Metro GameCentral's Scores
- Games
For 4,388 reviews, this publication has graded:
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18% higher than the average critic
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6% same as the average critic
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76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Divinity: Original Sin II | |
|---|---|---|
| Lowest review score: | Dungeon Keeper |
Score distribution:
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Positive: 1,566 out of 4388
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Mixed: 2,231 out of 4388
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Negative: 591 out of 4388
4439
game
reviews
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- Critic Score
In spite of its manifold similarities and some distinctly wobbly voice-acting it’s still good, its involving multi-stage puzzles taking quite a bit of teasing, prodding, and experimentation to figure out.- Metro GameCentral
- Posted Jan 8, 2020
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- Critic Score
Even if you love the game’s sense of humour and art style, the quality of the interactions is so wafer thin it’s impossible to draw much satisfaction from them. Randomly surviving may be marginally less irritating than dying through no fault of your own, but neither is much fun.- Metro GameCentral
- Posted Jan 8, 2020
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- Critic Score
There are a few tricky puzzles in there, but the overall sense is one of gentle relaxation.- Metro GameCentral
- Posted Jan 8, 2020
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- Critic Score
There are no instructions and the English translation is a bit homespun, but the game is rock solid, its real-time gameplay loop proving hugely compelling.- Metro GameCentral
- Posted Jan 8, 2020
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- Critic Score
The result is absolutely sensational and Gladiabots has a level of depth and complexity that will keep the right kind of stubborn logician busy for months.- Metro GameCentral
- Posted Jan 8, 2020
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- Critic Score
The goal is to complete 15 levels, but even making it as far as 10 is a huge undertaking that will require both significant practise and a lot of luck. It’s a fascinating and constantly changing challenge.- Metro GameCentral
- Posted Feb 10, 2020
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- Critic Score
The story mode’s 100 levels offer a stern challenge, with the action quickly becoming frenzied but also a little repetitive.- Metro GameCentral
- Posted Feb 10, 2020
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- Critic Score
Part room escape, part point ‘n’ click adventure, its subject matter, subtle puzzles, and graphic novel style line-drawn artwork make it a treat from start to finish.- Metro GameCentral
- Posted Feb 10, 2020
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- Critic Score
Dead Cells’ hugely engaging roguelike-meets-Metroidvania gets its first paid-for DLC and becomes even more compelling than it was at launch.- Metro GameCentral
- Posted Feb 14, 2020
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- Critic Score
Although graphically pretty, the controls are often slow to react to your input and swiping to swap out redundant power-ups is horribly temperamental, undermining a great deal of the potential fun.- Metro GameCentral
- Posted Mar 12, 2020
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- Critic Score
There’s always someone falling off something, or getting impaled on something else, in a cacophony of tiny sound effects reminiscent of the chaos of LittleBigPlanet 3’s excellent multiplayer mode.- Metro GameCentral
- Posted Mar 12, 2020
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- Critic Score
To keep abreast of upgrade requirements you’ll need to watch ads to double your winnings, or pay £10 per month for what amounts to a battle pass giving you automatic gold doubling and the ability to autoplay levels, obviating the need to sit there triggering special moves when their cool downs expire. That may be a fundamentally mindless process, but like most successful incremental games, the steady flow of upgrades proves shamefully compelling, although if we have to sit through one more ad for Charm King we can’t be held responsible for the consequences.- Metro GameCentral
- Posted Apr 9, 2020
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- Critic Score
With excellent pixel art, Bomb Chicken is an engaging puzzle platformer with its own very distinct personality.- Metro GameCentral
- Posted Apr 9, 2020
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- Critic Score
Tool around, explore, and try to reach lofty areas you spot from ground level. Taking out surveillance drones and signal boxes could be seen as using your hoverboard to dismantle the tools of oppression, but then you also have to destroy fire hydrants, so maybe things aren’t that straightforward, in this piece of interactive entertainment that’s as much toy as formalised game.- Metro GameCentral
- Posted Apr 9, 2020
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- Critic Score
The way seemingly innocent snippets of data are collated, corroborated, and then grossly misinterpreted in the name of law and order makes for a sobering refresher course in why digital privacy is so vital. It’s also an enticing few hours of drama.- Metro GameCentral
- Posted May 11, 2020
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- Critic Score
Its mellow pace requires diligent concentration, and its 30 levels will be enough to sustain a few days’ solid puzzling.- Metro GameCentral
- Posted May 11, 2020
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- Critic Score
