Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 UFO 50
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • 88 Metascore
    • 70 Critic Score
    Streets of Rage 4 continues to be everything you would want from a modern beat ‘em up. With excellent controls, smooth gameplay, beautiful animation, and a stunning soundtrack, it is well worth your time. For existing fans, nothing in the Mr. X Nightmare DLC is going to blow your mind. This isn’t a huge addition. It’s a bonus, some new content to push you back into the game. It won’t change anyone’s opinion about the game as a whole, but if you already enjoy raging through these streets, these new characters and survival mode are great additions.
    • 87 Metascore
    • 70 Critic Score
    Normally, games in a state like this leave me middled more than anything, but Nous Wave Studio’s first attempt at a premium, stand-alone JRPG in a gacha-saturated market, while a bold move, was a fruitful one. While the characters definitely need more seasoning and flavor, I especially would like to see the worldbuilding done a bit more elegantly than just dropping hot loads of info shovelfuls at a time. Yet, for all the problems I had with the worldbuilding and characters, the combat and general gameplay can carry Ex Astris alone. The visuals are stunning for a mobile game, the mechanics and systems baked in are so much fun, and the overall aesthetic designs of the world of Allindo are vibrant and unique. While off to a slightly rough start, I feel confident in saying that Nous Wave Studio’s first release has a lot going for it that makes it worth experiencing for fans of the anime RPG genre.
    • 86 Metascore
    • 70 Critic Score
    The quality of Returnal makes me enormously excited for what Housemarque can do with higher budgets and modern games. I just hope they learn some lessons here to make their next title even better. Arcade is dead. Long live arcade.
    • 85 Metascore
    • 70 Critic Score
    The overall experience is a game at war with itself. Triangle Strategy is a fascinating, yet flawed gem that will absolutely delight some while frustrating others in equal measure. It offers tactical depth, political complexity, and visual splendor, but demands patience for its sluggish pacing and incessant dialogue.
    • 85 Metascore
    • 70 Critic Score
    Despite its issues, Dragon Quest I & II HD-2D Remake is a beautiful collection that modernizes these games in many compelling ways. In doing so, however, it loses the identity of the first game and only offers band-aids for the issues of the second title. These are still incredibly basic RPGs which will mostly appeal to long time fans of the series, but they’re likely the best versions of these classic titles.
    • 84 Metascore
    • 70 Critic Score
    PowerWash Simulator is one of the best in its genre; despite this, it continually gets better. Although the PC version with a mouse and keyboard offers more precision, the Switch version takes the pressure of finishing an entire job in one sitting off players. If you’ve always been curious about PowerWash Simulator but don’t have a PC (or the time to devote several hours to a single job), the Switch version of PowerWash Simulator cleans up nicely.
    • 84 Metascore
    • 70 Critic Score
    Anomaly Agent won’t leave you pondering its vast world or lore. Instead, it delivers a focused, high-octane blast of retro-infused action. The combat’s frenetic energy, the charm of its pixel art, and the genuinely funny moments of absurdity made it a blast to play from start to finish. While I wouldn’t call it a masterpiece, those craving a quick hit of adrenaline-fueled, laugh-out-loud thrills will find Anomaly Agent a worthwhile escape. And hey, sometimes a little mindless, time-bending absurdity is exactly what you need.
    • 84 Metascore
    • 70 Critic Score
    Prodeus is self-consciously an old-school shooter, and it does a good job in replicating the frenetic, explosive gunplay and oppressive atmosphere of classic 90’s FPS titles like Doom and Quake. Sadly, beyond some interesting aesthetics, it doesn’t really stake out much of an identity of its own. The lack of any real story, worldbuilding or unique gameplay mechanics stops Prodeus short of being something really special. Still, if you’d like a game where you can switch off your brain and just exercise your trigger finger, Prodeus provides a great world to blast your way through.
    • 83 Metascore
    • 70 Critic Score
    Cthulhu Saves Christmas is a fun game with great dialogue, a combat system that’s more hit than miss, and an overall amount of content that’s way too short for its own good. If you’re hungry for some JRPG action, appreciate a well-written comedic story, and don’t mind something that’s a quick burn, this is definitely something that you’ll want to pick up this holiday season. Or, you know, sometime in November. Whatever works for you.
    • 83 Metascore
    • 70 Critic Score
    Is Metro Exodus: Enhanced Edition worth picking up? It absolutely is for the price it’s being sold at. It’s a little over 30 quid/dollars and with the DLC and took me about 20-25 hours to get through with a young puppy in the house. It obviously includes the base game, but also comes with the story DLC that came out with the expansion pass. Both add new narrative beats to the game. But where Metro Exodus: Enhanced Edition really lets itself down is the execution of the world it is based in. Sure, crafting an arsenal to butcher hundreds of faceless bandits is fun. But Metro Exodus’ complex post-apocalyptic world has such a deep lore, begging to explored properly.
