Hardcore Gamer's Scores

  • Games
For 4,324 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Escape Dead Island
Score distribution:
4327 game reviews
    • 77 Metascore
    • 70 Critic Score
    While this latest "Mercury" may not be essential to the Wii's library as it was to the PSP's, it is essential to anyone who misses the glory days of endless puzzle platformers, or is serious about getting more game for their buck. [May 2007, p.54]
    • Hardcore Gamer
    • 83 Metascore
    • 80 Critic Score
    A host of unlockable content, including graphic filters, extra lives, and single-level score runs rounds out the package, providing plenty of replay for your trippy musical abstract gaming dollar. [Dec 2007, p.69]
    • Hardcore Gamer
    • 96 Metascore
    • 95 Critic Score
    Finally, console owners get to experience the entire "Half-Life 2" saga without having to load games off of several discs or tweak their PC just to get a decent framerate. [Dec 2007, p.58]
    • Hardcore Gamer
    • 87 Metascore
    • 80 Critic Score
    The handheld mashup of "Bejeweled" and RPG has finally hit the TV screen. and it's just as addictive as ever. [Dec 2007, p.69]
    • Hardcore Gamer
    • 88 Metascore
    • 85 Critic Score
    While the flow of battles are definitely slower by today's gaming standards, the strategic depth is still far better than most games released today. [Nov 2007, p.60]
    • Hardcore Gamer
    • 55 Metascore
    • 45 Critic Score
    What could have been a good game inspired by the great "Warioware" series instead is nothing more than a poor imitation. [Nov 2007, p.62]
    • Hardcore Gamer
    • 85 Metascore
    • 80 Critic Score
    With a ten to fifteen-hour playtime, hidden unlockables to look for in every level, and fleshed-out online mode, Logan's Shadow is one of the PSP's best games to date. [Nov 2007, p.57]
    • Hardcore Gamer
    • 94 Metascore
    • 100 Critic Score
    Halo 3 is the combination of a thoroughly decent singleplayer campaign, a great multiplayer component, and absolutely incredible enhancements to each. [Nov 2007, p.52]
    • Hardcore Gamer
    • 73 Metascore
    • 65 Critic Score
    Soul Nomad is a surprisingly radical departure from type for NIS, and it's largely successful. It's just more frustrating than it needs to be. [Oct 2007, p.57]
    • Hardcore Gamer
    • 72 Metascore
    • 90 Critic Score
    Despite being only one level long, Cocoreccho! is packed to the brim with excellence and fun, and that one level is worth ten from any other game. [Nov 2007, p.66]
    • Hardcore Gamer
    • 43 Metascore
    • 60 Critic Score
    I'll be honest here: Data Squad really isn't going to make a lot of converts. [Oct 2007, p.60]
    • Hardcore Gamer
    • 79 Metascore
    • 80 Critic Score
    Despite the bubble-eyed anime character designs, the game's script is sharp and subtle in a way that anime usually isn't. [Sept 2007, p.60]
    • Hardcore Gamer
    • 68 Metascore
    • 70 Critic Score
    Juiced 2 is a nice change from the hardcore, but ascetic, sims you might be used to. This one manages to find a nice mix between the two extremes while remaining fun. [Nov 2007, p.54]
    • Hardcore Gamer
    • 62 Metascore
    • 60 Critic Score
    The many creative modes don't make up for the simplistic gameplay, though, leaving PixelJunk Racers feeling bland and forgettable. [Nov 2007, p.67]
    • Hardcore Gamer
    • 79 Metascore
    • 80 Critic Score
    Speedy, stylish combat mixes with incredibly detailed cinemas and movie-style storytelling to create a game that feels like an action movie and plays like a dream. [Oct 2007, p.50]
    • Hardcore Gamer
    • 77 Metascore
    • 75 Critic Score
    This is 2D fighting bliss, the likes of which we haven't seen since the heady heydays of Capcom, SNK, and Midway dominance. [Oct 2007, p.54]
    • Hardcore Gamer
    • 77 Metascore
    • 70 Critic Score
    There are those who would call a game such as this "shallow", and with good reason: most games like this are. However, most games that subscribe to this concept don't allow you the freedom of movement or tactics that Stranglehold does. [Nov 2007, p.56]
    • Hardcore Gamer
    • 75 Metascore
    • 80 Critic Score
    The game engine is silky smooth and, for the PSP, quite detailed and amazing. You’ll be hard-pressed to find a better-looking game on the PSP. Combat is neither easy nor shallow, and you’ll soon find that with multiple heads in your inventory, Fred can pull off a wide variety of moves.
    • 79 Metascore
    • 75 Critic Score
    In an era where games are getting even-shorter, Blue Dragon is a staggeringly 16-bit, grind-happy title. [Oct 2007, p.53]
    • Hardcore Gamer
    • 72 Metascore
    • 70 Critic Score
    As it is, though, it's merely a very fun game for those willing to overlook its problems. [Oct 2007, p.55]
    • Hardcore Gamer
    • 71 Metascore
    • 60 Critic Score
    Unfortunately, there's just too much about the game that doesn't work to counter-balance all of the good stuff. It's impossible to recommend when an RPG fan could be playing better things instead. [Oct 2007, p.58]
    • Hardcore Gamer
    • 55 Metascore
    • 65 Critic Score
    This is the definition of a niche title. Fans of either series are going to dig it...other gamers, maybe not so much. It's fun for a little while, but not really that great. [Vol 3, Issue 2, p.66]
    • Hardcore Gamer
    • 60 Metascore
    • 65 Critic Score
    This is the definition of a niche title. Fans of either series are going to dig it...other gamers, maybe not so much. It's fun for a little while, but not really that great. [Vol 3, Issue 2, p.66]
    • Hardcore Gamer
    • 62 Metascore
    • 60 Critic Score
    The developers' chutzpah regarding Shock Force's premise is admirable, and if you fall into the game's narrow audience, there may be a lot to like about it. [Oct 2007, p.59]
    • Hardcore Gamer
    • 68 Metascore
    • 100 Critic Score
    Most importantly, Space Giraffe is pure addictive fun, constantly demanding one more round as the pulsing light melts your eyes out of their sockets. [Oct 2007, p.66]
    • Hardcore Gamer
    • 96 Metascore
    • 85 Critic Score
    BioShock has a surprisingly deep and vivid storyline. It doesn't just throw you a few curveballs; it refines how stories are told in gaming. [Nov 2007, p.50]
    • Hardcore Gamer
    • 87 Metascore
    • 90 Critic Score
    There's just the right mix of story and gameplay, with a couple of cool twists thrown into both for good measure. [Sept 2007, p.69]
    • Hardcore Gamer
    • 56 Metascore
    • 80 Critic Score
    Dragoneer's Aria is so RPG it hurts. It's solid, it's hard, and it somehow manages to look like a PS2 game on the PSP. It just doesn't have that one unique oomf that pushes it to the top. [Vol 3, Issue 2, p.59]
    • Hardcore Gamer
    • 58 Metascore
    • 65 Critic Score
    This game could use a little more polish, but it's entertaining for the right people. [Sept 2007, p.62]
    • Hardcore Gamer
    • 86 Metascore
    • 90 Critic Score
    Don't overlook this game based on descriptions alone, because you'll be missing out on an experience that is unlike anything else. [Sept 2007, p.58]
    • Hardcore Gamer

Top Trailers