Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 63 Metascore
    • 49 Critic Score
    It doesn’t look or sound particularly good, there are loads of issues, and there’s barely anything original about it. But when all is said and done, this is still a Tower Defense game.
    • 60 Metascore
    • 49 Critic Score
    Flat Kingdom is a platformer with a neat premise, but the idea of a trinity of characters performing different abilities has been done before, and better. There are ideas here that work, but the issues outweigh the positives. Unfortunately, Flat Kingdom’s biggest sin is that it’s just a bit boring.
    • tbd Metascore
    • 49 Critic Score
    From the paltry selection of playable classes, to the lifeless levels, to the uninspired enemies, this game only barely justifies its budget price point.
    • 54 Metascore
    • 49 Critic Score
    I don’t know how much Gemini: Heroes Reborn ties into the television show, but it’s hard to recommend to anyone except the most die hard fan.
    • tbd Metascore
    • 48 Critic Score
    All in all, Super Dungeon Bros is either a case of developer blindness or a product rushed through development with far too little time spent on QA and balancing. The aesthetics are polished and professional-looking, and the gameplay elements are all there, but the responsiveness of the controls, gameplay balance, difficulty and level design are so poorly done that it’ll take some serious patching to whip this title into shape.
    • 61 Metascore
    • 48 Critic Score
    It is a shame, then, that this is such a clunky, ugly mess of a game. It is rare enough that an English version of a Romance of the Three Kingdoms comes to Western shores by any other way than import and it makes me sad that – this – will be the first experience with the series for new players.
    • 67 Metascore
    • 48 Critic Score
    Crashday Redline Edition is most certainly a labour of love for the small development team, but it doesn’t hold up in a modern setting. There are games with better car handling out there, there are games with better car combat and there are games with much deeper and interesting story modes. Unfortunately, there just aren’t many reasons you would pick Crashday over them.
    • tbd Metascore
    • 48 Critic Score
    Although I did enjoy the nostalgia of Elden: Path of the Forgotten, I was ultimately not immersed in the game. The lack of any real story meant that I was wandering about with no real objective and no real care for the main character. The combat is simple and the magic spells that you learn give a sense of minor achievement, but the small number of enemy types results in bland combat. The game started out as mysterious, and left me just as confused as to what I had spent four hours completing.
    • tbd Metascore
    • 48 Critic Score
    All in all, Kingdom Tales is probably best suited as a way of introducing youngsters into full-blown real-time strategies than anything else.
    • 59 Metascore
    • 46 Critic Score
    Aaru’s Awakening could have used a couple of more months in the oven to tweak and test the controls and pace of the game. Who knows, if it’s well supported, those tweaks might be coming and they might actually improve the experience.
    • tbd Metascore
    • 45 Critic Score
    I just don't get it, how can such a promising idea fall so flat? The Works of Mercy had the potential to be something truly special. But good ideas alone amount to little, when the end result is beautiful, boring, and buggy.
    • tbd Metascore
    • 45 Critic Score
    If you like shooters, you might just as well give it a spin. But if you like space sims, avoid it and wait for a better game.
    • 61 Metascore
    • 45 Critic Score
    Evoland is a cheap, short adventure game and if you are looking for an afternoon trip down memory lane, the ten Euros it costs is not that big a price to pay. If however, you are looking for a good indie game to spend a few days with, you will be better off looking somewhere else.
    • tbd Metascore
    • 45 Critic Score
    I really want to love Homebound, and there are certainly elements of the game that I did enjoy quite a bit. I like that it’s designed to be a short, intense experience, and is priced to match. I appreciate the presentation, which is better than many of the bigger budget games available. I love how immersive the design of the HUD and details of the environment make the experience. Unfortunately the things that Homebound gets wrong are exactly the issues that undermine each of these positives, turning the experience into an overall negative one.
    • tbd Metascore
    • 45 Critic Score
    Different circumstances have made the overall product a story of what could have been, a rose-tinted glasses breaking reality.
