Hardcore Gamer's Scores

  • Games
For 4,329 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Balatro
Lowest review score: 20 Final Fantasy: All the Bravest
Score distribution:
4332 game reviews
    • 39 Metascore
    • 40 Critic Score
    Titles like Senran Kagura or the Hyperdimension Neptunia series are incredibly dumb, but are also entertaining. Despite their glaring flaws, they warm this cold heart in my chest. Drive Girls drops the ball on every front that could redeem it. It squanders its concept with poor stage design, ruining the sense of momentum. It takes what should be a simple hack and slash action game and complicates with the most poorly considered control scheme this side of playing Dark Souls with a Guitar Hero peripheral. Even the story, which could have been a redeeming factor by way of just being amiable nonsense, is tedious and dull. If Senran Kagura is the one that gets too drunk at a party and embarrasses itself to the amusement of onlookers, Drive Girls is the one that pukes on the host’s pets and is confrontationally annoying. It’s unpleasant for everyone and people just want it to be gone.
    • tbd Metascore
    • 40 Critic Score
    Those who devour slice of life high school tales will not likely have qualms about playing this one. It tries to differentiate itself with the variety of character paths and manga author subplot, but unfortunately, none of this elevates the title above its peers. Instead, it stands as an easy, if predictable, read that can keep players company over a weekend gameplay session. If given the choice to spend their funds on this and something else from Sekai Project’s catalog (like the impressive Grisaia trilogy), WAGAMAMA HIGH SPEC proves a much tougher sell.
    • 58 Metascore
    • 40 Critic Score
    In all, Shape Up is a cool concept that doesn’t have nearly enough going for it to keep players hooked long term.
    • tbd Metascore
    • 40 Critic Score
    Dragon Fin Soup is a great game trapped in a terrible game’s code.
    • 53 Metascore
    • 40 Critic Score
    RENNSPORT has no business being a full-price game on consoles for what's offered. The post-launch DLC will cost extra as well. Excellent driving physics with the ability to race on well-known circuits with nineteen touring or grand touring cars from recent years is the core of this game. Online racing with a community also helps as it pools together three platforms to assure lobbies have players. Unfortunately noone is using the matchmaking and the offline options are barely an option. No tutorials, no content and no substance really take away from the fact that this is a video game and more of the game you go to a racing arcade to play its simulation (which this author has done). The DualSense 5, in particular, works both surprisingly and exceptionally well, but do you get a simulation racer to use with a controller? Also, with another racing sim offering more content on the horizon for the same price, you're better off waiting for a steep sale on this.
    • 39 Metascore
    • 40 Critic Score
    Attack of the Movies 3D is just plain bad from start to finish, and while that can be fun in the right movie, it’s just painful in a game.
    • tbd Metascore
    • 40 Critic Score
    The word “fiasco” is defined as something that is a complete failure. Fiasco doesn’t live up to its definition, but it’s close.
    • 59 Metascore
    • 40 Critic Score
    Not only is PlayStation VR Worlds playing it safe, it is not selling virtual reality in a strong enough way. It’s easy to show off the technology with a space-piloting game and first-person shooter, but what these tidbits of games fail to do is entertain players in the long run. They make it seem as though virtual reality is a novelty with absolutely no depth to it, which isn’t the case at all.
    • 57 Metascore
    • 40 Critic Score
    Tough racetracks and quick losses lend themselves very well to short bursts of gameplay, but in a world where Jet Car Stunts 2 exists, alongside other, more polished challenging games, it simply doesn’t hold up.
    • 58 Metascore
    • 40 Critic Score
    Good looks and smooth movement mechanics can’t cover for a shallow game. On almost every level, Secrets of Raetikon is a disappointment.
    • 46 Metascore
    • 40 Critic Score
    Dreambreak may look pretty on the outside, but peeling back its pixelated style and impressive music reveals the dull story, flat characters, lack of substance and clunky gameplay within.
    • 49 Metascore
    • 40 Critic Score
    As far as indie titles on the Xbox One go, there is a ton coming out this year, and LA Cops is one game that can safely be ignored for better things.
    • 64 Metascore
    • 40 Critic Score
    Where Forspoken should’ve been a striking and appealing fresh start for Luminous Productions, the end result sadly is a game not only bland and unpolished, but deprived of a reason to care for its unfolding mystery. A bevvy of technical inconsistencies, lackluster open world design and most disappointing of all, a handful of systems with genuine enjoyment at times that don’t see their potential fully realized.
    • 48 Metascore
    • 40 Critic Score
    Even looking fantastic wouldn’t save how inane, silly and not fun Twisted Pixel’s latest effort is. A generic voice and personality for IRIS, a weird twist in the form of Pablo, and tired vehicular combat do not make for a fantastic Xbox One debut.
    • 77 Metascore
    • 40 Critic Score
    Here Anomaly 2 is trying to reinvent its own wheel with little tiny incremental upgrades instead of taking the same drastic approach that gained it such praise in the first place. The result isn’t something groundbreaking; the result is a confused and missed opportunity that has more in common with RTS games in every wrong way possible.
