Level7.nu's Scores

  • Games
For 1,119 reviews, this publication has graded:
  • 22% higher than the average critic
  • 3% same as the average critic
  • 75% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Red Dead Redemption
Lowest review score: 20 AMY
Score distribution:
1119 game reviews
    • 86 Metascore
    • 90 Critic Score
    No battles, puzzles or magnificent vistas. And still Gone Home is nothing short of an amazing experience. It’s one of the finest games ever to use exploration and discovery as storytelling. It may be short but it is a story that will stay with you forever.
    • 80 Metascore
    • 80 Critic Score
    A sandbox game made in Lego. There's a lot of humor in this game, coupled with tons of content and a smart use of costumes. Recommended for Lego fans, regardless of age.
    • 86 Metascore
    • 70 Critic Score
    A good sequel that improves upon the original and does most things right. Sadly a couple of misses such as lack of checkpoints and clunky controls stands in the way of a higher grade.
    • 82 Metascore
    • 70 Critic Score
    Massive and difficult, but rewarding for those who endure to master it. It's a bit more streamlined than its predecessors, but apart from that not much has changed. A bit too repetitive for its own good.
    • 72 Metascore
    • 60 Critic Score
    Castlevania's debut on Nintendo 3DS does a lot of things different. With big changes to the combat system, 3D graphics and heavily reduced exploration, hardcore fans of the series might be disappointed. For someone who just wants a different action adventure it's not a bad game though.
    • 69 Metascore
    • 50 Critic Score
    A platformer that doesn't do anything new and never excels in any way. In the end it's ok, but not much more than that.
    • 58 Metascore
    • 50 Critic Score
    A decent action game that entertains for the moment. There are mechanics that encourage cooperation, but other than that there's not much to praise as characters, level design and AI (amongst others) are sub par.
    • 93 Metascore
    • 90 Critic Score
    Bioshock Infinite is indeed a very good game, mostly because of its narrative and atmosphere. It offers a well written story in a living and interesting gameworld with believable characters. The only downside is the action scenes, which are both too frequent and feel somewhat unsubstantial.
    • 85 Metascore
    • 90 Critic Score
    Level 5's highly anticipated collaboration with Studio Ghibli is just as great as it looks. And it looks great. The art style is exactly what you'd expect from Studio Ghibli, and the same goes for the music. Battles are fought with familiars, that you collect and train throughout the game. It's not a revolution, but it does almost everything right.
    • 69 Metascore
    • 60 Critic Score
    Even with a few improvements such as additional weapons and more challenging enemies, the Wii U edition of Ninja Gaiden 3 still falls short. Questionable level design, a confusing storyline and strangely balanced difficulty levels are all examples of things that is wrong with this game. With that said, it's better than the Xbox 360 and Playstation 3 versions and can be pretty fun at times.
    • 85 Metascore
    • 80 Critic Score
    Ninja Theory are calling the DMC shots now and they're doing it well. The fighting mechanics are a little bit easier to master and perhaps not as deep as before, but on the other hand the storytelling is improved with skillfully crafted cutscenes. Put up with a rather dull introduction and you're in for a great game.
    • 68 Metascore
    • 70 Critic Score
    Monotonous, stupid and downright ugly. But all drawbacks asides, EDF 2012 succeeds in one thing - it's amazingly fun. There's an unmistakable feeling of panic at all time, and players needs to keep moving while thinking strategically. A bit to pricy though.
    • 76 Metascore
    • 70 Critic Score
    With the third entry of the Dead Space series, Visceral Games goes in another direction than before. Horror elements makes space for pure action with the introduction of co-op, open landscapes and cover based shooting. As an action game it's pretty good but it's still the worst game in the trilogy.
    • 87 Metascore
    • 90 Critic Score
    A different experience with a heavy atmosphere, both beautiful and a little scary. Hardly more than an hour long, but still it manages to convey more than most games does in ten hours.
    • 43 Metascore
    • 30 Critic Score
    Even after more than seven years in development, Aliens: Colonial Marines results in a cavalcade of shattered dreams and lost potential. Almost every element is either broken, boring or badly designed and the once fearsome Xenomorphs are now reduced to mindless cannon fodder. To put it simply; it's a terrible game.
    • 77 Metascore
    • 80 Critic Score
    An action game in a sandbox. As usual, the Nanosuit allows for interesting gameplay dynamics where both stealth and all out action are good approaches. There are also some interesting online game modes that makes good use of the Nanosuit's abilities.
    • 82 Metascore
    • 70 Critic Score
    As an action game it's fantastic, especially the well integrated "Blade Mode" in which the protagonist Raiden can precision cut his foes. The script is kind of lacking though, and environments are often reused. Fantastic, but not perfect.
    • 87 Metascore
    • 80 Critic Score
    Three boards, each with it's own Star Wars related theme. The Episode V: Empire Strikes Back became a clear favorite with a lot of hidden content. Sure there is room for improvement here and there but this is about as good as a Star Wars pinball could ever be.
    • 72 Metascore
    • 70 Critic Score
    Pid
    A smart and, at some times, very challenging puzzle platformer with neat-looking visuals and good music. Still, it's not very memorable in the long run.
    • 79 Metascore
    • 80 Critic Score
    Many features are toned down in the Vita version, graphics, traffic and online functions for example. But that doesn't mean that the rest of the game is not good - in fact it's great. Especially due to the fact that it's designed around the portable format.
    • 84 Metascore
    • 70 Critic Score
    An open world street racer set in an interesting city. There's a lot of things to do, but they get pretty repetitive after a while. The autolog for online competition is brilliant though.
    • 73 Metascore
    • 80 Critic Score
    An ambitious karting game, with the charm of the ordinary LBP-titles. There's a great focus on user-created material, which gives the variation and longevity that is missing in the single player mode.
    • 59 Metascore
    • 60 Critic Score
    Eight years ago, this was a fantastic game. It's still entertaining and the weapons and companion AI are as good as in newer games. But several features haven't aged well.
    • 86 Metascore
    • 70 Critic Score
    This year's edition is more streamlined and misses some of the more complicated and somewhat unnecessary features that has plagued the more recent editions. Instead, the core focus lies on finding players that fits efficient strategies. Sadly the interface is rather messy and the game is filled with bugs.
    • 82 Metascore
    • 80 Critic Score
    As charming and shrewd as ever, but this time with a greater focus on story and characters. The visual style looks good and the puzzles are both smart and varied.
    • 83 Metascore
    • 80 Critic Score
    Very much like the previous games, but with small changes that stir up the gameplay. The single player campaign is action packed and entertaining, and the multiplayer mode is as smooth as ever. There's also more focus on connectivity and e-sport.
    • 61 Metascore
    • 60 Critic Score
    An ok karting game, especially fun when playing with friends. But there is a low budget feel to the game, and it's a little low on content.
    • 59 Metascore
    • 50 Critic Score
    A charming platformer with lots of references to the Disney universe. Gameplay-wise it's badly flawed though. The camera, controls and AI are below acceptable levels.
    • 58 Metascore
    • 60 Critic Score
    As a horror dungeon crawler, the biggest problem is the lack of horror. Some RPG elements are really good, but the game is very monotonous.
    • 39 Metascore
    • 40 Critic Score
    Manage a theme park and build grand roller coasters. A poorly designed user interface, old-fashioned graphics and the lack of certain mechanics makes sure that this game never lives up to its PC predecessors.

Top Trailers