HellBored's Scores

  • Games
For 175 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 97 Metal Gear Solid: Peace Walker
Lowest review score: 21 Rogue Warrior
Score distribution:
  1. Negative: 17 out of 175
175 game reviews
    • 73 Metascore
    • 84 Critic Score
    The thing is that when I look back on the time I spent playing the game, and it was a longer play time than I expected, I don’t remember all the bad stuff. I very much enjoyed the journey and the superbly done story and, without any critical failings in the game mechanics, then that’s a great thing to be able to say.
    • 73 Metascore
    • 65 Critic Score
    From an entirely creative perspective, I’d recommend this just to see the interpretation of Hell, because the locations are often brilliant. Beyond that, there’s not much else here to go on, or to provide any enjoyment after the seven hours of play it takes to get through it.
    • 72 Metascore
    • 64 Critic Score
    One of the weakest Clancy games to date, although not because it’s broken in any way, it’s just so pedestrian it never grabs the gamer like most of the other titles in this stable. And, I know, it’s not a flight sim. What it is though is a middle-of-the-road arcade game.
    • 72 Metascore
    • 76 Critic Score
    Majesty 2 is a fun and addictive fantasy title, combining a familiar setting with some different and innovative game mechanics, but is unfortunately burdened by poor AI and design choices.
    • 72 Metascore
    • 77 Critic Score
    It’s an ugly game, both visually and technically. But for all that I hate the stuff under the bonnet (or hood), it manages to drive and lets you blow things up, lots. There’s a market of people who will love that, and doing it co-op in drop-in drop-out multiplayer might just clinch the deal.
    • 72 Metascore
    • 86 Critic Score
    An engaging single player experience that offers plenty of replay value, and a multiplayer component that has tonnes of upgrades, ranks and the rest, meld together into a AAA title.
    • 72 Metascore
    • 83 Critic Score
    By now, countless games have been made of various Games Workshop franchises, with wildly varying levels of success. As a full-priced game, Blood Bowl might not be for casual gamers, but the devotees are going to have a spike-studded ball. Where another developer might have taken the franchise and turned it another action-packed button-masher, Blood Bowl is the most faithful translation of the board game that you’re ever likely to get.
    • 71 Metascore
    • 71 Critic Score
    If you were a fan, even if you haven’t been in a decade, this should provide enough smiling moments to make it worth a look and then a trade in. It’s worth the investment is you know the origins of the WWE franchise. On the other hand, if you’re a stalwart of the wrestling genre on consoles then there are other, more rewarding, games to invest your time and piledrivers on.
    • 71 Metascore
    • 76 Critic Score
    Goddamn if I don’t look back at the time I spent on it and grin. It’s significantly longer than you’d imagine too, with perhaps 15 hours game time if you try and challenge yourself a little bit and put it on Hard. So really, what more can you ask for – reasonable physics, good soundtrack, loads of gaming, multiplayer, replayability? Believe me, nobody is as surprised as I am by that sentence. But I tell you, this is worth a go.
    • 71 Metascore
    • 77 Critic Score
    A fun exercise that needs continual updating to keep making it work.
    • 70 Metascore
    • 72 Critic Score
    You know what the biggest thing I got from Crackdown 2? A building excitement for Dead Rising 2. The Freaks that come out at night in Pacific City are generic, but the sheer numbers are really impressive. Driving a car through an ocean of undead is something I could really get into. So thank you Crackdown 2 for making me terribly excited about another sequel, although I hope it doesn't go down the same path as you did.
    • 70 Metascore
    • 78 Critic Score
    Ultimately, Tales of Valor is worth buying only as long as you’re going to make use of the multiplayer component. A few of the new units need some exploit fixes, and the direct fire system feels more like a gimmick than anything that is really going to add a lot to the game. Let’s hope that Tales of Valor is a stop-gap release to tide the fans over, before Relic announces that Eastern Front expansion we’ve all been waiting for.
    • 70 Metascore
    • 54 Critic Score
    Sacred 2 may do a lot, but it does it poorly.
    • 70 Metascore
    • 65 Critic Score
    Lego Indiana Jones 2 is probably the weakest of the series. It’s not a bad game, but more that the formula is getting a little old and if another title is due then some evolution is required.
