Grab It Magazine's Scores

  • Games
For 143 reviews, this publication has graded:
  • 58% higher than the average critic
  • 12% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Magic Duels: Origins
Lowest review score: 40 Revolution 60
Score distribution:
  1. Positive: 92 out of 143
  2. Negative: 1 out of 143
143 game reviews
    • 83 Metascore
    • 80 Critic Score
    There is so much potential fun to be had here with daily challenges, cool power-ups and cosmetic features to unlock, that I feel it would actually benefit from sacrificing some of its difficulty to allow players a little more time to enjoy what’s on offer. [Episode 6, July 2014]
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    • 76 Metascore
    • 80 Critic Score
    Broken Age is yet another piece of evidence that the vibrant screens and touch interfaces of the iPad were made to showcase the point-and-click genre. Tim Schafer’s return to the genre he once commanded is well worth playing, as long as you can cop the break between acts. [Episode 6, July 2014]
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    • 75 Metascore
    • 80 Critic Score
    Biosis is a challenging platformer and one that will connect with your emotions, delivering a heart-warming adventure that unfolds in a beautiful, yet frightening alien world. Charming if just a tad frustrating, it is definitely worth adding to your video game collection. [Episode 6, July 2014]
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    • 79 Metascore
    • 80 Critic Score
    First Strike is an exceptionally well-presented real-time strategy game only marred by a weak tutorial and a tendency for over micromanagement. I enjoyed the surprising depth in its gameplay and its message for humankind, which will linger with you well after you’ve fired off your last missile. [Episode 6, July 2014]
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    • 88 Metascore
    • 80 Critic Score
    When I had finished with Thomas was Alone, I wanted more. I wanted the story to go on forever. I’m sure, even as a baby, I have never cared as much for a set of blocks as I did here. It’s a case study on how grand ideas and important themes can be carried by even the simplest of designs when its heart is in the right place.
    • 74 Metascore
    • 80 Critic Score
    Dandelions is a welcome change of pace and a deeply satisfying experience. It’s obvious that developer Thumbr gets the fact we live in an incredibly time poor, always on the go society. The resulting experience is a simplified, streamlined and humble title that will challenge you to stop and smell the flowers, rather than bustle on by them. [Episode 3, April 2014]
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    • 75 Metascore
    • 80 Critic Score
    A puzzle game that has none of the frustrations or pressure that some releases in this genre can bring. Relaxing throughout, I love how it allows you to play at your own pace, and soak in the ambiance of its soft neon visuals and chic sonic wallpapers by UNKLE. [Episode 3, April 2014]
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    • tbd Metascore
    • 80 Critic Score
    Cloudbreakers is fun. The artwork is endearing, the soundscape unobtrusive and the gameplay fits nicely into those five minute coffee breaks that help you escape and clear your mind. [Episode 3, April 2014]
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    • 63 Metascore
    • 80 Critic Score
    Max Gentlemen probably won't be in the running for game of the year or even be a game you're still playing in six months. But not only do I have a far greater appreciation for the humble hat, I have added a large number of gentlemanly insults to my repertoire. Now go grab the game you foppish cad.
    • 88 Metascore
    • 80 Critic Score
    Hoplite proudly flies its roguelike colours. Permadeath, turn-based combat and punishing difficulty await those game enough to plunder the dungeons’ depths in search of the Golden Fleece. The punishing, and often frustrating, difficulty of Hoplite is balanced by short, quick levels and an addictiveness that only comes from a desire to not let the game get the best of you.
    • 70 Metascore
    • 80 Critic Score
    One crazy trip through the cosmos with Cubus Games was enough to sell me on this magnificent gamebook adventure and Heavy Metal Thunder will satisfy sci-fi and RPG fans alike.
    • tbd Metascore
    • 80 Critic Score
    Although a brief foray into one of Telltale's most exhilarating series, is an addition that manages to amplify the comedy while also doing justice to each character’s arc. And although its combat scenes never quite live up to the grand spectacles of the first episode, there is still plenty to love about our second outing with the hapless vault hunters.
