Grab It Magazine's Scores
- Games
For 143 reviews, this publication has graded:
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58% higher than the average critic
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12% same as the average critic
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30% lower than the average critic
On average, this publication grades 2.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | Republique: Episode 1 - Exordium | |
|---|---|---|
| Lowest review score: | Revolution 60 |
Score distribution:
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Positive: 92 out of 143
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Mixed: 50 out of 143
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Negative: 1 out of 143
143
game
reviews
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- Critic Score
A puzzle game that has none of the frustrations or pressure that some releases in this genre can bring. Relaxing throughout, I love how it allows you to play at your own pace, and soak in the ambiance of its soft neon visuals and chic sonic wallpapers by UNKLE. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
Biosis is a challenging platformer and one that will connect with your emotions, delivering a heart-warming adventure that unfolds in a beautiful, yet frightening alien world. Charming if just a tad frustrating, it is definitely worth adding to your video game collection. [Episode 6, July 2014]- Grab It Magazine
Posted Jul 28, 2014 -
- Critic Score
A solid game that offers plenty of fun while making the most of what iOS has to offer. A sharp difficulty spike and the lure of in-game purchases puts only a small dent in this ambitious and largely successful offering. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
With so many tracks and cars to unlock, times to beat and a tough AI, Rail Racing is hard to put down and even harder to master. It’s the many near-wins that keep you coming back, driving you to learn the skills needed to beat this deceptively toyish racer. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Lex is still a wonderful mobile game, with sound and art design tailored perfectly to the gameplay. There’s no need to have a dictionary for a brain to succeed and it is incredibly easy to just keep on playing. Your game can be a thirty second failure or a three minute display of genius, but no matter the speed of your fingers and the reflexes of your brain, your eyes will be glued to the screen.- Grab It Magazine
- Posted Sep 1, 2014
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Nostalgia and modern technology collide to create a fine example of iOS platforming. Tight controls, classic Game Boy visuals and plenty of collectible treats give gamers plenty of bang for their buck, and without getting a single saddle sore. Giddy-up! [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
- Critic Score
Dandelions is a welcome change of pace and a deeply satisfying experience. It’s obvious that developer Thumbr gets the fact we live in an incredibly time poor, always on the go society. The resulting experience is a simplified, streamlined and humble title that will challenge you to stop and smell the flowers, rather than bustle on by them. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
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An impressive debut from developer Flat Earth Games, TownCraft is a robust package that will have you happily sinking countless hours into building your own world without ever realising it.- Grab It Magazine
- Posted Feb 20, 2014
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- Critic Score
The beauty of Shapist rests in its simplicity, with the interface stripped back to its barest essentials. There are no time limits or scores: not even any words or a tutorial. I found it incredibly cathartic to just sit back and solve a bunch of puzzles without any expectations placed on me. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014 -
- Critic Score
Revolution 60 is a difficult title to recommend if you’re after tight and interesting gameplay. Although the idea behind the game is fantastic, unfortunately the execution leaves a lot to be desired. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
- Critic Score
The touchscreen feels like the perfect home for Kahuna, but developer USM definitely needs to address the cracks in its foundations before it’s too late and the walls come crumbling down.- Grab It Magazine
- Posted Apr 14, 2014
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- Critic Score
Super Secret Service’s impressive visuals and catchy melodies set the stage for a simple and increasingly frenetic passion project that harkens back to the simpler days of gaming.- Grab It Magazine
- Posted Jan 10, 2015
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- Critic Score
With an intuitive interface, a thoughtful premise and engaging gameplay, Magnetized is about as close to iOS perfection as you can get. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Tormentum - Dark Sorrow is a light in the darkness - or is that the other way around? You'll be hard pressed to find a game as stunningly dark as this. If you think you can deal with the incredibly dark themes and art style, you'll be well rewarded with an intriguing story set in a surreal word even H.R. Giger would be proud to call his own.- Grab It Magazine
- Posted Apr 12, 2015
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- Critic Score
