Just Adventure's Scores

  • Games
For 294 reviews, this publication has graded:
  • 75% higher than the average critic
  • 2% same as the average critic
  • 23% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Sinking Island
Lowest review score: 0 Cold Case Files
Score distribution:
  1. Negative: 21 out of 294
294 game reviews
    • 62 Metascore
    • 58 Critic Score
    It's just seems to be a misguided attempt, punctuated by moments of hilarity. Cut the arcade games in half, add a few more musical numbers and a few real puzzles and LCL:MCL would shine.
    • 66 Metascore
    • 50 Critic Score
    Could have been a really good game—one of the best of the year—despite some of its flaws. But the twitch requirements and the insult sword — errrr… sarsaparilla duels, combined to cast a deathly pallor over the entire experience.
    • Just Adventure
    • 82 Metascore
    • 100 Critic Score
    While not creating anything new, per se, Ubisoft has taken the venerable Adventure Game and, once again, raised it to a new height.
    • 68 Metascore
    • 75 Critic Score
    It's so annoying when a game is so near being great and falls short because of a lack of attention in a few areas.
    • 74 Metascore
    • 75 Critic Score
    This is a very good game for those who love a good story.
    • tbd Metascore
    • 0 Critic Score
    Simply put, this really isn’t an adventure game. You don’t have to think, you don’t have to work, you don’t ever have to put pen to paper. The paths are literally laid out for you with neon signs, and you just have to follow them.
    • 85 Metascore
    • 75 Critic Score
    To say this game is short is too kind. I think the credits are longer than the game. I think the endless loading screens at Lionhead Studios are longer than this game.
    • 67 Metascore
    • 50 Critic Score
    It is a mediocre game that would have probably gone unnoticed under a different title.
    • 66 Metascore
    • 91 Critic Score
    A tightly integrated game, well thought out and brilliantly executed. An unbelievable effort for a single individual.
    • 87 Metascore
    • 67 Critic Score
    Possibly the least original shooter released this year. The enemy AI is standard but effective, the guns are big and beefy and it's basically a case of running around and pulling the trigger.
    • 60 Metascore
    • 58 Critic Score
    An okay game, marred mainly by its repetitiveness.
    • 68 Metascore
    • 50 Critic Score
    This time around, however, the puzzles are a little too organic. Or, rather, a little too literal. Mostly based on farm chores, they quickly become ... well, chores for the player as well.
    • 72 Metascore
    • 67 Critic Score
    Still uses the same sucky navigation system/interface. No real surprise. Ubisoft was obviously trying to recoup their expenses from Uru Online and didn't want to spend any more time on development then they had to.
    • 63 Metascore
    • 83 Critic Score
    Streko Graphics put great care into developing this little graphical gem and I feel that even with the frustrations I had with a few of its puzzles and the occasional cursor issue, I found Aura to be a thoroughly entertaining escape from the day to day humdrum of work and classes.
    • 75 Metascore
    • 75 Critic Score
    The puzzles have the potential to cause extreme frustration even with the most patient of gamers. Using the internet as the backbone for the game may not be ideal as, sooner or later, the websites will come down and the game server will no longer be sending emails to players.
    • 53 Metascore
    • 58 Critic Score
    Ultimately frustrating.
    • 89 Metascore
    • 100 Critic Score
    The game has two great general strengths. The first is a simply spectacular presentation and attention to detail. Despite the grim environments depicted, this is one of the best-looking XBox titles I've seen. The details are breathtaking.
    • 82 Metascore
    • 83 Critic Score
    Players tired of lugging around AK-47s, Uzis and rocket launchers in the cookie-cutter shooter assembly line should hop into Garrett's shoes. It's a slower game, a deeper game, a more cerebral game. If another is released, which is probably too much to hope for, I'd steal it...ahem, I mean, buy it, in a heartbeat.
