Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 86 Metascore
    • 70 Critic Score
    I’ve certainly had my share of fun and amazement soaking up what bits of Night City’s world that I could in my 80 hour playthrough, but nevertheless with a bad taste in the mouth when so many glitches and inconsistencies pulled me out of its overall experience.
    • 84 Metascore
    • 60 Critic Score
    Taking a position on this game has been very difficult, as on one hand I am an unapologetic day one fan of both prior Two Point games, and there is much in this newest entry's foundation that I do appreciate. However, the redoubled severity of the micromanagement required in order to play, in combination with the often-shoddy AI, makes playing a thoroughly unenjoyable experience. I admire the Two Point team's vision for what they likely intended this game to be, while also standing firm in my decision not to recommend it to players at this time. Take the time to instead go back and start a new run of Two Point Campus. It's well worth another go.
    • 83 Metascore
    • 70 Critic Score
    Four Last Things is a short, silly, entertaining point-and-click adventure game that pays homage to the genre’s late 80’s roots with a sprinkle of that decade’s funnybone-dust, all wrapped up in a renaissance aesthetic style that makes the experience unique. If you can look past the miniscule production values, and if you’re a big enough Pythonian a heart, you’ll sink right into Four Last Things.
    • 83 Metascore
    • 70 Critic Score
    Between the unlocked artwork, dev notes, and over 300 original bangers in the music player, this is a celebration of retro fighting games. A celebration that proves these games will never not be legendary.
    • 83 Metascore
    • 65 Critic Score
    Duskers starts out with a unique premise, and despite the grainy old-school visuals, audio and text-based interface, is quite enjoyable.
    • 82 Metascore
    • 68 Critic Score
    The rub is that if the combat mechanics didn't quickly devolve into frustration, the extremely short campaign (that is probably best played on Easy: a sad realization) would be an additional negative. I believe strongly that there is still hope on the periphery of Space Marine 2. With proper dedication to the existing roadmap, and beyond, that outlines a focus on PvE content, including an upcoming, proper horde mode, its identity can shift from "gorgeous looking, short single-player experience" to "great game to play with friends," but we're not there yet. And in a gaming landscape that will probably see dozens of games launching to appeal to the latter feeling while Space Marine 2 works its way up to that, on top of the existing ones, it remains a tough game to recommend.
    • 82 Metascore
    • 59 Critic Score
    Ultimately, the lack of single-player content, such as the boss fights and time challenges found in Transformed, leaves the experience feeling hollow. I don't know what critics are thinking calling this superior to Mario Kart World. At this stage, even Kirby Air Raiders is a better time than this middling pile of mediocrity.
    • 82 Metascore
    • 73 Critic Score
    Fell Seal isn't a game that breaks new ground, but it's still enjoyable to play regardless. The story is fun to experience and the gameplay is usually smooth and able to be played with little to no grinding. Character customization is impressively detailed in both aesthetics and creating class strategies. Overall, I enjoyed my time with Fell Seal despite the small issues I had with the difficulty spike and the graphics.
    • 81 Metascore
    • 70 Critic Score
    I never got the chance to play the original Planescape Torment, and so I wasn’t totally sure what to expect with Tides of Numenera. But the game brings with it a story that is wonderfully detailed. Each choice you make and each person you meet along your journey seems to alter the course of the game and those within Numenera. And this is to be commended. Unfortunately, though, many may feel that there is not enough action or combat, and I’d probably agree with them. The game did take me a long time to warm up to it and I’m still not totally sure if it was worth the time I’ve spent. But the story has drawn me in as I delve further into the story of the land and its characters. With some wonderful visuals and some beautiful locations, Torment: Tides of Numenera is well worth a look for RPG enthusiasts.
    • 81 Metascore
    • 64 Critic Score
    Quake is pretty much unchanged apart from the fact that the game can now be played on something other than a 640x480 resolution. Yes, it still looks and plays largely the same as the original but is there anything wrong with that. The game played well when it first came out, and that has barely changed at all. Does it still hold up against modern shooters such as Doom Eternal or Borderlands? Probably not. It does feel quite basic, in both the gameplay and in the audio-visual experience. But if you want to relive some fond memories of taking down the monsters from the crypt, then Quake Enhanced will hit the mark.