I enjoyed the game enough to warrant the purchase of a few booster packs (thankfully I managed to keep it at a few). I’m sure that if you spent enough money, your people could live like royalty in a safeguarded oasis, away from all the ghouls, raiders and rad-roaches. But, then what? It becomes a base-building sim just like any other.- Grab It Magazine
- Posted Jul 12, 2015
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- Critic Score
Soon we will no longer be amazed that games can offer us this sort of deeper, artful experience. They will just be there and will not require preamble. Continue?9876543210 is another glimmering beacon guiding us towards that future. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Rival Games has kicked off The Detail with an unforgettable first episode, setting a very high bar for itself. With so many different story threads started, the challenge will be to weave those threads together into a rich and satisfying tapestry that involves the player. And this is all while seeking to recapture that explosive opening where the player is pushed to look within themselves without necessarily finding a “right” answer.- Grab It Magazine
- Posted Apr 12, 2015
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- Critic Score
Across Age 2 acts as a nice bridge for gamers wanting to dabble in old-school JRPG gaming without tackling old-dated mechanics, but the likeable characters and fun party mechanic can’t gloss over some of the slumps in engagement. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
The shadowy art style and haunting soundtrack will pull at your heartstrings as damaged toys burst back to life, but a few practical problems cause Lost Toys to fall short of its potential and the standard set by the likes of The Room. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
There’s loads of unlockables and a nice little nod to Canabalt (look out for the birds), ensuring Bill Killem remains a fine quick fix experience for those gamers who view Duke Nukem as a class act. [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
- Critic Score
Yes, I have had some issues with Ronin, but I’ve still had fun. Enjoyable and frustrating this game may be, when all is said and done, there isn’t anything quite as satisfying as surprise tossing a thug out of a tenth story window and watching him sail into the darkness.- Grab It Magazine
- Posted Jul 12, 2015
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- Critic Score
Developer SomaSim has admirably balanced fun and strategy in this great city builder set against the rich backdrop of the Old West. It’s a shame that the cities feel so similar to each other and the surrounding environments so bland, as otherwise it’s immensely enjoyable. [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
- Critic Score
Oscura’s return to touchscreens is a success thanks to its challenging platforming, dark gothic aesthetic and controls, which can’t be blamed for your deaths and instead allow you to game with confidence. Oscura: Second Shadow should jag platforming fans on its tough, pointy edges. [Episode 6, July 2014]- Grab It Magazine
Posted Jul 28, 2014 -
- Critic Score
One crazy trip through the cosmos with Cubus Games was enough to sell me on this magnificent gamebook adventure and Heavy Metal Thunder will satisfy sci-fi and RPG fans alike.- Grab It Magazine
- Posted Jan 10, 2015
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- Critic Score
The game’s total length of twelve levels feels like a fair proposition for the money you’ll spend, and there is not an IAP in sight. Had the game gone on for longer, I would have really needed more variety to hold my interest - as it stands, Ammo Pigs only just outstays its welcome.- Grab It Magazine
- Posted Apr 12, 2015
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- Critic Score
Rovio deserves kudos for bashing down the casual wall and inviting RPG and Angry Birds fans alike into the same space without alienating either camp. This is a polished, fun, long and satisfying experience that resists the temptation to sling IAPs at your face.- Grab It Magazine
- Posted Mar 25, 2014
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- Critic Score
Tiny Death Star doesn’t radically shake up the excellent formula of Tiny Tower. If you’re not a Star Wars buff, the shallow management experience won’t keep you interested for long. But for Star Wars aficionados, the wonderful fan service makes it a no brainer. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
A game so enchanting you’ll curse the fact it has to end. I thought the best way to sum up Tengami is via a haiku poem: Journey through paper; Origami zen garden; A brief distraction. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
Doggins is one of those games that should be loaded onto every iPad. It is a wonderfully charming, humorous and casual adventure that is unfortunately cut short in its prime. You won't regret your time with it all the same, and I sure hope Brain & Brain rewards fans with another chapter or three.- Grab It Magazine
- Posted Jun 30, 2014
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- Critic Score
It’s not a new concept by any stretch, but much like NimbleBit’s Tiny Death Star, Assault Team feels like an authentic Star Wars experience. Hearing Chewbacca’s roar, R2D2’s squeaks and Han’s cynical quips gave me a great sense of satisfaction. Plus I found myself pushing on and playing for just that little while longer for the simple joy of seeing which of the series’ many classic characters I’d pick up next. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014