MMORPG.com's Scores

  • Games
For 563 reviews, this publication has graded:
  • 52% higher than the average critic
  • 14% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Pillars of Eternity II: Deadfire
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 21 out of 563
587 game reviews
    • 66 Metascore
    • 60 Critic Score
    Sands of Salzaar, for all intents and purposes, feels more like a work in progress as opposed to a final release. If this were an early access preview, I would say that each of the core components has potential and just needs to be fleshed out. As a final product review, I must say that even though Sands of Salzaar promises an intriguing blend of RPG and strategy elements, it fails to provide the depth and complexity needed for long-term replayability.
    • 59 Metascore
    • 60 Critic Score
    Return to Moria has a TON of potential, but overall I would say the worldbuilding and fantastic job they did on bringing Moria to life is what carries the title; not necessarily the survival mechanics or gameplay. Aside from singing mining songs with friends, I can’t think of much that it brings to the table that I haven’t seen done better in other survival games like Valheim or Conan Exiles. Return to Moria has definitely created an interesting and immersive world, probably one of the most lore-accurate ones I’ve seen in a while. I just wish that they had dedicated a little more time to making their combat and survival system as interesting too.
    • 69 Metascore
    • 60 Critic Score
    Stardock has created a game with good bones. Some of the new systems, such as the core world management and ideology system, add to/improve the game. Unfortunately, other systems feel tedious at times. They are not broken per se but are not quite there yet. They either bog down the gameplay or lack impact on the experience. The core gameplay loop is decent, but it just didn’t hook me into feeling the need to play one more turn before bed. If you enjoy the series, Galactic Civilizations IV is worth picking up. Otherwise, I would wait for a few patches or DLC to help flesh out some of the systems.
    • 46 Metascore
    • 60 Critic Score
    Babylon’s Fall should have fared better than it has. Hidden somewhere behind a myriad of poor choices is some enjoyable hack and slash combat. Going with an online-only, GaaS model and still sticking gamers with a $60 price tag. The strange choice of the watercolor painting art style. Taking nearly 20 before introducing any of the interesting pieces of character customization. Waiting until the player completes more than three-quarters of the story before opening up any of the side quests or resulting rewards. All of these could have easily been avoided.
    • tbd Metascore
    • 60 Critic Score
    Zenith: The Last City, by RamenVR, has been a hard game to rate. It is an excellent VR experience that shows what the future of a fully realized VR MMORPG could look like, and Zenith could be that MMORPG with time. The game can be a grind, especially when soloing. But the combat, group activities, and box price all are on target. Features like climbing and gliding make for a uniquely VR experience. But lack of content and the existing bugs are currently holding it back from being a must-own VR title.
    • 61 Metascore
    • 60 Critic Score
    There’s nothing new to see here, just a port of an old classic. For some, I’m sure that this is all that they want or need, but for others I feel that it’s a shame Dark Alliance II hasn’t been modernized - at least a little bit - to bring the gameplay more in line with the times so that it would feel more accessible to newer players. Even still, Baldur’s Gate: Dark Alliance II’s price tag at $29.99 feels too steep for what it is. Unless you’re a diehard fan of the Dark Alliance series, I’d wait for a hefty sale before picking this up.
    • tbd Metascore
    • 59 Critic Score
    After all is said and done, City of Steam is a decent, if unexciting, foray into a steampunk universe. It's a game to spend an hour or so on every now and again and will likely be worth visiting from time to time. But in the end, City of Steam is buried under its own lack of inspiration to be something more.
    • tbd Metascore
    • 59 Critic Score
    With an absolutely dead community, Brawl Busters isn't the MMO experience most people here will be looking for. It's lacking in a lot of places, but overall I'd classify Brawl Busters as average: It's great for a certain player base, but not for everyone.
    • tbd Metascore
    • 58 Critic Score
    Despite some of the great features Astellia brings to the table, the Astel collection system, the detailed world, and a fairly balanced combat system, it isn’t enough to break from the sheer monotony, bugs, and lack of character attachment[...] There is certainly a lot to like here, for the right MMO gamer, but I wouldn’t expect Astellia to take your heart away from your main MMO squeeze for long.
    • 43 Metascore
    • 58 Critic Score
    As much as I wanted to love Bombshell, and in some ways do despite its flaws, I cannot recommend the game in its current state.
