Machinima's Scores
- Games
For 532 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 1.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 77
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | NCIS |
Score distribution:
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Positive: 366 out of 532
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Mixed: 139 out of 532
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Negative: 27 out of 532
532
game
reviews
- By Date
- By Critic Score
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- Critic Score
Fans that want something like Monster Hunter but not in the same setting shouldn't hold their breath for Gods Eater Burst to be anything more than a quick diversion.- Machinima
- Posted Apr 4, 2011
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- Machinima
- Posted Oct 15, 2012
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- Critic Score
There’s biker and vehicle customization in the game, and a fair amount of it. With outfits, accessories, and bike upgrades to attain, enough reason exists to go out of your way to nab cash in-game and increase your star count.- Machinima
- Posted Feb 19, 2013
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- Critic Score
Though the underlying action RPG mechanics are well done, constant grinding through improperly balanced levels brings the game down a couple notches.- Machinima
- Posted Oct 25, 2011
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- Critic Score
The obtrusive HUD and messy atmospheric bits aren't bad enough to ruin this, but as with some of the questionable facets of this game, you can't help but wonder how much more fun it would be without them.- Machinima
- Posted Mar 22, 2012
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- Critic Score
A unique blend of turn based and real time battles is squandered on bland battles and a pacing that is far too slow.- Machinima
- Posted Sep 10, 2012
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- Critic Score
It's nothing that I want to particularly spend much time with, since it's just generally lackluster in modes and variety. It's a pretty game, that's for sure, but there was nothing in Ravaged that really drew me in, nothing that made me want to turn it later once I'd shut it down.- Machinima
- Posted Nov 12, 2012
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- Critic Score
But much of the time, the controls simply don't work, and instead of feeling immersed, you feel enraged and helpless. If the graphics, story, or even gameplay mechanics weren't as good as they are, I wouldn't be wasting my time with a game with such messy, unreliable controls.- Machinima
- Posted Jun 19, 2012
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- Critic Score
The controls are not only responsive, but they show a subtlety we don't normally see in motion-controlled games. It's just too bad that what could've been a fun, magical romp is deflated by generic fantasy tropes and equally uninspired visuals and sounds.- Machinima
- Posted Jun 19, 2012
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- Critic Score
There are so many aspects of this game to which I can say "if only"… if only the camera worked right, if only the controls were tighter, if only there were more to do than find keys and kill the same dudes over and over again. But the game is what it is, and the bad seems to outweigh the good at every turn.- Machinima
- Posted Mar 5, 2012
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- Critic Score
While the four re-released games are all good in their own right, there's really no need to play them again. On top of that, the two new games aren't enough to warrant a purchase on their own, with Pac-Man Tilt being the only one worth at least some of your time.- Machinima
- Posted Aug 17, 2011
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- Critic Score
The concept of an open world zombie survival game is still good on paper, but somehow Techland has failed for a second time to make sure it works in execution.- Machinima
- Posted Apr 22, 2013
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- Critic Score
Professor Layton this is not, but imitation it tries. Doctor Lautrec and the Forgotten Knights fails to capture the magic that it is trying to emulate. Repetitive puzzles and a lack of player interaction during gameplay will leave you wanting much more.- Machinima
- Posted Jan 6, 2012
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- Critic Score
I haven’t been this disappointed in a game in a long, long time. Not only does the campaign welch on its opportunity to create interesting and additive content in the Aliens universe, but the multiplayer is languid, broken, and laughably frustrating. Colonial Marines plays it as safe as possible and still can’t manage to copy successfully proven ideas.- Machinima
- Posted Feb 12, 2013
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- Critic Score
There is a good game somewhere in the hybrid FPS/arcade title Xotic, but it's buried beneath gameplay mechanics that don't go well together. Collecting points, going for high scores, and zipping through levels for the fastest time is both fun and challenging, but having to slow the pace down to hunt and kill every enemy in order to advance takes away from what could have been a great title. Overly complicated controls and confusing visuals don't help either.- Machinima
- Posted Dec 14, 2011
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- Machinima
- Posted Jul 2, 2013
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- Critic Score
Those of you looking for a more engaging, worthwhile, and ultimately enjoyable RPG should look past Unchained Blades and not look back.- Machinima
- Posted Jan 18, 2013
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- Critic Score
The convoluted story is almost pretentious in its efforts at complex character development.- Machinima
- Posted Sep 7, 2011
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- Critic Score
While it drips with cinematic style and unrelenting action, the game is held back by camera issues and a game-breaking exploit that can't be ignored.- Machinima
- Posted Apr 23, 2012
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- Critic Score
A missed opportunity. The source material is strong, but in this example is executed poorly.- Machinima
- Posted Jun 16, 2011
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- Critic Score
Alien Rage may have made a positive impact if it were released in 2007; however its ambition isn’t matched in execution. The shooting and technical graphics work well, but a lack of distinctive moments fail to distinguish Alien Rage from a sea of same-y space-marine, sci-fi, alien shooters.- Machinima
- Posted Nov 8, 2013
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- Critic Score
That was the magic of Monkey Ball, and that's the magic that is completely and utterly absent here.- Machinima
- Posted Apr 4, 2011
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- Critic Score
BloodRayne: Betrayal is on the line of a game I'd recommend and a game I wouldn't recommend. The visuals are wonderful and genuinely a pleasure to look at. But the gameplay is hindered entirely by overly difficult platforming and atrocious controls.- Machinima
- Posted Sep 20, 2011
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- Critic Score
For all its faults, The Sims 3 on 3DS is a serviceable way of getting your pretend life fix on the go. As a launch title, it's frustrating that the game's 3DS features aren't better tuned.- Machinima
- Posted Apr 5, 2011
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- Critic Score
The game strokes the nostalgic centers of my brain with simple RPG mechanics, and I respect the game's moxy in mocking gaming tropes. There's just no excusing the dearth of content variety and boring-as-hell gameplay.- Machinima
- Posted Mar 14, 2011
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- Critic Score
If you're a fan of the character somehow, that shows you like things that are "unique" and have a "dark" "personality," and are not at all manufactured in order to appeal to an overplayed "edgy" aesthetic. As such, this game is for you, because that means you have mediocre taste. Everyone else, save your valuable time and effort.- Machinima
- Posted Jan 23, 2012
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- Critic Score
Ultimately NeverDead is a failed opportunity to do something special. Too many bad design choices hold back the overall experience. Repetitive gameplay, constantly having to recover your limbs, useless supporting characters, poor controls, the list goes on. The real curse for the main character isn't immortality, but forever being a part of this game.- Machinima
- Posted Feb 16, 2012
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- Critic Score
Out of the Shadows has all the trimmings of a fantastic brawler, but none of it works as it should. For every highlight the game showcases there are multiple failures: shoddy controls, a complicated combat system, and far too many glitches.- Machinima
- Posted Sep 7, 2013
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- Critic Score
There's no emotional investment, little challenge, and nothing that shakes off happier memories of War of the Monsters.- Machinima
- Posted Feb 25, 2011
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- Critic Score
The gameplay is frustrating and not worth the time you'll spend on it.- Machinima
- Posted May 30, 2012
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