    • 81 Metascore
    • 62 Critic Score
    All told, Paradise Killer’s open world nature with a mystery driven narrative just doesn’t work for me. The pacing was all over the place, something that is vital for any mystery. Even with interesting locations and characters, the world itself didn’t feel lived in and was frustrating to navigate. The experimental nature of this game, creative design, vast scope, and rad tone make it worth trying if you are a big mystery fan, but it may be best to skip if they’re not your thing in the first place.
    • 81 Metascore
    • 70 Critic Score
    To the game's credit, there is a fair bit of replay value here. The combat itself is complex enough to support multiple playthroughs based on nothing more than the satisfaction of mastering it. There's also a New Game Plus mode to add additional challenges as well as a whole slew of options to tweak the gameplay that would be good for, at the very least, a momentary diversion. However, if the combat doesn't grab you there's not much that additional playthroughs and game modes won't do much to draw you in. So if you're thinking of picking up Boomerang X but are unsure if it's worth the money, do yourself a favor and grab the free demo first. That should be more than enough to decide if the game is for you.
    • 81 Metascore
    • 70 Critic Score
    I’ll keep playing because the story is engaging and I want to see what happens to Class VII, but the battles and exploration don’t hold the same spark that they did in the first. So if you are considering playing this, without having played the first, don’t. The first is a far better game and includes very similar content. If you play that and find that you are sufficiently interested in the story, then I’d recommend getting this game as well. But this is a game I would only recommend to JRPG fans or to players engaged with the ongoing exploits of Class VII.
    • 81 Metascore
    • 65 Critic Score
    Ultros takes its shots, and many of them are genuinely pleasing. The audio and visual design is something to behold, and the unique gameplay hooks deserve iteration at the very least. At the same time it is a game at odds with itself. The things you're being asked to do don't quite mesh with the tools, the story being told feels incongruous with the actions of its characters, and its promise feels wasted. It's tempting to consider that in a different year, against a different crop of recent metroidvania standouts, its shortcomings might be easier to ignore, but even in a space-like vacuum, up against only itself, Ultros doesn't bear the fruit it has the potential to.
    • 80 Metascore
    • 60 Critic Score
    This is a visual novel, meaning that even if the music, art, and acting are all faultless they don't count for much if the writing is lacklustre. Unfortunately, that is what we have with Corpse Factory, a mediocre story dressed up with excellent production values.
    • 80 Metascore
    • 69 Critic Score
    Catherine Classic is a fun puzzler, with a great art-style and a fairly catchy narrative. But Vincent lacks appeal as a protagonist, he’s just so bumbling and incompetent and irritatingly unsure of himself. If nothing else hooks you, the puzzles will — but I’m questioning why this game is a classic, I just don’t think I got it.
    • 80 Metascore
    • 68 Critic Score
    The Walking Dead Table reflects the physical evolution of Pinball. The game's journey from mechanical, to electric, and then digital form causes things to look cluttered and jumbled – but there's still a great mechanical predictability to the game.
    • 79 Metascore
    • 70 Critic Score
    The Director's Cut of Conscript is more than just a historical curiosity; it is a mechanical triumph. By stripping away the supernatural and focusing on the very real horrors of 1916, Jordan Mochi has created a survival horror game that feels more grounded and terrifying than many of its peers. With its focus on inventory management, tactical combat, and a hauntingly beautiful presentation, it is a game that respects the player's intelligence and rewards their grit. If you missed it the first time around, there is no longer any excuse to stay out of the trenches. This is a definitive survival horror experience.
    • 79 Metascore
    • 60 Critic Score
    Overall, Jotun is a very visual game with a very memorable art style that offers a well rounded combat system in a setting that does its best to stay true to its real-life inspirations but finds itself lacking in the plot department which is a genuine shame because it's clear that Thunder Lotus Games put a lot of time and passion into this kick-starter funded project.
