High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 INSIDE
Lowest review score: 20 Ace Banana
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 71 Metascore
    • 80 Critic Score
    Both a great action game and a really fun strategy game, 'Empires' might not appeal to most 'Warriors' fans, as the new elements can seem intimidating and almost jarring when put next to the combat, but for those who put the time in, there's a lot of complexity and fantastic ideas to be found here, making this one of the best 'Warriors' games to date.
    • 66 Metascore
    • 80 Critic Score
    Metrico+ removes all of the gimmicks that made the original a burden to play, and replaces them with fantastic level design. This isn't a port, it's a complete overhaul that demonstrates what Digital Dreams has learned from their Vita exclusive. This update is well worth playing for puzzle platforming fans, regardless of whether or not one has played the 2014 game.
    • 74 Metascore
    • 80 Critic Score
    The quick and somewhat forgettable mission material is buoyed by strong crafting elements and a more player-oriented approach to companions.
    • 68 Metascore
    • 80 Critic Score
    Dear Esther helped spark a trend of narrative-focused indie games, and it's great to see it celebrated in such a nice package. The 'Landmark Edition' is the best way to experience The Chinese Room's gorgeous adventure, and the developer commentary is a fantastic addition. It's well worth the price of admission, whether one has played the original or are just experiencing it for the very first time.
    • 80 Metascore
    • 80 Critic Score
    I would not say it’s the best shooter I’ve played on the Xbox One, nor is it a huge leap forward in video gaming as a whole, but I’ll be damned if I’m not having fun with it.
    • 68 Metascore
    • 80 Critic Score
    At such a low price and with such a capacity for emergent gameplay it is hard to not recommend Hide and Shriek. The fun is situational, though, and is best played with a friend, with comms, and with only a few matches at a time so as to not dilute its magic. Under these circumstances it's a riot.
    • 82 Metascore
    • 80 Critic Score
    A very accessible arcade game with highly repeatable shooting shenanigans. I can’t quite decide if the storyline is trying to be edgy or funny, but it doesn’t really work on either level. Thankfully, much of it can be safely ignored in favor of the awesome physics-based gunplay.
    • 87 Metascore
    • 80 Critic Score
    While Fire Emblem Fates: Conquest can stumble in a few places, namely the melodramatic plot and a few structural annoyances, this is ultimately a great SRPG that should please series fans. Some of the newer mechanics don't work quite as well as they should, but the tweaks to the core gameplay go a long way to making this a challenging, and immensely satisfying game.
    • 80 Metascore
    • 80 Critic Score
    Less of a sequel and more of a big expansion, but that’s not a bad thing.
    • 74 Metascore
    • 80 Critic Score
    Hits the nail on the head with its crafty survival gameplay and inspired visual and audio design. At times, especially early on, nothing seems more dangerous than the river, but overall this might be game to get players into the roguelike genre. The technical side lags a bit behind the creative side, but not enough to capsize it.
    • 65 Metascore
    • 80 Critic Score
    An auspicious opener for Telltale’s new series. It has flaws, and the release schedule is probably too tight for the studio to take any player feedback into account, but I have a feeling it is going to give insight into the intricate personality of its lead and deepen her fandom even further.
    • 78 Metascore
    • 80 Critic Score
    Red Winter has managed to successfully marry strategic elements with a very simple framework, perfect for gaming in small pieces or long benders. They captured the magic from their first 'Dungelot' while avoiding the freemium pitfalls of the second, and 'Shattered Lands' comes out all the better for it. Some modest polishing issues fail to spoil its charm.
    • tbd Metascore
    • 80 Critic Score
    The Following is the kind of expansion that by today's publishing standards could have easily been labeled as a sequel and given a higher price tag. It doesn’t get everything right, but still has a lot to offer.
    • 78 Metascore
    • 80 Critic Score
    While Mutant Mudds Super Challenge loses some of its charm without the stereoscopic 3D ofthe 3DS predecessor, the fantastic platforming is still fully intact on PlayStation 4. It's a highly difficult affair, sometimes tip-toeing into tedium with how many game over screens I looked at, but its still some of the most rewarding platforming available.
    • 84 Metascore
    • 80 Critic Score
    Frontier has made an abundant and pretty simulation bound to captivate tycoon fans, although in essence it is much like 'RollerCoaster Tycoon 3'. I admit I would have liked just a little bit more hand-holding at the beginning of the game, but that didn't stop me from having a lot of fun with Planet Coaster.
