Kill Screen's Scores

  • Games
For 340 reviews, this publication has graded:
  • 19% higher than the average critic
  • 5% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 90 Bloodborne
Lowest review score: 7 Hatred
Score distribution:
  1. Negative: 29 out of 340
340 game reviews
    • 55 Metascore
    • 70 Critic Score
    Monochroma wants you to debate your every move, to drain you of color and splash you with hope when you play well. It’s often too quiet to know if you’re doing just that.
    • 69 Metascore
    • 62 Critic Score
    In large part, the ultimate success of The Wolf Among Us rests on how well Telltale handles Episode 5.
    • 75 Metascore
    • 75 Critic Score
    The loopy dictator is only as loopy as the world that made him; his brand of insanity merely combats the surrounding insanity. Tropico is an open invitation to either revel in it or understand it.
    • 73 Metascore
    • 70 Critic Score
    It manages to provide an intimate journey for each player despite the breadth of human diversity.
    • 80 Metascore
    • 70 Critic Score
    The game is a sort of inverse of Grand Theft Auto 5: triumphant in ambition but faltering in execution. Nowhere is this more apparent than in those NPC bios, which can’t seem to decide if they’re funny or serious.
    • tbd Metascore
    • 40 Critic Score
    The developer put in details that make the game virtually impossible.
    • 79 Metascore
    • 71 Critic Score
    There is a market for this kind of happy pain, this agonizing joy. I just hope Dakko Dakko’s rotating, riveting shooter finds the cat-crazy audience it deserves.
    • tbd Metascore
    • 50 Critic Score
    Enter Skies is trying very hard to win the title of the weirdest RPG this year with Fearless Fantasy but its biggest mistake is in trying at all.
    • 80 Metascore
    • 67 Critic Score
    The number of “ah-ha!” moments offered by the game is significant.
    • 68 Metascore
    • 50 Critic Score
    The best adventure games have an engaging story and interesting puzzles. Tesla Effect doesn't have either.
    • 81 Metascore
    • 74 Critic Score
    In Super Time Force, the failures live on, but not as condemnations of my lack of skill. My sloppiness as a player is not useless. Seeing them all hopping around on the screen simultaneously, I realize: there can be grace in failure.
    • 82 Metascore
    • 49 Critic Score
    I’m relieved to get to the end of it not because I’m looking forward to playing all of the bosses again in one try, but because it means that if I fail—if I die to a boss repeatedly and run out of lives—I don’t have to go back through the exact same level full of the tedious, non-threatening enemies again, and again, and again; I can just play the bosses, which is what this game should have been about from the beginning.
    • 83 Metascore
    • 80 Critic Score
    Transistor’s combat engages with the same dualism that informs the game’s central tension between coded performativity and human agency.
    • 55 Metascore
    • 46 Critic Score
    DreadOut revels in cliche, sometimes quite smartly.
    • 88 Metascore
    • 77 Critic Score
    After two weeks of playing (and watching) Mario Kart 8, I want to slo-mo everything now.
    • 72 Metascore
    • 60 Critic Score
    The majority of Full Bore is a balancing act—charging blindly through the map may incite agoraphobia, while obsessing over a particular nook for too long yields claustrophobia. Getting lost in this game is equally fun and frustrating, in almost exactly even measure.
    • 53 Metascore
    • 45 Critic Score
    So much of Bound by Flame induces boredom or irritation that it seemed the best recourse to seek out a style of play that facilitated, if not outright enjoyment, at least an absence of hostility.
    • 72 Metascore
    • 61 Critic Score
    The Last Tinker doesn’t play poorly, just unremarkably. And for the type of game it aspires to be—one that sets itself the unenviable task of recapturing the spirit of a genre’s golden age—an experience that is ”just good enough” can feel a bit underwhelming.
    • 79 Metascore
    • 79 Critic Score
    Like The Walking Dead, Republique is now freed of needing to instruct the player of their goals and how to achieve them. It is, instead, refocusing its efforts, in wonderfully surprising ways.
    • 81 Metascore
    • 75 Critic Score
    The four games included are great fun, but to enjoy them, you need to play a fifth game—being a likable human being. If you don’t get that part right, everyone will go do something else.
    • 87 Metascore
    • 78 Critic Score
    The fact that Rocketcat have so aptly nailed the ratio of bitter to sweet is an achievement unto itself: rarely does a game as punishing as Wayward Souls bear up so well under repeated playthroughs.
    • tbd Metascore
    • 40 Critic Score
    Attempting to bring your two arms together to ready a shot as your aggressor charges blindly toward you is beautifully simple and absurd. In any other shooting game, such an opponent would pose no threat whatsoever, but the balance between the ludicrous distance the sword-wielding apple-man has to travel in order to reach you and the exceptional difficulty of lining up a shot combine to create a fine piece of participatory humor.
    • 80 Metascore
    • 70 Critic Score
    Track Central gives into core of the Trials experience and allows us to relish in the waste of biomass. Sorry, riders: this is what you’re made for.
    • 76 Metascore
    • 51 Critic Score
    Stubborn adherence to the modes of the past only goes so far. Third Eye Crime would be a better game for recognizing this.
    • 51 Metascore
    • 65 Critic Score
    When I finished, I didn’t expect Daylight to stick with me as much as it did. The story did very little new; the levels weren’t novel; the ghosts were ones I’d seen before. But when I closed my eyes that night, all I could see was that Shadow at the end of the hallway, watching me.
    • 89 Metascore
    • 75 Critic Score
    Overall my Monument Valley experience was full of charm, perfect for a single marathon playthrough, or short stabs.
    • 83 Metascore
    • 78 Critic Score
    Calculords doesn’t punish you for dicking around with the equations indefinitely. But, for the first time, I’m enjoying equations, and whoever is responsible for that has performed some degree of math magic.
    • 74 Metascore
    • 81 Critic Score
    This is the National Pastime deconstructed. This is also Nintendo’s past commingling with its future: A perfect, tiny game, forced into this strange new shape and sold piecemeal.
    • 62 Metascore
    • 55 Critic Score
    Its mechanics and narrative grew routine. I appreciated those aesthetics only from a distance it wouldn’t give me. It’s hard to criticize a game for being good-looking, but it’s hard not to when its ambitions so clearly lay beyond that.
    • 82 Metascore
    • 82 Critic Score
    Throats are ripped out, bones snap, and The Wolf Among Us proves that it still has more than enough bite to back up its bark.

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