    • 69 Metascore
    • 57 Critic Score
    World of Warplanes is a solid game, but one that suffers from poor controls and a lack of options. If there is one thing that Wargaming has shown us, it is that they support their games with post-release updates. That is promising. In the future, many of the issues currently plaguing the game may disappear entirely. Others, such as its soft-edged art style and poor sense of speed, are likely here to stay. But, as is the case with all free-to-play games, your best bet is to try it for yourself and see. There is a good game here, if you can get past its wrinkles, and one that will only get better with time.
    • 58 Metascore
    • 56 Critic Score
    In the end, I don’t think this is really the game for either dedicated MMO players, or diehard Marvel fans. Many of the former won’t like the lack of true customization or group strategy, and, because of game mechanics, the latter will only get a loose approximation of the characters’ canonical abilities. That said, I think Marvel Heroes is uncomplicated and certainly entertaining enough to be a good primer for those new to online gaming. It’s a way to get familiar with the medium without being overwhelmed or overcharged for the experience.
    • tbd Metascore
    • 56 Critic Score
    Remnant Knights is a game that I enjoyed my time with, but cannot give a recommendation to. A lack of content, bland atmosphere and missed opportunities drag down what is above average combat and a great community. You may get the same experience as me, but don't go in expecting anything that will blow your mind. It will be a game that I wish was more, but without a very large overhaul it never will be.
    • tbd Metascore
    • 56 Critic Score
    The vast majority of you guys won't take to Planeshift through no fault of its own; it just doesn't cater for you. If you can't wrap your head around roleplaying then look elsewhere. But whatever your preference, the lack of polish in the game really holds it back. It's not helped by how it combines elements from the era of text adventures with modern MMOs, and falls short of capturing the magic of either.
    • tbd Metascore
    • 56 Critic Score
    I think it's pretty obvious that I'm disappointed with Maestia. Despite the beautiful graphics, there's not nearly enough content and variety to make this a meaningful investment of your time. It's unfortunate, but for most of the time I spent playing, I couldn't shake the feeling that the developers were doing just the bare minimum to get the game out the door.
    • 59 Metascore
    • 56 Critic Score
    When the opening credits for a game are more dramatic and compelling than the game itself, that’s a problem. With a company as large and well known as SOE, I have certain expectations, few of which were met in this game. Maybe they’ll improve WO in time with the help of developer Gamepot. They certainly seem to be working on it. Unfortunately, I’m just not inclined to wait around to find out.
    • tbd Metascore
    • 55 Critic Score
    Whether you are just curious or just want to step into a new adventure, Bless Online is a fantastic game-bridge between your last MMO and the next one you are looking forward to.
    • 64 Metascore
    • 55 Critic Score
    So yeah, FBC: Firebreak is just fine. If you're looking for something mindless to play with some friends one weekend, this'll get the job done. I'm sure that its lowered retail price–it's going for $40 USD–and launch on some subscription services is going to entice a fair few. But if you're expecting anything as fun or curious as Control, something that encourages you to plumb it for mysteries, or even something daring enough to commit to a new tone and style and substance, allow me to caution you. FBC: Firebreak is not that game. It's regrettably emptier.
    • 66 Metascore
    • 55 Critic Score
    If you aren’t a Batman fan, I’m not sure that there is enough that stands out that dropping full retail on Gotham Knights is a smart move. The game could certainly use some patches, the full four-player mode isn’t out yet at release and I feel like holiday releases may quickly overshadow this game. That isn’t to say that there isn’t a great concept, but like Batman, it's crushed to death under all the debris.
    • 67 Metascore
    • 55 Critic Score
    I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.
    • 63 Metascore
    • 55 Critic Score
    There are a lot of holes in the plot and despite trying its very best to make you care about what’s happening, the characters are so underdeveloped that it’s easy to be apathetic to their cause. If you’re looking for a good strategy game that you can play on modern platforms, I’d still give Arcadian Atlas a pass. Go play Triangle Strategy or any of the Fire Emblem games first. Even Final Fantasy Tactics on your phone is going to be a better experience.
    • tbd Metascore
    • 54 Critic Score
    Sadly, the game may not be around much longer if it doesn't get an influx of new or returning players. The main game areas are empty, the game client displays news from Mother's Day 2012, and there is little forum activity aside from attempts to get some customer service. Perhaps hosting a holiday event or adding new content would entice new and old players back to help Hello Kitty rescue her friends.
    • tbd Metascore
    • 54 Critic Score
    Ragnarok Online 2, at the end of the day, is an interesting MMO with some tragic design decisions. The good news is that most of these issues can be fixed, so long as the companies choose to fix them. I imagine the Ragnarok IP of old could be popular again one day, but for the time being, most people will want to let leave this title for the carrion.
    • 68 Metascore
    • 54 Critic Score
    At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers. But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.
