Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Monument Valley: Forgotten Shores | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
-
Positive: 274 out of 545
-
Mixed: 233 out of 545
-
Negative: 38 out of 545
545
game
reviews
-
- Critic Score
As someone who was never a great fan of Uncharted or Jak and Daxter, I am genuinely amazed at how much I liked this game. If this isn't art, then I don't know what is. [Aug 2013, p.59]- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
It is a triumph of artistry, technology and design. It isn’t perfect, but nothing this ambitious ever is. [Issue#235]- Hyper Magazine
Posted Mar 28, 2013 -
- Critic Score
You wanted a reason to buy a Wii U? Here you go. [March 2014, p.67]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
True, it can be exasperating and tedious, but it can also be touching and insightful and supremely gratifying. [March 2013, p.78]- Hyper Magazine
Posted Feb 10, 2013 -
- Critic Score
Thematically, the end of Mass Effect 3 and the conclusion of Shepard's story is pitch-perfect. But upon closer inspection after the fact, the manner in which you arrive at your fate - through bare number crunching and a tenuous causal link between war assets - fails to convince. [May 2012, p.55]- Hyper Magazine
Posted Apr 12, 2012 -
- Hyper Magazine
Posted Dec 18, 2012 -
- Critic Score
Bloodborne is intricate, deep, rewarding and terrifying all at the same time.- Hyper Magazine
Posted Apr 3, 2015 -
- Critic Score
There's something intoxicating about playing a game as upbeat as this one is. [May 2012, p.29]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
Threes is the sort of game that exists purely to ruin your life, to make you regret ever buying your damn smart phone. [May 2014, p.83]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
Ignore Casual mode, set the difficulty to hard, and enjoy what is arguably the best turn-based strategy game released since Final Fantasy Tactics. [July 2013, p.76]- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
It's everything I wanted it to be, and Melee's true successor. [Issue#257, p.60]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
Clever, emotive, and easily the best downloadable game so far this year. [June 2012, p.58]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
Device 6 positions itself outside the box, looks back inside, and laughs heartily. [Jan 2014, p.81]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
A gorgeous, compelling, exciting turn-based strategy game. [Issue#255, p.76]- Hyper Magazine
Posted Dec 2, 2014 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Yes, even with sh.tty story and questionable gender politics. [Issue#255, p.64]- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
An excellent update that revitalises Human Revolution in a number of ways. Time to play it again. [Jan 2014, p.78]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
Fantastic value for money, but not actually a great racer. [Nov 2013, p.79]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Worth it for the first few hours of hopeless addiction, the satisfaction of encountering new creatures, and the enticing allure of testing out all the new equipment. [June 2013, p.84]- Hyper Magazine
Posted May 9, 2013 -
- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
The same game we loved last year, but portable, without multiplayer, and with significantly worse graphics. [Sept 2013, p.85]- Hyper Magazine
Posted Aug 8, 2013 -
- Critic Score
One of the best platformers we've played in a hell of a long time with a mix of traditional design and clever reinvention. [Nov 2013, p.76]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Offers a solid adventure that should sate old and new gamers alike. [Feb 2014, p.74]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
A well-paced, immersive RPG that is constantly challenging, but never impossible. [May 2014, p.59]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
Crazy value for money and impossible to put down. Kiss the rest of your life goodbye. [June 2012, p.55]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
An expertly-crafted love letter to stealth gaming, and so far one of the year's best titles. [Nov 2012, p.73]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Subscription MMOs are dead. Guild Wars 2's size is incredible and its strong focus on exploration and community creates a bubbling liveliness. However, if you're looking for true innovation you will be left wanting. [Nov 2012, p.70]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
The fluidity and speed of FIFA makes it pure joy to play, an area where it reigns supreme over its rival Pro Evo.- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
A test of your moral fortitude in a world that's gone to the dogs. [March 2013, p.76]- Hyper Magazine
Posted Feb 10, 2013 -
- Critic Score
It's the most thought-provoking and fascinating game I've played all year. [July 2012, p.66]- Hyper Magazine
Posted Jun 13, 2012 -
- Critic Score
Builds on the foundations of the first game to produce an experience that is both hugely enjoyable and technically impressive. [Nov 2012, p.59]- Hyper Magazine
Posted Oct 8, 2012 -
- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Amazing tactical complexity, satisfying strategic depth; slightly dodgy ending, but your own stories are more important anyway. A modern classic.- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
A neat little piece of artistic expressionism to warm your heart and push your mind with. [June 2014, p.78]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
Precise and elegant systemic design engenders an absurd degree of player agency, but is marred somewhat by a sloppy, unconvincing narrative and soulless characters. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
The best Mario Kart ever. All faults are forgiven when you're drifting the inside of a vertical corner. [Issue#250, p.58]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
80 Days successfully condenses a journey of epic scale into a simple interface. [Issue#253, p.80]- Hyper Magazine
Posted Sep 14, 2014 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
Tighter and more accessible than Far Cry 2, the third outing is a master class in open world shooting. [Feb 2013, p.59]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
Torchlight 2 is a distilled Diablo, a pure addictive flow of loot, gibs and skill trees. All for a third of the price. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
Stunningly beautiful visuals, a wonderfully grounded score, and effortlessly graceful controls make Ori a must-have for anyone looking for the new exemplar of ability-gated platforming.- Hyper Magazine
Posted Apr 3, 2015 -
- Critic Score
May simply expand on what the original did, but it does so with style. [March 2014, p.76]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
What impresses most is the subtle way in which each additional part has been woven into the original game. [June 2012, p.64]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
A beautifully designed game, as gratifying and addictive as anything Blizzard has ever done. [June 2014, p.72]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
It's a little fiddly, but Jungle Run is a beautiful way to while away a few hours. [Dec 2012, p.29]- Hyper Magazine
Posted Nov 16, 2012 -
- Critic Score
For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]- Hyper Magazine
Posted Jul 18, 2012 -
- Critic Score
Still one of the best RPGs around. As great as the port is, though, it'll never quite match using a keyboard or controller. [Aug 2013, p.81]- Hyper Magazine
Posted Jul 4, 2013 -
- Hyper Magazine
Posted Dec 18, 2012 -
- Critic Score
There's no need for another basketball game series if the NBA 2K franchise keeps releasing games like this. [Jan 2013, p.74]- Hyper Magazine
Posted Dec 17, 2012 -
- Critic Score
Addictive combat with a multitude of variants and silky smooth gameplay make this hard to put down. [Issue#255, p.51]- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Halo 4 eschews esoteric delivery for a sledgehammer story with a blockbuster aesthetic. Epic, engaging and sensorially awesome. [Jan 2013, p.60]- Hyper Magazine
Posted Dec 17, 2012 -
- Hyper Magazine
Posted Apr 9, 2013 -
- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
A vibrant, compact and ruthlessly difficult Metroidvania let down only slightly by its own (occasionally) insufferable self-awareness. [July 2013, p.81]- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
An extremely enjoyable rogue-like that works really well on iOS (but still, Vita version please). [Issue#249, p.76]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
Arkham Knight is certainly a bigger, and in many ways a better game than its predecessors, but those attempts to make it ‘more badass’ do more harm than good. Even so, any frustrations I have with Arkham Knight don’t take away from the fact that I was unable to stop playing for four days straight, frequently in awe. It’s a stunning achievement in many ways, a game of ridiculous polish and obvious effort, and its best moments are good enough to make the worst moments worth bearing.- Hyper Magazine
Posted Jul 7, 2015 -
- Critic Score
Despite occasional dissonance between narrative and game mechanics, Tomb Raider is a highly polished, highly accomplished reboot. Kudos, Crystal Dynamics. [Issue#235]- Hyper Magazine
Posted Mar 28, 2013 -
- Critic Score
Maybe the most beautiful game you can run on your iPhone. [Issue#254, p.74]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
The revamped characters, loot system and Adventure mode breathe new life into Diablo III. [June 2014, p.58]- Hyper Magazine
Posted May 3, 2014 -
- Critic Score
Combines the best aspects of old-school RPG approach and modern mechanics. [Issue#251, p.76]- Hyper Magazine
Posted Aug 12, 2014 -
- Critic Score
Fantastic in its own right, Velocity could well be a stepping stone towards something incredible. [Sept 2012, p.68]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
For all its depth, it is also Paradox's most accessible game to date. [Nov 2013, p.73]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Surprisingly engaging and addictive, the strategic elements are challenging and it's just so darned irresistibly cute to boot. [Sept 2013, p.72]- Hyper Magazine
Posted Aug 8, 2013 -
