Metro GameCentral's Scores

  • Games
For 4,388 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Divinity: Original Sin II
Lowest review score: 0 Dungeon Keeper
Score distribution:
4439 game reviews
    • tbd Metascore
    • 70 Critic Score
    Its insanity is highly addictive, and Bacon is the best of this avant-garde trilogy of comestible foolishness.
    • tbd Metascore
    • 60 Critic Score
    In spite of the difficulty level and minimalist beauty of the graphics, Optica’s problem is that it’s just not that compelling, and once levels start to get more devious, summoning the will to trial and error your way to the end becomes your biggest hurdle.
    • tbd Metascore
    • 20 Critic Score
    Trexels II is a vacuous entertainment void, which does at least accurately simulate the icy desolation of deep space.
    • tbd Metascore
    • 60 Critic Score
    Slapping down a couple of mines and energy structures, then sending a massive volley of missiles to destroy the enemy base will get you through the first few levels, until suddenly it becomes overwhelmingly tough. The lurch in difficulty isn’t insurmountable, but also isn’t much fun, which is particularly disappointing given how perfect everything else is in Element.
    • tbd Metascore
    • 80 Critic Score
    Although frequently frustrating – this is a game you will find yourself loudly shouting at – it’s also fabulously clever and addictive, with one more go an almost foregone conclusion as you once again impale/lacerate your stickman in pursuit of that final collectible.
    • tbd Metascore
    • Critic Score
    Even at this early stage (there’s no indication yet when Red Dead Online will officially emerge from beta) there’s plenty to do, with a similar wealth of content to the single-player game. And yet Red Dead Online hasn’t abandoned its essential character: it’s altogether slower and more content to leave you to your own devices than GTA Online. The prospect of living an online life in Rockstar’s vision of the not-quite-as wild-as-it-used-to-be West seems just as alluring as the story mode.
    • tbd Metascore
    • 60 Critic Score
    The charmingly dark and brooding graphic style works nicely with the fizzing electromagnetism of each level, but it’s undone by the touchscreen controls. The demanding, pixel-perfect jumps you need to pull off to complete platform sections immediately rendered exasperating by the woolly onscreen joystick and buttons. It’s not in any way a dead loss, but without a physical joypad you should brace yourself for irritation.
    • tbd Metascore
    • 70 Critic Score
    The result isn’t quite the sum of its parts unfortunately, because although each course looks stunning, rounds have an unfortunate tendency to be frustrating, the random factor underpinning victory just slightly too prominently. That’s actually quite a good analogue for real world crazy golf courses, and if you enjoy that element in the digital world this will seem pretty great.
    • tbd Metascore
    • 70 Critic Score
    It may be turn-based and lack any sort of time restriction, but it’s also highly competitive, with a distinct stab of angst when another player steals the very line of food and felines you’d nervously been eyeing. Sadly, it’s also riddled with bugs, many of which force you to restart the app, something that with any luck will be addressed in an update.
    • tbd Metascore
    • 70 Critic Score
    As a pick up and play mobile puzzle game this ticks the right boxes: levels are short and satisfying to crack, and its cute graphics are just enough to give you an impression of golf.
    • tbd Metascore
    • 90 Critic Score
    There are all sorts of decisions to make: should you try and cover up the civilian casualties from a stray airstrike or fess up, lowering support? Will you educate farmers on use of pesticides, or offer passive advice? It sounds dry, but once you’re in the thick of it, using the game’s myriad social and political leavers to lessen the chaos, it’s utterly gripping and offers layers of extra complexity over Plague Inc.’s already highly compelling ruleset.
    • tbd Metascore
    • 70 Critic Score
    It lacks the sparkle and modernity of the more recent Florence, but still evokes a wonderful sense of mystery and melancholy, and because of its sedate pace does not in any way suffer from having touchscreen rather than physical controls.
    • tbd Metascore
    • 50 Critic Score
    Its pleasing synth tunes and unusual gameplay are immediately alluring, but that optimism is swiftly trampled by a difficulty level that starts tricky and rapidly becomes sadistic, the overwhelming flurry of notes requiring taps so fast that the music gets lost under an ecstasy of fumbling. It’s always a pity when fresh and interesting ideas don’t quite work, but unfortunately Sonar Beat never manages to live up to its considerable promise.