    • 83 Metascore
    • 70 Critic Score
    Battlefield 6 has an enjoyable, but brief single-player campaign that ends just as it is getting really good. The campaign feels like an extended tutorial for the diverse systems in multiplayer, which provides a potpourri of vehicles and tactical options to do battle with, but doesn't exactly break the mould. Battlefield 6 just can't quite reach the heights of Battlefield 1 or add much spice to the decades-old, oversaturated contemporary military FPS genre. Battlefield 6 is a return to form, but not an elevation of that form.
    • 83 Metascore
    • 70 Critic Score
    Wayward Strand is less an active experience and more like sinking into a comfortable, worn couch. At first, you find the seat to be relaxing, but as time goes on, you find yourself sunken into its cozy depths, all desire to move from your resting place evaporated. The floating hospital becomes its own character, just like the colorful cast that resides within; soon, your goal to see the game through becomes less important than learning all you can about the airborne convalescent home. If you’re looking for a game that places more importance on the journey instead of the destination, Wayward Strand welcomes you aboard.
    • 83 Metascore
    • 70 Critic Score
    Stray has charm to spare and a wonderful world well worth exploring. It would have been nice to have a bit more variety in your objectives and to have to spend a bit more time actually thinking about what to do, but it’s never less than fun to play.
    • 83 Metascore
    • 70 Critic Score
    As someone who’s constantly striving for novelty in gaming, I really wanted to give LISA: Definitive Edition a higher score. But sadly, the game’s perplexing and unpredictable combat, combined with huge difficulty spikes, made that impossible. With that in mind, there’s still a really fascinating and darkly compelling story here and some unique gameplay elements. If you live for strange and unique experiences, you need to pick up LISA: Definitive Edition right now. Just prepare for the unexpected in this harrowing adventure.
    • 83 Metascore
    • 70 Critic Score
    Look Outside is a wonderfully eerie adventure with some of the most unique scenarios and sights I’ve seen in a horror game in years. While it makes a strong first impression, though, as time went on, I sometimes wondered if I’d be better off just looking outside. However, there are still enough strong moments to make it worth checking out for those who love horror games and RPGs.
    • 83 Metascore
    • 70 Critic Score
    I really enjoyed playing TR-49, but it’s too wrapped up in its characters for me to totally forgive the fact that I came away from it not caring about any of them. Still, the formula at the center of this one is a winner, and if you’ve already played some of the genre’s very best, TR-49 is absolutely still worth a look.
    • 83 Metascore
    • 60 Critic Score
    I really hate dunking on a cute, creative Metroidvania like DOOMBLADE, but I feel it just fails to make the game approachable and enjoyable. Much as I wanted to get lost in this dark, humorous world, the core mechanics never got more intuitive or fun, making the entire experience a slog. That said, there’s definitely a great game in here somewhere for those willing to push through the pain to find it.
    • 83 Metascore
    • 70 Critic Score
    Despite failing to live up to its name, however, what is here is largely excellent. Llamasoft: The Jeff Minter Story does a solid job of telling the story of the first half of Jeff Minter’s career and features a ton of cool games that weren’t easily available previously. I’m glad this collection is out there, and for players interested in Minter’s career, this is a must-buy.
    • 82 Metascore
    • 70 Critic Score
    With improved graphics and fantastic use of the DualSense, the PS5 is the best place to play A Plague Tale. This is a unique, interesting story which is well worth your time. I just with that playing it was more interesting. Long sections of the game are only saved by strong atmosphere and your connection to these characters. Linear gameplay and controls that don’t hold up well in intense moments lead to frequent frustration and a game which feels like it goes on longer than it needs to. If you know what you’re getting into, however, there’s still enough good in A Plague Tale: Innocence to be worth your time.
    • 82 Metascore
    • 60 Critic Score
    Braking Point 2.0 does offer some solid (if sometimes cringe-inducing) drama, the driving mechanics and presentation continue to impress, and generally, to an outlier, this is one fabulous F1 game. However, resting on your laurels only gets you so far, and F1 23 has failed to move the needle in regards to making F1 games even more compelling than they already are. By all means, pick up and relish another core EA and Codemasters F1 outing, but it's time the series stopped playing it safe and gave us something audaciously new.
    • 82 Metascore
    • 70 Critic Score
    Hero’s Hour may look like a simple game, and truthfully it can be if that’s what you want, but dig a little deeper and you’ll discover some surprising details. And while it definitely deserves the comparisons it receives to Heroes of Might and Magic, Hero’s Hour unfolds into something all on its own if you let it speak for itself. Whether you want a casual or complex experience, Hero’s Hour provides both — wrapped up in a glorious pixel art turn-based strategy RPG.
