MondoXbox's Scores

  • Games
For 1,856 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Forza Horizon 5
Lowest review score: 20 Fast & Furious: Showdown
Score distribution:
1857 game reviews
    • 43 Metascore
    • 30 Critic Score
    The Lord of the Rings: Gollum is inadequate in all respects. Something good can be glimpsed in the second act, but it is still a drop in a sea of mediocrity that isn't worth your time, and especially not worth the involvement of such an important license as The Lord of the Rings.
    • tbd Metascore
    • Critic Score
    Disney Dreamlight Valley comes with a solid and content-rich base. The adventure is very enjoyable to play, and the never-complex mechanics may bring the game closer to a younger audience. With the addition of new content and the correction of some flaws, it could become a real time-absorber for Disney and Pixar fans. [Early Access Score = 80]
    • 56 Metascore
    • 40 Critic Score
    Unfortunately, Yuoni completely misses the mark by not being scary, not entertaining and being boring due to overly simplistic mechanics. Definitely not recommended.
    • 56 Metascore
    • 45 Critic Score
    Necromunda: Hired Gun gets some good ideas and a great potential and throws them away in a bad production, anonymous plot and embarrassing direction.
    • 41 Metascore
    • 45 Critic Score
    Protocol may have been an interesting experience in VR, but as a classic game it turns out to be a slow, boring, frustrating, sloppy and repetitive action/puzzle game. It could have been more interesting with a deep gameplay redesign, but as it is, we wouldn't recommend it even to die-hard fans of first-person puzzle games.
    • 38 Metascore
    • 40 Critic Score
    Microids and PlayMagic delivered what looks like an unfinished game, with many bugs hindering the story progression and other problems like the bad enemy A.I., leaving just the original plot and the good cel-shaded graphics as the only positives.
    • 32 Metascore
    • 35 Critic Score
    A great roster of iconic indie heroes gets overshadowed by too many technical and gameplay problems. A game that would have needed many more months of development and testing to be acceptable.
    • 47 Metascore
    • 45 Critic Score
    Ultimate Fishing Simulator fails its own title, being very far away from a fishing simulator, let alone the ultimate one. Bad U.I., unsatisfying fishing mechanics, totally unbalanced accessory and bait costs and several technical problems leave very little to be praised, like the good underwater camera.
    • 61 Metascore
    • 47 Critic Score
    The Forbidden Arts presents some nice ideas and a surprising variety in environments, but it gets all ruined by very bad performances and input detection problems and design choices that make it very frustrating to play.
    • 43 Metascore
    • 45 Critic Score
    Bring to Light fails in providing any kind of thrilling experience, ending up instead in being very boring and repetitive. Not the best outcome for a horror game.
    • 46 Metascore
    • 45 Critic Score
    This first person adventure game is based on some interesting ideas, but they're very poorly executed with bad narrative, gameplay and many technical problems.
    • 51 Metascore
    • 30 Critic Score
    Maybe it might have been a decent VR game, but on a TV screen Time Carnage is a total failure, with a boring and extremely repetitive gameplay.
    • 51 Metascore
    • 20 Critic Score
    Immortal: Unchained fails pretty much in every aspect, from its strongly unbalanced gameplay to its laughable animations and many technical problems, crashes included.
    • 34 Metascore
    • 40 Critic Score
    Agony focuses too heavily on the macabre and sexual elements of its very oppressive hell, forgetting to provide good gameplay to sustain the entire experience. Add this to a plethora of bugs and all kinds of problems, and you'll understand why we can't really recommend it to anyone.
    • 34 Metascore
    • 40 Critic Score
    Past Cure shows a lot of love for specific video games and movies with a huge ambition to emulate them, but the developers fell incredibly short of their target, producing a very troubled game in pretty much every aspect except for the soundtrack.
    • 46 Metascore
    • 45 Critic Score
    A Payday-like game in a WW2 setting is a good concept and the live action cutscenes are very good, but it all gets wasted by a laughable technical production with a repetitive and boring game design.
    • 43 Metascore
    • 40 Critic Score
    Even if based on a very interesting idea, Dead Alliance pitifully falls due to too many technical problems that make it practically unplayable.
    • 58 Metascore
    • 45 Critic Score
    Dead by Daylight is nothing more than a failed porting from PC, with many technical problems, an awful net-code, bad localization and lack of content and gameplay variety.
    • 53 Metascore
    • 45 Critic Score
    Constructor brings to modern consoles some intriguing city building/management concepts, but it results in a lacklustre, bug-ridden and forgettable game due to badly ported controls, lack of contents and an overly repetitive gameplay, at a too-high price.
    • 54 Metascore
    • 40 Critic Score
    Kholat fails to keep us involved due to a too predictable plot, while a badly designed map system makes the overall experience more frustrating than thrilling. Too bad: an intriguing mystery as the Dyatlov Pass incident deserved a better treatment.
    • tbd Metascore
    • 45 Critic Score
    An inexcusable sequel to Kate Walker's saga, where the always brilliant Sokal art gets spoiled by a pitiful technical production and infuriating controls. Did anyone in Microids quality-check this game before putting it out?
    • 49 Metascore
    • 45 Critic Score
    A nice idea, spoiled by too-little content and an overly high price. Several weeks after its launch it's almost impossible to find anyone to play with, and for an online-only game this is a huge problem.
    • 46 Metascore
    • 45 Critic Score
    Verdun disappoints in almost every area: technically unsatisfying and with frustrating gameplay, it will hardly manage to satisfy any multiplayer shooter lover.
    • tbd Metascore
    • 25 Critic Score
    A shameless and completely forgettable game, something looking more like a programming class teamwork than a real game.
    • 53 Metascore
    • 40 Critic Score
    Solar Shifter EX tries to follow the path of great bullet hell shooters, but fails due to a too chaotic and unreadable battlefield and a confusing rotating camera.
    • 55 Metascore
    • 47 Critic Score
    A very disappointing game, especially considering it was made by Platinum Games. Boring, chaotic and irritatingly repetitive.
    • tbd Metascore
    • 43 Critic Score
    A very limited shooter that will quickly become old in a dozen of minutes, and despite it's a priced game it's got the structure of a mobile F2P game, pushing players to frequent microtransactions.
    • 39 Metascore
    • 20 Critic Score
    THPS 5 is a real cold spike in the franchise lover's hearts: all the good things this series had have been blown away by wrong design decisions, bad gameplay and poor controls.
    • 32 Metascore
    • 46 Critic Score
    Giana Sisters: Dream Runners could have been a good game on paper, but it gets dragged down by too many gameplay and technical problems, other than contents scarcity.
    • 38 Metascore
    • 40 Critic Score
    Project Root presents a very good base idea, but with a poor implementation; we liked the idea of a top-down 360 degrees non-linear shooter, but its generic art design, many glitches and bad game design decisions keep it from even touching its full potential.

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