Grab It Magazine's Scores
- Games
For 143 reviews, this publication has graded:
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58% higher than the average critic
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12% same as the average critic
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30% lower than the average critic
On average, this publication grades 2.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | Magic Duels: Origins | |
|---|---|---|
| Lowest review score: | Revolution 60 |
Score distribution:
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Positive: 92 out of 143
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Mixed: 50 out of 143
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Negative: 1 out of 143
143
game
reviews
- By Date
- By Critic Score
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- Critic Score
Mines of Mars is in truth a simple platformer with basic mining and crafting mechanics. However, the story, wonderful atmosphere and genuine surprises suck you in. Before you know it, you’re role-playing well beyond the facade of a simple 2D platformer. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
True to its name, Avoid Sensory Overload is at its best on the extreme difficulty levels, where overload is a real threat. These levels quickly escalate to insane mayhem, seriously testing your reflexes and ability to process multiple obstacles on the screen at once. It’s been a long time since I was so addicted to a game. [Episode 3, April 2014]- Grab It Magazine
Posted Apr 14, 2014 -
- Critic Score
Even if it does rely a little on what’s proven to be popular amongst fans (name a franchise that isn’t guilty of that), there is still so much that is fresh and unconventional for both Telltale and the Borderlands universe, it helps Tales From The Borderlands stand on its own two feet as a thrilling and chuckle inducing experience.- Grab It Magazine
- Posted Jan 10, 2015
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- Critic Score
The puzzles and detective legwork required by Rosa and Joey are outstanding, sitting head and shoulders above the other two games in the series. In true detective fashion, answers to puzzles are subtly and surreptitiously dangled in front of the player. You’ll actually have to sit back and think about the solution, but never to the point where the answer is infuriatingly obscure.- Grab It Magazine
- Posted Jan 10, 2015
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Ossian Studios has created a world that feels like it has always been there, with its lore and world constructed with love. Add exciting combat and hours of quests, and The Shadow Sun is a genuine iOS RPG classic. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Kumobius has tapped into something special with Duet. Underneath the minimal exterior is a game that’s complex, challenging and wonderfully rewarding. A must have for anyone looking to broaden their iOS horizons. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
A great game only let down by its inability to encourage replayability. If you’re up for a puzzle experience that goes bump in the night, you should definitely pick it up. Well done to Fireproof for satisfying its fans’ anticipation. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
A long and enjoyable experience that launches a promising new series while raising the bar for 3D adventure games on iOS. It might be overly nostalgic, but Oceanhorn still provides some of the richest gaming to be found on the App Store. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Fates Forever is the fully-fledged MOBA experience we’ve come to love, but mobile. If you’re looking for something to sink your teeth into, it’s a heck of a lot deeper than the typical pick-up-put-down experiences that litter the App Store. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
- Critic Score
Battleheart Legacy is a grind tempered by a world that’s a pleasure to inhabit, and combat and progression systems that gradually reveal layers of strategy and possibility. Even though I disagree with some of its design decisions, I will keep playing it for some time to come. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
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Context and memory play powerful roles in all the truly great gaming moments in one's life. When I look back on 2013, Drei will always be at the forefront of my mind. [Issue 1, February 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
This main mechanic alone results in some wonderful gameplay, but it’s packaged with such highly polished production values and gorgeous cartoony visuals, that it would be a shame if Mighty Adventure flew under the radar. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
- Critic Score
A great example of how the infectious indie scene is facilitating a gaming revolution. So much more than forgettable, popcorn entertainment, it manages to be a deep and enriching without sacrificing fun. [Issue 0, January 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Pouring skill points into upgrading a bigger and badder ship completes a tightly controlled and fresh take on one of the oldest genres gaming has to offer. Get blasting in Super Crossfighter as fast as you can. [Episode 7, September 2014]- Grab It Magazine
Posted Sep 1, 2014 -
- Critic Score
The way Simogo weaves the player and Anna into the same mystery is fascinating. It might not be for everyone, but the richly complex puzzles and intriguing neo-noir mystery are sure to make Device 6 a cult hit. [Issue 0, January 2014]- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Fans of endless runners will feel right at home here. There’s a slight sense of repetition, but the surreal art direction and high intensity gameplay provides a good level of difficulty, which helps Boson X stand out.- Grab It Magazine