    • 31 Metascore
    • 42 Critic Score
    I found this game to be a little on the slow side, as well as frustrating from time to time…hey, let’s face it…when you have been on the path for a while and fifty clicks later…ahhh look…more path! It can get a little tedious.
    • 73 Metascore
    • 83 Critic Score
    As for me, I had a surprisingly good time helping Maya struggle to bring all of the events back into the bosom of the benevolent gods. Tight story, excellent puzzles, attractive graphics -- what else could we grouchy adventure game players ask for?
    • 80 Metascore
    • 100 Critic Score
    While not perfect, the virtues of the game overwhelm its minor shortcomings like a tsunami over tinkertoys.
    • 52 Metascore
    • 75 Critic Score
    I was pleasantly surprised with the outcome which was a very unconventional ending – this one will leave you with your jaw dropped and mentally revising the interwoven parts of the story for a while.
    • 65 Metascore
    • 83 Critic Score
    Not only is it a wonderful effort, but it is also one of those rare games where the sequel is better than the original.
    • 59 Metascore
    • 50 Critic Score
    I walked away with a lacking plot, some silly graphics, and a less than satisfying gaming experience. While this game is not a turkey and definitely worth a look, The Far Realm proves that it is not all that far away from its original.
    • 63 Metascore
    • 100 Critic Score
    The game itself is a delight. It is comparable to "Myst" in that it uses a sideshow technique to further movement.
    • 67 Metascore
    • 67 Critic Score
    As an X-Files game - directed to fans of the show - it should receive an ‘A’ as it features everything an X-Files episode would and the player gets to participate.
    • 58 Metascore
    • 58 Critic Score
    The worst news is that, by the end of the game, the creators of Jack the Ripper betray their game’s best feature: its story. The game’s conclusion is a utter boondoggle, meaning all of the information you’ve so painstakingly gathered means absolutely nothing.
    • 81 Metascore
    • 100 Critic Score
    I waited several days after finishing the game before writing this review, so that the initial enthusiasm would subside and I could be objective. Now I can honestly say that with Fatal Frame 2 we are presented with what is probably the scariest, most haunting and most unsettling of survival horror games!
    • 87 Metascore
    • 100 Critic Score
    Everything in the game feels well thought-out. The interface works like a charm, and the controls are easy to master.
    • 62 Metascore
    • 67 Critic Score
    One big graphical and phonetic experience. If you like to solve logic-based puzzles and didn’t play hooky during your math lessons then this game really is a must. But be aware; besides your own calculation skills, this game requires quite some capacity from your computer and video card as well.
    • 82 Metascore
    • 100 Critic Score
    A triumph. It’s at the same time a real 3D game and a crackerjack pure adventure. High levels of craftsmanship and designer TLC are evident throughout the game. Playing it is like falling into an exciting movie thriller. [Grade = A+]
    • 59 Metascore
    • 25 Critic Score
    Be a good parent and plop them down with a paperback version of The Hobbit and allow Middle-Earth to exist in their imagination rather than as a lesser version of "Super Mario World."
    • 79 Metascore
    • 100 Critic Score
    Neither a pure adventure, nor a pure RPG in the sense of "Final Fantasy" or "Warcraft." It is an astonishing synthesis of the two, taking the story and puzzle elements of the adventure and the graphic flexibility of the RPG. Adding in a dash of online gaming, and Cyan might just have created a game that will appeal to gamers from all genres. This could be the first true blockbuster, cross-genre game.
    • 53 Metascore
    • 100 Critic Score
    Despite some minor issues here and there, this is a MUST have for any adventure lovers.
    • 67 Metascore
    • 58 Critic Score
    Those looking for a true and original real-time strategy challenge will be very disappointed with War of the Ring. Those looking for a game that truly captures the atmosphere of the Lord of the Rings trilogy will also be equally disappointed.
    • 37 Metascore
    • 25 Critic Score
    Virtually unplayable.
