Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Last Guardian
Lowest review score: 20 Hatred
Score distribution:
1021 game reviews
    • 85 Metascore
    • 60 Critic Score
    This mixtape, then, plays it safe, curating a crowd-pleasing compilation of teenage tropes and homages to coming-of-age cinema. It’s a beautiful and inventively silly series of musical vignettes – but without any real conflict at its core, the adventure fails to match the memorable heights of Life Is Strange. Much like an evening spent scrolling through classic music videos on YouTube, there’s a simple, nostalgic joy to be found. But once this four-hour spectacle is over, you might be left wishing that you’d spent your time more wisely.
    • 76 Metascore
    • 60 Critic Score
    Replaced’s most memorable stretch sees Warren sneaking back into the heavily guarded facility where the adventure began. You crouch amid tall, swaying grass and boggy marsh while being stalked by futuristic choppers that can end your life with a single, booming bullet. A gigantic wall looms in the background, rendered as an imposing black silhouette. For much of its 10-hour run time, Replaced seems content with replicating cyberpunk leitmotifs in pretty pixel-art fashion without adding much of its own. But this supersized, militarised fortification sees the game extend its purview, powerfully evoking the Mexico-US border wall and the West Bank barrier.
    • 74 Metascore
    • 60 Critic Score
    While the music and gameplay have evolved with the times, in terms of narrative, Scott Pilgrim EX plays it way too safe. Though written by series creator Bryan Lee O’Malley, there’s none of the edge that secured Scott Pilgrim its original cult following. Our cast have, for the most part, worked out their differences. There’s no David v Goliath here, no antagonist that forces Scott and his pals to grow amid the messiness of bad relationships. Scott’s other friends appear in fun cameos and cat-meos, but the story is a silly, shallow adventure that feels like a side quest, the kind of game Scott would stay up all night playing before missing his shift at work.
    • 80 Metascore
    • 60 Critic Score
    And, yes, the handful of marquee moments spent running from or tussling with gargantuan creatures are spectacular. I will never turn my back on a pelican again as long as I live. Throughout, Reanimal drip-feeds clues to compelling mysteries surrounding the nature of its world and the children’s place within it. A shame, then, that it whiffs its apparent swing at recapturing the gut-punch of Little Nightmares II’s ending.
    • 72 Metascore
    • 60 Critic Score
    While No Fate doesn’t move the needle for Terminator games as much as I’d like, it succeeds in resetting the clock for the series’ interactive arm. It’s a pointed reminder that Terminator has gaming greatness within it.
    • 79 Metascore
    • 60 Critic Score
    What Air Riders lacks in modes, it makes up for in charm. There are a heap of customisation options, allowing you to pimp your ride with unlockable stickers and alternative colour schemes – you can even hang a plushie from your machine like a Kirby-branded Labubu...This is a tightly focused game that reminds me of Nintendo’s fun-first NES-era game design – for better and for worse. It has a sprinkling of Sakurai magic and oodles of visual panache, but at full price it is – like Kirby – a little puffed-up.
    • 79 Metascore
    • 60 Critic Score
    Even if The Outer Worlds 2 rarely blows my mind, and suffers from direct comparisons to Avowed, the smaller scope of which resulted in a tighter experience overall, there is inherent value in a role-playing game that so effectively sucks you in for hours upon hours. It’s not breaking the mould, but improving its structure: offering you something satisfying and solid that rarely surprises, but still manages to regularly delight.
    • 80 Metascore
    • 60 Critic Score
    Keeper speaks clearest through its tremendous images, while billing itself as a “story told without words”. But the latter isn’t quite right. At various points, button prompts flash up on screen: for example, press X to “peck”. In spelling out exactly what the player should be doing, the world’s ambiguity is diminished.
    • 81 Metascore
    • 60 Critic Score
    Borderlands 4 is a big game – the main storyline takes 20 to 30 hours to complete, and there’s plenty to do afterwards. It is not entirely frictionless: sometimes you need to traverse huge distances in its missions, and the directional indicator that helps you along the way is annoyingly erratic. And it has been buggy at launch: playing on PC, it has occasionally crashed on me, even after a huge patch, and early players have reported problems with stuttering and other performance issues. But Borderlands needed to grow up a bit, and that’s exactly what it has done, without losing its essential charm. Its top-quality shooter action might be comfortably familiar, but it’s also an awful lot less annoying than it used to be.