    • 85 Metascore
    • 80 Critic Score
    This is a reboot done right.
    • 78 Metascore
    • 80 Critic Score
    The controller is a bit rusty, but don’t let that stop you from experiencing one of the most compelling stories in this generation.
    • 69 Metascore
    • 80 Critic Score
    Explorers won't replace 'Monster Hunter' as king of its genre anytime soon, but what's here is an infinitely more accessible game that does more than enough to set itself apart from others like it. It takes a little while before all of its mechanics are fully revealed, and the repetition will be a turnoff for many, but it's an incredibly fun game overall. An extremely strong start to a promising series.
    • 76 Metascore
    • 80 Critic Score
    I can't quite go so far as to say City of Light is good enough on its own to make the entire series worth playing. For a devoted Batman or Telltale fan, you're probably way ahead of me. For others, there is a redemptive quality to this finale, enough to make me glad I played all the way through to the end.
    • 77 Metascore
    • 80 Critic Score
    Livelock is a blast when played with friends. It holds its own in solo, but only for so long. The gameplay is sharp and easy to pick up and play for any level of player - I just wish it had longer legs.
    • 80 Metascore
    • 80 Critic Score
    It is heavily derivative, but The Turing Test is a worthy imitation of the 'Portal' and its ilk. It has fun, quick puzzles and a disquieting, thought-provoking dialogue between two minds whose true nature is unclear. It is a pleasant way to spend a few hours.
    • 83 Metascore
    • 80 Critic Score
    Batman is gaining steam, a development I hope Telltale can maintain for the rest of the season. I am enjoying the narrative focus on Wayne and the dialogue that, while maintaining a familiar comics camp, can also be genuine when necessary. Children of Arkham easily surpasses Realm of Shadow.
    • 83 Metascore
    • 80 Critic Score
    An excellent game for scratching that obsessive roguelike itch. It’s minimalist and tough as nails with a peculiar interface, but as it turns out, successfully crushing all infestations on a ship with a novella of keystrokes provides a special kind of satisfaction.
    • tbd Metascore
    • 80 Critic Score
    Survival is the sort of DLC that is increasingly rare in the big budget section of gaming. It is more of a total overhaul mod than downloadable content, fundamentally changing how the game is played from the ground up. If you happen to be a fan of both the survival genre and 'Tom Clancy's The Division', you're probably going to enjoy it. If you only like one or the other, it won't get you as far.
    • tbd Metascore
    • 80 Critic Score
    Azure Striker Gunvolt and Azure Striker Gunvolt 2 feel like the next evolution of the 'Mega Man' series. While it definitely has room to grow, the 'Azure Striker Gunvolt: Striker Pack' contains two games that aren't afraid to take chances. It's a refreshing take on a structure that was showing its age in 1993. If you're looking to get the taste of 'Mighty No. 9' out of your mouth, be sure to pick this up.
    • 69 Metascore
    • 80 Critic Score
    Clustertruck does for jumping what 'SUPERHOT' does for shooting. It boils down the genre into a distilled form, with very few bells and whistles. It doesn't really need the bells and whistles, and manages to more or less avoid the tedium for a long time solely by virtue of its immaculate platforming.
    • 87 Metascore
    • 80 Critic Score
    Titanfall 2 has made good on its promise of a worthy single-player campaign. It is rather short, however, and this combined with the relative lack of variety and modular Titans in the multiplayer modes equals a low replay value.
    • 80 Metascore
    • 80 Critic Score
    Once Upon a Climb didn’t quite tickle my fancy as much as 'A Knight to Remember', but it’s pretty close. The storytelling gets better with age, even if the puzzles don’t keep up as well. Still, this is an adventure game with a story to tell, and the gameplay is always going to be on the back burner. As usual, 'King’s Quest' is a good time, with jokes appropriate for almost all audiences.
    • 77 Metascore
    • 80 Critic Score
    While it's a shame it's lacking the exclusive bonus chapter from the recently released PC version, this is otherwise the most content rich edition of a great horror game.
    • 77 Metascore
    • 80 Critic Score
    This is a tough and rewarding puzzle game, and its word/RPG combo is probably one of a kind.

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