Posted Feb 10, 2014 -
- Critic Score
Tormentum - Dark Sorrow is a light in the darkness - or is that the other way around? You'll be hard pressed to find a game as stunningly dark as this. If you think you can deal with the incredibly dark themes and art style, you'll be well rewarded with an intriguing story set in a surreal word even H.R. Giger would be proud to call his own.- Grab It Magazine
- Posted Apr 12, 2015
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- Critic Score
Rival Games has kicked off The Detail with an unforgettable first episode, setting a very high bar for itself. With so many different story threads started, the challenge will be to weave those threads together into a rich and satisfying tapestry that involves the player. And this is all while seeking to recapture that explosive opening where the player is pushed to look within themselves without necessarily finding a “right” answer.- Grab It Magazine
- Posted Apr 12, 2015
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- Critic Score
Even in the relative infancy of the digital gamebook/choose-your-own adventure genre, 80 Days stands out as a pleasant oddity. I never would have imagined that a classic novel such as Around The World in 80 Days would be turned into an interactive experience. But I'm glad inkle did and the studio deserves high praise for creating an accessible and, ultimately, fun way for people to experience Verne’s classic work.- Grab It Magazine
- Posted Jul 30, 2014
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SMG Studio knows how to craft a game that digs its claws into you and refuses to let go. Although One More Dash isn’t drastically different from One More Line, it does enough to feel fresh and still manages to retain that compulsive feeling that will have you screaming ‘just one more dash!'- Grab It Magazine
- Posted Jul 12, 2015
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- Critic Score
For a mobile title the visuals are quite stunning, on par with some console and PC games that I’ve come across. Each dungeon is intricately detailed with macabre little items, like blood splatter, skeletons twisted in agony and grotesque monsters. It makes me all the more sadder that we may never see more of this twisted universe given that Techland has shelved plans for the console experience.- Grab It Magazine
- Posted Jul 12, 2015
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- Critic Score
Ultimately, the endearing characters and picturesque art style of Broken Age did keep me engaged right through to the conclusion. And many of the jokes will remain with me, but so too will the infuriating puzzles and the archaic game design.- Grab It Magazine
- Posted Jul 12, 2015
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- Critic Score
Unpossible is a fantastic piece of bite-sized puzzle action that will have you glued to your screen fighting the need to blink. It could have more levels, but you’re not likely to get through the half a dozen or so on offer anytime soon. [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
- Critic Score
Developer SomaSim has admirably balanced fun and strategy in this great city builder set against the rich backdrop of the Old West. It’s a shame that the cities feel so similar to each other and the surrounding environments so bland, as otherwise it’s immensely enjoyable. [Episode 5, June 2014]- Grab It Magazine
Posted Jun 30, 2014 -
- Critic Score
Blazin’ Aces is an incredibly fun and worthy love letter to the classic dogfighter. Undoubtedly, if you’re after a quick fix on the go, then Blazin’ Aces will likely scratch that itch. Just don’t expect it to provide unlimited hours of constant entertainment.- Grab It Magazine
- Posted Jun 30, 2014
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- Critic Score
Philipp Stollenmayer has something he’d like to discuss with you and thankfully, he has done so in the form of an easily accessible video game. While it could have done more with its gameplay, it remains an intelligent, creative puzzle platformer well worth a try. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014 -
- Critic Score
Whatever angle you might be coming from, you’re likely to enjoy your time with Wastelands. Both Linkin Park and Kuuluu Interactive Entertainment have shown the utmost respect to their fans, meaning that this is a game you can get behind with confidence, rather than being a cheap cash grab.- Grab It Magazine
- Posted Jun 30, 2014
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The core experience of delicately balancing your rider’s weight alongside bursts of the throttle is as finely-tuned here as it is with a controller, far exceeding my expectations for simple touch-based inputs. [Episode 4, April 2014]- Grab It Magazine
Posted May 2, 2014 -
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Rovio deserves kudos for bashing down the casual wall and inviting RPG and Angry Birds fans alike into the same space without alienating either camp. This is a polished, fun, long and satisfying experience that resists the temptation to sling IAPs at your face.- Grab It Magazine
- Posted Mar 25, 2014
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- Critic Score
The only thing holding Bubble Inferno back is that it takes a little too long to get interesting. It’s only after bobbing along for three slow minutes that the game starts coming into its own and begins to offer up a genuine challenge. A hardcore mode in a future update definitely wouldn’t go astray. [Episode 6, July 2014]- Grab It Magazine
Posted Jul 28, 2014