    • 86 Metascore
    • 80 Critic Score
    This is a beautifully detailed and nuanced strategy game, made with so much love that I foresee players using it as a landmark title to define how deep, full and complete iOS strategy games can be. [Issue 1, February 2014]
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    • 81 Metascore
    • 80 Critic Score
    Shadow Blade is a competent and accessible platforming experience that offers a little bit for everyone. The ninja theme is used well, with gorgeous visuals and a solid soundtrack, but skilled gamers will want to battle through to the later stages. [Issue 1, February 2014]
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    • 75 Metascore
    • 80 Critic Score
    A solid game that offers plenty of fun while making the most of what iOS has to offer. A sharp difficulty spike and the lure of in-game purchases puts only a small dent in this ambitious and largely successful offering. [Issue 1, February 2014]
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    • 92 Metascore
    • 80 Critic Score
    This unique aural-adventure-horror hybrid mash of genre and media does ask for a committed investment from the player, but if you’re game, you’ll be rewarded. Kudos to Somethin’ Else for trying something so cool! [Issue 1, February 2014]
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    • 70 Metascore
    • 80 Critic Score
    Tiny Death Star doesn’t radically shake up the excellent formula of Tiny Tower. If you’re not a Star Wars buff, the shallow management experience won’t keep you interested for long. But for Star Wars aficionados, the wonderful fan service makes it a no brainer. [Issue 1, February 2014]
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    • 78 Metascore
    • 80 Critic Score
    Fiz is worth a look for both beer lovers and players after a fun management game. After all, there’s a pixelated universe of thirsty people out there: it’s your duty to ensure they are well hydrated with the yeasty elixir of kings. [Issue 1, February 2014]
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    • 79 Metascore
    • 80 Critic Score
    Modern Combat 5 has the chops to go toe-to-toe with any big budget FPS. Well implemented touch control assists, deep customisation and heart-pumping action set Modern Combat 5 into the elite company of the best first-person shooters on iPad. [Episode 7, September 2014]
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    • 74 Metascore
    • 80 Critic Score
    With so many tracks and cars to unlock, times to beat and a tough AI, Rail Racing is hard to put down and even harder to master. It’s the many near-wins that keep you coming back, driving you to learn the skills needed to beat this deceptively toyish racer. [Issue 1, February 2014]
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    • 88 Metascore
    • 80 Critic Score
    The game is endearing in its simplicity, and despite the limited gameplay it fits snugly into that folder of games that can be relied on to eat up idle minutes at any time. It won’t be for everyone, but those who tend to get enchanted by good things in small packages will adore it. [Episode 7, September 2014]
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    • 67 Metascore
    • 80 Critic Score
    This is an excellent game for a quick fix during an ad break, although don’t be surprised if it sinks its hooks into you for longer stints. Be careful too – you may actually learn something useful about science! [Issue 1, February 2014]
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    • tbd Metascore
    • 80 Critic Score
    Alphabeats throws down a serious challenge, but remains accessible. Even on the easiest difficulty, I was grinding my teeth in determination, but still enjoying myself. Crank up the spelling mode to “Spellfire” with a song difficulty level called “Febrile,” and it’s another story altogether. [Episode 7, September 2014]
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    • 77 Metascore
    • 80 Critic Score
    Trouserheart doesn’t try and bring anything new to the action-adventure table, and that’s ok. Dicework Games has crafted a simple and incredibly fun experience that’ll charm the pants off you. [Issue 0, January 2014]
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    • 75 Metascore
    • 80 Critic Score
    A core philosophy of Tin Man Games is to give nostalgic readers of choose-your-own adventure novels something new and fresh, and to bring an exciting experience to those unfamiliar with the genre. On all fronts, Tin Man Games has knocked this one out of the park.
    • 74 Metascore
    • 80 Critic Score
    LEX
    Lex is still a wonderful mobile game, with sound and art design tailored perfectly to the gameplay. There’s no need to have a dictionary for a brain to succeed and it is incredibly easy to just keep on playing. Your game can be a thirty second failure or a three minute display of genius, but no matter the speed of your fingers and the reflexes of your brain, your eyes will be glued to the screen.
    • 78 Metascore
    • 80 Critic Score
    Lastronaut won’t gain points for originality, but the end package has all its disparate influences tied together so charmingly, it's a compliment to this auto-running love-letter, and Henein and Leroux should be proud of their accomplishment.
    • 68 Metascore
    • 80 Critic Score
    Aside from a few minor frustrations, White Night as a whole should be considered a success. The narrative answers just about every question you could possibly have about the story - even the ones you may not have considered, such as "why are there so many matches lying around this forsaken mansion?" And, though the game’s graphical merits may not sell copies, it is for me, as good a reason as any to jump in and experience this Hitchcockian adventure.
    • 68 Metascore
    • 80 Critic Score
    Industrial Toys has achieved what it set out to do. It's created a mobile FPS that not only works, but one that offers an enjoyable challenge, a fleshed out comic book infused sci-fi universe, and enough player rivalry to keep you coming back for more. And although this fantastic shooter will be tarnished with the unattractive elements that the free-to-play model brings with it, I’ll undoubtedly be plugging away on the leaderboards with my standard issue arsenal for some time to come.
    • 79 Metascore
    • 80 Critic Score
    For a first outing, Satellina is an incredibly solid effort from developer Moon Kid. It’s a game that has the potential to appeal to a wide audience and one that could easily eat up a large portion of your time if you do get sucked into competing with other people via the leaderboards.

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