Metro GameCentral's Scores

  • Games
For 4,376 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 0 Dungeon Keeper
Score distribution:
4426 game reviews
    • 54 Metascore
    • 30 Critic Score
    Not the revival Carmageddon veterans will have been hoping for, and far too glitchy and unrefined to draw in more casual fans of vehicular violence.
    • 66 Metascore
    • 30 Critic Score
    Gorgeous graphics but gormless gameplay leaves you wishing you were playing any of the dozens of other games this indie dud attempts to parody.
    • 61 Metascore
    • 30 Critic Score
    The Lord Of The Rings is yet again denied a decent tie-in, with this desperately uninteresting and half broken action role-player.
    • 53 Metascore
    • 30 Critic Score
    The first new Star Trek game in years doesn't boldy go anywhere in this cheap and tacky tie-in.
    • 50 Metascore
    • 30 Critic Score
    There's a decent range of game modes, but none are as engaging as the other ten year old snowboard games it's trying to copy.
    • 46 Metascore
    • 30 Critic Score
    Ghost Recon re-imagined as the most boring Time Crisis clone imaginable, with a mix of genre and franchise that should never have happened.
    • 60 Metascore
    • 30 Critic Score
    There's a real lack of magic in what is essentially Harry Potter And The Half-Hearted Mini-Game Collection.
    • 55 Metascore
    • 30 Critic Score
    The move to the Wii hasn't brought with it any significant changes, just more wasted potential.
    • 53 Metascore
    • 30 Critic Score
    You'll be laughing at, not with, this parody - which perpetuates every cliche it sets out to mock.
    • 45 Metascore
    • 30 Critic Score
    Offensively awful as both a tribute to Bond and as a first person shooter, with every ounce of personality and imagination stripped from an already malformed skeleton.
    • 59 Metascore
    • 30 Critic Score
    Surviving zombies is fairly easy but the real enemy here is tedium and a shopping list of design mistakes that makes this one of the worst zombie games of the year.
    • 36 Metascore
    • 30 Critic Score
    A depressingly awful sequel whose main faults are probably due to a lack of budget and development time, but that doesn’t excuse it being considerably less entertaining than the 31-year-old original.
    • 60 Metascore
    • 30 Critic Score
    A lovely looking origami-themed 3D platformer that’s let down by dull combat and pedestrian puzzle design, and then positively ruined by its use of fixed camera angles.
    • 45 Metascore
    • 30 Critic Score
    A tragic failure that attempts to revive the wonder of NiGHTS and Sonic The Hedgehog, but falls victim to publisher melding and terrible controls.
    • 59 Metascore
    • 30 Critic Score
    There are countdown timers, bosses are oft-repeated re-skins with identical action, and Crash’s runs soon become repetitious, with progress gated behind either a tedious grind or microtransactions. Despite its colourful palette On the Run! is almost aggressively bland.
    • 45 Metascore
    • 30 Critic Score
    Its sights are set on being a brave new kind of shooter, but this misses every target but its own feet.
    • 46 Metascore
    • 30 Critic Score
    The intentions are good, but cute graphics and some clever ideas can’t stop this ‘feel-good FPS’ from being anything but a downer.
    • 52 Metascore
    • 30 Critic Score
    Occasional flashes of mediocrity are as good as this lacklustre shooter gets, in a tedious jamboree of technical ineptitude and bland co-op action.
    • 60 Metascore
    • 30 Critic Score
    Sickeningly offensive use of not just microtransactions but every underhand trick in the marketing handbook, which is a shame as the underlying game isn’t bad.
    • 53 Metascore
    • 30 Critic Score
    Combat and storytelling are boring beyond belief, but what's worst about Inversion is that you can sense the far more interesting game it could've been just beneath the surface.
    • 52 Metascore
    • 30 Critic Score
    A sequel that seems to have learned almost nothing from the deeply flawed original, and which still only hints at the wider potential for a proper sniper sim.
    • 54 Metascore
    • 30 Critic Score
    You can see the basis of a good game here but Omerta gets almost everything wrong, from the shallow gameplay to the bland, characterless gangster atmosphere.
    • 53 Metascore
    • 30 Critic Score
    It’s great to see the creators of Disgaea trying something new but this charmless, needlessly confusing, action role-player is a failure on almost every level.
    • 57 Metascore
    • 30 Critic Score
    An extra hour of combat and so much less, with a download that manages to undermine much of the impressive storytelling of the main game.
    • 45 Metascore
    • 30 Critic Score
    Incompetent, outdated and hopelessly misconceived - but other than that a great fighter for the Wii.
    • tbd Metascore
    • 30 Critic Score
    A hugely disappointing remake that misunderstands everything that made the original great and turns a state-of-the-art blockbuster into a low rent timewaster.
    • 70 Metascore
    • 30 Critic Score
    It may be a good quality racer but this is also one of the most offensively cynical video games we’ve ever played, and despite being ‘free’ also one of the most expensive.
    • 60 Metascore
    • 30 Critic Score
    Mixing Tower Defense, third person action, and beloved ’80s toys should’ve been a recipe for success, but this bland sequel doesn’t do justice to any of its ideas.
    • tbd Metascore
    • 30 Critic Score
    Eventually you unlock a Vampire Survivors-alike mini-game that’s actually moderately entertaining, but the rest is a uniformly bland cash grab that is absolutely not worth your time.
    • 37 Metascore
    • 30 Critic Score
    A game bursting with interesting ideas but dragged down by a lack of technical competence and some very outdated ideas about game design and controls.

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