IGN Japan's Scores

  • Games
For 439 reviews, this publication has graded:
  • 53% higher than the average critic
  • 8% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Pokemon Pokopia
Lowest review score: 25 The Quiet Man
Score distribution:
  1. Negative: 5 out of 439
439 game reviews
    • 72 Metascore
    • 60 Critic Score
    By implementing too many popular elements from famous games in the wrong way, Salt and Sacrifice is a game that feels unbalanced throughout.
    • 79 Metascore
    • 60 Critic Score
    Like Supermassive Games’ previous titles, The Quarry plays out like an interactive horror movie. While the improvement in playability is welcome, the game does not provide enough interesting events and twists throughout its voluminous playtime, which makes the story drag. The game’s unique Movie Mode felt like a wasted opportunity too.
    • 62 Metascore
    • 60 Critic Score
    Slitterhead’s body-swapping system is unique, and its grotesque monster design is definitely appealing. However, it feels like the choices the team had to make with its limited development budget did not work in the game’s favor. Combat needed more polish, the characters lack emotional expression, and the first half of the story is weak. Things do get more interesting towards the end of the game, but not enough to forget about its shortcomings. While its ambitious ideas deserve praise, it's a shame that Slitterhead was not able to fulfill its potential.
    • 57 Metascore
    • 59 Critic Score
    Stages divided into chapters and automatic health recovery make this newly released shoot 'em up for the Nintendo Switch an easy pickup for people unfamiliar with the genre. However, its level design and presentation fail to shine anywhere in particular, making this mediocre bullet hell STG a game with little excitement or sense of accomplishment.
    • 63 Metascore
    • 55 Critic Score
    Respect for the original game can be felt everywhere, but translating all that into 3D creates many issues. From inconsistent dialogue to UI that is rough around the edges, this is a remake that could have used a lot more polish.
    • 44 Metascore
    • 50 Critic Score
    Remothered: Broken Porcelain has difficulty keeping a balance between its story and the game’s main gameplay feature of running. While the game’s worst bugs have been fixed since the PC release, the unique atmosphere is not enough to make the repetitive and often cumbersome gameplay worthwhile.
    • 59 Metascore
    • 50 Critic Score
    For a flagship adventure-game developer that has titles like Until Dawn and Hidden Agenda to its name, Supermassive Games' VR horror title The Inpatient is a big disappointment.
    • 51 Metascore
    • 50 Critic Score
    In its best moments, Balan Wonderworld is indeed a wondrous experience, but it becomes hard to keep dreaming with its lack of depth and attention to playability.
    • 76 Metascore
    • 50 Critic Score
    While there’s some fun to be had with the sword fighting, the stressful difficulty and lack of volume make Unto the End difficult to recommend.
    • 73 Metascore
    • 50 Critic Score
    By attempting to remain as faithful as possible to the original games, this remake has ended up with a great deal of problems. While other Pokémon games (including the remakes) have continued to evolve the franchise, Pokémon Brilliant Diamond and Shining Pearl will likely only be enjoyable for players who have a nostalgia for the originals.
    • 73 Metascore
    • 50 Critic Score
    By attempting to remain as faithful as possible to the original games, this remake has ended up with a great deal of problems. While other Pokémon games (including the remakes) have continued to evolve the franchise, Pokémon Brilliant Diamond and Shining Pearl will likely only be enjoyable for players who have a nostalgia for the originals.
    • 58 Metascore
    • 50 Critic Score
    Wanted: Dead feels like it was released with only the game’s most basic concepts brought together. Its combat doesn’t evolve, enemy movement feels unnatural, camerawork is bad, the difficulty balance is a disaster, there is a lack of enemy variety and the story doesn’t make sense. The idea of combining sword fighting and third-person shooting in one combat system isn’t bad in itself. If the development team had focused on fleshing this out rather than adding unsatisfying minigames on the side, things might have been different.
    • 59 Metascore
    • 50 Critic Score
    Godfall combines common sword-fighting gameplay with typical hack-and-slash elements, but controls and enemy animations lack polish and don’t feel well balanced. There’s not enough of it either. Godfall also does not come optimized for PC: The UI is cumbersome to navigate through, and while in the end there’s still some good hack-and-slash fun to be had, there’s nothing unique here you won’t find elsewhere.
    • 56 Metascore
    • 45 Critic Score
    Jump Force is fine as a sandbox fighting game. However, when you consider that this was released to celebrate 50 years of manga magazine Weekly Shonen Jump, a character roster that only pays homage to a few major franchises feels unfair. Add to that a terrible storyline and clunky UI, and you have a game that’s very difficult to recommend.
    • tbd Metascore
    • 40 Critic Score
    Wing of Darkness is a robot action game that draws attention with its girl-meets-girl romance elements. While there’s some appeal to the controls and music, neither the gameplay nor story have any real substance. From robot action to flight shooting and romance, none of the game’s main elements are worth your time.
    • 67 Metascore
    • 40 Critic Score
    While Steel Rats comes with elements that sound interesting on paper, the developer lacks the ability to combine them into a compelling package. It may be a game about an unconventional biker, but I would at least have wanted the developers to keep their hands on the handlebars to prevent this terrible mess.
    • 37 Metascore
    • 40 Critic Score
    The unique way in which Left Alive approaches the survival theme is easily its most appealing aspect. However, from graphics to enemy AI, there are just way too many issues. And while it’s high difficulty might make sense from a survival standpoint, the lack of stealth kills and hard to utilize weapons make it so hard that for most players it will be beyond simply “challenging”.
    • 28 Metascore
    • 25 Critic Score
    The Quiet Man is one of the worst games I have ever played, but forcing me to play twice to experience the audio left an even worse impression. While withholding all dialogue until the second playthrough is an interesting concept in theory, it added little to The Quiet Man's already terrible story, making the second run even more of a chore than the first.

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