    • tbd Metascore
    • 80 Critic Score
    Sadly, with only 41 puzzles – more are coming soon – it’s over too quickly, but while it lasts this is a highly amusing and completely free slice of mobile gaming goodness.
    • tbd Metascore
    • 90 Critic Score
    Emotive, melancholy, and thought provoking, Photographs creates a striking balance between game and story that will leave you considering its themes long after you’ve put away your phone.
    • tbd Metascore
    • 50 Critic Score
    It’s fun while it lasts, but we very comfortably finished the game on our first run, which took about half an hour, and while you can just keep going round and beating it again and again, there’s very little inducement to do so; the procedurally generated maps varying so little as to make them effectively identical.
    • tbd Metascore
    • 80 Critic Score
    It’s played in real-time, a countdown appearing on each move you make, with new cards to collect when it’s finished. It also has a branching narrative with the powerful and evocative prose you’d expect from the founder of Failbetter Games. If you like being flung headlong into deep and esoteric mysteries there are few games that do a better job of it, or reward you as much when you figure them out.
    • tbd Metascore
    • 70 Critic Score
    With any luck the legion of glitches will be fixed in an update, but even with all that Powernode manages to be engrossing and addictive.
    • tbd Metascore
    • 50 Critic Score
    As far as it goes, this is a reasonable game of cards, but like last month’s Knights Of The Card Table its lack of depth makes it instantly accessible but less interesting in the medium to long term. It also has very long grinds and a lurch in difficulty, which may or may not be designed to tilt you in the direction of its in-app purchases, something that feels beyond cheeky in a paid-for game. There are much better card battlers available, the best of which is still the brilliant Card Thief.
    • tbd Metascore
    • 60 Critic Score
    Relaxing, aesthetically pleasing, and giving you just enough room to feel creative with your flower arrangements, this suffers from the usual idle game problems – no threat, zero difficulty, mostly a waiting game – but makes up for it with charm and good looks.
    • tbd Metascore
    • 60 Critic Score
    The Quest has to start somewhere with online multiplayer though and this is as good a place as any.
    • tbd Metascore
    • 50 Critic Score
    Having Patrick Stewart as your narrator is quite the selling point, but he seems oddly wasted here, in this otherwise fairly low budget, portal-filled puzzler. Before you get too excited this is really nothing like Valve’s classic and a much more slow-paced, story-based affair.
    • tbd Metascore
    • 80 Critic Score
    If you’re not careful you’ll also find yourself learning a lot about the period’s history and the Romans’ divisive final lurch towards Christianity. But don’t let that put you off, as this is a deep and varied strategy game that never lets historical authenticity get in the way of fun.
    • tbd Metascore
    • 80 Critic Score
    Its frequent checkpoints get more spaced out as you progress, but the invention never stops, expanding its simple base mechanisms in increasingly challenging new directions. Its polished, elegantly biological good looks are complemented by deliciously gloopy sound effects in this satisfying and tactile action puzzler.
    • tbd Metascore
    • 70 Critic Score
    Between managing individual outbreaks you use a world map view to spread the infection to neighbouring countries in your ongoing effort to kill all humans. But while the process is reasonably compelling, the relative simplicity of its mechanics eventually starts to undermine the fun.
    • tbd Metascore
    • 70 Critic Score
    Its attempted revolution of turn-based tactics isn’t quite as practical as it first seems but this is still an impressively fun, and funny, strategy game.
    • tbd Metascore
    • 30 Critic Score
    A sci-fi shooter-meets-RPG sabotaged by a lack of plot, weak character progression, and sluggish combat.
    • tbd Metascore
    • 70 Critic Score
    A director’s cut that for once makes a significant difference, with new levels and the return of co-op – although the underlying game is still slightly flawed.
    • tbd Metascore
    • 20 Critic Score
    A monstrously awful game that is subject to so many bafflingly awful design decisions it’s lucky it doesn’t collapse into a black hole of its own ineptitude.
    • tbd Metascore
    • 80 Critic Score
    Its mixture of inventive, challenging puzzle-solving and pixel perfect platform hopping works fine using touchscreen controls because interactions are generally undertaken with no time pressure. And if you don’t fancy watching an ad every three continues, removing them will cost you £3.99.

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