It often takes the best part of two minutes to load, but after months spent locked inside, it’s just quite nice getting a bit of unfettered fresh air, even if it is only simulated.- Metro GameCentral
- Posted May 11, 2020
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- Critic Score
Its light challenge and straightforward level design are complemented by minimalist good looks, but there’s just too little going on to maintain interest beyond saving up and collecting a few perfectly drawn miniature vehicles.- Metro GameCentral
- Posted May 11, 2020
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- Critic Score
Clever, taxing, and graphically elegant, the short-form ads you have to watch before and after each level are thoroughly inoffensive and can be removed for a one-off payment of £3.99, which also unlocks hats for your worm.- Metro GameCentral
- Posted May 11, 2020
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- Critic Score
Its non-rotate-able isometric world makes it tricky to see around furniture and walls, and the absence of an undo button makes that problem worse, a single misplaced tap enough to end an otherwise perfect raid, which encourages continual shameful save scumming.- Metro GameCentral
- Posted May 11, 2020
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- Critic Score
There’s a plot involving the town’s ineffectual mayor, gaff-prone police department, and various other resident caricatures, but underneath that shell, it’s incremental business as usual. How this got past Apple’s legendarily puritanical vetting process is anyone’s guess.- Metro GameCentral
- Posted May 11, 2020
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- Critic Score
Because this is free to download everything comes with a countdown timer, which in time-honoured tradition starts off instantaneous and soon has you waiting multiple hours for processes to complete. It’s also very buggy, frequently crashing to the home screen, although rarely losing too much progress.- Metro GameCentral
- Posted Jun 10, 2020
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- Critic Score
Even on the easiest difficulty level it’s intensely challenging from the start, with movement, managing your dwindling oxygen supply, and timing the long cooldowns on your weapons requiring patience and skill to get right. It’s also hampered by touchscreen controls that never feel as responsive as you’d like.- Metro GameCentral
- Posted Jun 10, 2020
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- Critic Score
It’s a friendly and beautifully constructed ecosystem, and if you enjoy tinkering with, as well as simply playing, levels this is an endlessly engaging toy.- Metro GameCentral
- Posted Jun 10, 2020
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- Critic Score
As you upgrade you’ll face tougher monsters, your backpedalling crowd control getting steadily more bloody as foes arrive thicker and faster, and you unlock more of the game’s vast arsenal of weapons and armour. You’ll need to grind its paltry selection of side missions to keep up with the rigours of story mode, but it’s a rewarding progression even if the action soon starts to feel repetitive.- Metro GameCentral
- Posted Jun 10, 2020
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- Critic Score
There’s a new, less punishing, three-round battle system, but this is mostly business as usual with lots of deep pits, damp caverns, mysterious alcoves, and a short-lived partnership with Throm the barbarian. It’s a pleasantly relaxing game to play, your frequent deaths only ever sending you back to the previous narrative branch, with Eddie Marsan amiably suppling details of your demise.- Metro GameCentral
- Posted Jun 10, 2020
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- Critic Score
It’s a nerdy organisational rabbit hole of depth and intricacy that, for the right personality, will create the sense of benign addiction gamers crave.- Metro GameCentral
- Posted Jun 10, 2020
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- Critic Score
Your desire to carry on shrinks with every match, giving the game a perilously short half-life. This is only a beta, where almost everyone is as unfamiliar with the game and its legacy as each other, so perhaps the game’s virtues will become more obvious once players have had time to get more practice in and formulate appropriate strategies. But at the moment it’s an exhaustingly dull experience that quickly has you wondering why you don’t just switch it off and play one of the dozens of superior alternatives available. Admittedly, they won’t be free but as with most things in life, you get what you pay for. [Beta review]- Metro GameCentral
- Posted Jun 26, 2020
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- Critic Score
It’s still a dialogue-heavy adventure set in a dystopian, cyberpunk future, and maintains its Broken Sword-esque sense of humour and charmingly British sensibilities. Sadly, it also suffers from the same peccadilloes as its ancient forebear. Chief amongst those is the need to figure out sometimes non-intuitive sequences of actions to solve its puzzles, and sitting through reams of chat that sometimes isn’t quite as amusing as it imagines. It’s still worth it for the sweet pang of nostalgia though.- Metro GameCentral
- Posted Jul 10, 2020
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- Critic Score
Earn XP to level up, unlocking new creatures, equipment, heroes, and bigger maps. While finding a decent weapon early on can make a big difference, the randomness isn’t too brutal, and the game gets more interesting as you progress, with more characters and larger levels forcing you to make judicious use of each hero’s skills to survive.- Metro GameCentral
- Posted Jul 10, 2020
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