Machinima's Scores

  • Games
For 532 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 BioShock Infinite
Lowest review score: 10 NCIS
Score distribution:
  1. Negative: 27 out of 532
532 game reviews
    • 71 Metascore
    • 60 Critic Score
    Fans that want something like Monster Hunter but not in the same setting shouldn't hold their breath for Gods Eater Burst to be anything more than a quick diversion.
    • 74 Metascore
    • 60 Critic Score
    Wii controls continue to disappoint.
    • 64 Metascore
    • 60 Critic Score
    There’s biker and vehicle customization in the game, and a fair amount of it. With outfits, accessories, and bike upgrades to attain, enough reason exists to go out of your way to nab cash in-game and increase your star count.
    • 77 Metascore
    • 60 Critic Score
    Though the underlying action RPG mechanics are well done, constant grinding through improperly balanced levels brings the game down a couple notches.
    • 68 Metascore
    • 60 Critic Score
    The obtrusive HUD and messy atmospheric bits aren't bad enough to ruin this, but as with some of the questionable facets of this game, you can't help but wonder how much more fun it would be without them.
    • 67 Metascore
    • 60 Critic Score
    A unique blend of turn based and real time battles is squandered on bland battles and a pacing that is far too slow.
    • 64 Metascore
    • 60 Critic Score
    It's nothing that I want to particularly spend much time with, since it's just generally lackluster in modes and variety. It's a pretty game, that's for sure, but there was nothing in Ravaged that really drew me in, nothing that made me want to turn it later once I'd shut it down.
    • 38 Metascore
    • 60 Critic Score
    But much of the time, the controls simply don't work, and instead of feeling immersed, you feel enraged and helpless. If the graphics, story, or even gameplay mechanics weren't as good as they are, I wouldn't be wasting my time with a game with such messy, unreliable controls.
    • 70 Metascore
    • 60 Critic Score
    The controls are not only responsive, but they show a subtlety we don't normally see in motion-controlled games. It's just too bad that what could've been a fun, magical romp is deflated by generic fantasy tropes and equally uninspired visuals and sounds.
    • 72 Metascore
    • 55 Critic Score
    There are so many aspects of this game to which I can say "if only"… if only the camera worked right, if only the controls were tighter, if only there were more to do than find keys and kill the same dudes over and over again. But the game is what it is, and the bad seems to outweigh the good at every turn.
    • 60 Metascore
    • 55 Critic Score
    While the four re-released games are all good in their own right, there's really no need to play them again. On top of that, the two new games aren't enough to warrant a purchase on their own, with Pac-Man Tilt being the only one worth at least some of your time.
    • 57 Metascore
    • 55 Critic Score
    The concept of an open world zombie survival game is still good on paper, but somehow Techland has failed for a second time to make sure it works in execution.
    • 53 Metascore
    • 55 Critic Score
    Professor Layton this is not, but imitation it tries. Doctor Lautrec and the Forgotten Knights fails to capture the magic that it is trying to emulate. Repetitive puzzles and a lack of player interaction during gameplay will leave you wanting much more.
    • 48 Metascore
    • 50 Critic Score
    I haven’t been this disappointed in a game in a long, long time. Not only does the campaign welch on its opportunity to create interesting and additive content in the Aliens universe, but the multiplayer is languid, broken, and laughably frustrating. Colonial Marines plays it as safe as possible and still can’t manage to copy successfully proven ideas.
    • 52 Metascore
    • 50 Critic Score
    There is a good game somewhere in the hybrid FPS/arcade title Xotic, but it's buried beneath gameplay mechanics that don't go well together. Collecting points, going for high scores, and zipping through levels for the fastest time is both fun and challenging, but having to slow the pace down to hunt and kill every enemy in order to advance takes away from what could have been a great title. Overly complicated controls and confusing visuals don't help either.
    • 54 Metascore
    • 50 Critic Score
    By and large, Rush Bros. stumbles across the finish.
    • 65 Metascore
    • 50 Critic Score
    Those of you looking for a more engaging, worthwhile, and ultimately enjoyable RPG should look past Unchained Blades and not look back.
    • 47 Metascore
    • 50 Critic Score
    The convoluted story is almost pretentious in its efforts at complex character development.
    • 42 Metascore
    • 50 Critic Score
    While it drips with cinematic style and unrelenting action, the game is held back by camera issues and a game-breaking exploit that can't be ignored.
    • 46 Metascore
    • 50 Critic Score
    A missed opportunity. The source material is strong, but in this example is executed poorly.
    • 46 Metascore
    • 50 Critic Score
    Alien Rage may have made a positive impact if it were released in 2007; however its ambition isn’t matched in execution. The shooting and technical graphics work well, but a lack of distinctive moments fail to distinguish Alien Rage from a sea of same-y space-marine, sci-fi, alien shooters.
    • 55 Metascore
    • 50 Critic Score
    That was the magic of Monkey Ball, and that's the magic that is completely and utterly absent here.
    • 68 Metascore
    • 50 Critic Score
    BloodRayne: Betrayal is on the line of a game I'd recommend and a game I wouldn't recommend. The visuals are wonderful and genuinely a pleasure to look at. But the gameplay is hindered entirely by overly difficult platforming and atrocious controls.
    • 52 Metascore
    • 50 Critic Score
    For all its faults, The Sims 3 on 3DS is a serviceable way of getting your pretend life fix on the go. As a launch title, it's frustrating that the game's 3DS features aren't better tuned.
    • 45 Metascore
    • 50 Critic Score
    The game strokes the nostalgic centers of my brain with simple RPG mechanics, and I respect the game's moxy in mocking gaming tropes. There's just no excusing the dearth of content variety and boring-as-hell gameplay.
    • 63 Metascore
    • 45 Critic Score
    If you're a fan of the character somehow, that shows you like things that are "unique" and have a "dark" "personality," and are not at all manufactured in order to appeal to an overplayed "edgy" aesthetic. As such, this game is for you, because that means you have mediocre taste. Everyone else, save your valuable time and effort.
    • 52 Metascore
    • 45 Critic Score
    Ultimately NeverDead is a failed opportunity to do something special. Too many bad design choices hold back the overall experience. Repetitive gameplay, constantly having to recover your limbs, useless supporting characters, poor controls, the list goes on. The real curse for the main character isn't immortality, but forever being a part of this game.
    • 38 Metascore
    • 45 Critic Score
    Out of the Shadows has all the trimmings of a fantastic brawler, but none of it works as it should. For every highlight the game showcases there are multiple failures: shoddy controls, a complicated combat system, and far too many glitches.
    • 65 Metascore
    • 45 Critic Score
    There's no emotional investment, little challenge, and nothing that shakes off happier memories of War of the Monsters.
    • 39 Metascore
    • 45 Critic Score
    The gameplay is frustrating and not worth the time you'll spend on it.

Top Trailers