Grab It Magazine's Scores

  • Games
For 143 reviews, this publication has graded:
  • 58% higher than the average critic
  • 12% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Republique: Episode 1 - Exordium
Lowest review score: 40 Revolution 60
Score distribution:
  1. Positive: 92 out of 143
  2. Negative: 1 out of 143
143 game reviews
    • 69 Metascore
    • 80 Critic Score
    Boom Beach is an excellent follow up to Supercell’s hugely successful Clash of Clans and is at its best when you’re up against other human players - their constantly evolving strategies create uncertainty around every beachhead. The IAPs border on intrusive, but do not ultimately bring down a game that is otherwise thoroughly engaging and addictive.
    • 69 Metascore
    • 60 Critic Score
    Playing more like snooker on acid than soccer, it’s a fun little distraction, albeit a non-essential one. It really does feel like something brainstormed at a Game Jam, polished for a week or so and (kind of) thrown onto the App Store. [Episode 5, June 2014]
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    • 68 Metascore
    • 80 Critic Score
    Aside from a few minor frustrations, White Night as a whole should be considered a success. The narrative answers just about every question you could possibly have about the story - even the ones you may not have considered, such as "why are there so many matches lying around this forsaken mansion?" And, though the game’s graphical merits may not sell copies, it is for me, as good a reason as any to jump in and experience this Hitchcockian adventure.
    • 68 Metascore
    • 50 Critic Score
    It's evident that Gameloft has in its ranks the talent necessary to craft an epic, rich action-RPG - and I'd dearly like to see the development team do just that - but DH5 is not that game. There's certainly excellent examples of those on iOS, and players after such adventures would do well to grab Iesabel or Battleheart Legacy and forget this title.
    • 68 Metascore
    • 80 Critic Score
    Industrial Toys has achieved what it set out to do. It's created a mobile FPS that not only works, but one that offers an enjoyable challenge, a fleshed out comic book infused sci-fi universe, and enough player rivalry to keep you coming back for more. And although this fantastic shooter will be tarnished with the unattractive elements that the free-to-play model brings with it, I’ll undoubtedly be plugging away on the leaderboards with my standard issue arsenal for some time to come.
    • 67 Metascore
    • 90 Critic Score
    The love for the source material and attention to the finest of details makes Ascent a natural extension to the Game of Thrones universe. I wasn’t happy with the IAP structure, but remain thankful for the chance to forge my own path through Westeros. [Episode 4, April 2014]
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    • 67 Metascore
    • 80 Critic Score
    This is an excellent game for a quick fix during an ad break, although don’t be surprised if it sinks its hooks into you for longer stints. Be careful too – you may actually learn something useful about science! [Issue 1, February 2014]
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    • 66 Metascore
    • 80 Critic Score
    Archangel brings some fresh ideas to the well-worn action-RPG genre, enabling it to mark out some territory all of its own while remaining good fun. Black Tower Studios should be commended for taking a risk and trying something new.
    • 66 Metascore
    • 90 Critic Score
    Glowforth has kept things tight and focused in this delightful, atmospheric platformer and it works to the game’s strengths. A super polished journey into an Inuit folktale that plays as good as it looks and sounds even better. Highly recommended. [Episode 4, April 2014]
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    • 66 Metascore
    • 60 Critic Score
    Hot Tin Roof: The Cat That Wore a Fedora gives you a comical world to explore, interesting characters and enough collectibles to keep you plugging away. And, although many of its greatest qualities are dulled by odd design choices, it’s still a worthy addition to the Steam store that should satisfy gamers with a penchant for discovery.
    • 66 Metascore
    • 70 Critic Score
    Even lacking the punch of the opening act, From The Ashes is a solid follow up that has left me wanting more. In shifting down gears for a slower paced story with less “shocking” moments, the foundation has been laid for more explosive future episodes.
    • 64 Metascore
    • 80 Critic Score
    The core experience of delicately balancing your rider’s weight alongside bursts of the throttle is as finely-tuned here as it is with a controller, far exceeding my expectations for simple touch-based inputs. [Episode 4, April 2014]
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    • 63 Metascore
    • 70 Critic Score
    I’ve had a great time playing Back to Bed, just don't play before bedtime, all this talk of sleeping and not sleeping can keep you awake for hours.
    • 63 Metascore
    • 80 Critic Score
    Max Gentlemen probably won't be in the running for game of the year or even be a game you're still playing in six months. But not only do I have a far greater appreciation for the humble hat, I have added a large number of gentlemanly insults to my repertoire. Now go grab the game you foppish cad.
