Meristation's Scores

  • Games
For 3,632 reviews, this publication has graded:
  • 62% higher than the average critic
  • 7% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 BioShock
Lowest review score: 5 Rambo: The Video Game
Score distribution:
3633 game reviews
    • 66 Metascore
    • 65 Critic Score
    Rain World could have been one of the best independent titles of this year, but risky design choices have just backfired here, causing it to be a missed chance, no matter how good some of the ideas that it brings to the table.
    • 72 Metascore
    • 65 Critic Score
    After ten years, Serious Sam series has strong symptoms of fatigue in its gameplay. BFE is a frenetic old-school FPS, but the lack of innovation penalizes a title only released for fans of the franchise.
    • 68 Metascore
    • 65 Critic Score
    Genital Jousting is a hilarious multiplayer game about penises. It's also a walking simulator game about love and friendship starring a penis called Dick.
    • 65 Metascore
    • 65 Critic Score
    More a visual novel than an RPG, Heroland's charm is in its plot and characters. The gameplay mechanics, however, feel bland and the feeling is that the player is most of the time just watching the game playing itself. It also becomes a bit repetitive over time.
    • 69 Metascore
    • 65 Critic Score
    Here be dragons is a proposal that manages to enchant us with its successful naval combat system and particular aesthetics, but that after several hours of play, does not get better. More innovation, complexity and a multiplayer option are missed to get into its competitive mode more than ever. We find ourselves with a simple and challenging bet, which solidly takes advantage of its basic premise in the use of the turn-based combat system. An entertaining title, but it also has factors that could be improved and polished.
    • 60 Metascore
    • 65 Critic Score
    There is potential here, some moments that show the capability of Vita to present a really good FPS experience, but those moments are undermined by important graphical glicthes, poor AI, bland story and and a too short campaign with basic multiplayer.
    • tbd Metascore
    • 65 Critic Score
    More a visual novel than an RPG, Heroland's charm is in its plot and characters. The gameplay mechanics, however, feel bland and the feeling is that the player is most of the time just watching the game playing itself. It also becomes a bit repetitive over time.
    • 60 Metascore
    • 65 Critic Score
    With a wonderful story and a great voice cast Black Mirror tries to provide a fresh and original take on the adventure genre. Unfortunately, a myriad of technical and artistic problems keep it far away from its objectives.
    • 67 Metascore
    • 65 Critic Score
    The parody and the hilarious sense of humour are the keys to Miitopia, a "RPG - sim life" without deep mechanics and a bit repetitive.
    • 66 Metascore
    • 65 Critic Score
    The Occultist has a great ambient and some interesting moments, but it doesn’t deliver fresh moments throughout the game.
    • 71 Metascore
    • 65 Critic Score
    A mixture of genres that lacks personality, with a very light script, not very original and with limited cooperation between characters. It offers a great move set and weapons, and it's a fun experience, but not a deep experience.
    • 60 Metascore
    • 65 Critic Score
    Best on PC. Risen 2: Dark Waters is still rough and with some errors, down visually. Of course, a big world of pirates and action, it has depth and with surprises.
    • 70 Metascore
    • 65 Critic Score
    Darksiders III has too many ups and downs in narrative and gameplay which keeps this game from being amazing.
    • 59 Metascore
    • 65 Critic Score
    Mario Kart Tour is the best exploration of the franchise in the worst-case scenario. Nintendo has bet for a vibrant and appealing experience both in playability and in visual terms, but they are telling the payers that they are destined to pay if they want to get the best score in every single track; unless you are lucky enough to get that 1% chance pilot. Bad «game as a service» design, but they are still on time to reverse the situation by being less aggressive with the in game payments.
    • 67 Metascore
    • 65 Critic Score
    Castle of Illusion is not the same than twenty years ago. Has some improvements like 3D platforms events or magic visuals, but is also so irregular in level design, poor in content and with some issues in Mickey's control.
    • tbd Metascore
    • 65 Critic Score
    Plague Road is a mixture between the roguelike genre and the classic Japanese RPG. Although the mechanics works in a nice way, even the innovative ones, is hardly understandable why the developers decided not to give any reward after victory in combat.
