Grab It Magazine's Scores

  • Games
For 143 reviews, this publication has graded:
  • 58% higher than the average critic
  • 12% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Republique: Episode 1 - Exordium
Lowest review score: 40 Revolution 60
Score distribution:
  1. Positive: 92 out of 143
  2. Negative: 1 out of 143
143 game reviews
    • tbd Metascore
    • 70 Critic Score
    Hyperfocal Designs should be commended for creating a title that can be at times a warm, calming meander through space, yet at others a cruel and punishing challenge from the pits of hell, reminding you that you can never take a second for granted. If you're feeling stressed, grab a beverage, your favourite pair of headphones and pick up a copy of Unknown Orbit.
    • 63 Metascore
    • 80 Critic Score
    Max Gentlemen probably won't be in the running for game of the year or even be a game you're still playing in six months. But not only do I have a far greater appreciation for the humble hat, I have added a large number of gentlemanly insults to my repertoire. Now go grab the game you foppish cad.
    • tbd Metascore
    • 50 Critic Score
    There are some nice touches in the design - the smears of previous cubes on the arena floor, the cries of anguish as the cube is squashed to a cerulean goo - but any charm that they generate is killed by the full screen ads that pop up every now and again, with no option to turn them off by paying the developers for their efforts.
    • 74 Metascore
    • 80 Critic Score
    LEX
    Lex is still a wonderful mobile game, with sound and art design tailored perfectly to the gameplay. There’s no need to have a dictionary for a brain to succeed and it is incredibly easy to just keep on playing. Your game can be a thirty second failure or a three minute display of genius, but no matter the speed of your fingers and the reflexes of your brain, your eyes will be glued to the screen.
    • 75 Metascore
    • 80 Critic Score
    A core philosophy of Tin Man Games is to give nostalgic readers of choose-your-own adventure novels something new and fresh, and to bring an exciting experience to those unfamiliar with the genre. On all fronts, Tin Man Games has knocked this one out of the park.
    • 77 Metascore
    • 70 Critic Score
    Yet I remain super impressed with Blowfish Meets Meteor. The instantly likeable visuals and unique presentation are evidence of a game given lots of love. Furthermore, there is a true sense of satisfaction at beating some of the trickier levels and bosses.
    • tbd Metascore
    • 70 Critic Score
    Electric Mammoth aren't trying to change the world with this addictive tap ‘n’ swipe arcade fix, but it's clear that a lot of fun was had making this game. It's totally worth a play.
    • tbd Metascore
    • 90 Critic Score
    Pouring skill points into upgrading a bigger and badder ship completes a tightly controlled and fresh take on one of the oldest genres gaming has to offer. Get blasting in Super Crossfighter as fast as you can. [Episode 7, September 2014]
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    • 76 Metascore
    • 90 Critic Score
    This main mechanic alone results in some wonderful gameplay, but it’s packaged with such highly polished production values and gorgeous cartoony visuals, that it would be a shame if Mighty Adventure flew under the radar. [Episode 7, September 2014]
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    • tbd Metascore
    • 80 Critic Score
    Alphabeats throws down a serious challenge, but remains accessible. Even on the easiest difficulty, I was grinding my teeth in determination, but still enjoying myself. Crank up the spelling mode to “Spellfire” with a song difficulty level called “Febrile,” and it’s another story altogether. [Episode 7, September 2014]
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    • 88 Metascore
    • 80 Critic Score
    The game is endearing in its simplicity, and despite the limited gameplay it fits snugly into that folder of games that can be relied on to eat up idle minutes at any time. It won’t be for everyone, but those who tend to get enchanted by good things in small packages will adore it. [Episode 7, September 2014]
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    • 73 Metascore
    • 40 Critic Score
    Revolution 60 is a difficult title to recommend if you’re after tight and interesting gameplay. Although the idea behind the game is fantastic, unfortunately the execution leaves a lot to be desired. [Episode 7, September 2014]
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    • 88 Metascore
    • 90 Critic Score
    Battleheart Legacy is a grind tempered by a world that’s a pleasure to inhabit, and combat and progression systems that gradually reveal layers of strategy and possibility. Even though I disagree with some of its design decisions, I will keep playing it for some time to come. [Episode 7, September 2014]
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    • 93 Metascore
    • 100 Critic Score
    Known for its short and sweet bite-sized gems, Donut Games has reinvented itself. This perfect blend of Metroidvania exploration and Indiana Jones like action makes for the ultimate long black: perhaps we’ve seen the last of Donut’s expressos. [Episode 7, September 2014]
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    • 82 Metascore
    • 90 Critic Score
    Fates Forever is the fully-fledged MOBA experience we’ve come to love, but mobile. If you’re looking for something to sink your teeth into, it’s a heck of a lot deeper than the typical pick-up-put-down experiences that litter the App Store. [Episode 7, September 2014]
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    • tbd Metascore
    • 60 Critic Score
    The Heart Of Gold is an incredibly gorgeous hidden object game, with a fantastic variety of mostly fun puzzle minigames to work though. However, erratic spikes in puzzle difficulty and one of the weirdest stories ever keep it from being a truly excellent game. [Episode 7, September 2014]
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    • 79 Metascore
    • 80 Critic Score
    Modern Combat 5 has the chops to go toe-to-toe with any big budget FPS. Well implemented touch control assists, deep customisation and heart-pumping action set Modern Combat 5 into the elite company of the best first-person shooters on iPad. [Episode 7, September 2014]
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    • 88 Metascore
    • 90 Critic Score
    Even in the relative infancy of the digital gamebook/choose-your-own adventure genre, 80 Days stands out as a pleasant oddity. I never would have imagined that a classic novel such as Around The World in 80 Days would be turned into an interactive experience. But I'm glad inkle did and the studio deserves high praise for creating an accessible and, ultimately, fun way for people to experience Verne’s classic work.
