Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Blue Prince
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 90 Metascore
    • 100 Critic Score
    The first half of Spider-Man 2’s narrative can feel a bit slow, but the superb open world and emotional second half more than make up for it. This is a compact and tight experience that feels laser-focused on delivering an experience that always feels varied and exciting. It universally succeeds in that vision and takes the crown for the best superhero game ever made.
    • 92 Metascore
    • 100 Critic Score
    There’s a lot of bottled magic in Blue Prince, and it reminds me of the best reasons why fantasy still captures hearts today.
    • 89 Metascore
    • 100 Critic Score
    Unforgettable characters, sky-high stakes, nail-biting action, and impeccable pacing make The Last of Us Part I a superlative gaming experience in every possible sense.
    • 92 Metascore
    • 100 Critic Score
    Capcom’s latest takes everything you’d expect from the father of the fighting genre and turns it up to 10. There’s something for everyone here, with no fat or filler to ruin the experience. Street Fighter 6 is the best fighting game experience in a long time, and in the years to come, its impact and legacy could be every bit as massive as Street Fighter 2.
    • 87 Metascore
    • 100 Critic Score
    Dead Space is a shot-for-shot recreation of the original that manages to recapture the 2008 game as you want to remember it — meaning it’s actually better than ever.
    • 91 Metascore
    • 100 Critic Score
    Every time I’d get to a new layer, I’d immediately ignore the story objective and spend a half dozen hours just smashing things around like a toddler in a sandbox.
    • 86 Metascore
    • 100 Critic Score
    It’s a game that manages to honor the series’ legacy, while simultaneously pushing it in a new direction, and it might just be the best Silent Hill to date.
    • 91 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 isn’t just a great RPG, it’s a generational one — and picture proof of the power of how a team’s clear passion, when used just right, can be used to create something transcendent.
    • 87 Metascore
    • 100 Critic Score
    Xenoblade Chronicles X isn’t a game for everyone. It doesn’t have the kind of guided story a lot of RPGs do, and its dense systems can be a lot to digest. But it’s a game with a wholly unique vision, and only gets better the more time you put into it. It’s hard to think of a bigger high note the Nintendo Switch could be going out on.
    • 92 Metascore
    • 100 Critic Score
    I knew The Gold Saucer was going to be a big moment in Rebirth, but nothing could prepare me for the cacophonous performance that broke out when I entered the gilded theme park: dazzling holograms, gyrating bodies, and a healthy dose of Terry Crews-esque Pec Popping. It was just one of nearly a dozen moments that had my jaw on the floor.
    • 87 Metascore
    • 100 Critic Score
    I don’t know if I’ve ever seen a game that manages to capture the very feeling of the word ‘resilience’ quite the same way. And that applies to even the gameplay experience of methodically learning the systems and improving. I can easily see Lumines Arise being one of those yearly games for me, the select few I play through as a kind of comfort pick. And I guarantee you’ll find your own something out of it too – even if I can’t say exactly what that’ll be.
    • 90 Metascore
    • 100 Critic Score
    I simply can’t imagine not seeing Chai and 808 again, whether it’s in another game or some kind of animated spinoff. As triple-A gaming starts to feel more homogenized each year, Hi-Fi Rush is a stark reminder of how this industry was built on taking chances and experimenting. It’s a gutsy move from a developer known for only making “spooky” games, but it’s a gamble that’s clearly paid off.
    • 84 Metascore
    • 100 Critic Score
    Forza Motorsport is one of the best accessible surprises in 2023. Turn 10 Studios’ dedication to disabled players is tangible as soon as one starts the game. It’s beyond refreshing to finally have a racing title that physically disabled individuals can confidently purchase knowing they will be able to successfully complete every race. And as the industry continues to acquire new accessibility knowledge and improve upon itself, Forza Motorsport should be viewed as the beginning of a new accessibility era.
    • 86 Metascore
    • 100 Critic Score
    Armored Core VI: Fires of Rubicon is an utterly unforgettable experience with satisfyingly crunchy combat, a fascinating narrative with surprising twists, and deep customization for mech-heads. If this is the future of Armored Core, then the future is bright indeed.
    • 94 Metascore
    • 100 Critic Score
    More than anything, my time with Astro Bot is dominated by one word: surprise. There were moments that had my jaw on the floor, moments I cackled with glee, and even one or two where may have shed a tear. Astro Bot is everything that I love about video games — the potential they have to cause wonder and excitement, self-reflection, and, most importantly, fun.
    • 88 Metascore
    • 100 Critic Score
    Even if its dream is often a nightmare, Lorelei and the Laser Eyes is one of the most compelling games I’ve played in years. As a puzzle game, it’s already a triumph, but the meditations on art and bold aesthetic choices elevate it to the level of a magnum opus as grand as the artwork at the heart of its story.