    • tbd Metascore
    • 54 Critic Score
    My time in Blade & Soul: Revolution did have some bright spots. Putting together an auto-play deck, and watching the story unfold were certainly enjoyable. Unfortunately, the hands-off approach to leveling really puts a damper on the attachment and investment to my characters. If you’re familiar with idle-games and you’re looking for an comprehensive experience, Blade & Soul: Revolution might just be the game for you.
    • 63 Metascore
    • 53 Critic Score
    I had such high hopes for Dragon’s Prophet. Everything about it sounds like so much fun on paper. But what we have is a clear case of a game that needs a lot more time in development before it should be taking money from anyone. This shouldn’t be an open beta, and you shouldn’t be able to spend money in Auretia. I understand that SOE and Runewaker need to pay the bills, but both parties would have been far better off letting the game take a little more time in closed beta to take in and react to feedback from its community. Dragon’s Prophet isn’t the worst game I’ve played this year, but it could have been so much better. And that’s what’s really unfortunate.
    • tbd Metascore
    • 52 Critic Score
    DK Online is a frustrating mess of a game. It has its good moments, but mostly is a chore. Its grinding and generic leveling system are straight out of Korea and will likely make you switch off almost instantly. Castle Sieges and the Shapeshifting system breathe some life into this bland game, but only for a few brief moments. The Sieges themselves often become disorganized and pointless, while the Shapeshifting system, although useful at first, ends up fading into the background just like any other gimmick. DK Online is not worth a fuss over.
    • tbd Metascore
    • 50 Critic Score
    I really wanted to enjoy Dual Universe, and at first I was. I truly did enjoy the grind early on, until I realized that, for the most part, the grind was all there was. The ambitious systems that define Dual Universe also doom it, and as a result there just isn’t much to do aside from harvest, sell and rinse and repeat, even if you add layer and layer of industrial complexity to the loop. While player ingenuity and artistry will make some of these systems more and more interesting, especially with LUA scripting and more, for me, it just doesn’t make for a compelling experience I can recommend.
    • 51 Metascore
    • 50 Critic Score
    Everything about my experience points to GATO Studio either running out of time or money (or both) before they could complete The Waylanders. A story that starts off in a fresh setting and filled with interesting characters, nice visuals and outstanding voice acting is quickly derailed by technical flaws and an ever-growing list of bugs. I rarely complain about too many side missions or additional features like romantic endeavors being added to a game, but this is a perfect example where cutting out unnecessary features would have allowed GATO Studios to focus on the things that really mattered. Sometimes, less can be more, and that appears to be the case here.
    • tbd Metascore
    • 50 Critic Score
    The game lacks clear direction for players and relies entirely on its player base to help recruit new players. The problem with this approach is that you need players to bring players and there doesn’t seem to be a lot of those out there. In addition, Crowfall suffers from a dull combat system with rough animations and spell effects, a terribly paced end game progression system and the longest tutorial I’ve ever played. All of this coupled together makes it hard for players to want to stay engaged. I’ve been playing MMOs for almost 20 years. I struggled to keep playing Crowfall because of the issues listed. I can only imagine how a new player with little experience in the genre would feel. Crowfall wants to be more than it currently is and I do hope ArtCraft can work through some of these issues to present players to a solid PVP offering.
    • 72 Metascore
    • 50 Critic Score
    Sure, this new Battletoads exists - but did anyone stop to think that maybe it shouldn’t? As a Battletoads fan who wanted to return to a semblance of the original, I didn’t care for this game at all. However, to someone with no attachment to the source material, you’d probably have a decent time running through it as a few hour distraction with your kids. It’s passable at best, but honestly you’d be better off revisiting Castle Crashers Remastered.
    • 57 Metascore
    • 50 Critic Score
    The world building, cities and some of the characters are instantly memorable and made me want to learn more. But when coupled with an unpolished backdrop, laggy and uninspired combat and a boring, frustrating grind, it makes it hard to recommend to anyone who is looking for a good free-to-play MMO to check out, especially when alternatives like Warframe and Phantasy Star Online 2 exist on the same platform. Hopefully time brings Bless Unleashed to the level we were all hoping for – but right now it’s just not there. It honestly feels like it needed more time to bake before being released – feeling rushed out to hit a deadline, and it definitely shows in the final result.
    • 66 Metascore
    • 50 Critic Score
    I really want to recommend The Outer Worlds on the Nintendo Switch. I’ve seen some developers do a great job bringing triple-A titles over and I had high hopes for Obsidians’ Sci-Fi RPG. However, after spending a week pushing through pretty rough gameplay experience, it’s clear that this port just doesn’t cut it. Too many sacrifices were made to make it run and it shows. Should you play The Outer Worlds? Definitely. Should you play it on the Nintendo Switch? only if you have no other option.
