INVEN's Scores

  • Games
For 368 reviews, this publication has graded:
  • 54% higher than the average critic
  • 14% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 4.6 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Animal Well
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 4 out of 368
370 game reviews
    • 75 Metascore
    • 74 Critic Score
    Numerous jump scares, logical and challenging puzzles, and psychological horror that shake your mind. It is worth considering that MADiSON has the best core elements among recent horror games. However, the links between the narrative and puzzles may not be easily found due to lack of hints.
    • 69 Metascore
    • 74 Critic Score
    Thymesia will be a good choice if you are looking for a souls-like game with an interesting combat system. The game tries to differentiate itself with unique combat, which is nearly impossible to take a rest for a moment. And the execution system also feels great in your hands. Except for battles, however, You are going to need patience for its lack of stories and the overall volumes.
    • 64 Metascore
    • 73 Critic Score
    While the cheerful combat with cool parkour moves were exceptionally fun, Forspoken has been lacking in so many ways for players who have endured its delay announcement for twice. All those cute cats fill Frey's room only serve to double the loneliness that is already been full in Athian world.
    • tbd Metascore
    • 73 Critic Score
    A monster fighting game that we haven't seen in a long time. Casual combat system that is easy to learn, hard to master, and unique monsters make it enjoyable for anyone. It would be a great choice if you want to find an action game to play as a party game.
    • tbd Metascore
    • 73 Critic Score
    A game that neatly solves the problem of existing SCP games, entry barriers. Even those who are not familiar about SCP foundations can understand and enjoy the main story. However, the point that there are few devices for players to interact makes the game bland, apart from its exciting stories and visual depiction.
    • 72 Metascore
    • 73 Critic Score
    A game structured by collecting the major features of popular genres such as TRPG and deck buildings. While each stage is a little bit too long and the deck building feature has a room for development, the game offers a unique experience that is differentiated in similar genres.
    • 75 Metascore
    • 73 Critic Score
    While Visions of Mana presents a fantastical world brought to life with vibrant colors, the story's lack of depth makes it difficult to fully immerse oneself in the game, and the slow combat tempo and repetitive sequences until the mid-game are drawbacks. Despite these issues, the game is held together by its charming characters that keep you engaged until the end.
    • 64 Metascore
    • 73 Critic Score
    Lumote is a well made, Multi-dimensional puzzle game with a great combination of lighting and classical platformer controls. While the Lumotes with subtle cuteness were surely amazing, the game somewhat failed to leave a strong impression due to lack of intense elements.
    • 68 Metascore
    • 72 Critic Score
    It is certain that the game creates an eye-catching mood by infusing 18th-century French Revolution and Automata into Souls-like gameplay. The game well supplemented its organized action and growth gimmicks for those who are not well aware of Souls-like games. However, you will eventually notice that the game is far from perfection when there are frequent frame drops, bugs and some loopholes that are hard to see in other Souls-like games.
    • 65 Metascore
    • 72 Critic Score
    The Minecraft franchise continues to expand its world, offering a unique blend of action and strategy gameplay. While efforts have been made to make the genre more accessible, the repetitive and simplistic level designs can cause players to lose interest pretty quickly.
    • 73 Metascore
    • 72 Critic Score
    Mario Strikers Battle League is a game faithful to the term 'easy to learn, hard to master'. Everyone can enjoy it without any concerns due to its simple controls as well as the exciting visuals are easy on the eyes. However, the lack of game modes and characters can make the game easily tiresome for those who don't fancy sports that much.
    • 69 Metascore
    • 72 Critic Score
    A game suitable for those who loves Sci-Fi creatures. It delivers the concept of facing various life forms during an adventure throughout an unknown planet quite well. A shooting action which requires puzzle-solving brain work is also quite interesting. However, you need to endure the unnatural modeling, stiff animation and unreasonable level designs before all these charms.
    • 72 Metascore
    • 72 Critic Score
    A Sci-Fi survival simulator that has an extraordinary background story that can only be seen in novels of the same genre. While the game has a wide range of content from managing a space station to boldly go where no man has gone before, its excessive complexity and difficulty in management give players as much stress as they give fun.
    • 74 Metascore
    • 71 Critic Score
    SD Gundam Battle Alliance ensures combo-centric, spectacular battle by adding the variety of close-up actions. But, the timeframe for 'just guard' or avoidance maneuver is too short to use them well. You will be able to experience close-combat action little by little after the second half of the game, when your level slowly rises from the repetitive gameplay.
    • 68 Metascore
    • 71 Critic Score
    Showing a different approach from the existing action games, Serial Cleaners is a fun game filled with artistic visuals seem to be inspired by postmodernism and street art. However, the slow tempo compared to previous work and dumb Police AI are reducing the tension of 'infiltration'. Also, can't expect the replayability due to the lack of challenge mode.