    • 73 Metascore
    • 60 Critic Score
    It’s hard to make the case that its knife fights and shootouts are anything more than functional, and its missions feel slightly too straightforward to befit a franchise once known for its sublime changes of pace. But even with those caveats in mind, it’s still absolutely worth playing for the richness of its setting, and the infectious enthusiasm it has for its grim subject matter.
    • 58 Metascore
    • 60 Critic Score
    Not all cosy games need to evoke hard emotions. However, it does feel like a disservice to the emotionally complex source material not to explore the richness of the world at large – especially when dry humour, tragedy and finely drawn social structures are what make Tolkien’s writing so powerful. Without any challenging quandaries to pull at your heartstrings, the promising atmosphere in Tales of the Shire is overwhelmed by endless fetch quests. Diehard Tolkienites and Stardew Valley lifers may be better off looking elsewhere for their cosy thrills.
    • 77 Metascore
    • 60 Critic Score
    FromSoftware’s experiment in upending its established gameplay formula is admirable, and taking down gargantuan foes alongside friends really adds to the joy you feel at finally besting what at first felt like an insurmountable task. It’s just a shame that the game’s skewed pacing and overreliance on Elden Ring’s pool of assets so greatly mars the experience.
    • 79 Metascore
    • 60 Critic Score
    This attempt to cosy-fi an immersive sim game is full of ‘zany’ gags as you rescue cats from a spaceship, but it gets a bit too saccharine.
    • 75 Metascore
    • 60 Critic Score
    I wanted to love this game. On paper it is outrageous. Strange Scaffold, the developer, is known for the weird – notably Clickholding, which is sinister, experimental and truly queries what a game is in its execution (there is a lot of clicking, and being watched in the action of clicking). Creepy Redneck Dinosaur Mansion 3 certainly is creepy, and set in a mansion, and does have dinosaurs and some really satisfying puzzles. It also has some great ideas and isn’t quite a failed experiment. While it doesn’t bend reality in the way that it seems to want to, it aims high, and if the player can manage the places where the aesthetic falls short, they’ll have a great time. They might even meet a nice, blond dinosaur they can take home with them.
    • 77 Metascore
    • 60 Critic Score
    What you’re left with is a game whose best ideas are all optics. The fairytale southern style plays out like a modern, YA take on Toni Morrison’s fiction while summoning some of the whimsical, damaged beauty of 2012’s Beasts of the Southern Wild. The soundtrack is a rambunctious collage of howling blues, twanging folk and lilting jazz. Compulsion Games bottled much southern magic during the making of this seemingly risky gambit for Microsoft, yet failed to take risks where it really mattered: this unique setting deserved more.
    • 72 Metascore
    • 60 Critic Score
    Inspired by the 1967 Windscale fire, Rebellion’s open-world adventure features an interesting mystery, but suffers from middling combat, poor stealth and an underutilised setting.
    • 69 Metascore
    • 60 Critic Score
    The third of the game’s five chapters in particular is truly wonderful, presenting a warren of secret corridors and a series of interconnected puzzles that are particularly satisfying to solve with the help of night vision goggles that can reveal hidden writing. But sadly the game can’t quite keep up this pace to the end, and despite the odd flash of brilliance, the quality of the final puzzles never quite reaches the height of those in the middle of the game. The plot, too, fizzles out unsatisfyingly, with a solution to the house’s mystery that seems obvious and yet doesn’t make much sense when held up to scrutiny. Still, the idea of a house with conundrums built into its very fabric remains tantalising: I couldn’t help but give my own house a sweep after playing, just on the off-chance there might be a previously unnoticed hidden message or two.
    • 70 Metascore
    • 60 Critic Score
    So for £25 you get a well-crafted, enjoyable game, a strange curio, and a flawed but fascinating piece of gaming history. Not quite as valuable as a Ming vase, but good value, and a lot more fun.
    • 80 Metascore
    • 60 Critic Score
    Avowed started out as Obsidian’s answer to Bethesda’s Elder Scrolls series, and it did remind me a lot of Oblivion and Skyrim in the exciting moments where I stumbled across something unexpected in the wilds. But it also shares those games’ tendency towards repetition, and the weightless feel of their fighting. My first 15 or so hours in The Lands Between felt rich with potential, but I got fed up with it long before the end.