    • 65 Metascore
    • 75 Critic Score
    I found Ariane to be a tad fidgety when standing in one place and while other characters are speaking to her. Her abundance of mannerisms proved rather distracting to me, particularly at first. Fewer would have been better.
    • 63 Metascore
    • 25 Critic Score
    The puzzles are a monotonous nightmare accompanied by hordes of zombies that make your finger numb by the repeated clicking on the left mouse button to kill them. Almost 85% of the puzzles involve finding a key to unlock a door, chest, or anything that could be locked.
    • 69 Metascore
    • 83 Critic Score
    While The Haunted Mansion can not be classified as a children’s game, it does have a genial, yet spooky feel about it and is easily accessible by both novice and veteran gamers.
    • 81 Metascore
    • 100 Critic Score
    Truly the game that Nancy Drew and mystery fans have been waiting for. The puzzles are better, the concept is better, and the historical piece of the puzzle is intriguing, as well.
    • 31 Metascore
    • 42 Critic Score
    The more I played the game, the more I just sat there staring at my computer screen, shaking my head sadly.
    • 74 Metascore
    • 91 Critic Score
    I don't know if it's a classic - only time can tell if Runaway deserves a place alongside the timeless - but this is the one of the most balanced and enjoyable adventures of these last years.
    • 85 Metascore
    • 100 Critic Score
    The tightness of the game’s construction, plot and location mean that the game is pretty short. This is not a complaint. Nancy Drew books aren’t long, and it wouldn’t make sense for the games to be epics, either.
    • 68 Metascore
    • 100 Critic Score
    The best independent adventure game since "Cracking the Conspiracy."
    • 58 Metascore
    • 67 Critic Score
    Although the engine and interface are quite antiquated and there’s no innovation here; for you Myst and Riven fans, I’d like to stress the positives. There are unbelievable opportunities for exploration. The game is truly gigantic. The many puzzles are varied and very challenging.
    • 58 Metascore
    • 50 Critic Score
    Those who love Evil Dead will enjoy the game and the one-liners. The ending alone is worth playing through the game for.
    • 55 Metascore
    • 50 Critic Score
    Those who love Evil Dead will enjoy the game and the one-liners. The ending alone is worth playing through the game for.
    • 77 Metascore
    • 75 Critic Score
    Technically I should say that the game deserves an A rating but after completing Salammbo I was left with the strange feeling that I ought to have enjoyed it more. I think this was partly due to the subject matter – being a pacifist by nature, war and all of its accompanying paraphernalia is not really my scene.
    • 61 Metascore
    • 58 Critic Score
    The bonus crap isn’t worth it, unless you want to see a character through stages of weight loss or areas with Martha Stewart remodeling before they were added into the game.
    • 72 Metascore
    • 100 Critic Score
    Not many developers would take the time and energy needed to recreate these famous sites with the care and attention that they require or conduct the many hours of research that this game calls for. Not many games can claim to give you the feeling of actually being there.
    • 71 Metascore
    • 75 Critic Score
    A creepy, challenging, intelligent and atmospheric thriller.
    • 79 Metascore
    • 91 Critic Score
    You can’t begin to experience the complexities of this game or reap its full benefit during a review period. If I had more free time right now, I would embrace A Tale with all of my gaming heart and dive deep into Egypt.
    • 61 Metascore
    • 67 Critic Score
    Other than the “save” issue, I found this to be a very professionally produced and enjoyable game. If you enjoy puzzles, this game is for you, and given the relatively low MSRP, there’s a lot of bang for the buck.
    • 71 Metascore
    • 83 Critic Score
    If there is one carryover from the Playstation 2 version that I wish would have been changed, it is the ability to only save in the middle or at the end of a chapter.
    • 68 Metascore
    • 91 Critic Score
    It has been so long since we have had a comic adventure game that I think it is a relief to just have some fun and enjoy some ridiculous puzzles (and, might I add, puzzles that are purposely meant to be ridiculous).