- Critic Score
Another fantastic slice of battles and city building from Creative Assembly. [May 2012, p.74]- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
When you strip away the fluff of the career mode it's one of the deepest, most addictive games around. [Feb 2013, p.67]- Hyper Magazine
Posted Jan 24, 2013 -
- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
Manages to nail the sense of dread inherent in all good zombie fiction. [Nov 2012, p.29]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Forget the throwaway campaign and embrace the faster-paced style of gameplay and movement... and the big freakin' robots. [June 2014, p.68]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
Heart of the Swarm is ScarCraft made better. Welcoming to newcomers, but never dumbed-down, the franchise at its best. [June 2013, p.66]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
It's a simple idea executed well, even if it doesn't quite burrow into your brain the way the best puzzle games do. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
More of the same, but it's not broke and doesn't need fixing. [Feb 2014, p.84]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
A big improvement on the first game, albeit one hampered by the free to play model. [Oct 2013, p.77]- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
Dialo III feels more at home on console than it did on PC, but not in the least bit "dumbed down." [Nov 2013, p.56]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
A compelling, down and dirty bullet basket populated by real characters and visceral gunplay. [July 2012, p.55]- Hyper Magazine
Posted Jul 8, 2012 -
- Critic Score
A confused narrative propped up by bells and whistles. [Issue#254, p.74]- Hyper Magazine
Posted Oct 17, 2014 -
- Critic Score
Cherry picks the best parts of a number of other racing games to wonderful effect. [Issue#255, p.72]- Hyper Magazine
Posted Dec 2, 2014 -
- Hyper Magazine
Posted Dec 27, 2013 -
- Critic Score
A charming, entertaining romp with bucket-loads of character. Luigi's back in action! [May 2013, p.79]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
Monument Valley continues to be wonderful. [Issue#257, p.79]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
In a world of 200 hour RPG epics, it’s nice to have something so focused on a core experience. There’s depth here for those seeking it, or you can just make visitors cringe by showing them all the bone-breakers and finishers. Look, Nanna, this guy gets his spine ripped out through his mouth.- Hyper Magazine
Posted May 28, 2015 -
- Critic Score
Better late than never, P4 Arena is a strange beast that is at turns both satisfying and terribly long-winded. [June 2013, p.76]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
It’s better on the Wii, but Xenoblade Chronicles is still a top-notch JRPG.- Hyper Magazine
Posted Apr 14, 2015 -
- Critic Score
Not quite a masterpiece - but still pretty special. Ni no Kuni has the depth and artistic credibility to justify the partnership with Studio Ghibli. [March 2013, p.69]- Hyper Magazine
Posted Feb 10, 2013 -
- Critic Score
Although it can be a bit frustrating it's also very addictive. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]- Hyper Magazine
- Posted Feb 9, 2015
- Read full review
-
- Critic Score
It's not as funny as it thinks it is, nor as enjoyable. [Jan 2013, p.31]- Hyper Magazine
Posted Dec 18, 2012 -
- Critic Score
A JRPG that only occasionally gives into the genre's worst impulses, and one that rewards strategy and dedication. [March 2014, p.70]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
You're getting a lot of content and some clever ideas for you money. [May 2013, p.82]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
A drug-induced coma of violence, strategy, death and rebirth. [Jan 2013, p.67]- Hyper Magazine
Posted Dec 17, 2012 -
- Hyper Magazine
Posted Aug 8, 2013 -
- Critic Score
In its attempt to make the Forza brand more accessible, Horizon has delivered a ride that is fun for brief spurts yet doesn't reward mastery of the vehicles within. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
Brilliant proof that it's possible to craft amazing, substantial games around simple tap controls. [June 2013, p.83]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
On its own merits, it's an utter joy...but it's also pretty clearly a primer for the Wii U version. [Issue#255, p.68]- Hyper Magazine
Posted Dec 2, 2014 -
- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
A very cool puzzle game, but one that relies a little too heavily on the inherent brilliance of its concept. [Issue#257, p.77]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
Here's hoping the rest lives up to this stellar first episode. [Jan 2014, p.79]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
Utterly broken right now, but the central appeal of four Halos on one disc is irresistible. [Issue#257, p.54]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
Rogue Legacy might not change the face of gaming, but hell if it isn't one amazingly addictive, well designed, good-looking, goddamn fun game. [Sept 2013, p.79]- Hyper Magazine
Posted Aug 8, 2013