    • 82 Metascore
    • 60 Critic Score
    Given that the bizarre, dreamlike world of Ghostpia Season 1 already took me to the halfway point, I’ll admit that I’m morbidly curious to see how things end. However, given how quickly things went from sweet to sour, I don’t think that I’d be too upset if that didn’t happen, either. Ghostpia Season 1 undeniably has some of the best visuals of any visual novel that I’ve seen in years, and its dreamy soundtrack compliments it wonderfully. Unfortunately, its strange choice of protagonists, tendency to focus on (seemingly) unimportant details, and habit of changing tone too quickly make it hard to digest all that easily.
    • 82 Metascore
    • 60 Critic Score
    And that’s perhaps how best to sum up my experience with this remake of Brothers – something is off. It’s the same great game at its core, but as a remake, it doesn’t do enough to justify itself, given that its headline addition of co-op play strips away the original’s biggest selling point. Even when played solo, I couldn’t shake the feeling that I’d rather be playing the original with its more fitting, painterly look. Having said that, Brothers is still a fantastic experience, and if this remake shines a spotlight on it again and attracts a new generation of gamers to Naia and Naiee’s touching tale, then that can only be a good thing. The story remains as poignant now as it did in 2013, and when enjoyed solo, Brothers continues to be a delight to engage with due to its novel dual protagonist set-up. On that basis, I’m glad this exists, even if, as an overall product and an attempt to reintroduce this world, it feels a touch misguided.
    • 82 Metascore
    • 70 Critic Score
    Ib
    While Ib is not as fully fleshed out as many of the other pixel horror games, it’s certainly a strong entry in the genre. Its creepy atmosphere, well-timed and executed jump scares, and a delightfully unique setting make for an engaging, addicting game. There’s a decent amount of replayability as well, with a post-game bonus dungeon, multiple endings, and the True Guertena Exhibit, where you can examine every piece of art you discovered while playing the game. It’s not a perfect game by any stretch; it’s a little too short for my tastes, and it’s not very clear how to select answers to questions posed by the others trapped in the museum with you to get different endings, and I felt it was perhaps a little too easy. Still, Ib is a delight if you’re looking for a couple of hours to get your horror on.
    • 82 Metascore
    • 70 Critic Score
    Botany Manor is a short but sweet exploration experience that serves to lower one’s blood pressure with serene garden sound effects, bright and airy visuals, and a relaxing soundtrack. The perfect game to play in a single sitting or boot up at random when feeling a little frazzled, Botany Manor is an experience that is easy to love and hard to put down until finished. If you’re looking for a Myst-like exploration experience but want one full of nature, whimsy, and peace, look no further than Botany Manor.
    • 81 Metascore
    • 70 Critic Score
    There’s no arguing that GRIME is one of the most breathtakingly beautiful Metroidvanias ever created, and it’s obvious that a lot of love was put into it. Unfortunately, the attempt to create some kind of compromise between Dark Souls and Castlevania: Aria of Sorrow created a product that, while still undoubtedly fun, felt a little too lukewarm at times to truly be considered “great.” I think that if certain things got revamped, GRIME could be a totally killer Metroidvania. But, until then, it’ll just be “good.”
    • 81 Metascore
    • 70 Critic Score
    Granblue Fantasy Versus: Rising ends up feeling a bit more like a large update than a true sequel, despite what some of those involved in its development would insist, but at the end of the day, I’m not sure I care. At its core, this is still a fantastic fighting game filled with content. Some of that content may not exactly be new, but when almost everyone missed it the first time around, I’m glad that it will get another chance to build a community. Outside of the strange changes to the story mode, this is a better game than the original in every way and well worth the time of fighting game fans.
    • 81 Metascore
    • 70 Critic Score
    Children of the Sun delivers a distinctly edgy experience, blending stylized graphics, shocking cutscenes, and quirky elements. While the narrative loses some steam and gameplay variety is limited, its core mechanics – precision sniping, bullet manipulation, and cleverly designed levels – remain consistently engaging. This makes Children of the Sun a worthwhile and uniquely visceral experience for fans of score-based shooters who enjoy a strong, satirical tone and strategic problem-solving. While it might not offer endless replayability, those who appreciate its offbeat nature will find a refreshingly different and satisfying gameplay loop.
    • 81 Metascore
    • 70 Critic Score
    At the end of the day, Barbearian isn’t too hard to figure out. It’s a slightly above-average, bite-size hack-and-slash game with a charm that feels incredibly Flash-esque. It’s not on my list of top contenders or anything, but it’s not something that I’d steer people clear of, either. If you’re looking for something fun, fast, mindless, and relatively inexpensive, there are definitely way worse things that you could play than Barbearian.
    • 81 Metascore
    • 70 Critic Score
    That’s actually a frequent issue with Darkest Dungeon II. I admire that the team at Red Hook Studios took a real swing here, trying new paths forward for the series instead of just tinkering around the edges and making an iterative sequel. The issue is that most of the game’s strengths are still the parts that came from the first game, with most of what’s new feeling fine but also like downgrades to what they’ve replaced. It leaves Darkest Dungeon II in a strange place where, on its own merits, it’s an interesting and well-made game that doesn’t quite live up to the example set by its predecessor.

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