    • 64 Metascore
    • 45 Critic Score
    If you are a sucker for an interactive trip down memory lane, especially one with pleasing aesthetics and entertaining writing, then Super Rad Raygun might be the game for you. If you’re looking for a quality platformer with good level design, interesting enemies, and solid gameplay on the other hand, look somewhere else. The developers may be able to whip the title into shape with patches in the future, but until then I can only recommend it to those with nerves of steel.
    • 51 Metascore
    • 45 Critic Score
    I happen to be a big fan of FMV games, so I’m always happy to see another entry join the genre’s catalog. It may be unfortunate that too much of the game is focused on its least interesting parts, but the story is able to bring up questions of happiness, work, friendship, and mental health that I give it credit for trying to tackle. Your time is probably best spent elsewhere, but here’s to hoping the crew over at Superstring can learn from their mistakes and come back for a stronger sophomore effort.
    • 70 Metascore
    • 45 Critic Score
    Instead of being mysterious and enigmatic, it’s more of a Rubik’s cube: spatial, memory-based, and unfortunately something I didn’t have the patience for.
    • tbd Metascore
    • 45 Critic Score
    There are plenty of good hack’n’slash games out there, many involving vampires, and this isn’t one of them.
    • tbd Metascore
    • 45 Critic Score
    It is theoretically possible that some of the issues mentioned here could be addressed, in some capacity, by the developers, but the amount of overhauling required to fully fix this confused and stumbling mess of a game is likely far greater than the effort this team of developers will realistically commit to. In their enthusiasm to race to the finish line, they produced a game that crashed and burned at launch. One can only hope that the developers take a few notes as they survey this smouldering heap of a game.
    • 63 Metascore
    • 45 Critic Score
    With 2.5 hours under the belt, I can say the ending was sudden, surprising , and not fulfilling by any means. It did not strike a chord that rang in success or failure. In fact, thanks to the stiff animation of the scene, I actually blurted out a laugh. The setting, the lore behind it, they’re ultimately squandered as far as horror goes, or even as adventure. What Through The Woods ultimately boils down to, is a couple hour walking simulator with an interesting narrative trying to be played out by the most unlikeable character I’ve ever seen in a game.
    • 53 Metascore
    • 45 Critic Score
    Despite a promising aesthetic style, the game’s formulaic story, lacklustre gameplay, and buggy mechanics make for an experience that is difficult to recommend. Better, more interesting titles in the genre are a dime a dozen, but unfortunately, not many of them offer local co-op. I will therefore conclude by saying that you should pick this game up only if you’re specifically looking for a couch multiplayer game to play with your friends and family. If you’re looking for a single-player experience, you’ll be better off looking somewhere else.
    • 64 Metascore
    • 45 Critic Score
    When it comes down to it, Rise & Shine is unable to create an engaging experience by itself, with mechanics that are not utilized to the best extent. Worse, the game feels like a chore to play, as I felt that I had to rely predominantly on luck in order to advance through much of the game. For all the strength of its graphics and introductory stages, Rise & Shine is unable to create a compelling experience worth playing.
    • 55 Metascore
    • 42 Critic Score
    Technically, it’s not particularly well made either. Beyond the poor collision detection and weird invisible walls, I encountered multiple bugs.
    • 52 Metascore
    • 42 Critic Score
    Worlds of Magic would have been passable had it not been so buggy.
    • 55 Metascore
    • 40 Critic Score
    I wish Pizza Connection 3 would have matched the excitement I had for it since it was first announced, but it doesn’t even come close. I can live with the bugs, but it doesn’t capture what made the original Pizza Tycoon so fantastic, it’s just not... personal enough. It’s almost as if development of the game stopped when it became technically functional, and then they forgot to put the actual game in.
    • tbd Metascore
    • 40 Critic Score
    Ultimately, Shock Tactics is a bland and forgettable game that did little to engender itself to me in any way, shape or form. While the AI is particularly bad, the rest of the game does not try and elevate its mechanics and presentation into something that is more than just a copy of XCOM.
