IGN Brasil's Scores

  • Games
For 194 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 6.5 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 God of War: Ragnarok
Lowest review score: 35 Endless Ocean Luminous
Score distribution:
  1. Negative: 2 out of 194
194 game reviews
    • 74 Metascore
    • 65 Critic Score
    Despite its fun gameplay, which is very reminiscent of the fourth game in the series, Top Spin 2K25 has evolved little in terms of movement mechanics and the physics of the tennis players' strokes in almost 15 years. To make matters worse, the poor visuals, especially in the textures of the characters, really detract from the experience, as the game often looks like it was made for the end of the Xbox 360 and PS3 generation. Top Spin 2K25 even hits some commendable winners, but the large number of unforced errors prevents it from dreaming of a Grand Slam title in sports simulators.
    • 60 Metascore
    • 65 Critic Score
    Just when Drag X Drive starts to get fun, you reach the end of the content and activities the game has to offer. Simple is the best way to describe this title, and unfortunately, due to the lack of content, the game can't escape looking like a “premium” tech demo.
    • 73 Metascore
    • 65 Critic Score
    STALKER 2: Heart of Chornobyl is great when it's not mired in sameness and technical flaws. In the moments when the game is working as it should, I found great narratives, had fun fighting soldiers and monsters and enjoyed exploring the regions of the Exclusion Zone. If played calmly and after major corrections, STALKER 2 can be a very satisfying experience, but at the moment it has become one of the most stressful gaming experiences of my life.
    • 57 Metascore
    • 60 Critic Score
    The House of the Dead: Remake can be an classic enjoyable return to fans of the franchise, but its performance hiccups and not-that-well-made controls are more scary than the zombies.
    • 70 Metascore
    • 60 Critic Score
    LEGO Horizon Adventures adapts the universe of the Sony franchise well and brings lightness and humor to the PlayStation Studios production, although it is a duller adaptation than the original series. When compared to the other LEGO games, the game falls short due to some overly simplistic level design decisions. The story tries to be funny in a forced and flawed way, the gameplay is repetitive and tires you out after 30 minutes.
    • 82 Metascore
    • 60 Critic Score
    While Armored Core VI: Fires of Rubicon has exciting combat, it also has a shallow story, not a whole lot of extra content after the main campaign and a difficulty level that is not rewarding at all. While it may be the dream of mecha enthusiasts all around, it doesn't do much to draw in new players or introduce them to a new world.
    • 62 Metascore
    • 60 Critic Score
    Living up to its name, Lost Soul Aside is a soulless game. Its combat, which should be its strongest point, suffers from a lack of responsiveness and boils down to mashing two buttons, while its generic art direction and empty story fail to make any impact. Despite its indie origins, which could justify some flaws, its launch price as a AAA game makes its shortcomings difficult to forgive.
    • 70 Metascore
    • 60 Critic Score
    Shadow Labyrinth doesn't quite capture the chaotic charm of Pac-Man. The game seems intent on proving that a dark reinterpretation of this universe can work, but it doesn't really seem ready for it.
    • 66 Metascore
    • 60 Critic Score
    Aphelion offers a compelling sci-fi premise and an immersive soundtrack, but stumbles in its execution. What should be an emotional and epic journey ends up getting lost in a rushed pace and repetitive gameplay, which turns exploration into a tedious climbing (or mountaineering) simulator.
    • 65 Metascore
    • 60 Critic Score
    Deliver At All Costs has a good system for destroying environments and stylish graphics, but lacks much in the way of really useful customization and gets lost in a shallow story with little charisma. Despite this, it's a good title to launch an independent studio, which can take its future projects to greater heights.
    • 67 Metascore
    • 60 Critic Score
    Although well-intentioned, the game tries to embrace the world and show different approaches to survival horror in a shallow and unremarkable way, which makes it a morbid and forgettable experience in a genre full of unforgettable and excellent titles, whether on the indie scene or big AAAs.
    • 70 Metascore
    • 50 Critic Score
    Right from the first month of the year, as far as I’m concerned, Code Vein 2 has all the makings of one of the most disappointing experiences of 2026. The story is predictable and monotonous; the combat, while decent, gets tedious due to the repetition of enemies and attack patterns; and the boss battles are unengaging—which is probably the biggest flaw in a Soulslike game.
    • 57 Metascore
    • 40 Critic Score
    Morbid: The Lords of Ire has an interesting concept, but it gets lost in terrible gameplay, lifeless and ugly scenery, an uninteresting story and unexciting boss battles. Whether it's the terrible hitbox, the unsatisfactory exploration or even the unbalanced challenge that doesn't make the game difficult, but frustrating, the game fails as a soulslike.
    • 60 Metascore
    • 35 Critic Score
    Endless Ocean Luminous sells itself as an immense blue expanse, but its developers seem to have forgotten to create enough content to broaden the player's interest in returning to repetitive scenarios with fish that look more like robots than the game's artificial intelligence. The tedious experience is made worse as you progress through the basic story, which doesn't justify the large number of hours spent scanning an exaggerated number of marine animals.

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