Grab It Magazine's Scores

  • Games
For 143 reviews, this publication has graded:
  • 58% higher than the average critic
  • 12% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Magic Duels: Origins
Lowest review score: 40 Revolution 60
Score distribution:
  1. Positive: 92 out of 143
  2. Negative: 1 out of 143
143 game reviews
    • 82 Metascore
    • 70 Critic Score
    CLARC shapes up as a great foundation for first-time iOS developer Golden Tricycle. Its core concept is simple, but when coupled with striking visuals, odd characters and wonderfully crafted puzzles, CLARC positions itself as a great base to build a library of memorable iOS titles around. [Episode 6, July 2014]
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    • 70 Metascore
    • 90 Critic Score
    Oscura’s return to touchscreens is a success thanks to its challenging platforming, dark gothic aesthetic and controls, which can’t be blamed for your deaths and instead allow you to game with confidence. Oscura: Second Shadow should jag platforming fans on its tough, pointy edges. [Episode 6, July 2014]
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    • 81 Metascore
    • 90 Critic Score
    Hitman GO is a really great example of what a seasoned developer like Square Enix can do to reinvent an established franchise for a new platform. Rather than shoe-horn some clumsy 3D world onto a screen the size of a deck of cards, Square Enix took the clever route and crafted a unique Hitman experience built on the strengths of iOS.
    • tbd Metascore
    • 80 Critic Score
    Whatever angle you might be coming from, you’re likely to enjoy your time with Wastelands. Both Linkin Park and Kuuluu Interactive Entertainment have shown the utmost respect to their fans, meaning that this is a game you can get behind with confidence, rather than being a cheap cash grab.
    • 70 Metascore
    • 90 Critic Score
    Doggins is one of those games that should be loaded onto every iPad. It is a wonderfully charming, humorous and casual adventure that is unfortunately cut short in its prime. You won't regret your time with it all the same, and I sure hope Brain & Brain rewards fans with another chapter or three.
    • tbd Metascore
    • 50 Critic Score
    While elements of Adventure To Fate are enjoyable, the frustrating and repetitive combat sucked most of the fun out of it for me. Still I wouldn’t be surprised to discover there’s hardcore JRPG fans out there that have an absolute blast with this game.
    • tbd Metascore
    • 50 Critic Score
    A worthwhile look for the retro-curious keen to scratch a Doom itch they didn’t know they had while dusting down a transitional fossil in the evolution of our industry. Just check your expectations at the door though: for the big smile it will give you when you hear those SFX, the frustrations of frequent freezes and fiddlesome controls will test your patience.
    • tbd Metascore
    • 80 Critic Score
    Blazin’ Aces is an incredibly fun and worthy love letter to the classic dogfighter. Undoubtedly, if you’re after a quick fix on the go, then Blazin’ Aces will likely scratch that itch. Just don’t expect it to provide unlimited hours of constant entertainment.
    • 87 Metascore
    • 90 Critic Score
    Wayward Souls blend of action and mystery is a compelling mix that instils a sense of determined curiosity every time I pick it up for another round of dungeon crawling. Players that enjoy RPGs and action games will find the challenge, tactical depth and intrigue-laden plot and characters highly rewarding, however a measure of patience is recommended.
    • 79 Metascore
    • 90 Critic Score
    Adding light RPG mechanics and a medieval setting to Ravenous Games’ tight control scheme and penchant for retro visuals makes for a great gaming experience.