    • 54 Metascore
    • 40 Critic Score
    Stretched out levels, punishing design, and imprecise controls make for an experience best avoided. It is a shame because there are some great ideas here, they just need a little more time and development to become consistently fun.
    • tbd Metascore
    • 40 Critic Score
    For now, Motorama needs to stay in the garage like the rusty jalopies it so closely resembles.
    • 49 Metascore
    • 40 Critic Score
    I do think it’s worth commending We Are Chicago for its noble intent, even if that intent largely results in an endeavor that is unable to harness the enormity of its subject matter into something meaningful and digestible for its audience. I think there’s definitely room out there for games that explore real human issues, and We Are Chicago seems to have had the best intentions behind it. The story buried behind the bland presentation and emotionless dialogue is one worth telling, but it’s one worth telling in a way that can better represent the truth behind it.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 61 Metascore
    • Critic Score
    The best adaptations feel like they exist in the world of the original, rather than trying to redo what has been done. Starship Troopers: Extermination accomplishes that. It gives you the familiar action from a new perspective. The fights herein are chaotic, seemingly-insurmountable, tactical, and satisfying. The Troopers' signature assault rifle feels as it should, the Arachnid are tough-but-not-to-tough, and building defenses feels meaningful. The biggest knock against its effort can easily be addressed as the game lives on: it is entering a crowded market without much innovation, and a relatively light plate of classes and weapons. As a package, it can be exhilarating, especially with a group of friends, big or small. [Early Access Provisional Score = 90]
    • 71 Metascore
    • Critic Score
    While it doesn't add too much to the genre, it is easy to get into and makes sure that players who might be new to survival games shouldn’t be too overwhelmed. This makes it a very good entry point into the genre, but it may not do enough to set itself apart for people who spend a lot of time playing survival games. [Easy Access Provisional Score = 78]
    • tbd Metascore
    • Critic Score
    In all, Mika and the Witch's Mountain is an incredibly charming game that is easy to get into and just relax and unwind, with the only real issues being the short length and the map layout being a bit odd to get used to. When one of the biggest problems with a game is that there isn't a lot of it, that's when you know you have something wonderful on your hands. If you like games that are short, sweet, and relaxing, then Mika and the Witch's Mountain is definitely one to look out for. [Early Access Provisional Score = 88]
    • 72 Metascore
    • Critic Score
    Embr demonstrates plenty of potential to be a very enjoyable game to play either alone or with friends when it finally comes out. The developers at Muse Games have warned as more content is added and the game approaches the end of Early Access the price may rise slightly, so you may want to get in on the fire-fighting action before the flames become too large. [Early Access Provisional Score = 75]
    • tbd Metascore
    • Critic Score
    Whether Mycopunk can keep its good favour for the true endgame remains to be seen, but getting there is a fun, though slightly arduous, ride. The small, often humorous touches to the mechanics of an established first person shooter genre are definitely welcome, and I'm sure many will be delighted to hear that I wasn't asked for real-world currency once. It's hard to consider anything a sure-fire hit with so many already-established contemporaries, but Mycopunk has as good a shot as any. [Early Access Provisional Score = 80]
    • tbd Metascore
    • Critic Score
    While No Rest For The Wicked still has some mechanics to refine and tune, and a story to finish, its current form is enjoyable and its future prospects are bright. If you can get through the first dozen combat encounters, and improve along the way, you’ll be rewarded with a game that distills elements of many popular games and selectively throws some of their "worst" elements away (weapon durability being the exception), making a more accessible but equally enjoyable extremely challenging action RPG. [Early Access Review Score = 80]
    • tbd Metascore
    • Critic Score
    Despite its flaws, or perhaps in part because of them, Bladesong is a remarkably charming game. Having put in over a dozen hours, there's still more to discover, more to unlock. Bladesong is definitely not a game that will appeal to everyone, but for those that enjoy a bit of challenge in an otherwise cozy sim game, it definitely has its appeal. [Early Access Score = 80]

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