    • 68 Metascore
    • 65 Critic Score
    A happy, cartoonesque homeage to the golden 3D-platform games era which ends up resulting a bit dull and half way of becoming something big.
    • 60 Metascore
    • 65 Critic Score
    Wii Play Motion is another compilation of minigames than can demonstrate how the new Wiimote Plus works and it shows its ability putting it in the hands of four players. 12 mini-games, levels of difficulty and a perfect gift for a casual party.
    • 60 Metascore
    • 65 Critic Score
    Metal Gear Survive has good control and a fun crafting system. However, the game is repetitive and the saving system is a harmful (food/drink as well).
    • 73 Metascore
    • 65 Critic Score
    The idea of using all the Wii complements is a nice one for those who have them but it may be a high entry fee for the rest of players. TV Party keeps the whacky humour of the series, but the game mechanics are getting old and the repetition of minigames from past entries show there is a lack of ideas.
    • 65 Metascore
    • 65 Critic Score
    While most of the things displayed in Forge look pretty good, one can never take away the sensation that most of its features have been rushed and that we're all beta testing it. It could greatly use a few more weeks of extra work on the coding.
    • 72 Metascore
    • 65 Critic Score
    Exoprimal is a fun multiplayer in which the way you progress and its content keep it from going any further.
    • 69 Metascore
    • 65 Critic Score
    Immortals of Aveum shows great promise after the first few hours but eventually falls shorter the more you invest on it.
    • 57 Metascore
    • 65 Critic Score
    Another Dynasty Warriors and nothing new to see. The same repetitive gameplay is now structured in four different campaigns that extend the life of the game during dozens of hours, but you might get tired in the very first one. This button-smasher has barely evolved since the second installment and Dynasty Warriors 7 is no exception: you won't find any surprises but the same kind of levels again and again. Only recommended for those who actually love the series, because they will find new weapons, characters or even a cooperative mode in the Conquest mode.
    • tbd Metascore
    • 65 Critic Score
    Destiny: Dark Below offers more content, but not better content. The best addition is the new raid with its varied mechanics, also the strike sounds good, but this DLC is poor in terms of story missions.
    • 70 Metascore
    • 65 Critic Score
    As a Thief, it is a huge disappointment. The extraordinary map design of the series is gone, the story is forgettable and the reboot of Garrett and The City really misjudged. While entertaining as a stealth game, its sins are bigger than its virtues.
    • 65 Metascore
    • 65 Critic Score
    This atypical reinvention of the classic tale of revenge and redemption in the context of the classic samurai battles could have it's own artistic values, but its flaws makes this Afro Samurai game less interesting than it could be in the end. Samuel L. Jackson's voice, RZA's music and the cell-shading artistic, bloody aspect cannot stand a repetitive gameplay too focused on hacking and slashing while using the 'focus' mode and Final Bosses don't do their work, either.
    • 73 Metascore
    • 65 Critic Score
    Lucas Arts can't fill the high expectations for his awaited game, presenting a product that contains the great idea of incarnate Darth Vader's secret apprentice and a fantastic visual representation of the use of The Force, but that fails victim of a repetitive level structure, plenty of bugs and a lack of real incentives to play it again when the player completes the 6 hours of insatisfied entertainment that it offers. Only recommended to the Star Wars fans for the script and the events included on it, despite all of the new characters cant compete with the Jedi and Sith introduced in the movies.
    • 64 Metascore
    • 65 Critic Score
    Despite its best efforts, Need for Speed The Run fails to capitalize on the core strengths of the game. The new engine is great, and the speed sensation is awesome. But the campaign is far too short and the game mechanics are poorly implemented. Rental recommended.
    • 66 Metascore
    • 65 Critic Score
    Good, but flawed, The Crystal Bearers' decent gameplay has some cool ideas, but is held back by a myriad of issues. Good graphics lacking more depth, interesting story that takes too long to blast off and can't avoid classical clichés of the genre.

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