    • 69 Metascore
    • 79 Critic Score
    This isn’t a bad strategy game by any measure – it delivers some solid missions, along with cinematic action and decent graphical performance. But after so many games using World War II as a setting, more of a personal connection to the narrative of the time would have been nice.
    • 68 Metascore
    • 52 Critic Score
    Lost Planet 2’s primitive control system, simplistic combat and numerous design flaws all combine to crush any enjoyment underfoot and rapidly turn it in to a pitiable, depressing title.
    • 68 Metascore
    • 68 Critic Score
    If my Spanish isn’t off, Samba de Amigo means dance your ass off. And you will—to songs at first infectious, and then plague-like. But do yourself a favour: buy the additional music packs.
    • 68 Metascore
    • 67 Critic Score
    For someone who has nothing planned for a weekend, this is a fun thrill-ride with cinematic action that delivers on many levels.
    • 68 Metascore
    • 78 Critic Score
    Square Enix’s 360 exclusive RPG is a colourful jaunt that should appeal to an audience beyond its Final Fantasy following.
    • 67 Metascore
    • 63 Critic Score
    Ultimately, the game just doesn't want to be liked. Like the emo kid at school, it dares to be different yet ultimately craves acceptance, meaning Nier struggles with everything it does, often showing its less than perfect innards to the player.
    • 67 Metascore
    • 48 Critic Score
    Web of Shadows unfortunately, while sporting some inventive features, has nothing else to detach it from its earlier predecessors and the fast paced combat and the nimble webslinging are just not enough to carry the game.
    • 66 Metascore
    • 58 Critic Score
    A grandiose-sounding title that never really manages to shake the feeling of being in second gear. Or second place.
    • 66 Metascore
    • 51 Critic Score
    If the massive game world and plethora of races and things to do were housed in something with proper physics and some reference to the real world, we would have loved it. Unfortunately, Codemasters have published a shambles of a game, so we’ll spend our time playing GRiD and waiting for Dirt 2.
    • 65 Metascore
    • 61 Critic Score
    Combining frenetic sword and gun gameplay against the backdrop of the gods sounds good, but ultimately Too Human shows how far the developers tried, and failed, to reach.
    • 65 Metascore
    • 78 Critic Score
    While it may only be a hack and slash, button mashing experience at its core, the art work, gore factor and voice acting means that for those who allow themselves to ignore the simplicity of its combat, and the usual problems like camera angles that games like this are burdened with, it's a refreshing and entertaining experience.
    • 65 Metascore
    • 65 Critic Score
    I begged /Aliens vs. Predator/ to be better but it wouldn’t happen. It had an opportunity to be an outstanding title but so many flaws with the characters and gameplay are present that even an ardent fan of both species. like I am, can’t ignore. The whole thing felt underpowered and half-hearted. Mediocre graphics, dreadful combat and an insane waste of assets and ideas leads me to believe that Rebellion must have thought that the species-popularity alone would carry the game. Devotees of both Aliens and Predators may want to check out the multiplayer but save yourself the letdown and don’t get too excited about anything else.
    • 65 Metascore
    • 70 Critic Score
    My real problem with Quantum, though, is its lack of coherency. It tries to do so much, but everything slides into the ‘meh’ basket, right beside so many prior Bond games.
    • 65 Metascore
    • 35 Critic Score
    In conclusion: If you want Spore, buy Spore. If you don’t mind wading through hours and hours of the most basic, linear, join-the-dots repetition for the sake of a stripped-back creature creator on your DS, then why not? Knock yourself out. Just don’t say I didn’t warn you.
    • 65 Metascore
    • 41 Critic Score
    In the end, it appears that The Godfather II was rushed out the door and as a result it fails in many areas. The actual framework here could have made for a great title – it has all the key ideas – but by making it so easy to bypass elements of the game, and having it so criminally easy, then there’s little to encourage you to play through again, if you bother completing it the first time.
    • 65 Metascore
    • 59 Critic Score
    Having to order Baja: Edge of Control from overseas might have been a sign that it wasn’t going to be a killer title. How true.

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