    • 70 Metascore
    • 91 Critic Score
    One thing that amazed me about this game was the realistic clarity of the faces of the characters. Awesome! I sometimes thought I was playing an FMV game. Almost photo-realistic.
    • 82 Metascore
    • 100 Critic Score
    Provides a huge dose of what adventure gamers are hungry for: a rich story, complicated characters, tons of puzzles and exploration of a series of beautiful and intriguing environments.
    • 42 Metascore
    • 75 Critic Score
    Although I found the game enjoyable and challenging (you'll have a jigsaw puzzle to solve -arghhhhhhh), the game does not present much in the innovation department, and the storyline is a little weak. But, hey, this is the real deal - a good solid adventure yarn, and I recommend it.
    • 59 Metascore
    • 58 Critic Score
    If the few minor annoyances were to be corrected - the 3D clipping, the languid music, the pixel hunting - then Watchmaker could possibly develop a devoted following especially in the wake of foreign upstarts like "The Longest Journey."
    • 90 Metascore
    • 100 Critic Score
    ICO
    Easily the most addictive game I have played this year on either console or computer and would be a welcome addition to any adventure gamer's collection.
    • 61 Metascore
    • 58 Critic Score
    No singing, no punch lines, no double entendres. Just rats, dark alleys, murderous thugs, and mysterious religious cults. Thank goodness Road to India is a short game or I may have sacrificed myself to an eight-armed deity just for the comedic relief.
    • 83 Metascore
    • 100 Critic Score
    Few recent graphic adventures get as many things right as Exile does. It reminds you of why you began playing adventure games in the first place.
    • 65 Metascore
    • 100 Critic Score
    What adventure lovers will appreciate the most about this game, I think, is the fact that, with all its polish and rich production values, it's still at heart a completely traditional third-person point-and-click adventure.
    • 61 Metascore
    • 75 Critic Score
    The interface is intuitive and smooth. The graphics, sound effects and music generally meet expectations. However, the game suffers greatly from the pixel hunting and the cumbersome inventory system.
    • 68 Metascore
    • 83 Critic Score
    A breath of nostalgic perfume for the point-and-click enthusiast. I was sorry when it was over, and I fervently hope that the Count finds a way to come back and haunt us for third time.
    • 91 Metascore
    • 100 Critic Score
    Top-notch writing, memorable characters, beautiful 3D animations against 2D backdrops, and a musical score that is more complementary than ornamental all unite for a once-in-a-lifetime gaming experience.
    • 86 Metascore
    • 50 Critic Score
    EFMI brings nothing new to the table. It will not attract a new generation of gamers and was made for the hardcore adventure gamer who enjoyed the previous episodes.
    • 80 Metascore
    • 100 Critic Score
    One of the hardest I've played. It's DEFINITELY not for the novice adventurer. Rather, it's a rich, multi-course feast for the adventure connoisseur.
    • 93 Metascore
    • 100 Critic Score
    The game is beautifully designed to be an addictive multiplayer extravaganza, as you pit yourself against swarms of enemy ships controlled by human opponents.
    • 92 Metascore
    • 100 Critic Score
    Irrational Games and Looking Glass have produced one of the best games I've ever played. System Shock 2 is truly scary, smart, challenging, fascinating, and disturbing. I recommend it to any adventurous adventure player.
    • 92 Metascore
    • 100 Critic Score
    It's hard to find any fault when you have a fantastic story, unique gameplay, and good graphics and sound to back it up. It's difficult to even categorize it in any known genre.
    • 96 Metascore
    • 100 Critic Score
    It features a fully interactive environment that's a blast to play through. It's really like an interactive movie because it's so immersive. It's easily the most revolutionary shooter since "System Shock."
    • 94 Metascore
    • 100 Critic Score
    Quite possibly one of the top five adventures of all time, and certainly in the Top Ten. The style, atmosphere, wit, creativity and inventiveness are what makes Grim Fandango remarkable.
    • 56 Metascore
    • 67 Critic Score
    Imagine, a game that played like Gabriel Knight, but set in the world of "The X-Files."