    • 74 Metascore
    • 60 Critic Score
    Rivals is crammed with Stan Lee superheroes, but its message – about the total and utter Funko-Pop-ification of games – is as bleak as a Charles Burns graphic novel.
    • 73 Metascore
    • 60 Critic Score
    There’s much to enjoy in this sequel to the trailblazing female-led narrative game, but inconsistent characterisation lets it down.
    • 76 Metascore
    • 60 Critic Score
    There is lots to do in this huge and beautiful fantasy world, but inconsistent writing and muted combat dull its blade.
    • 67 Metascore
    • 60 Critic Score
    Apartment Story is a film-length mediation on loneliness, repetition and adult life that is unlike anything else I’ve played. With a little more time and scope, a little more access to Arthur’s wider life, this could have been a cult classic rather than a cult curio. Yet when an indie debut manages to so effortlessly capture such a miserable mood – and for less than the price of a London pint – Apartment Story still feels like an easy recommendation.
    • 85 Metascore
    • 60 Critic Score
    It’s great to finally get to play as Zelda, but working out how to take an active without being able to fight is rather hard work.
    • 68 Metascore
    • 60 Critic Score
    The underlying issue with Dustborn is the balancing act between serious topics and the supernatural, as well as its clear desire to alternate between fun moments, activism and drama – a balance it ultimately can’t hit. For example, a tragedy for an entire community is followed by a birthday party for a raccoon. I had a better time once I stopped taking it seriously, because the standout moments happen when Dustborn leans into the silliness of its supernatural storyline. With Dustborn, you may expect a tense trek across the US, but what you really end up with is the equivalent of an interactive Marvel movie, and that is OK.
    • 75 Metascore
    • 60 Critic Score
    I enjoyed the couple of afternoons I spent with Flock – I only wish there were more of it. A couple of really interesting little environmental puzzles made me wish to find others hidden around the uplands. Most of the creatures can be found quite easily, but just a few required some enjoyable deduction from a single sentence in the field guide. Once or twice, a creature in my entourage pointed me towards another, or helped me search something out, but most of them do nothing except follow you around. I couldn’t help but imagine a just slightly more ambitious version of this game, in which key beasties bestowed interesting abilities, with races or challenges to give you something to do with your friends once you’d filled out the field guide. But after less than five hours I’d done everything there was to do.
    • 77 Metascore
    • 60 Critic Score
    As ever, Mario’s brother is a scream, but this remaster is haunted by the spectre of its much better sequel – and the price might spook you.
    • 74 Metascore
    • 60 Critic Score
    This horror game creates great atmosphere with its acting and visual design, but is regularly brought to its knees by uninspiring gameplay.
    • 56 Metascore
    • 60 Critic Score
    Hunters is not quite as much fun as playing Overwatch … or watching Star Wars. It could have done with some truly original features, or more movie content tied in with the gameplay. Instead, it is a decent team shooter that you can play on Switch or mobile, and swap your progress between the two, so you never have to go more than a few moments without levelling up a wookiee. Yes, it tries to bamboozle you with many quests, challenges and blinking icons on the menu screen so that you inevitably fold and buy a £10 season pass, but you can definitely defeat the game’s Jedi mind tricks and have a blast without paying. The force is strong in this one, but not THAT strong.
    • 70 Metascore
    • 60 Critic Score
    Reigns Beyond works as a madcap space caper that you can dip into for 10 minutes at a time, and the wit and pace of the dialogue are impressive. But I did wonder why I was part of a band. Sometimes when you land on a planet you’ll play a gig, but these musical interludes are repetitive, unchallenging and inconsequential. It’s funny and surprisingly wide-ranging as a space-team comedy, but as a band buddy comedy it’s comparatively shallow. I also wonder whether the name isn’t holding it back at this point: Reigns made sense when it was a game about being a variably competent monarch, but it doesn’t scream comedy sci-fi, and I think it will end up passing a lot of people by as a result – a minor tragedy, as you won’t find anything else like these few hours of spacefaring silliness for under a fiver.

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