    • tbd Metascore
    • 60 Critic Score
    With some tweaked level design and some re-balancing of the currency system, Flow Spark Studios’ cheery game has the potential to be a promising physics puzzler. As it stands, it’s still worth a look to see if you want to persevere at the timer. [Episode 6, July 2014]
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    • 76 Metascore
    • 60 Critic Score
    I’m not sure if Instantion was already well into development when The Swapper came out or not, but its interesting premise is weakened by the fact the idea has already been done, and more effectively (albeit on other platforms), too. It makes Instantion a hard sell. It delivers on enough of what it sets out to do to provide some mild entertainment, but if I did have an army of clones at my dispersal, I might choose to cook dinner and hand Instantion over to one of them.
    • 88 Metascore
    • 80 Critic Score
    When I had finished with Thomas was Alone, I wanted more. I wanted the story to go on forever. I’m sure, even as a baby, I have never cared as much for a set of blocks as I did here. It’s a case study on how grand ideas and important themes can be carried by even the simplest of designs when its heart is in the right place.
    • 79 Metascore
    • 80 Critic Score
    First Strike is an exceptionally well-presented real-time strategy game only marred by a weak tutorial and a tendency for over micromanagement. I enjoyed the surprising depth in its gameplay and its message for humankind, which will linger with you well after you’ve fired off your last missile. [Episode 6, July 2014]
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    • 76 Metascore
    • 90 Critic Score
    Prime World: Defenders is one of the most well-rounded and fun tower defence titles available on the App Store. Not only has Nival nailed the basics of what we have come to expect from the genre’s best, but it goes a step further by introducing new, meaningful and fun mechanics. [Episode 6, July 2014]
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    • 79 Metascore
    • 90 Critic Score
    It’s not without room for improvement, but this is a genuine iteration of the digital Magic: The Gathering experience. The effort that has gone into bringing the game closer to the beloved real-world duelling pays-off, delivering far greater strategic depth and universe engagement. [Episode 6, July 2014]
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    • 75 Metascore
    • 80 Critic Score
    Biosis is a challenging platformer and one that will connect with your emotions, delivering a heart-warming adventure that unfolds in a beautiful, yet frightening alien world. Charming if just a tad frustrating, it is definitely worth adding to your video game collection. [Episode 6, July 2014]
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    • 76 Metascore
    • 80 Critic Score
    Broken Age is yet another piece of evidence that the vibrant screens and touch interfaces of the iPad were made to showcase the point-and-click genre. Tim Schafer’s return to the genre he once commanded is well worth playing, as long as you can cop the break between acts. [Episode 6, July 2014]
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    • 80 Metascore
    • 70 Critic Score
    Too often my victories felt like strokes of luck instead of skilled management. Yet there is an obvious heart to Armstrong’s David that carries it over the line, delivering a beautifully depicted and high-concept arcade experience that you can enjoy for free. [Episode 6, July 2014]
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    • 83 Metascore
    • 80 Critic Score
    There is so much potential fun to be had here with daily challenges, cool power-ups and cosmetic features to unlock, that I feel it would actually benefit from sacrificing some of its difficulty to allow players a little more time to enjoy what’s on offer. [Episode 6, July 2014]
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    • tbd Metascore
    • 80 Critic Score
    The only thing holding Bubble Inferno back is that it takes a little too long to get interesting. It’s only after bobbing along for three slow minutes that the game starts coming into its own and begins to offer up a genuine challenge. A hardcore mode in a future update definitely wouldn’t go astray. [Episode 6, July 2014]
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    • tbd Metascore
    • 90 Critic Score
    MiniMega’s delightful head-scratcher stands out from the pack thanks to its intuitive use of the touchscreen and its simplistic presentation which accentuates its fun gameplay gimmick. [Episode 6, July 2014]
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