Launcher (The Washington Post)'s Scores

  • Games
For 110 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.4 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Demon's Souls
Lowest review score: 45 Hello Neighbor 2
Score distribution:
  1. Positive: 72 out of 110
  2. Negative: 1 out of 110
115 game reviews
    • 84 Metascore
    • 85 Critic Score
    Built like a Disneyland of horror tropes and gore, the eponymous village funnels you toward gory sights and sounds, with Ethan circling a drain of carnage.
    • 83 Metascore
    • 90 Critic Score
    Despite beating the game, I find myself returning to Astro’s Playroom for its pure joy.
    • 83 Metascore
    • 95 Critic Score
    Splatoon 3 doesn’t drastically change the formula because it really doesn’t need to. Its modes are varied and offer truly different experiences that would shine on their own. If you’re a newcomer looking to break into the series, you may be a little lost at first, but stick with it. It’s an inky mess well worth your time.
    • 83 Metascore
    • 90 Critic Score
    Nier Replicant is a must-play for anyone who loved “Automata,” a game some praise as one of the finest ever created.
    • 83 Metascore
    • 100 Critic Score
    It doesn’t try to make grand statements about mankind’s hubris or shortsighted innovation. Instead, it walks you through a living, breathing city where robots have molded their own society from the ashes of another, and lets players make of humanity’s self-destruction what they will. And that impression will stick with you long after the game ends.
    • 83 Metascore
    • 90 Critic Score
    I expected something scary, but the impeccable sound design, terrifying enemy encounters and clever puzzles make it worth revisiting, even after completion.
    • 83 Metascore
    • 80 Critic Score
    After spending almost 30 hours on my first playthrough, I can confidently say that where Triangle Strategy truly shines is in its worldbuilding. When faced with tough decisions, I felt that I had agency; my choices impacted the events that unfolded throughout the game. [...] Better English voice acting would have been icing on the cake, though. The half-baked vocal delivery left me feeling a bit deflated.
    • 83 Metascore
    • 90 Critic Score
    The Pokémon series has always been about more than its graphics, and this game exemplifies that.
    • 82 Metascore
    • 85 Critic Score
    Lost Judgment is the most captivating, dramatic and transfixing story of the year, and that should be no surprise to fans of RGG Studio’s output.
    • 82 Metascore
    • 65 Critic Score
    If you have a dark sense of humor, Cult of the Lamb might scratch that itch. But once you get over the shock factor of all the horrific things you can do in the name of growing your flock, there’s not much meat left on the bone.
    • 82 Metascore
    • 80 Critic Score
    Though pandemic fiction may seem like the last thing audiences need right now, the catharsis “Requiem” provides is a valuable salve. It reminds us that others, today and in the past, feel or have felt our same confusion, fear and grief. In this, it makes an argument not for hiding the toll of so much pain away in the shadows, secreting bodies in dark passageways, but of bringing everything out into the light of day so we can try to hear what notes of hope sing through the darkness.
    • 82 Metascore
    • 70 Critic Score
    I still haven’t made up my mind if I’m going to be returning to “World of Warcraft” any time soon, whether it is to see how “Dragonflight” evolves from here or to try out future expansions. But after all these years, I’m glad I returned to witness the start of a new journey for a group that spent decades in stasis. Seeing the Dracthyr regaining control of their fate gave me hope that the next time I visit Azeroth, the people behind this world might have freed themselves from their historic shackles.
    • 82 Metascore
    • 80 Critic Score
    You’re able to explore every world from the Star Wars universe, but in that expansiveness, sometimes searching for largely meaningless in-game items and completing fetch quests, the greatest revelation is a question: Was this ambitious vision for “The Skywalker Saga” worth its cost?
    • 81 Metascore
    • 80 Critic Score
    True Colors is worth exploring in its entirety, but it glosses over the rougher parts of life, painting them in a romantic light.
    • 81 Metascore
    • 85 Critic Score
    Sifu is a no-nonsense arcade brawler that can be played in short bursts or long sprints, depending on the commitment to perfect each level run.
    • 81 Metascore
    • 60 Critic Score
    It’s all squeeze, very little juice. Maddening.
    • 81 Metascore
    • 80 Critic Score
    Age of Empires IV is a simple, pleasurable game that rewards developing high skill but does not require it to push and learn your way through.
    • 81 Metascore
    • 80 Critic Score
    Persona 5 Strikers is probably the most innovative Musou game in years, thanks to its closeness to the core “Persona” formula.
    • 81 Metascore
    • 70 Critic Score
    Because of this game, I’m developing a connection with the [“League of Legends”] franchise. I just don’t find the game to be a must-play worthy of a ringing endorsement.
    • 80 Metascore
    • 75 Critic Score
    Engage continues the series trend of mashing up tactics and RPG elements, but while the latter falls flat and feels out of place, it excels in the former. And if my biggest qualms are with the game’s least Fire Emblem-y parts, I consider that a solid entry in the series.
    • 80 Metascore
    • 80 Critic Score
    For some players, Signalis will summon to mind the halcyon days of playing the original PS1 version of “Resident Evil 2” in the late ’90s, or even its miraculously faithful replica on the Nintendo 64. Signalis is itself something of a faithful replica, an acolyte in thrall to an old — and supposedly antiquated — master. But the game finds the classic survival horror genre in fine health.
    • 80 Metascore
    • 70 Critic Score
    Guardians of the Galaxy by Eidos Montreal ends up becoming an even better Guardians story than the two blockbuster films combined.
    • 80 Metascore
    • 90 Critic Score
    If you can look past the rotating control stick games, and if developer NDcube can offer new content and refine the game over time, you’re likely to enjoy this party for years to come.
    • 80 Metascore
    • 85 Critic Score
    For anime lovers and anyone who enjoyed “Fire Emblem: Three Houses,” the game will be a hit.
    • 79 Metascore
    • 80 Critic Score
    Puzzle games have to manage a delicate balancing act: If solutions are too simple, players lose interest; too difficult, and they feel cheated, like the answer was never decipherable to begin with. “Escape Academy” was opaque at times, but the answer always felt like it was within my grasp, if I just tried out this one idea, or thought about the puzzle from this other angle. Giving players that sense of empowerment is hard, and games don’t always get it right. But “Escape Academy” walks that tightrope with finesse, joining the pantheon of frantic-but-fun co-op greats.
    • 79 Metascore
    • 80 Critic Score
    Scott, his girlfriend Ramona Flowers, his drummer and ex Kim, and lead singer Stephen Stills are back in all their retro brawler glory, and really, it’s like Ubisoft barely touched the old game. They didn’t need to.
    • 79 Metascore
    • 80 Critic Score
    If a rollerskating John Wick in a 70s synth bar sounds like a good time, then I have just the game for you.
    • 79 Metascore
    • 80 Critic Score
    Aside from the perspiration provided by an initial landing at a crowded point of interest, or the jaw-clenching moments of the final circle, the pace of play is deliberate, allowing players to think, look around and take advantage of the battleground in clever and effective ways.
    • 79 Metascore
    • 70 Critic Score
    It gives the player just enough story and intrigue to press on through a grindy midgame focused on revisiting maps.
    • 79 Metascore
    • 90 Critic Score
    In a way, it’s the FPS genre that grants players a kind of agency that rhythm games haven’t — the freedom and exhilaration of performance. You can execute kills to the beat of your internal pulse, with the act of shooting bodies and popping heads forming a pleasing rhythm. That’s why playing “Metal: Hellsinger” can almost feel like you’re holding the drumsticks yourself, as you blaze through demon hordes with a percussive flow of your own.

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