    • 70 Metascore
    • 50 Critic Score
    I wish I could recommend Ancestors Legacy to Switch players. I wish I could say I had an amazing time and couldn’t put it down. Unfortunately, I mostly just wish I had played it on PC. As my brother told me, “not every game belongs on the Switch.” I suppose he was right.
    • tbd Metascore
    • 50 Critic Score
    The most galling part of the whole experience is the terrible localization effort put in by the publisher. While the game was no longer in Korean most of it was poorly translated. In the words of the mighty weapon crafter that will teach you how to produce (it’s not called crafting in this game), “have a think about it, you can only learn one skill.” No really, you don’t have to think about this one. Just give this one a pass. There are plenty of other ARPGs and Asian MMOs that are a better use of your time and money.
    • tbd Metascore
    • 48 Critic Score
    It takes a truly awful game for me to tell you not to try it out, so I'm not going to say that here. In fact my parting advice to you is that you do try it, even if it's just briefly, to understand where I'm coming from; the simple and tedious gameplay experienced within the first five minutes doesn't get any more exciting over the next 30 hours.
    • 52 Metascore
    • 48 Critic Score
    he core shooter mechanic doesn’t feel good. The world map is for show. Game has balance issues.
    • tbd Metascore
    • 47 Critic Score
    There is a reason why you have seen this crop up in many “Worst of...” lists including our own “Worst MMOs of 2013”, if it’s not for these reasons mentioned within this review, then it is for it’s downright disgraceful approach to MMO design, or just the controversy it has caused within the MMO community. Scarlet Blade is a title you’ll feel ashamed to play, and is truly one of the worst MMOs of this year.
    • 64 Metascore
    • 45 Critic Score
    Overall, Warlander just doesn’t do enough to make it feel special or justify its predatory monetization scheme. The first few matches are fun, but once you run into enemies who are objectively more powerful again and again, the fun begins to fade and there isn’t enough variety to keep things fresh.
    • 56 Metascore
    • 45 Critic Score
    Bound By Flame sounded promising every time we saw it... but so do most games. What we ended up with instead is an RPG trying to be as great as its inspiration but never coming close. Poor combat, poor story, and poor acting, all serve to make this "epic tale" one you'll want to skip. Do not buy.
    • tbd Metascore
    • 45 Critic Score
    Maybe I'm just jaded and my review is more harsh than usual because of it, but Dragona does nothing to set itself apart from anything else on the market. The little highlights of the game, like the environments, are often over shadowed or covered up by much worse features. Dragona just isn't worth anyone's time. I wish I could say more, I wish I could like it more, but in the end there is no use lying on the game's behalf.
    • 57 Metascore
    • 44 Critic Score
    There simply are not enough ways to say, "Do not buy this game". It is not worth its price tag and the dollars spent to hours of enjoyment is missing in every conceivable way. Perhaps there is a tiny niche of players who will enjoy it for a time before moving on but, as yet, they haven't materialized.
    • tbd Metascore
    • 43 Critic Score
    The whimsical character and environment designs and the tactical combat seem like draws from a distance, but once in the game there is little substance to keep the things interesting. The early levels are a tedious grind that the game conveniently offers the opportunity to pay your way out of, and no real opportunity for meaningful interaction with other players. Even if you want to really dig in and learn how to get the most out of the systems, the poor documentation and dry tutorial levels make mustering the effort to play the game the challenge rather than anything in the game itself. I enjoy tactical turn-based combat, even if it’s numbers heavy and features simple graphics. Inferno Legend just isn’t enjoyable.
    • 51 Metascore
    • 40 Critic Score
    If you’re looking for a deep MMORPG or Battle Royale experience then A3: Still Alive is not that game. Most of the game plays itself, the monetization model is relatively offensive, and progression is overly complex for no reason. Each of the classes are also gender locked, which shouldn’t be a thing anymore. On the other hand, it’s a very pretty idle game.
    • tbd Metascore
    • 40 Critic Score
    ARGO Online only launched on April 21, 2011, but appears to be singing its swan song already. ARGO does have some interesting classes and more than enough PvE content to keep players leveling; but all of the PvP features that the game boasts are not playable due to diminishing player numbers. If something were to change in the population department, then ARGO Online would be worth a second look.
