Joystiq's Scores
- Games
For 768 reviews, this publication has graded:
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46% higher than the average critic
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3% same as the average critic
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51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | The Wolf Among Us: Episode 4 - In Sheep's Clothing | |
|---|---|---|
| Lowest review score: | Conduit 2 |
Score distribution:
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Positive: 421 out of 768
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Mixed: 279 out of 768
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Negative: 68 out of 768
768
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game-breakingly slow pace of a game that isn't that exciting to start with took its toll. Fortune Street has no respect for players' time, turning what should be a breezy pastime into a languid, dull experience.- Joystiq
- Posted Dec 2, 2011
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These superb touches only serve as a reminder of how good the game could have been, and how thoroughly its been spoiled by its one defining flaw: It tries to find a happy medium between two genres, but sadly fails to capture the essence of either.- Joystiq
- Posted Jul 5, 2011
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Light reaches for greatness, but ends up merely serviceable; nothing breaks or falls apart within its mechanically sound design, but nothing inspires the game to step out from the shadows of better games.- Joystiq
- Posted Jul 16, 2014
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- Critic Score
It's a fully-featured, sloppy, frequently frustrating attempt to do well by everyone. Everyone would do well to study its anatomy, to learn what happens to a series stuck somewhere between a new life and an old body.- Joystiq
- Posted Oct 1, 2012
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- Critic Score
The trouble with this top-flight presentation is that it never feels like it's supporting or heightening a superior action experience, it feels like it's trying to mask a hollow one. Dog Days can throw out all the light blooms and shaky cams it wants, but it all seems a vain attempt to hide the fact that this particular enchilada is little more than a stale, rolled-up tortilla.- Joystiq
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Unlike the Buddha, who waited for his students to grasp his lesson on their own, The UnderGarden felt the need to prompt me. That's not very Zen, dude.- Joystiq
- Posted Dec 19, 2010
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If it had greater enemy variety and required players to utilize their full arsenal of abilities – and if its technical issues were ironed out – it might have really been something special.- Joystiq
- Posted Aug 30, 2013
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It's conventional. Playing the game is like being handed a piece of paper and checking off a to-do list. The old games weren't much different in this respect, but this is supposed to be a modern game and it's lacking in stories to tell your friends. A city is millions of people living together in harmony and tension. It's a human achievement and it's messy. SimCity is gorgeous and bland.- Joystiq
- Posted Mar 13, 2013
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Assassin's Creed Unity is the best and worst of Assassin's Creed. It's hard not to appreciate everything that it gets right, and you'll have a good time if you can wrangle some friends for co-op, but it's impossible to ignore where Unity falls tragically short.- Joystiq
- Posted Nov 11, 2014
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The gap between concept and execution has rarely felt as wide, and the Mad Doc's redemption has only come closer by a smidge.- Joystiq
- Posted Nov 21, 2012
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To release a game that's just plain not finished and to expect people -- to expect your fans -- to pay the full $60 for it? That's where you lose me.- Joystiq
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Whenever the recognition is working, Kinect really does enhance the experience of Steel Battalion, enabling the fantasy of piloting a very real walking tank and delivering a thrill of satisfaction with every confirmed kill. When the tech fails, however, at least in my experience, it fails in such a fundamental way that it's impossible to ignore.- Joystiq
- Posted Jun 19, 2012
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It's disappointing to see the once confidently subversive Wario brand perverted into a desperate, flailing mess like Game & Wario.- Joystiq
- Posted Jun 21, 2013
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The War of the Worlds has the trappings of a solid game. But because it's such a frustrating chore to play, in the end it only proved extremely effective at stressing me out with little reward. Good games just don't do that.- Joystiq
- Posted Oct 28, 2011
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There's nothing wrong with a short game that feels complete, but Dark of the Moon feels half-finished.- Joystiq
- Posted Jun 24, 2011
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- Critic Score
The levels are also incredibly samey and brief – Kung Fu Rider is basically an arcade game that would have played better with a regular controller, and might have been worthwhile as a $10 PSN release.- Joystiq
- Posted Oct 21, 2010
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Kinect Sports Rivals feels cheap. A few of the multiplayer games – namely tennis and water racing – are fun in short bursts, but other games – bowling and target shooting – are duds, even with another person. The biggest challenge in gameplay is often hassling with the Kinect and, overall, the games themselves are insultingly simple.- Joystiq
- Posted Apr 7, 2014
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Fuse's basic mechanics are functional, even interesting, but they're hamstrung by poor AI (on both sides) and boring encounters. Friends make things better, but even then this locomotive doesn't take long to run out of steam. Fuse is satisfactory at best and frustrating at worst, and a bare-bones shooter without any personality or flair.- Joystiq
- Posted May 28, 2013
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Why is there almost no tutorial? Why can't co-op players join your game in the middle of a mission? Why is water traversable in some missions, but lethal in others? Why can your grappling hook only connect to some surfaces? Why is your healing ability mapped to the Start button?- Joystiq
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The largest issue is that the games simply aren't much fun. It's clear that players are expected to repeatedly play each game, hoping for a high score and the elusive gold rating, but I found myself intentionally failing after achieving a bronze, the minimum requirement for unlocking new games. "New games," might be a little generous, actually, considering many of them are simply new levels for game types you've already played.- Joystiq
- Posted Feb 13, 2012
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Ultimately, Moebius feels like an early version of a full game, something that needs playtesting and a keen critical eye before it's ready for public consumption. Even fanfiction authors have editors.- Joystiq
- Posted Apr 22, 2014
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If, like a zombie on Banoi, you've been absolutely starved for fresh meat, then Riptide might be for you. In my case, it left me with a familiar heartburn and a bad taste in my gullet.- Joystiq
- Posted Apr 26, 2013
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It may look like just another sloppy licensed game, but beneath the surface squirms a dissonant yet introspective deconstruction of the genre (probably).- Joystiq
- Posted May 5, 2014
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Venetica contains hints of a compelling quest but feels like its development life was cut short. The end result is a potentially grand concept that just can't flourish within its forced, generic confines.- Joystiq
- Posted Jan 18, 2011
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Derivative, yet lacking in what makes twin-stick shooters like Geometry Wars and Robotron: 2084 great, MicroBot's intravenous adventure makes what should be an adrenaline-fueled genre boring with lackluster controls, dull levels, and lame co-op.- Joystiq
- Posted Jan 14, 2011
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A brutal combination of brain-numbing monotony and maddening aggravation. Unless you're in dire need of a Dynasty Warriors-esque fix, Ninety-Nine Nights 2 is not for you.- Joystiq
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Bodycount tries to drown out its many, many shortcomings with the din of a few big, loud guns.- Joystiq
- Posted Sep 2, 2011
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By obscuring their comedic voice under a fog of poorly (and frequently) implemented combat and a still-questionable inventory, it's difficult to enjoy DeathSpank's new adventure. That genuinely funny experience that DeathSpank once represented is still around; it just takes a little too much hacking, slashing and digging to get to it.- Joystiq
- Posted Aug 31, 2011
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It sets out to explore a very compelling set of themes, parenthood, responsibility and the casual cruelty of nature, but it ends up doing so in the most straightforward and predictable way possible. It's almost ironic how a game so adamantly about nature manages to feel so unnatural.- Joystiq
- Posted Aug 28, 2013
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In this modern remake, the original vision is lost in favor of trying to reach a new generation of potential fans with some half-baked ideas on what would make A Cool Sci-Fi Game™. And in the process of doing that, Flashback has lost its identity entirely.- Joystiq
- Posted Aug 22, 2013
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