Critic Score
    Hotel Barcelona stands out for its unique style, gradually revealing strong gameplay after a shaky start. Flawed design, balance choices, and technical issues limit its impact, and like the B-movies it emulates, it entertains without cutting deep. Yet its atmosphere and personality linger, giving it the potential to become a cult classic: imperfect, but memorable for genre fans.
    • tbd Metascore
    • 60 Critic Score
    Edens Zero is another low-budget anime tie-in with hidden potential. Despite dated visuals and a confusing, shallow narrative, it offers surprising customization and some solid mechanics - though underused and ultimately repetitive. Aimed mainly at existing fans, it falls short as an entry point for newcomers. With more polish, a sequel could shine, but for now it’s best suited to the series' enthusiasts.
    • tbd Metascore
    • 70 Critic Score
    Deliver At All Costs is a fun, chaotic break from heavier blockbusters, a perfect pick when you're after destructive entertainment. Its concept and writing are solid, and the execution feels refreshingly original, though limited by a modest budget. Still, for its price, it offers a quirky, enjoyable ride packed with roadside mayhem and just enough intrigue to keep things interesting.
    • 63 Metascore
    • 73 Critic Score
    Steel Seed moves between highs and lows while still being enjoyable for its entire duration, shining in its settings and in the stealth and platforming phases, while the story and combat system are definitely improvable. If you love stealth action and cybernetic atmospheres, it's worth giving it a chance.
    • 72 Metascore
    • 70 Critic Score
    Monster Energy Supercross 25 offers a refined gameplay, strong of a new bike physics management and dynamicity of the tracks, succeeding in always giving us exciting and fun races. It unfortunately stumbles on a technical realization that leaves a bit of a sour taste and a certain lack of willingness to dare, but it still remains an excellent Supercross game.
    • 69 Metascore
    • 70 Critic Score
    Bleach: Rebirth of Souls introduces some interesting gameplay innovations and a not huge but highly differentiated roster of characters, with a compelling Story mode that will satisfy both the fans and who is approaching the Bleach series for the first time. Too bad, tho, for the lacklustre technical side, plagued by blurry visuals and unstable performance, and an almost unplayable online mode.
    • 81 Metascore
    • 68 Critic Score
    Lost Records: Bloom & Rage tells a coming-of-age tale that takes too long to get off the ground, spending far too much time on slow dialogue and not too engaging scenes. The nostalgic element and the general story are appealing, but we feel the lack of a greater element of interactivity or a different rhythm in the narrative. I suggest waiting for the release of the second part of the story, so as to better evaluate a possible purchase and enjoy the whole story without interruptions.
    • 73 Metascore
    • 70 Critic Score
    S.T.A.L.K.E.R. 2: Heart of Chornobyl feels like a two-sided coin. On the one hand it offers one of the best open world experiences to be found in an FPS, but on the other it has significant technical problems. We still recommend playing it and not being put off by some of the obstacles, because it is an experience worth trying.
    • 57 Metascore
    • 50 Critic Score
    Test Drive Solar Crown turns out to be a huge wasted opportunity for the time being, due to the many problems it is plagued with and the lack of features that have characterized the TDU experience in the past. Still, KT Racing got the drivability and game world right, so the hope is that with good post-launch support, the rest will gradually improve.
    • 61 Metascore
    • 60 Critic Score
    Suicide Squad: Kill the Justice League brings on our screens a new compelling Arkhamverse story coupled with an entertaining gameplay loop. However, it fails to keep our interest high past the first hours, due to the lack of a deeper structure and a more varied gameplay. Overall, this results in a disappointing experience, especially for a game with live service ambitions. Our hopes for improvement are pinned on future content updates and solid post-launch support.
    • 75 Metascore
    • 70 Critic Score
    Avatar: Frontiers of Pandora features a lush and visually stunning world with very satisfying tactical combat; unfortunately, the anonymous and forgettable story is unconvincing, while the gameplay is undermined by a problematic mission design that can often make our experience frustrating.
    • 61 Metascore
    • 65 Critic Score
    CyberConnect2's new game feels like a missed opportunity, with a lazily built Naruto story mode and identical gameplay to the past games. Boruto's story mode and the huge roster of characters help it to partly recover, but it's too little, especially for a game that is supposed to celebrate 20 years of Naruto history.
    • tbd Metascore
    • 68 Critic Score
    UFO Robot Grendizer: The Feast of the Wolves is a partly successful nostalgia operation: it succeeds in giving strong emotions to those who lived through the golden age of Japanese robot cartoons, but unfortunately has major technical flaws, with delays in the control system and graphical slowdowns.
    • 67 Metascore
    • 65 Critic Score
    Sword Art Online: Last Recollection is the worthy conclusion, narrative-wise, of the SAO Gamerverse, with continuous twists and turns and the presence of many memorable characters. Unfortunately, on a gameplay level the many mechanics introduced are of little use, and even on a technical level it doesn't impress, also presenting several quality-of-life flaws. It is in all respects a title to be played solely for the plot, dedicated to those who enjoyed the previous chapters.
    • 75 Metascore
    • 70 Critic Score
    The Crew Motorfest manages to entertain with an incredible range of vehicles, beautiful scenery and a large number of races, but the sense of déjà vu compared to Forza Horizon 5 is constant and it should have dared more to escape from the shadow of Playground Games' title. Too bad, also, for some choices that undermine its essence, such as the inclusion of more simulative elements in a purely arcade context or the impossibility of using our own vehicles in playlist races.
    • 69 Metascore
    • 65 Critic Score
    Daymare 1998: Sandcastle has several good qualities; it is a clear homage to the classic survival horror games that made the history of our medium, but it loses itself in wanting to offer us a challenge that is way too difficult, almost punishing, ending up being excessively frustrating.
    • 62 Metascore
    • 65 Critic Score
    Madden NFL 24 brings several welcome improvements to the on-field experience, especially with regard to animations and AI, but in all other respects it still lags too far behind other sports simulations.
    • 66 Metascore
    • 50 Critic Score
    AEW: Fight Forever feels like an old game, attempting to appeal to nostalgia but falling short in every respect by today's standards. It may be fun in casual matches with friends, but its merits end there.
    • 73 Metascore
    • 55 Critic Score
    In MotoGP 23 we find again the series' solid driving model, now further improved especially in the braking area. This, however, fails to compensate for major content and technical issues, making it difficult to recommend buying the game for now.
    • 56 Metascore
    • 73 Critic Score
    Redfall offers satisfying gameplay, with the classic flavor of Arkane games especially when played in co-op thanks to the synergy between the different heroes' powers, but overall it fails to fully convince due to a series of technical problems, dated game design, and an uncompelling plot. Still, it remains a good opportunity for intense online games among friends, hoping that future patches will solve at least part of the problems encountered.
    • 69 Metascore
    • 70 Critic Score
    Deliver Us Mars appears to be a step backward, especially graphically/technologically and on the variety front, compared to its predecessor, but it remains an experience telling an exciting story, with a deep theme and a chilling soundtrack. If you love more "sci" than "fi" space settings and you're willing to forgive a few flaws in order to experience a story that will satisfy you all the way to the ending, this is definitely a title to consider.
    • 61 Metascore
    • 68 Critic Score
    Wanted: Dead is only half a successful experiment. The idea of mixing the shooter genre with the hack'n'slash action game one is good, but it is dwarfed by the shallowness of some of the mechanics, a substandard technical realisation and problematic balancing.

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