Grab It Magazine's Scores
- Games
For 143 reviews, this publication has graded:
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58% higher than the average critic
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12% same as the average critic
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30% lower than the average critic
On average, this publication grades 2.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | Magic Duels: Origins | |
|---|---|---|
| Lowest review score: | Revolution 60 |
Score distribution:
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Positive: 92 out of 143
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Mixed: 50 out of 143
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Negative: 1 out of 143
143
game
reviews
- By Date
- By Critic Score
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- Critic Score
Bardbarian is one of the most cheerful and engaging games I’ve played in a while. Even after dying repeatedly, it didn’t blunt my enthusiasm and desire to master the game. Its merging of tower defence strategy with RPG-like elements is a fun combination. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014 -
- Critic Score
Philipp Stollenmayer has something he’d like to discuss with you and thankfully, he has done so in the form of an easily accessible video game. While it could have done more with its gameplay, it remains an intelligent, creative puzzle platformer well worth a try. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014 -
- Critic Score
The love for the source material and attention to the finest of details makes Ascent a natural extension to the Game of Thrones universe. I wasn’t happy with the IAP structure, but remain thankful for the chance to forge my own path through Westeros. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014 -
- Critic Score
There are some interesting ideas here, such as being able to control individual parts of your vehicle that have differing functions, and some imaginative level design, but I would be remiss if I didn't point out how heavily it borrows from Bad Piggies, minus that game's extra layer of polish.- Grab It Magazine
- Posted Apr 14, 2014
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- Critic Score
The touchscreen feels like the perfect home for Kahuna, but developer USM definitely needs to address the cracks in its foundations before it’s too late and the walls come crumbling down.- Grab It Magazine
- Posted Apr 14, 2014
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- Critic Score
Hoplite proudly flies its roguelike colours. Permadeath, turn-based combat and punishing difficulty await those game enough to plunder the dungeons’ depths in search of the Golden Fleece. The punishing, and often frustrating, difficulty of Hoplite is balanced by short, quick levels and an addictiveness that only comes from a desire to not let the game get the best of you.- Grab It Magazine
- Posted Apr 14, 2014
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- Critic Score
The glimpses of potential that occasionally shine into In Fear I Trust's darkness make the end result even more disappointing. An intriguing start is let down by a nonsensical story, frustrating puzzles and fiddly controls.- Grab It Magazine
- Posted Apr 14, 2014
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- Critic Score
Cloudbreakers is fun. The artwork is endearing, the soundscape unobtrusive and the gameplay fits nicely into those five minute coffee breaks that help you escape and clear your mind. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
Touch Force isn’t particularly long; you’ll be able to finish it in around 15 minutes. The baddies don’t pose too much of a challenge, and there is little to encourage replayability. In that respect, it is almost a proof of concept, but thanks to the unique controls and chaotic fun, these 15 minutes do feel like time well spent and will leave you hungry for a sequel. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
True to its name, Avoid Sensory Overload is at its best on the extreme difficulty levels, where overload is a real threat. These levels quickly escalate to insane mayhem, seriously testing your reflexes and ability to process multiple obstacles on the screen at once. It’s been a long time since I was so addicted to a game. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
A puzzle game that has none of the frustrations or pressure that some releases in this genre can bring. Relaxing throughout, I love how it allows you to play at your own pace, and soak in the ambiance of its soft neon visuals and chic sonic wallpapers by UNKLE. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
Mines of Mars is in truth a simple platformer with basic mining and crafting mechanics. However, the story, wonderful atmosphere and genuine surprises suck you in. Before you know it, you’re role-playing well beyond the facade of a simple 2D platformer. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
Mines of Mars is in truth a simple platformer with basic mining and crafting mechanics. However, the story, wonderful atmosphere and genuine surprises suck you in. Before you know it, you’re role-playing well beyond the facade of a simple 2D platformer. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