    • 74 Metascore
    • 90 Critic Score
    Nostalgia and modern technology collide to create a fine example of iOS platforming. Tight controls, classic Game Boy visuals and plenty of collectible treats give gamers plenty of bang for their buck, and without getting a single saddle sore. Giddy-up! [Episode 5, June 2014]
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    • 83 Metascore
    • 90 Critic Score
    By mixing plenty of laughs into its RTS, RPG and tower defence hybrid of gameplay, SMG Studio has created a polished strategy gem. It’s well and truly worth its reasonable price and is only let down by some minor issues regarding framerate and player control options. [Episode 5, June 2014]
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    • 79 Metascore
    • 90 Critic Score
    There may be two Acts remaining, but Lone Wolf: Blood on the Snow is already one of the best gamebook adventures on the market. Forge Reply has achieved the perfect balance of an old-school gamebook feel while breathing new-life into an otherwise aging genre. [Episode 5, June 2014]
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    • 88 Metascore
    • 100 Critic Score
    This magical take on a miniscule ecosystem will draw out even the most hidden inner child. Amanita Design and band DVA have collaborated to create a masterpiece of sound and light that speaks to the player in a language of playful, yet deeply meaningful symbology. [Episode 5, June 2014]
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    • 70 Metascore
    • 80 Critic Score
    Developer SomaSim has admirably balanced fun and strategy in this great city builder set against the rich backdrop of the Old West. It’s a shame that the cities feel so similar to each other and the surrounding environments so bland, as otherwise it’s immensely enjoyable. [Episode 5, June 2014]
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    • 84 Metascore
    • 90 Critic Score
    Stick through the early levels and the game’s variety and complexity really opens up thanks to its colourful environments and puzzles. Injecting just enough of its own unique twists to genre conventions, Leo’s Fortune is a finely-tuned and thoughtfully crafted platformer. [Episode 5, June 2014]
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    • 92 Metascore
    • 90 Critic Score
    Table Touch Tennis mixes sports-sim realism with arcade escapism and stunning visuals to create a near-perfect storm of challenge and fun. Yakuto’s love for the sport is obvious and it results in an accessible yet deep game that even has a sense of humour. [Episode 5, June 2014]
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    • 79 Metascore
    • 80 Critic Score
    Unpossible is a fantastic piece of bite-sized puzzle action that will have you glued to your screen fighting the need to blink. It could have more levels, but you’re not likely to get through the half a dozen or so on offer anytime soon. [Episode 5, June 2014]
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    • tbd Metascore
    • 70 Critic Score
    Despite many of the ideas on display in developer Gibs & Gore’s anatomical platformer aren’t exactly original, it remains a well-made experience, benefiting from a unique visual style and extremely good controls. That said, the ruthless difficulty ensures its place as one of gaming’s great masochists. [Episode 5, June 2014]
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    • 71 Metascore
    • 70 Critic Score
    There’s loads of unlockables and a nice little nod to Canabalt (look out for the birds), ensuring Bill Killem remains a fine quick fix experience for those gamers who view Duke Nukem as a class act. [Episode 5, June 2014]
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    • tbd Metascore
    • 60 Critic Score
    While it isn’t the most polished way to relive some of platform gaming’s finest moments, Retro Runner: Princess Power makes an earnest attempt at fulfilling its premise and does take a fond look back at some of the characters, art and tropes that have made the genre such a classic. [Episode 5, June 2014]
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    • 69 Metascore
    • 60 Critic Score
    Playing more like snooker on acid than soccer, it’s a fun little distraction, albeit a non-essential one. It really does feel like something brainstormed at a Game Jam, polished for a week or so and (kind of) thrown onto the App Store. [Episode 5, June 2014]
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    • 66 Metascore
    • 90 Critic Score
    Glowforth has kept things tight and focused in this delightful, atmospheric platformer and it works to the game’s strengths. A super polished journey into an Inuit folktale that plays as good as it looks and sounds even better. Highly recommended. [Episode 4, April 2014]
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    • tbd Metascore
    • 70 Critic Score
    A few additional environments and more meaningful collectibles would add some needed depth. That being said, digiKhel’s first iOS game is worth its weight in gold, especially considering it is a one-man effort. I am very excited to see what his future efforts will yield.
    • 73 Metascore
    • 70 Critic Score
    The beauty of Shapist rests in its simplicity, with the interface stripped back to its barest essentials. There are no time limits or scores: not even any words or a tutorial. I found it incredibly cathartic to just sit back and solve a bunch of puzzles without any expectations placed on me. [Episode 4, April 2014]
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    • 79 Metascore
    • 70 Critic Score
    I can’t see Dudeski setting the iOS world on fire, but it does provide enough warmth to make it worth stopping by for a pleasant downhill session every now and then. [Episode 4, April 2014]
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    • 77 Metascore
    • 90 Critic Score
    This cheerfully harmless platforming shooter is so much fun it actually hurts your sides. [Episode 4, April 2014]
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    • tbd Metascore
    • 100 Critic Score
    The iOS space feels enveloped in a storm of hidden object puzzle adventure games at present, but with its beautiful visuals, compelling story and immersive gameplay, Nightmares from the Deep: The Siren’s Call will never find itself lost at sea. [Episode 4, April 2014]
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    • 64 Metascore
    • 80 Critic Score
    The core experience of delicately balancing your rider’s weight alongside bursts of the throttle is as finely-tuned here as it is with a controller, far exceeding my expectations for simple touch-based inputs. [Episode 4, April 2014]
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    • 69 Metascore
    • 70 Critic Score
    It’s not a new concept by any stretch, but much like NimbleBit’s Tiny Death Star, Assault Team feels like an authentic Star Wars experience. Hearing Chewbacca’s roar, R2D2’s squeaks and Han’s cynical quips gave me a great sense of satisfaction. Plus I found myself pushing on and playing for just that little while longer for the simple joy of seeing which of the series’ many classic characters I’d pick up next. [Episode 4, April 2014]
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