    • INVEN
    • tbd Metascore
    • 71 Critic Score
    GWENT: Rogue Mage have mixed well the core of Gwent with Rogue-lite element. However, overall strategy aspect became slightly dull by the decision of eliminating one of the characteristic of Gwent, rounds system. despite these efforts to make the game easier, it seems the poor tutorial still keeps the beginners away from the game. It surely needs an update that suits with its purpose.
    • tbd Metascore
    • 70 Critic Score
    A game that will evoke the memories of 90s Korean gamers. The graphics, level design, and style may feel outdated or generic compared to current SRPGs, but it successfully captures the essence of the original storyline and settings. The key elements that fans will find cathartic are well implemented.
    • 71 Metascore
    • 70 Critic Score
    A gift from Akira Toriyama, bringing back childhood memories. The original story depicting events after the original work is pretty enjoyable to watch. However, the overall monotonous core gameplay is somewhat disappointing.
    • 73 Metascore
    • 70 Critic Score
    While Bloober Team has achieved immersive visual enhancements through Unreal Engine 5, the game itself did not deviate from the original 'Layers of Fear' series. If you cannot be satisfied with enjoying the game's expanded madness within a single title, it will simply feel more like a definitive edition.
    • 76 Metascore
    • 70 Critic Score
    The franchise's next installment arrives at a crucial point where it needs to pave a new path after the myth-based trilogy. While it successfully combines various systems from its predecessors, somehow the game seems remained at an ordinary level as its lack of new, interesting experiences.
    • 71 Metascore
    • 70 Critic Score
    Fighting game legend Daisuke Ishiwatari has made his debut in the top-down shooter adventure genre. While clunky enemy AI, hitbox issues, and lackluster sound are disappointing, the game successfully blends top-down shooting with the deep exploration of classic JRPGs and the fun of platformer adventures. I look forward to seeing further improvements through the announced update roadmap.
    • 67 Metascore
    • 70 Critic Score
    The game succeeds in the Diablo franchise's core mechanics such as grinding, the pleasure of looting items. The build structure using legendary equipment in the early to mid-game also immersive. However, the fun of growing your character is halved as soon as the way to strengthen it evolves to upgrading legendary gems. Moreover, the in-game payment system seems to have failed to provide sufficient satisfaction compared to what has been invested.
    • 70 Metascore
    • 70 Critic Score
    'Yurukill: The Calumniation Games' is an ensemble cast that handles the conflict between characters with interesting materials. While the intense story and reasonable shooting parts, great quality of voice-overs are standing out, its repetitive scenes and insufficient pacing on story, rather easy gameplay makes the game remained as a regret.
    • 62 Metascore
    • 70 Critic Score
    A Rogue-like game that gives the sensation of shooting powerful bullets. The fast-paced gameplay provides a great experience when played on handheld consoles, but the overall playtime is unfortunately short.
    • tbd Metascore
    • 70 Critic Score
    It is hard to believe that Suhoshin, a game with extreme details around Korean culture and history have been made by French developers. The game's attempt to share historical information alongside the main story feels natural, far from forcefully explaining everything. Though the core game play itself is a typical visual novel, the game is well deserved for its polished work and rare attempts.
    • 79 Metascore
    • 70 Critic Score
    Rollerdrome is an action game smartly mixed rollerskating and shooting. While the fast, exciting action and retro style OST are impressive, relatively scarce volumes and cartoon rendered visuals can be divided into likes and dislikes.
    • 67 Metascore
    • 70 Critic Score
    A lack of horror behind the captivating puzzle adventure. While exploring the Derceto Manor is consistently enjoyable, it is really hard to catch the sense of fear which is crucial to a horror game. Still, it might serve as a nostalgic journey for those who remember the original.
    • tbd Metascore
    • 70 Critic Score
    It is a title obsessed with Edgar Allan Poe, Gothic and homage to a classic games. Though there isn't much volume, it is noteworthy that the game structure is heavily influenced by the side scroll action RPGs of PS1 era. Also, overall visual concept that contains Gothic, Witchcraft and Victorian era is eye-catching. However, there are some flaws such as that enemy patterns and character animations are sloppy and critical bugs often disrupt the process of entire gameplay.
    • 71 Metascore
    • 70 Critic Score
    Trek to Yomi's excellent visual quality and sound production are enough for you to recall classic black-and-white films. But maybe they put too much effort into the visual side. Gameplay itself feels so plain and simple. The fast-paced combats are interesting in itself but barely changes. And the collectables are not attractive enough.
    • 70 Metascore
    • 70 Critic Score
    Claws of Awaji is a compelling DLC that introduces fresh gameplay mechanics and new weapons absent from the base game. However, the dual-protagonist narrative once again falls short, and the fact that it feels essential to buy for story completion may divide players.

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