    • 61 Metascore
    • 50 Critic Score
    The glimpses of potential that occasionally shine into In Fear I Trust's darkness make the end result even more disappointing. An intriguing start is let down by a nonsensical story, frustrating puzzles and fiddly controls.
    • 60 Metascore
    • 50 Critic Score
    So two weeks into my Godus adventure I took stock of what I was doing and realised it was nothing more than checking into the game a couple of times a day to click on various things and collect my resources with a view to having enough currency - termed Belief - to knock down a mountain that was in my way. It turns out God can move mountains, but man is it expensive.
    • 59 Metascore
    • 50 Critic Score
    Crescent Moon Games and Cinopt Studios have delivered a game that is frustrating, glitchy and pretty dull in spite of its genuinely beautiful pixel-style graphics and pleasing ambient soundtrack. Bambi was lambasted for almost half a decade before being recognised as a cinematic masterpiece, so there is a chance that in years (and patches) to come my opinion of The Deer God may change – but probably not.
    • tbd Metascore
    • 60 Critic Score
    It really needs more content and some storytelling to link the stages together, which will hopefully come in the form of updates down the track. As it stands, however, The Lawless will certainly give you a few minutes of fun, even if it leaves you thinking about how much potential there is in the concept. [Issue 1, February 2014]
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    • tbd Metascore
    • 60 Critic Score
    It’s very much a blink and you’ll die situation and what starts out at a leisurely pace rapidly escalates to a screen filled with fearsome foes. If you’ve got a spare few minutes, this is a great game to fill in time. It may be dark, but all is not quite hopeless. [Issue 1, February 2014]
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    • tbd Metascore
    • 60 Critic Score
    Zombitsu’s yo-yo controls – undulating between unresponsive or oversensitive – and frustrating map design could do with some tweaks… but the addictive formula of an endless runner feels like a natural fit with the slaying of undead minions. [Issue 1, February 2014]
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    • tbd Metascore
    • 90 Critic Score
    Context and memory play powerful roles in all the truly great gaming moments in one's life. When I look back on 2013, Drei will always be at the forefront of my mind. [Issue 1, February 2014]
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    • tbd Metascore
    • 70 Critic Score
    Formula Legend is already a fun experience, but more importantly, it’s also a solid foundation from which BeerMogul Games can build a truly comprehensive and great F1 management sim. [Issue 0, January 2014]
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    • tbd Metascore
    • 60 Critic Score
    Isle of Bxnes is unrepentant in its brutality and challenge, and its inaccessibility will be a turn off for many people. But if you’re willing to dig in and master the fiddly controls, you will unearth the bones of a very solid roguelike.
    • tbd Metascore
    • 90 Critic Score
    A unique down-scroller that experiments with the humble platform genre and succeeds on charm and challenge. Freedom Fall might be a brief tale, but it’s one well worth checking out.
    • tbd Metascore
    • 90 Critic Score
    True to its name, Avoid Sensory Overload is at its best on the extreme difficulty levels, where overload is a real threat. These levels quickly escalate to insane mayhem, seriously testing your reflexes and ability to process multiple obstacles on the screen at once. It’s been a long time since I was so addicted to a game. [Episode 3, April 2014]
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    • tbd Metascore
    • 60 Critic Score
    Touch Force isn’t particularly long; you’ll be able to finish it in around 15 minutes. The baddies don’t pose too much of a challenge, and there is little to encourage replayability. In that respect, it is almost a proof of concept, but thanks to the unique controls and chaotic fun, these 15 minutes do feel like time well spent and will leave you hungry for a sequel. [Episode 3, April 2014]
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    • tbd Metascore
    • 80 Critic Score
    Cloudbreakers is fun. The artwork is endearing, the soundscape unobtrusive and the gameplay fits nicely into those five minute coffee breaks that help you escape and clear your mind. [Episode 3, April 2014]
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    • tbd Metascore
    • 70 Critic Score
    There are some interesting ideas here, such as being able to control individual parts of your vehicle that have differing functions, and some imaginative level design, but I would be remiss if I didn't point out how heavily it borrows from Bad Piggies, minus that game's extra layer of polish.
    • tbd Metascore
    • 100 Critic Score
    The iOS space feels enveloped in a storm of hidden object puzzle adventure games at present, but with its beautiful visuals, compelling story and immersive gameplay, Nightmares from the Deep: The Siren’s Call will never find itself lost at sea. [Episode 4, April 2014]
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    • tbd Metascore
    • 70 Critic Score
    A few additional environments and more meaningful collectibles would add some needed depth. That being said, digiKhel’s first iOS game is worth its weight in gold, especially considering it is a one-man effort. I am very excited to see what his future efforts will yield.

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