IGN AU's Scores

  • Games
For 221 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 6.6 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 45 Reality Fighters
Score distribution:
  1. Negative: 1 out of 221
221 game reviews
    • 98 Metascore
    • 98 Critic Score
    Without a doubt, rest assured this is the best game yet for this generation. The only reason we've resisted giving it full marks is that in the same way GTA III’s template was blown out so much further in "Vice City" and "San Andreas," we're confident the next GTA on this generation will up the ante considerably.
    • 82 Metascore
    • 79 Critic Score
    While Mario Kart Wii is an enjoyable sequel we can't help but be a little disappointed that the same level of effort Nintendo put into Mario Galaxy and Smash Bros. isn't mirrored here.
    • 88 Metascore
    • 91 Critic Score
    This is going to be the cult-hit DS game of 2008. Jupiter and Square Enix have developed a game that nails just about everything it tries – and it tries quite a lot of new or carefully lifted ideas.
    • 80 Metascore
    • 83 Critic Score
    The biggest demo you'll ever play. There honestly is more to do here than in many full-price titles, despite the fact it's merely a teaser. It's barn-stormingly beautiful and feels sublime.
    • 83 Metascore
    • 90 Critic Score
    It's taken far too long for non-American, English speaking gamers to get their hands on Crisis Core: Final Fantasy VII. But the good news is, largely Square Enix has managed to live up to incredibly high expectations.
    • 67 Metascore
    • 60 Critic Score
    Sega Superstars Tennis just screams missed opportunity. With a strong selection of classic Sega games to draw inspiration from and such a charming cast of characters on hand, it's depressing to find the core mechanics so shallow and the overall game design so slap-dash.
    • 82 Metascore
    • 85 Critic Score
    Rainbow Six Vegas 2 is by no means the next evolutionary step in first person shooting, but it does wrap up the Vegas storyline quite nicely and the gameplay has seen some genuine, however incremental, improvement.
    • 80 Metascore
    • 84 Critic Score
    Unique to a fault. It's adventurous, dark, silly, and it'll keep you up at night whether you want it to or not.
    • 77 Metascore
    • 80 Critic Score
    Things like AI and cluttered controls will test your patience, but never enough to sour the experience or remove the sheen of quality.
    • 93 Metascore
    • 93 Critic Score
    With simple to use but tricky to master controls, a useful handicap feature and a staggering variety of great characters, Brawl is the perfect competitive party game.
    • 72 Metascore
    • 61 Critic Score
    The game may not have many redeeming features, but at least with a friend you can laugh together at the AI or attempt to make your own fun. Army of Two isn't terrible, but we're hard pressed to find a decent reason to recommend it.
    • 86 Metascore
    • 88 Critic Score
    A charming and compelling hands-off strategy-music-RPG. It's one of the few games on the PSP that really stands out on shelves, mainly because it isn't a port and it's just so darned unique on the platform.
    • 76 Metascore
    • 84 Critic Score
    Smooth controls, great combo mechanics, a variety of modes and decent level design all combine to create a game that’s about rhythm and flow. A little more vivacity in enemies, animations, environments and set-pieces would have been great, but at the end of the day The Club nails its concept and its gameplay.
    • 78 Metascore
    • 85 Critic Score
    It's more of the same, then, but it's great.
    • 85 Metascore
    • 90 Critic Score
    The basic fusion of the core puzzle gameplay and the dynamic spin that the music applies to this is delightfully successful in itself, but is stretched even further by a drive for perfection.
    • 78 Metascore
    • 80 Critic Score
    It's staggeringly gorgeous, and looks and plays like a Final Fantasy title. It rarely steps away from the origins of the genre – instead playing with the 'me too!' mentality of a company that desperately wants to show the world that Square Enix can be bested.
    • 85 Metascore
    • 85 Critic Score
    A wonderful game. It really is. If you're into your brain teasers, then this one will have you hooked.
    • 69 Metascore
    • 65 Critic Score
    Unrelentingly mediocre and unrelentingly derivative. Turok is not a bad game, but almost every element, from the visuals to the weapons, the AI and the level design are regressive.
    • 84 Metascore
    • 88 Critic Score
    Devil May Cry 4 is still excellent stuff – thoroughly entertaining, mostly well paced, despite the on-off-on battles.
    • 87 Metascore
    • 80 Critic Score
    There’s definitely enough gameplay gold here to make it worth a look for fans of the series, but it’s a real pity that Criterion made the decision to make the game less user-friendly than it could have been.
    • 83 Metascore
    • 85 Critic Score
    There are issues with the sensitivity of the motion controls – as there are in almost every Wii title, and the overworld is a vacuous waste of memory with some terrible pop-in, but when you excise that from the combat scenarios, the humour, the style and the creativity that seeps out of most elements in No More Heroes, we can't help but get enthused about this game.
    • 86 Metascore
    • 87 Critic Score
    The presentation, while certainly more mature, has lost that almost imperceptible 'something' – personality or individuality perhaps – and you'll either dig the change, or you won't really care. And why won't you care? Because the gameplay is still just as solid, entertaining, compelling and addictive as ever.
    • 86 Metascore
    • 90 Critic Score
    Its larger than life sci-fi world and speedy, explosive gameplay really work on console and the whole thing runs like a dream. A great PS3 port, and a ready demonstration of what the system can do in the right hands.
    • 81 Metascore
    • 87 Critic Score
    It has as much depth as we can ask for a true real-time RTS based in Ivalice, with some of the best production values this side of a first-party Nintendo release.
    • 80 Metascore
    • 79 Critic Score
    The value of the game is really dependent on your passion and commitment.
    • 60 Metascore
    • 68 Critic Score
    The accuracy of the shooting is a little off – even though the 5-point calibration aims to fix this. The gun is only suited to righties or the ambidextrous, too.
    • 77 Metascore
    • 81 Critic Score
    The whole Trauma Center experience trends towards the sterile.
    • 88 Metascore
    • 89 Critic Score
    It effortlessly captures the feel of a classic, rollicking pulp adventure film through charming, fallible characters, great dialogue and voice acting, over-the-top action sequences, and a story featuring plenty of twists and turns.
    • 81 Metascore
    • 87 Critic Score
    An adventure that, for all the self-important dialogue and forced morality, is unquestionably worth your time - particularly for fans that can differentiate between action/platformers and stealth/RPGs.
    • 64 Metascore
    • 65 Critic Score
    Sadly, the positives don’t outweigh the negatives, with the clunky gameplay, poorly structured missions and woeful AI making this game more of a chore to play than a joy.

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