    • 79 Metascore
    • 65 Critic Score
    While the game is a pleasure to play, it pales in comparison to its predecessor in feel. For some reason, I’m not feeling the same emotional bond with Robert and the mystery of the world fails to tickle my fancy. The voice acting could have been better directed and it would have been nice to be able to interrupt actions after having clicked on something instead of having to watch the character walk all the way to the object just to click through the ensuing VO to get out of it faster. If you didn’t feel you got enough of Asposia from The Inner World or are just aching to reconnect with Robert and Laura, get The Last Wind Monk. If not, let the original stand on its own.
    • 79 Metascore
    • 73 Critic Score
    The Metronomicon comes together in a neat package which rhythm game fans will certainly get a deal of enjoyment out of. The soundtrack is varied, with highlights being songs from the likes of Perturbator, however it’s likely you will dislike just as many songs as you do like. Bringing in the RPG elements makes this game stand out from other rhythm games, and there’s enough here to keep you going through the end of the game and beyond.
    • 79 Metascore
    • 74 Critic Score
    I don’t think Valley is the strongest of the three games which make up Trackmania 2 but you will still have fun if you play it. I certainly did, and will continue to do so. Now, if you’ll let me, I’m going to go and conquer that wall ride that’s been bugging me.
    • 79 Metascore
    • 72 Critic Score
    The gameplay is hectic, the boss battles are challenging, and the mini-games are enjoyable and allow for some respite in an enjoyable game that pokes fun at itself and other games of the genre.
    • 78 Metascore
    • 72 Critic Score
    If you’re looking for to scratch that dogfighting itch in a beautiful looking game featuring a sci-fi setting that’ll throw unknown challenges in your path, look no further than Ace Combat 7: Skies Unknown. If, however, you’re looking for realistic combat simulation and a down-to-earth relatable story, you’re better off looking elsewhere.
    • 78 Metascore
    • 70 Critic Score
    Aside from a few instances where your landings become hard to calculate, this platformer that relies on jumping and movement puzzles largely comes together. I almost expected a game steeped in the depths of hell to be a bit more devilish to its players, but the parts of the game that work as intended are minimally challenging. That’s probably Hell Pie's biggest fault: it doesn't do enough to stand out. This genre of game is having quite the resurgence, and I'm afraid it won't stand the test of time. At the end of my experience, I enjoyed the game as a whole, but a large part of that depended on my need to finish it for review. I doubt it ends up on many game of the year lists come December, but Hell Pie puts forth a solid effort to rekindle the golden age of platformers.
    • 78 Metascore
    • 74 Critic Score
    If you are a devoted fan of racing simulations, MotoGP25 will undoubtedly be right up your alley. Its commitment to a realistic two-wheeled racing experience, coupled with its stunning visuals and authentic audio, makes it a compelling package. While the introduction of the arcade handling mode does make it a more accessible entry point for newcomers to the series, it remains a game with a reasonably steep learning curve. However, for those willing to invest the time to master its intricacies, MotoGP25 offers a deeply rewarding and exhilarating racing experience.
    • 78 Metascore
    • 70 Critic Score
    So AR-K: The Great Escape is an interesting one. Despite its lackluster opening and questionable delivery, it manages to grow on you.
    • 78 Metascore
    • 70 Critic Score
    There is a good measure of fun to be had with Offworld Trading Company, but it’s a bit like ordering a vanilla ice cream dessert and being served pistachio instead – it will be enjoyable but it’s not quite what you wanted.
    • 78 Metascore
    • 70 Critic Score
    For JRPG fans, Shadows of Adam is comfort food. It’s simple, to the point, and does a great job of distilling what made many of us connect with the genre in the first place. The story is not particularly compelling and it may be a bit bland at times, but its firm roots in nostalgia create a pleasant experience that I do not regret playing.
    • 77 Metascore
    • 70 Critic Score
    Probably the best thing about République is its evolution and the improvements made in the later episodes.

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