    • tbd Metascore
    • 40 Critic Score
    Hunter Blade is a decently fun and very familiar action oriented MMO. Working your way through hunts and slicing through monstrous beasts is a satisfying time waster. But with flaws such as the game-breaking fatigue system and the lacklustre social activity, unfortunately we will just see Hunter Blade put to bed in time.
    • tbd Metascore
    • 40 Critic Score
    Mortal Online 2 is not a complete game. This feels like an early access title in disguise, just waiting to start charging its players a $15 monthly subscription fee in order to keep development on track. The fact that its first two and a half weeks after launch was unplayable by the majority of the playerbase is the most telling of all, but in tandem with too many missing systems and features it’s not hard to think of it as an unfinished product. Thankfully, at least for now, the subscription charges are postponed until the server issue is completely resolved. But even for $39.99, I would not recommend Mortal Online 2 to anyone unless you are absolutely dying for a full loot open PvP MMORPG to play. And dying you will get – a lot.
    • tbd Metascore
    • 40 Critic Score
    Take my advice and consider doing something else with your life that's more meaningful than playing this sad excuse of a bait-and-switch. Much as I don't like poo-pooing on others' hard work and effort, I see no reason why anyone else should have to go through the same heartbreak that I did.
    • tbd Metascore
    • 40 Critic Score
    This game bored me senseless. It not only didn’t engage me, at times it seemed to go out of its way to actively repel me. While there are probably plenty of gamers out there who might enjoy a game that requires so little thought or personal engagement, I’m not one of them. I won’t be playing this game again and I won’t be looking for anything else produced by Mira Game either.
    • 58 Metascore
    • 40 Critic Score
    I wanted to love Dungeons & Dragons: Dark Alliance so badly. I grew up reading R.A. Salvatore’s novels about Drizzt and his companions. Baldur’s Gate was my first CRPG that I ever played. The original Baldur’s Gate: Dark Alliance and Dark Alliance II are probably my favorite games from the PS2 era. But sadly, Dungeons & Dragons: Dark Alliance just misses the mark in so many categories. It was a slog to get through, and there is almost no reason for me to ever pick it up again.
    • tbd Metascore
    • 40 Critic Score
    Embers Adrift has a lot of fantastic ideas, but I just don’t feel that it is quite there yet. I do genuinely hope that the Embers Adrift team continues to make improvements and listen to their passionate community, because they will be critical in those days ahead as they start to iron out improvements and optimization issues. Maybe one day in the future I will return to Embers Adrift, but for now, I would just honestly rather play anything else.
    • tbd Metascore
    • 40 Critic Score
    So, is Noah’s Heart fun? Well, it can be. Is it good? If you like Genshin Impact, don’t mind monetization, don’t listen to the voice acting, and don’t care about not being able to read the story text…it might be. In general though? If you don’t mind mobile ports I’d give it another few months for fixes before I’d make another attempt at it. The current state is only half-baked at best when it comes to PC play, and if you are a primary PC player, I wouldn’t recommend it at all. Noah’s Heart may be available on PC, but it’s really just another mobile game made to fit a bigger screen while it blindly gropes for your wallet.
    • 67 Metascore
    • 40 Critic Score
    As it stands right now, Sea of Thieves is an empty playground of wasted potential that requires too much investment from the player with too little in return.
    • 33 Metascore
    • 30 Critic Score
    At its core as well, Gollum as a protagonist was never going to be all that enticing, despite his intriguing personality in the books. The surrounding game and narrative had to be absolutely stellar to sell Gollum as a compelling protagonist, and Daedalic fails full stop here. And it's a shame because the team are very obviously Tolkien fans aiming to tell a good story set in Middle-earth. However, at the end of the day, the game on release would have been better off never leaving its cave.
    • 53 Metascore
    • 30 Critic Score
    All of this is to say simply: Redfall is a bad video game. It's one that feels both underbaked and unfinished, releasing in a visually poor state loaded with bugs, lackluster gameplay and just a boring, empty world... I cannot recommend anyone spend time with Redfall, especially with Microsoft charging $70 for the title on Xbox or PC, and even on Game Pass I'd recommend simply playing Arkane's other titles like Dishonored or Prey.
    • 20 Metascore
    • 17 Critic Score
    The War Z has about as much value as its crappy in-game melee weaponry and that’s not much at all. At least it doesn’t cost anything to play after you buy it, and the cash shop items are fair enough, so you won’t see people running around with machine guns just because they spent money. If you’re going to give your money to a zombie-survival game, grab ArmA II and a copy of the DayZ mod, or wait for the full retail version of DayZ to arrive on digital store shelves and check that out. Do not buy into The War Z.

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