    • tbd Metascore
    • 40 Critic Score
    When approaching Mighty Monster Mayhem, it’s fair not to expect top of the line, wiz bang graphics. Rank17 is a low budget indie studio and needs to make some understandable compromises. Instead, it’s reasonable to hope for a title to competently take the narrow focus of emulating a game from the 80’s using simplified graphics, allowing the novelty of the input to carry it the rest of the way and have it come out playable. The developer got some of it right, but the vast majority of this game is riddled with too many cracks in the facade, indicating it was launched way too soon.
    • 42 Metascore
    • 40 Critic Score
    Unless you love BlazBlue and short-burst, super basic brawlers enough to drop $5.99, this will be far too superficial an endeavor to warrant a purchase, even with its charming art design. It’s not an offensively bad game; it’s just for lacking in content and value.
    • tbd Metascore
    • 40 Critic Score
    Unless you’re some sort of masochistic that enjoys frustration, there is very little reason to recommend Dark Raid, and even then there are plenty of better anger-inducing games available.
    • tbd Metascore
    • 40 Critic Score
    By tempering expectations somewhat, Yury provides what you expect from a difficult platformer. It will make you die a lot and curse at the screen.
    • 62 Metascore
    • 40 Critic Score
    It’s astonishing to see just how far off the mark Disintegration is in terms of how it looks and plays. An astonishment made painfully evident across both of its equally-unflattering, technically-flawed game modes devoid of any quirk, personality or lasting impression. Impressions that are of anything but the feeling of eliciting a smoke-screen so as to mask the game’s evident lack of ingenuity or creative endeavor. It’s more astonishing that, in a vacuum, the design philosophy underpinning its gameplay mechanics feel oddly “complete.” That the conceptual attempt to mix a decade-old mentality on “cinematic” shooter campaigns with some occasional strategy are on show. Showing us that yes, this concept appeals to neither camp — the shooter fan and detractor alike. But it’s the utter lack of care with its narrative, world, progression and above all set-pieces that stings most. Whittled down to the lowest common denominator in such a way you can’t help but feel this is a game ten years too late. One can only hope V1 Interactive can move on and lay claim to greater things in the near future, because Disintegration is a shockingly empty attempt at standing out.
    • 62 Metascore
    • 40 Critic Score
    The poor dialogue gives way to poor pacing, which leads to confusion in story and puzzles, taking I fell from Grace from bad to awful.
    • 63 Metascore
    • 40 Critic Score
    A big budget project gone horribly wrong. The graphics and voice acting are top notch, but everything else is a complete wreck. Environments are boring and repetitive, combat is uninspired, platforming is a joke and the stealth elements are some of the worst ever conceived from a major publisher. It’s a dismal affair through and through and an absolute slog to finish.
    • 40 Metascore
    • 40 Critic Score
    Slain! gleefully comes off as the fever dream of a drunken teenage Iron Maiden fan, but unfortunately comes off as having been designed and programmed by a drunken teenage Iron Maiden fan as well.
    • 54 Metascore
    • 40 Critic Score
    If you’re looking for good party games on the Switch, you can do and have done better. If you’re looking for good games on Switch for casual players or kids, you can do and have done better. If you’re looking for good games on the Switch for multiple players…you get the idea. Everybody 1-2-Switch! is a game with no real reason to exist, and its lineup of mostly boring, overly simple, poorly-presented games fails to justify its existence. Moreso than its predecessor, you can easily skip this game, and your parties will be the better for it.
    • 72 Metascore
    • 40 Critic Score
    50 Pinch Barrage!! is a textbook example of archaic design and control; even at a budget price, this isn’t worth your hard-earned cash.
    • tbd Metascore
    • 40 Critic Score
    As innovative as its main concept is, Spoiler Alert abandons the inherent interactive element of video games, with only a terribly linear and bleak experiment still in tow.
    • 68 Metascore
    • 40 Critic Score
    There are plenty of better examples in the field of boss-rush titles — games that go out of their way to make even the spectacle and world around you, as inviting as their nuanced, tension-building encounters so wonderfully carve out. This, however, is not one of them. For all its screen-popping color and promise of literal time as a vital mechanic for success, Godstrike is a shockingly flat and tedious attempt at standing out.
    • tbd Metascore
    • 40 Critic Score
    Sakura Angels is short, seemingly robbed of an exciting ending, and tries to stifle its positive strides with copious CGs.
    • 59 Metascore
    • 40 Critic Score
    Since the heyday of Rollercoaster Tycoon and Theme Hospital, it’s not often that lite-management sims get a chance to strut their stuff. This was not originally meant to be that game, but it could have been with a change of the business model. Instead this is a title that is balanced for tedium.
    • 52 Metascore
    • 40 Critic Score
    The sad thing is that Silent Hill: The Short Message has a lot of good story ideas, characters and world-building, but then proceeds to waste them on completely unoriginal, shallow gameplay. It paradoxically wanted to move ahead and tackle more mature themes and stories, yet has gameplay that feels blatantly regressive, settling for the most generic aspects of modern horror games. If this is the direction that the franchise wants to take, then it's headed straight for a cliff. Hopefully the likes of No Code will be able to salvage things with their side games later, but for now, you can easily skip over The Short Message.

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