IGN Brasil's Scores

  • Games
For 194 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 6.5 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 God of War: Ragnarok
Lowest review score: 35 Endless Ocean Luminous
Score distribution:
  1. Negative: 2 out of 194
194 game reviews
    • 67 Metascore
    • 60 Critic Score
    Although well-intentioned, the game tries to embrace the world and show different approaches to survival horror in a shallow and unremarkable way, which makes it a morbid and forgettable experience in a genre full of unforgettable and excellent titles, whether on the indie scene or big AAAs.
    • 66 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops 7 slows down a little compared to its predecessor and responds to complaints from the community to deliver a good multiplayer experience in a year when everything is against it. Its campaign, however, highlights what has been sacrificed in the short development time and stands as a strong contender for the worst story in the franchise.
    • 66 Metascore
    • 85 Critic Score
    The Casting of Frank Stone expands the Dead by Daylight universe, but leaves more questions than answers. With a “safe narrative” and solid gameplay, the horror and narrative game manages to be a valuable addition for fans of the work or the genre.
    • 66 Metascore
    • 75 Critic Score
    Detective Pikachu Returns is a good deal for Sherlock Holmes fans and those who don't really like action packed games. It feels more like a long movie with a few select actual game parts. The graphical part is nothing spectacular and leaves to be desired. Lastly, the fact the game does not have PT-BR localization is a big minus especially because of the amount of dialogues and text.
    • 66 Metascore
    • 60 Critic Score
    Aphelion offers a compelling sci-fi premise and an immersive soundtrack, but stumbles in its execution. What should be an emotional and epic journey ends up getting lost in a rushed pace and repetitive gameplay, which turns exploration into a tedious climbing (or mountaineering) simulator.
    • 65 Metascore
    • 70 Critic Score
    With extremely entertaining combat, an innovative party system and an interesting, well-told story, Deathbound shines, but stumbles over technical flaws. The game is exquisite in creating a vast world rich in detail, whether it's the mythology created or the seven protagonists who ooze personality. An excellent way of defining Deathbound is that it's a soulslike game from the early 2010s, which hasn't kept up so well with the improvements that other titles in this category have brought over the years, but may please more purist gamers.
    • 65 Metascore
    • 60 Critic Score
    Deliver At All Costs has a good system for destroying environments and stylish graphics, but lacks much in the way of really useful customization and gets lost in a shallow story with little charisma. Despite this, it's a good title to launch an independent studio, which can take its future projects to greater heights.
    • 63 Metascore
    • 65 Critic Score
    Alone in the Dark leaves a lot to be desired compared to other survival horror games, but it manages to deliver a somewhat competent experience. The game doesn't really shine in any aspect, but has small positives and is a good return for a franchise that needed a restart to position itself among the genre it created many years ago. Alone in the Dark is not dead, and if it manages to fix mistakes it can have a bright future ahead.
    • 62 Metascore
    • 60 Critic Score
    Living up to its name, Lost Soul Aside is a soulless game. Its combat, which should be its strongest point, suffers from a lack of responsiveness and boils down to mashing two buttons, while its generic art direction and empty story fail to make any impact. Despite its indie origins, which could justify some flaws, its launch price as a AAA game makes its shortcomings difficult to forgive.
    • 60 Metascore
    • 65 Critic Score
    Just when Drag X Drive starts to get fun, you reach the end of the content and activities the game has to offer. Simple is the best way to describe this title, and unfortunately, due to the lack of content, the game can't escape looking like a “premium” tech demo.
    • 60 Metascore
    • 35 Critic Score
    Endless Ocean Luminous sells itself as an immense blue expanse, but its developers seem to have forgotten to create enough content to broaden the player's interest in returning to repetitive scenarios with fish that look more like robots than the game's artificial intelligence. The tedious experience is made worse as you progress through the basic story, which doesn't justify the large number of hours spent scanning an exaggerated number of marine animals.
    • 57 Metascore
    • 60 Critic Score
    The House of the Dead: Remake can be an classic enjoyable return to fans of the franchise, but its performance hiccups and not-that-well-made controls are more scary than the zombies.
    • 57 Metascore
    • 40 Critic Score
    Morbid: The Lords of Ire has an interesting concept, but it gets lost in terrible gameplay, lifeless and ugly scenery, an uninteresting story and unexciting boss battles. Whether it's the terrible hitbox, the unsatisfactory exploration or even the unbalanced challenge that doesn't make the game difficult, but frustrating, the game fails as a soulslike.
    • tbd Metascore
    • 85 Critic Score
    Stray Gods is the narrative-driven game you needed and didn't know. With a captivating story, striking characters and a haunting mystery, the musical RPG dazzles the player easily and lets you decide the path to follow.

Top Trailers