Jolt Online Gaming UK's Scores

  • Games
For 1,125 reviews, this publication has graded:
  • 58% higher than the average critic
  • 6% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 10 Ape Escape Academy
Score distribution:
1125 game reviews
    • 55 Metascore
    • 71 Critic Score
    It is definitely lacking in the accuracy department and suffers from the same style of tactics working time and time again, with the AI never seeming to learn, which will spoil it for more experienced RTS players. But hey, if Blitzkrieg 2 lit your fuel depot then this expansion certainly won’t douse the fire; it just fails to recruit the necessary reinforcements to entice in new players.
    • 73 Metascore
    • 71 Critic Score
    What Storm of Zehir does best is in bringing a little bit of Forgotten Realms to life without going too over the top on the story.
    • 58 Metascore
    • 71 Critic Score
    By no means is the game a classic, but it is arguably a good tie-in that drawns from the movies’ strengths and doesn’t do anything in particular to offend.
    • 80 Metascore
    • 71 Critic Score
    If you’ve always fancied getting one of those home gym kits that are always in the Argos catalogue and Sunday supplements, then Wii Fit would make an ideal substitute. Without will-power, though, you might want to consider waiting for the inevitable clutch of games to appear that’ll use the potentially excellent balance board in a way that’s just more fun.
    • 67 Metascore
    • 71 Critic Score
    With its slow pacing and detailed puzzles, Rhiannon: Curse of the Four Branches is definitely a game for confirmed adventure fans rather than casual players, but aside from the spookiness factor being somewhat hampered by the low budget aesthetics, the story does a great job of pulling you in thanks to its intimate nature and everyday setting. A minor gem, but a rough one to be sure.
    • 77 Metascore
    • 71 Critic Score
    EA have, just as they did with "Battlefield 2," released an unfinished game full to the brim with bugs and annoyances.
    • 65 Metascore
    • 71 Critic Score
    While we found Obscure to be a very reasonable addition to the genre, it has to be said that there isn’t really a great deal to get excited about.
    • 72 Metascore
    • 71 Critic Score
    The story and puzzle solving elements work really well, but Sherlock Holmes: The Awakened is badly let down by this insistence on making some clues as obscure as possible.
    • 75 Metascore
    • 71 Critic Score
    If this Mercury was put into a thermometer, it would be floating just above “lukewarm”.
    • 65 Metascore
    • 71 Critic Score
    Other than its repetitiveness, disappointing draw-distances and dodgy camera, Dynasty Warriors 4 Hyper isn’t actually all that bad. In fact, despite its attempt to look tactical and thoughtful in its objective screens, the entirely unexpected bombastic soundtrack makes it clear that, at its heart, there’s no pretension of it being anything other than a cracking little arcade fighter.
    • 68 Metascore
    • 71 Critic Score
    But at around 7 or 8 hours and with no multiplayer or real longevity beyond playing on Hard difficulty, it's just as well that the game has a budget price tag.
    • 62 Metascore
    • 71 Critic Score
    Should have been great, could have been great; but ends up just being a better than average attempt at doing something a little different.
    • 73 Metascore
    • 71 Critic Score
    Just Cause does have the qualities of an addictive game, but there isn’t enough substance to keep you interested for very long. And for all its fancy stunts and gun battles, the nannying controls take away the element of skill, making the whole experience feel a bit shallow.
    • 68 Metascore
    • 71 Critic Score
    So. It's GTA. On the GBA. But… it's just not GTA. Not really. Like Max Payne Advance before it, what you're getting is a watered-down experience, but still the closest thing you're going to get on the handheld (if that counts as a plus-point).
    • 68 Metascore
    • 71 Critic Score
    It is worth re-emphasising that the core game is still intact, and is still better than you might expect had you not played it before. It’s just such a crying shame that the control system, as functional as it is, does absolutely nothing for the gameplay.
    • 74 Metascore
    • 71 Critic Score
    The game is short and sweet but with little to offer any replay value. It’s a mishmash of good ideas that have been thrown together with only some success. It bodes well for a sequel, though.
    • 54 Metascore
    • 71 Critic Score
    Ultimately Spikeout: Battle Street is a decent and mildly refreshing old school beat-em-up, but it could be better.
    • 76 Metascore
    • 71 Critic Score
    A game that falls short of expectations. You can see from the early levels and even a few of the later rooms that a lot of really creative ambition and skill was employed in its making, but for whatever reason it’s as though that particular tap of talent was turned to a trickle towards the end. Combined with some control issues that weren’t in the previous two games, Tomb Raider Underworld represents a bit of a downturn for the series.
    • 73 Metascore
    • 71 Critic Score
    An extremely robust and well-featured RTS with hours of play stretched out waiting to be dived into. The fact that the usual selling point of such titles – the campaign mode – is rather disappointing interferes with how the game will ultimately be received.
    • 75 Metascore
    • 71 Critic Score
    You’d expect the first of a trilogy to be the most novel and at least as good as future instalments, but in this case we’re really hoping for a greater effort for the next outing. It’s worth noting that there’s no multiplayer and little replayability, but a Steam version of the original SiN has been bundled with it as a sort of bribe.
    • 76 Metascore
    • 71 Critic Score
    The trouble is it’s not especially outstanding either, and lacks the hook enjoyed by the likes of the Tetris or Bust-a-Move games.
    • 66 Metascore
    • 71 Critic Score
    The decent visuals and mainstream theme do help things a little, and the underlying complexities of hex-based warfare are pretty well masked, but in the end this is still a game for those who prefer to spend long nights, manual in hand, working towards a distant reward.
    • 65 Metascore
    • 71 Critic Score
    Fans of the series will find plenty to do in Shin Budokai 2, although ultimately there’s not been enough progress since the last instalment to make the game anywhere near recommended.
    • 72 Metascore
    • 71 Critic Score
    The game is short and sweet but with little to offer any replay value. It’s a mishmash of good ideas that have been thrown together with only some success. It bodes well for a sequel, though.
    • 75 Metascore
    • 71 Critic Score
    A game that falls short of expectations. You can see from the early levels and even a few of the later rooms that a lot of really creative ambition and skill was employed in its making, but for whatever reason it’s as though that particular tap of talent was turned to a trickle towards the end. Combined with some control issues that weren’t in the previous two games, Tomb Raider Underworld represents a bit of a downturn for the series.
    • 74 Metascore
    • 70 Critic Score
    The story is derivative, the aliens are clichéd and stupid and the gameplay is pretty bog standard for the most part.
    • 77 Metascore
    • 70 Critic Score
    What the series needs is not useless gimmicks and badly rehashed game mechanics, but good, old-fashioned racing fun. We don’t need customisable bells and whistles; what gamers really want is a Need for Speed that uses its strengths, and doesn’t try to shoe-horn in its weaknesses for the sake of bullet points on a press release.
    • 69 Metascore
    • 70 Critic Score
    It’s playable and for a while it’s even fun, but you’ll be surprised just how quickly mindless violence and bloodshed with semi-naked women can turn into a grind.
    • 71 Metascore
    • 70 Critic Score
    As great as it is to be sliding down a banister firing off both guns before holding out your blades to slice into two anyone unlucky enough to be standing near the bottom as you pass, the sloppy controls and quirks in the design do prevent BR2 from being anything more than a reasonably-decent third-person action-slasher.
    • 71 Metascore
    • 70 Critic Score
    This is by no means a stellar adventure game, being too strict and occasionally lacking atmosphere, but it does some justice to the license and has enough unique elements to make it at least stand out from the rest, if not tower above them as it probably ought to.

Top Trailers