IncGamers' Scores

  • Games
For 766 reviews, this publication has graded:
  • 43% higher than the average critic
  • 3% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dark Souls
Lowest review score: 10 Utopia City
Score distribution:
  1. Negative: 71 out of 766
766 game reviews
    • 76 Metascore
    • 40 Critic Score
    In six months time Rome 2 could be a decent game. At present, it’s in desperate need of a lengthy patching schedule to shore up the walls against a barbarian horde of troubles.
    • 73 Metascore
    • 40 Critic Score
    While the action can be borderline frantic, there’s just not enough content to satisfy anyone except maybe the very young or those who desire a full price game that struggle to be entertained for more than twenty minutes.
    • 72 Metascore
    • 40 Critic Score
    Total Overdose tries to blend a bunch of different gameplay styles into an over-the-top action game but the final package just comes across as being cheesy and a weak imitator.
    • 70 Metascore
    • 30 Critic Score
    The three major strengths of past Thief titles - wide open mission design, sound propagation and narrative - are this game’s biggest weaknesses. That is a fundamental problem it cannot hope to overcome.
    • 68 Metascore
    • 40 Critic Score
    An utterly horrible PC port mars an otherwise very, very average Call of Duty game. Nothing to see here.
    • 68 Metascore
    • 40 Critic Score
    There are much better Men of War games out there. This one is a gruelling quagmire.
    • 67 Metascore
    • 40 Critic Score
    Not even an army of laser totting, one eyed martians can save X-Files Resist Or Serve from being confined to gaming mediocrity.
    • 66 Metascore
    • 30 Critic Score
    In a year awash with excellent PC strategy titles, Rise of Venice is stranded on the shores of disappointment. But at least the trade skills it imparts may enable you to swap it for a better game.
    • 66 Metascore
    • 30 Critic Score
    But enthusiasm alone can't cure fatal problems with the flat, tedious gameplay; and while almost everything about Serious Sam Double D sounds and looks fun, it is barely any fun to play at all.
    • 65 Metascore
    • 40 Critic Score
    The spark of a fine idea, extinguished by fussy mechanics, jumbled ambitions and tonal inconsistencies.
    • 65 Metascore
    • 40 Critic Score
    Repetitive, basic, and banal.
    • 64 Metascore
    • 27 Critic Score
    Wedged between survival horror and arcade shooter - but succeeding at neither - Descent is a poorly designed, camera-hampered end to an already weak trilogy.
    • 63 Metascore
    • 40 Critic Score
    Intolerable loading times certainly detract from enjoyment of the game, but putting this aside for a moment, the developers have failed to imbue their creation with a soul. Devoid of any discernable character, during the most dramatic moments of the story Suikoden feels like it is simply going through the motions.
    • 61 Metascore
    • 40 Critic Score
    Given its derivative premise and simplistic styling, Future Tactics was never going to do great things. Even so, the execution is awkward and lumbering, and falls short even of the limited vision.
    • 61 Metascore
    • 40 Critic Score
    You quickly realize that Death Jr. is the right character in the wrong game. The erratic camera control and the resulting difficulty factor stop the game dead in its tracks when it comes to the fun factor.
    • 61 Metascore
    • 40 Critic Score
    An extremely promising beginning is squandered in a mess of awkward puzzle design, structural dialogue oversights, and a truncated conclusion which, sadly, suggests Perils of Man simply ran out of time and money.
    • 61 Metascore
    • 40 Critic Score
    If the game's not fun, nothing else matters either: no amount of flying drone cameras, techno-gadgets and female curves designed by teenage boys can make up for it.
    • 60 Metascore
    • 30 Critic Score
    Offroad racing never felt so mundane.
    • 59 Metascore
    • 30 Critic Score
    It's a cruel irony that the one major change made to the Worms formula over the years only serves to erode the fun of the original incarnation. Implemented differently, perhaps 3D could have worked. Yet when its presence adds camera issues, reduces the power of weaponry to destroy scenery and elevates water-deaths to an art form, it's only reasonable to conclude that it is a failed experiment.
    • 58 Metascore
    • 20 Critic Score
    The stupidly executed barriers would not be such a problem if the AI made up for it. Unfortunately, it appears both your allies and enemies are capable of doing only three things: run, shoot, stop.
    • 57 Metascore
    • 40 Critic Score
    It's difficult to work out exactly who Little Deviants is aimed at. The system is too flash and fragile for kids, but the games are too simple and irritatingly cutesy for adults. Further work on each of the games would improve this no end, as would a cast that packs a bigger punch.
    • 57 Metascore
    • 30 Critic Score
    A re-tread of Mashed's multiplayer, with reduced tracks and a superfluous single player mode.
    • 56 Metascore
    • 40 Critic Score
    When you look at the poor quality graphics, short gameplay and relatively empty environments, it becomes rather obvious that King Kong for the PSP was rushed to coincide with the theatrical release of the movie.
    • 56 Metascore
    • 45 Critic Score
    Broken gameplay, shoddy graphical and sound work, and terrible combat all combine to make this title a little more than bearable.
    • 54 Metascore
    • 30 Critic Score
    One step forward, two steps back...
    • 54 Metascore
    • 42 Critic Score
    But it is a game, and as a game Duke Nukem Forever doesn't succeed at being a good modern shooter, a good retro shooter, or even a worthwhile successor. The shooting is bland, the level design is uninspired, the jokes and ideas are old and tired, and the synthesis between old-school PC shooter and modern console shooter has resulted in a hideous chimera that rarely works as either. It's not utterly without merit, but it rarely manages to raise itself above mediocrity and often falls well below. Unless you're desperate to once more kill the aliens and save the babes with Duke, there's little here for you.
    • 53 Metascore
    • 40 Critic Score
    Overall, it is difficult to find a reason to recommend this game over, say, "Age of Empires III." A higher learning curve, more micromanagement, dated graphics, and an interface that could use a bit of fine-tuning make this a mediocre game.
    • 53 Metascore
    • 33 Critic Score
    A lazy, irritating, muddled mess of a package. Despite a degree of enjoyment to be found in the serene arena of Sega Bass Fishing, none of the four games on offer have any right being here.
    • 53 Metascore
    • 40 Critic Score
    Impressive tech undermined by generic level design and a complete disregard for providing something unique.
    • 53 Metascore
    • 30 Critic Score
    Speedball 2 HD plays worse, looks worse and is far, far easier than the Amiga version from almost 23 years ago.

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