Dandelions is a welcome change of pace and a deeply satisfying experience. It’s obvious that developer Thumbr gets the fact we live in an incredibly time poor, always on the go society. The resulting experience is a simplified, streamlined and humble title that will challenge you to stop and smell the flowers, rather than bustle on by them. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
Only One is a fantastic arcade title on iOS that’s easy to pick up and hard to put down. It may not be the biggest thing to hit the App Store, but its charming pixelated graphics and diabolically tuned gameplay will see you striving for that next high score. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
A game so enchanting you’ll curse the fact it has to end. I thought the best way to sum up Tengami is via a haiku poem: Journey through paper; Origami zen garden; A brief distraction. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
A truly beautiful gaming experience perfectly suited to touchscreens. I love how its level design constantly rewards you, letting you in on illusion’s secrets. I just wish it didn’t have to end so soon – a criticism one only cares acknowledge on a quality game. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
Archangel brings some fresh ideas to the well-worn action-RPG genre, enabling it to mark out some territory all of its own while remaining good fun. Black Tower Studios should be commended for taking a risk and trying something new.- Grab It Magazine
- Posted Mar 27, 2014
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- Critic Score
Boom Beach is an excellent follow up to Supercell’s hugely successful Clash of Clans and is at its best when you’re up against other human players - their constantly evolving strategies create uncertainty around every beachhead. The IAPs border on intrusive, but do not ultimately bring down a game that is otherwise thoroughly engaging and addictive.- Grab It Magazine
- Posted Mar 27, 2014
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- Critic Score
Rovio deserves kudos for bashing down the casual wall and inviting RPG and Angry Birds fans alike into the same space without alienating either camp. This is a polished, fun, long and satisfying experience that resists the temptation to sling IAPs at your face.- Grab It Magazine
- Posted Mar 25, 2014
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- Critic Score
A unique down-scroller that experiments with the humble platform genre and succeeds on charm and challenge. Freedom Fall might be a brief tale, but it’s one well worth checking out.- Grab It Magazine
- Posted Feb 20, 2014
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- Critic Score
Despite occasional frustrations, Castle of Illusion is a fun and visually impressive rework of a true classic. I just couldn’t shake the feeling that I’d played this experience in too many different guises over the years to fully enjoy it.- Grab It Magazine
- Posted Feb 20, 2014
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- Critic Score
Toast Time is a charming, imaginative, challenging slice of retro action. I wouldn’t be at all surprised to see Force of Habit’s iOS debut become a cult favourite.- Grab It Magazine
- Posted Feb 20, 2014
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- Critic Score
Isle of Bxnes is unrepentant in its brutality and challenge, and its inaccessibility will be a turn off for many people. But if you’re willing to dig in and master the fiddly controls, you will unearth the bones of a very solid roguelike.- Grab It Magazine
- Posted Feb 20, 2014
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- Critic Score
An impressive debut from developer Flat Earth Games, TownCraft is a robust package that will have you happily sinking countless hours into building your own world without ever realising it.- Grab It Magazine
- Posted Feb 20, 2014
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- Critic Score
Formula Legend is already a fun experience, but more importantly, it’s also a solid foundation from which BeerMogul Games can build a truly comprehensive and great F1 management sim. [Issue 0, January 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Trouserheart doesn’t try and bring anything new to the action-adventure table, and that’s ok. Dicework Games has crafted a simple and incredibly fun experience that’ll charm the pants off you. [Issue 0, January 2014]- Grab It Magazine
Posted Feb 10, 2014 -
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Fans of endless runners will feel right at home here. There’s a slight sense of repetition, but the surreal art direction and high intensity gameplay provides a good level of difficulty, which helps Boson X stand out.- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
The way Simogo weaves the player and Anna into the same mystery is fascinating. It might not be for everyone, but the richly complex puzzles and intriguing neo-noir mystery are sure to make Device 6 a cult hit. [Issue 0, January 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
A great example of how the infectious indie scene is facilitating a gaming revolution. So much more than forgettable, popcorn entertainment, it manages to be a deep and enriching without sacrificing fun. [Issue 0, January 2014]- Grab It Magazine
Posted Feb 10, 2014