    • 58 Metascore
    • 58 Critic Score
    The gameplay is very repetitive and tedious as players will have to work with the manual and take notes about the sins apparitions are guilty of, the color they can be redeemed by and what their artifacts are. Designers should have thought of ways to make the game more intuitive and playable without consulting the manual every ten seconds.
    • 69 Metascore
    • 50 Critic Score
    One way this game falls a bit short is that the story seems a bit rushed and confused. The main villain is so far in the background that he's almost invisible.
    • 89 Metascore
    • 100 Critic Score
    After playing, and enjoying this game for so long, you really need an ending that gives you a sense of completion and satisfaction. Unfortunately, CMI fails to deliver it. The ending is extremely brief and anticlimatic. With the ending aside, The Curse of Monkey Island is a wonderful game that no adventure gamer should be without. Period. I can safely say that no other game has given me this degree of enjoyment.
    • 83 Metascore
    • 100 Critic Score
    It's not only phenomenal gaming, but it's a work of art.
    • 89 Metascore
    • 100 Critic Score
    This is one of those rare games that oozes quality from every pore.
    • 82 Metascore
    • 91 Critic Score
    And this is probably what I liked least about The Last Express. You often don't know what to do. Nobody is giving you any clearly defined quests (recover this, deliver that, kill this). I suppose that's part of the mystery, but I prefer slightly less mysterious games.
    • 85 Metascore
    • 100 Critic Score
    One of the true classics of the adventure genre.
    • 94 Metascore
    • 100 Critic Score
    By far the shortest RPG I've ever played. Surprisingly, this may be one of its strengths. An RPG that only takes about thirty hours (or much less if you are experienced) to play is easy to play again. And Diablo has serious replayability virtues. [Grade = A+]
    • 53 Metascore
    • 25 Critic Score
    The game has little merit, as either an adventure or a story. The premise is ludicrous, the graphics are mostly pedestrian, the voice-overs distinctly amateurish, the puzzles unimaginative, and the ending quite unsatisfying.
    • 59 Metascore
    • 58 Critic Score
    The game's story is not uninteresting, although it is perhaps a little too complex and it's not easy to keep track of who's who, especially at the beginning.
    • 74 Metascore
    • 75 Critic Score
    A unique game and a nice change of pace to the "standard" adventure template. It puts you in a very strange scenario, one you won't see in many other releases. Some will find it disturbing, some will find it intriguing, and I'm guessing that almost all will find it just plain different.
    • 86 Metascore
    • 91 Critic Score
    The game has great atmosphere and style. Ben is a likable fellow and makes a good - if slightly atypical - adventure hero.
    • 53 Metascore
    • 75 Critic Score
    This is a classic adventure game. If you enjoy adventure games, then you will enjoy this one. The fact that it was created by a single person is just amazing.
    • tbd Metascore
    • 100 Critic Score
    This is a perfect game for a Halloween scare or for taking care of your mother-in-law when your father-in-law is away on business! Despite some flaws, this independent game deserves an A.
    • 74 Metascore
    • 83 Critic Score
    A charming old-school comic adventure which holds its own, courtesy of its beautiful 3D graphics and an engaging plot.
    • 74 Metascore
    • 91 Critic Score
    Honestly, if you played it and were rubbed the wrong way by the glitches, apply the patch and give it another shot. Mona may be only a campy vampire, but her heart, and the game's, are in the right place.
    • 54 Metascore
    • 91 Critic Score
    Really, this is a cleverly designed and entertaining game.
    • 63 Metascore
    • 42 Critic Score
    In the final analysis though, Mata Hari the game is something that Mata Hari the person never was: boring and pedestrian.
    • 93 Metascore
    • 100 Critic Score
    Yet another one of LucasArts's masterpieces. The humor, the sound, the graphics, and the puzzles blend together to make Day of the Tentacle a must-play for any adventure lover.

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