    • 87 Metascore
    • 100 Critic Score
    If Doom Eternal is a cheeseburger and fries at In-n-Out, then Halo Infinite is a steak dinner in the big city with an overpriced bottle of luscious red wine. It is buff grandpa showing the young hotshot how it’s done because he invented the game.
    • 96 Metascore
    • 100 Critic Score
    Tears of the Kingdom handily exceeds the sky-high expectations surrounding it. It’s an instant classic — and a testament to the unmatched ingenuity of Nintendo’s game design.
    • tbd Metascore
    • 100 Critic Score
    Great art isn’t about trying to speak to the largest audience. It is about selflessly tearing pieces of yourself off and sending them into the world to be seen by others — with no guarantee that anybody will resonate with them. It is the desperate hope that while your experience is personal, others will accept you for who you are and what your art says. The openness of HFTGOOM is an exercise in radical healing for someone who has gone through Ann’s experience of being forced to close themselves off.
    • 96 Metascore
    • 100 Critic Score
    Playing Baldur’s Gate 3 is an exercise in wonder. How could anyone manage to make a game of this scope, execution, and quality? It’s thrilling, it’s emotional, and it’s incredibly wacky, all at the same time. The sense of freedom and reactivity is unlike anything I’ve played for years, maybe even ever. and all of that is only heightened by a world that feels simultaneously whimsical and horrifying. Baldur’s Gate 3 is a game we’ll be looking back on for years to come.
    • 91 Metascore
    • 100 Critic Score
    Split Fiction is a generational work. It’s brimming with creativity, tells a resonant story that reflects the current state of the world, and is a sincere love letter to genre fiction that has inspired so many of us.
    • 72 Metascore
    • 100 Critic Score
    Like the island it’s set on, every part of Sephonie works in concert for the good of the whole, making it one of the most profoundly moving games I’ve ever played.
    • 96 Metascore
    • 90 Critic Score
    This isn’t just Dark Souls with an open world tacked on. Instead, developer FromSoftware weaves its familiar formula into a massive playground so expertly that we can’t help but wonder how we ever played Dark Souls without it.
    • 80 Metascore
    • 90 Critic Score
    Ys X: Nordics doesn’t exactly feel like an evolution of the prolific series, but more of a sidestep into something new and different. I’m not sure if future games will look like this, but that’s honestly Nordics’ biggest strength. It simultaneously feels faithful to the franchise and bold and new, all at once. It certainly stumbles here and there with story and the visual variety of its world, but it’s a robust seafaring tale full of rebellious spirit — just like the pirates that inspired it. It’s already been an absurdly busy year for RPGs, but I hope something as stellar as Ys X doesn’t get lost beneath the waves.
    • 68 Metascore
    • 90 Critic Score
    You can't outrun the sheer horror of existence, but Jett: The Far Shore lets you try. Its heavy narrative is a perfect complement to its exhilarating gameplay.
    • 85 Metascore
    • 90 Critic Score
    Paranormasight is brilliant and subversive, toying with expectations and tropes across genres. The final product is entrancing — and it doesn’t loosen its death grip until the very last second.
    • 84 Metascore
    • 90 Critic Score
    Mortal Kombat 1 is a love letter to everyone that’s grown up with the series, while still inviting newcomers to join the fight. Its a ‘best of MK’ compilation — that brings a few of the series’ missteps along for the ride. But it wouldn’t be Mortal Kombat without a bit of jank, right?
    • 80 Metascore
    • 90 Critic Score
    If you’re looking for something that fits the cozy game formula, Wanderstop will probably leave you disappointed. It offers none of the satisfaction of building and expanding that the genre typically does, instead opting for a more ephemeral sense of accomplishment. But where the endless demands in farming games can make them stressful to play in spite of their friendly facades, Wanderstop left me feeling at peace like no other game has. Wanderstop asks you to let its stories unfold slowly and find joy in work done for its own sake, and I couldn’t be happier to oblige.
    • 80 Metascore
    • 90 Critic Score
    As someone that thoroughly enjoyed my 200 hours with Fire Emblem: Three Houses, I never expected Three Hopes to meet, let alone surpass that experience — but it does. Three Hopes’ systems all coalesce into something truly special, and the war-driven story allows the world and characters to shine their brightest. Though it could do with less padding, Three Hopes represents Koei Tecmo firing on all cylinders, and it’s easily another title to add to the growing list of essential Switch games.
    • 83 Metascore
    • 90 Critic Score
    Despite some sluggish pacing near the beginning, Triangle Strategy is nearly everything I could have asked for from a new tactical RPG: a massive story filled with politics and intrigue, dynamic choices, a complex battle system that puts your skills to the test, and a gorgeous art style filled with unique touches. It’s a triumphant return to the genre for Square Enix and one that shows a bright future for the developer’s HD-2D style.

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